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I just want to say that I finished running a nearly year-long game of Inverse World yesterday, and two players called it the best roleplaying experience they've ever had, even though we ended up playing a little loose with the rules by the end on accident. I've shown them all Fellowship and they've all gotten hype as gently caress for it. I've been waiting to back this since that storify chain of tweets a few months ago, and hope this poo poo gets the mad money it deserves
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# ¿ Sep 7, 2015 05:12 |
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# ¿ May 12, 2024 05:56 |
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Congrats on your funding, gnome! Now that you've done two kickstarters for PBTA (or PBTA inspired) games, what advice from experience would you give to someone looking to make their own? I've been having some ideas clawing at my mind, and am interested to know about any design a-has or pitfalls you've encountered, like "death to ability scores" and sticking with flat +/-s, never going too high or low, making sure all the core moves are actually core to the game, and the like.
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# ¿ Oct 5, 2015 22:12 |
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Another rules question! The Overcome vs Keep Them Busy sidebar says this:quote:Overcome is used when you need to stop something right here, right now. Overcome defeats a single action, and it is reactive - the player must Overcome something that is already happening. Even if you overcome it in a proactive way, such as "I leap over the pit in my way," the move revolves around reacting to and defeating danger as it comes to you. Yet the move Overcome says this: quote:When you attempt to avoid, redirect, or prevent the harm something will cause, roll +Blood. You can Overcome any obstacle, threat, Cut, or Move made against you or an ally, if you are in a position to act against it and have the means to stop it. I can understand paying a price to make it over, but I don't get what happens if you take the 7-9 option to make a temporary solution when jumping over a pit. What would happen in a situation like that? E: gently caress, Ergo edited the pit example into their post when I wasn't looking. Oh well, consider this reiteration then.
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# ¿ Oct 8, 2015 20:38 |
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That placeholder art is adorable, holy poo poo.
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# ¿ Oct 9, 2015 20:36 |
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I had a thought last night - the Remnant is kind of gruesome for the rest of the game's established tone. Like, a cornerstone of the game's design is that violence is almost never your only option, then here's a playbook where three of your four defining options involve ripping people limb from limb, devouring their organs, or attempting to murder them unwillingly. Maybe it'd make more sense for your Hunger to be a choose-your-own thing, so people could make it gruesome and nasty if they want, or more spooky and arcane if they don't. I just want to play a spooky skeleton that doesn't have to flay the bones from every one of his victims
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# ¿ Oct 10, 2015 20:01 |
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megane posted:You can totally do it, just don't use the word Stand. "A ghostly projection of your soul that fights for you" is enough. not emptyquoting You've already explicitly referenced Jojo like two or three times in the inspiration stuff and names take the jump
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# ¿ Mar 22, 2016 21:30 |
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# ¿ May 12, 2024 05:56 |
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gnome7 posted:I mean if we want to get super technical, real life komodo dragons don't have venom. Their saliva is food for a symbiotic bacteria that lives in their mouth and leads to infections if it gets into open wounds. It's actually a diseased bite! gently caress, that metal as hell factoid I learned for my third grade science presentation was never actually true!?
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# ¿ Mar 28, 2016 07:47 |