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FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.

SweetBro posted:

This is what tardies don't understand. Your network architecture either scales, or it does not. If your combat is laggy as gently caress in alpha it's going to be laggy as gently caress in beta and it will be laggy as gently caress on release. The only way to fix it is to rewrite it all, and the longer you keep on developing your game before you do that, the longer it's going to take. There's a reason why after release the MO guys had like 0 content updates for a year and half while they rewrote all of their server-side code so the game would be barely loving playable. The only exception to this, is if you have a properly distributed architecture on AWS or some poo poo, and can afford to throw more nodes at it (pro-tip: they can't).

Seriously, if you see something like this and your first reaction isn't "call me back when your servers don't poo poo the bed after the first dozen players" you have loving learning disability. Any retard can make a multi-player game, maybe less than 1% of the people in the industry have the skills/experience to make it massive.

:lol:

Thanks bro.

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