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Androc posted:See, my first thought for the spirit was 'sweet, I've always wanted to play a rogue AI.' Something to tempt me away from overlord, wow.
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# ¿ Sep 12, 2015 21:27 |
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# ¿ May 10, 2024 06:59 |
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THE LESBIATHAN posted:Any idea when the Giant's playbook is getting its last move? I'm playing one and I'm saving an advance just in case its amazing. Do we have the bonus books somewhere? I couldn't see them in the last playbook update, so I assume they're in a seperate folder?
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# ¿ Mar 11, 2016 15:36 |
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When it says "direct action" against a threat to the world, what does that mean? I had assumed it meant "to attack, stall, persuade, etc face-to-face, or at least via direct means such as live over a communication system", but it mentions a "thinky - planny" general will force people to pay prices every time they act against their plans; does this mean, for example, if the overlord has set the army to attack a city, the PCs have to pay a price every time they try and stop the army, too? Or even just once to start the attempt? I'm not sure what the limits are on "direct actions" with the advice on p 189.
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# ¿ Mar 14, 2016 12:48 |
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gnome7 posted:What that is is old advice that I think I need to rewrite. Your initial assumption is correct - it's when you act against the Threat to the World personally. Aah, right. Also, the general's minions are just permission to have whatever goons they need, right? Not an entire second army?
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# ¿ Mar 14, 2016 17:09 |
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I had another thought: If the general or overlord is present as a direct commander of forces, does it count as acting against them to interfere with their will? For example, a general saying "Guards, seize them!", when you don't want them to be seized?
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# ¿ Mar 15, 2016 21:14 |
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gnome7 posted:No. In the old version of the rules, the answer would've been yes, but with the new version of Threat to the World you only pay a price when actively dealing with the Threat to the World itself. In your example, the players are only dealing with minions, not the General themselves, even if they are acting on the General's orders. So even though they might be trying to Get Away from them, they're trying to escape the General's minions at that time, so they will not pay a price. So "help me get them" would work (I'm picturing the guards moving to cut off the exits while the general goes to grab them)? EDIT: Tsundere should be a bonus to helping people in a scene where you break a bond with them and a penalty in a scene where you've made a bond with them. Or make the move "Just passing through", perhaps. spectralent fucked around with this message at 22:32 on Mar 15, 2016 |
# ¿ Mar 15, 2016 22:30 |
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Alright, cheers. I'm just getting the image of the new version in my head.
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# ¿ Mar 15, 2016 22:42 |
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How're the voted-on playbooks progressing? Not to rush or anything, just out of curiosity.
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# ¿ Mar 21, 2016 23:13 |
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gnome7 posted:I haven't done much of anything with them, as I was working pretty heavily on just getting the main book done, but now that all that's left is waiting on art I've started to pick up working on those. I don't have any ETA on any of them yet, but previews will start coming as I make solid drafts of them happen.
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# ¿ Mar 22, 2016 17:06 |
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I am way more excited about dragons than I was seeing that "armour and spear" and "manifest willpower" are things you can have as your shtick. Also much more excited having seen how much you managed to do with Giant.
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# ¿ Mar 22, 2016 22:23 |
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So am I picking up right that dragon both encompasses "literally smaug" and also final fantasy dragoons and D&D sorcerors (with the "children of dragons" background thing going on)?
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# ¿ Mar 22, 2016 23:09 |
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unseenlibrarian posted:Oh, hey, that's also handy for what I was going to do with a Demiurge overlord. (For those 'defeat the evil demon king settings where it turns out Overlord's just trying to protect his Monster people from the actual evil: God and his secretly villainous fantasy Catholic Church threat to the world.) I think that one's more covered by your secret motive.
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# ¿ Mar 24, 2016 01:14 |
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I mean there's also boromir, for "hero corrupted by evil".
