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Yoshi's Island and Mario 2 modes. Also placeable water and Mario 3 sun.
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# ? Jan 17, 2017 22:24 |
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# ? May 6, 2024 02:03 |
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I thought I read them saying they were considering adding a totally original theme in the first game so I wouldn't be surprised to see it show up in the sequel. I mostly just want slopes, snow and desert themes, more enemies, more music tracks and a way to curate levels into a playlist. Ideally I'd love every element from the first 4 themes. Especially Super Mario World. The hacking community for that has been doing amazing stuff for like 15 years. SeANMcBAY fucked around with this message at 02:27 on Jan 18, 2017 |
# ? Jan 17, 2017 23:15 |
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if you actually go back and play the original games, there's still a TON of stuff that could be added.
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# ? Jan 18, 2017 02:08 |
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I really want a world maker function and the ability to view other people's replays of my levels in a sequel.
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# ? Jan 18, 2017 02:16 |
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Nate RFB posted:The part immediately after the first door (where you have to bounce across the two red spiny shells that are going back and forth across the chompers) was too much for me A friend and I spent the better part of an hour on that level and got past that part exactly once. I really think you need to bring the pipe/blocks at the end up one grid point to make the jump easier off of the final red spiny because it seems to require an extremely pixel perfect timed jump to get through that involves specific timing with letting go of B and Y at various points. It was the part right after the first checkpoint, with the floating question blocks and the keys, that I found most frustrating. It's fun to be the first one to beat a difficult level once in a while!
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# ? Jan 18, 2017 05:24 |
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Sam Faust posted:I really want a world maker function and the ability to view other people's replays of my levels in a sequel. Saving video files sounds like a lot of server space.
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# ? Jan 19, 2017 23:17 |
Crocoswine posted:if you actually go back and play the original games, there's still a TON of stuff that could be added. Yeah it is kind of mind-boggling how much stuff was left out.
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# ? Jan 19, 2017 23:19 |
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Red posted:Saving video files sounds like a lot of server space. Replays don't need to be video files. Do it like Smash Bros. (and like every emulator ever) does; save the random seed (if there even is one for Mario Maker), save a string of button inputs, and render the replay in-engine.
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# ? Jan 20, 2017 00:06 |
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Cool video teaching how to implement a bunch of funny glitches along with the risks in doing so: https://www.youtube.com/watch?v=V6ZBdaZ4YTI
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# ? Jan 21, 2017 01:41 |
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Hey folks, finally finished a level for the first time in forever, pretty happy with the results. I aimed the difficulty for around a SPECIAL zone level from SMW, there's multiple interlocking paths through the level and five red coins hidden through the first area which unlock a bonus route in the second area. Any feedback would of course be appreciated! Pretty Cool
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# ? Jan 25, 2017 21:23 |
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I gave you a star for the effort, but I'll have to give it another go later because that section towards the end with the 4 skewers was real rough. I got to the upper right hand one once after a long while and I could see the pipe, but couldn't pull off the jump and it just broke my heart.
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# ? Jan 27, 2017 15:29 |
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deadwing posted:Where else can they go for the sequel really Give me the ability to make a proper auto-scroller, ala Mario Run
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# ? Jan 27, 2017 15:31 |
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Nate RFB posted:I gave you a star for the effort, but I'll have to give it another go later because that section towards the end with the 4 skewers was real rough. I got to the upper right hand one once after a long while and I could see the pipe, but couldn't pull off the jump and it just broke my heart. If you take another pop at it there is something hidden close by to help with the skewer jump section Try looking in the alcove immediately after the fourth red coin
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# ? Jan 27, 2017 17:14 |
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SkyWorld is just above our heads SMB3 inspired level, I've tried to make the hazards less unrelentingly brutal than my last level and give the level more 'flow'
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# ? Feb 17, 2017 21:26 |
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Here are the other two! Help a guy get to 3000 stars so he can dump even more levels on you. You Vs. Boo, Redux VII I'm, uh, glad I remembered I could make the airship theme work. I was seriously considering dumping an underwater stage on you people. Maybe I still will! You Vs. Boo, Redux VIII If I didn't finish with a Bowser castle, I wouldn't be happy with myself.
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# ? Feb 20, 2017 01:47 |
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Hi! I made some levels and forgot to post them. Now seems like a good time since I'm trying to get into playing other levels posted here I've overlooked. Super Aggro Crag The third in my Nickelodeon Game Show levels (I was gonna do Nick Arcade, but there's already a perfect one out there), this one has you making your way up a mountain, avoiding obstacles and hitting actuators (red coins) along the way. You can't miss even one red coin so make sure you grab them all to get a piece of the GLOWING GREEN ROCK! Moe... You're The Man Now, Undodog You play as Undodog and enter pipes to make insurmountable obstacles into far more... uh, surmountable ones. This level has a hidden power up which you need to use to get two hidden keys for a seeeeecret ending. This level is also kinda tricky. Unlike the GUTS level, try not to rush through this one or you're liable to hit an enemy!
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# ? Feb 20, 2017 02:31 |
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multijoe posted:SkyWorld is just above our heads Gnome Enthusiast posted:Here are the other two! Help a guy get to 3000 stars so he can dump even more levels on you.
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# ? Feb 20, 2017 02:59 |
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Nate RFB posted:I really liked these and the other recent ones in that series you made. They do a very good job of forcing you to learn how to thread the needle on certain jumps to shave off every split second. The second buzzsaw in VII requires some VERY finicky jumping I will say though; if you hit the roof you're done; even just one block removed there would make it a lot more maneagable. I'll say this in my defense: trying to balance these was hair-raising, you can't tell how people are going to use these things until they actually play them and that goes double for these specific stages. Glad you liked it though.