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# ¿ Mar 29, 2016 12:24 |
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kalonZombie posted:So quick question which may have already been addressed: Generals, for the most part, just act exactly like their minion counterparts except they are Threats To The World. I get that. But do Threats To The World get any special rules about not getting immediately chumped by a 10+ Finish Them roll? I feel like if you build a General, and they're a big threat, it's kind of... silly and against the spirit of the thing that a Fellowship member can just immediately put them down at the very start of an encounter. Well, they need an Advantage, which hypothetically should be hard to get against a terrifying foe such as a General, though I can see an Orc with the weapon-breaking move just unloading on a dude from the go, which does seem like it could be kind of anticlimactic.
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# ¿ Apr 8, 2016 16:57 |
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My read is that Fellowship takes fictional positioning very seriously, so you probably should reasonably exacting about how they accomplish their Keep Busy and Take Out and be exacting about if it counts. But, then, we haven't played properly yet.
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# ¿ Apr 8, 2016 18:19 |
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I think it's essentially a way of surviving one death, yeah.
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# ¿ Apr 17, 2016 18:25 |
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nomadotto posted:I ran my first session of Fellowship on Sunday, and overall, the players enjoyed it. I had a couple of quick questions, though. Ordinarily this is the kind of thing I tend to just let people do in PBTA games. Unless it's a pillar with a monster on it, or full of traps, or a pillar with strong opinions about orcs or something.
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# ¿ Jun 21, 2016 01:24 |
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Boing posted:I just ran my first session of this and it totally rocks. Beautiful system, cheers to gnome7. Characters in Fellowship are really strong, yeah; you should probably throw up more in-character issues or make more things threats to the world.
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# ¿ Oct 3, 2016 16:00 |
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gnome7 posted:
Mind if I ask what the rationale for going grid-based was?
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# ¿ Oct 21, 2016 20:30 |
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Nuns with Guns posted:So I have a question about the single, irreplaceable item that the Heir gets. I was going to say that it's taking away an item of power that lets you damage them, but you're right. That's weird.
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# ¿ Feb 14, 2017 15:55 |
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gnome7 posted:It is intentional, yes. Sorta. I really like the giant's concept, so, I'd be curious about what you'd say the issues with it were?
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# ¿ Jun 11, 2017 23:57 |
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gnome7 posted:I think the biggest issue is that its actually really hard to play around the scale difference. Like when you make a Giant of the Hills or a Giant of Spirit, its fine, you basically play in the same ballpark as everyone else, you can mostly stick with the party wherever. Because of course the two options that play best with everyone else are the ones that both remove one of the aspects of the playbook that doesn't play well with others. Like if your huge-ness is just that you're twice the size of everyone else, it works out fine. The way I pitched a legend-giant was that their height was "Bigger than you", so her head pokes above treetops when they're walking through a forest but when they get to an inn she's "merely" bending down not to bump her head, and such. It felt like a reasonable fluff of Giants of Myth. That said I can kind of see the issue if your deal is being 200ft tall and always be that size.
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# ¿ Jun 12, 2017 00:57 |
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unseenlibrarian posted:I am now picturing Ira Gamagori, Giant of Myth. That was basically where I got the concept from
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# ¿ Jun 14, 2017 02:16 |
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Two questions: 1) How exactly do spider traps work? Should, for example, Manipulate/The Catch be used as triggers for finish/keep busy/etc or is their effect intended to purely be fictional positioning (potentially providing Advantage)? 2) We're playing online, with a couple of hours running time and our advances are coming very frequently as a result; is it fair, in this circumstance, to go down the list every few sessions, or maybe just be pickier about the questions?
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# ¿ Nov 7, 2018 23:25 |
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# ¿ May 10, 2024 06:59 |
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Thanks!gnome7 posted:1) It's mostly fictional positioning, but fictional positioning counts for a lot in this kind of game. Manipulate and The Catch can be used to basically succeed at Overcome/Get Away without rolling if you use them right before someone is put in danger. Right! So, in essence, they're not triggers for things like keep busy, they just straight up happen and frequently give you the sort of outcomes you'd expect of strong hits. That's quite powerful! Thanks.
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# ¿ Nov 8, 2018 08:47 |