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# ? Feb 21, 2017 02:02 |
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Navigate a strange and unexpected haunted house owned by a fiery specter in: Burnie Boo's Experimental Estate 6F1E-0000-0305-5EB7
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# ? Feb 23, 2017 19:58 |
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I might be totally blind but how do I place a mystery mushroom in course maker? I don't have it as an option in any of my 5 rows of items.
johnny sack fucked around with this message at 02:27 on Feb 24, 2017 |
# ? Feb 24, 2017 02:25 |
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johnny sack posted:I might be totally blind but how do I place a mystery mushroom in course maker? I don't have it as an option in any of my 5 rows of items. Are you playing the 3DS version? It's only in the NES theme on the Wii U version.
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# ? Feb 24, 2017 02:34 |
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SeANMcBAY posted:Are you playing the 3DS version? It's only in the NES theme on the Wii U version. Oh... Haha. Thank you.
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# ? Feb 24, 2017 02:45 |
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Finished all of Dustin's SMV levels and man that is such a joyous set of levels. Late, but great job.Little Mac posted:Hi! I made some levels and forgot to post them. Now seems like a good time since I'm trying to get into playing other levels posted here I've overlooked. Suspicious Cook posted:Navigate a strange and unexpected haunted house owned by a fiery specter in:
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# ? Feb 24, 2017 04:09 |
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Thread dead, so what. Sonic, I made you loops! ♥Bowser 9B55-0000-0317-5BD5 Finally had some inspiration after playing too many Green Hill Zone remakes with nonfunctional loops. Yeah, true loop de loops are still impossible but you can send "Sonic" on a circular path while the player is merely running right. Of course, since there are no slopes or upside down frames it looks increasingly ridiculous on larger loops, but small ones are almost passable.
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# ? Mar 28, 2017 02:51 |
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I love that art!
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# ? Mar 28, 2017 03:35 |
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Better than most Sonic games I've played in a while.
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# ? Mar 30, 2017 00:57 |
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Hi everyone! I have been playing some old mario games lately and got an itch to make some levels myself after a long hiatus. Here's what I've come up with! Magikoopa's Magma Marathon By LOCUST FART HELL 3FB8-0000-032C-49F4 This one is difficult and built around the magikoopa's ability to transform blocks. Flowerpot Furlong By LOCUST FART HELL 776E-0000-032C-8FB4 This one is fairly easy and was just an attempt at making a classic course design. A Great Big Bee! fucked around with this message at 20:46 on May 8, 2017 |
# ? May 8, 2017 20:42 |
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I liked the Magikoopa one.
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# ? May 9, 2017 08:23 |
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LOCUST FART HELL posted:Hi everyone! I have been playing some old mario games lately and got an itch to make some levels myself after a long hiatus. Here's what I've come up with! Anyway, I'm not one normally for taking away checkpoints because in the end I'd like to beat a hard level rather than throw myself at it in frustration forever, but I think the Magikoopa level might actually be better without it. Since it's so short once you get to the checkpoint it's kind of over, difficulty-wise. Not sure what to think of Flowerpot Furlong, good or bad. I blinked and it was over! Kind of looked like from the preview image that there might've been an alternate route though that I did not find.
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# ? May 9, 2017 23:51 |
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Picked up a used Wii U the other day and have been making a few courses. Here's my latest one: : frogout : E5C1-0000-0331-2DD1
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# ? May 21, 2017 22:09 |
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The big Bowser fight in Tora Tora Turtle could use a little work, it's just way too tedious if you don't have a fire flower (and that's assuming you go the whole run without getting hit).
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# ? May 22, 2017 02:51 |
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New level, Chicanery Challenge: Slip or Skip F7DE-0000-0333-B09F The ultimate un-fun icy death hell level
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# ? May 28, 2017 23:38 |
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I decided to download it once I finally got past the first Bowser, because that in of itself took a herculean amount of effort and I had to know how close I was. And then, uh, yeah.
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# ? May 29, 2017 02:09 |
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Nate RFB posted:I decided to download it once I finally got past the first Bowser, because that in of itself took a herculean amount of effort and I had to know how close I was. And then, uh, yeah. I'm gonna add a mid point as soon as I can figure out why my wii-u won't download the midpoint update. Also, adding some stuff in the alt route to make it more difficult
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# ? May 29, 2017 12:13 |
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Slightly improved version of above level with regular route slightly easier and alternate route clearly marked + slightly harder. Still can't figure out how to get a midway point in a meaningful spot with the level gimmick. 08E8-0000-0333-F1A7 Don't know when i'll update it again, it takes many many tries to upload every time. BabyRyoga fucked around with this message at 16:10 on May 29, 2017 |
# ? May 29, 2017 14:54 |
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Level does not appear to exist: https://supermariomakerbookmark.nintendo.net/courses/08E8-0000-03333-F1A7
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# ? May 29, 2017 15:40 |
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Oh, I put one too many 3s.
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# ? May 29, 2017 16:10 |
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I got past the first big thwomp once in like 100 tries.
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# ? May 30, 2017 02:51 |
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I found the most reliable method for the first couple of sections to be to that while running get a feel for when/where you can simply let off of the d-pad and slide over to the desired spots. For the first big thwomp for example, I'd run over until I passed two ice blocks after the first vertical wall, slide all the way over, maybe threading it a bit by tapping left once or twice. It's the threading you need to master because the level (at least the old one, I haven't touched the new one yet) requires you to be perfectly positioned at a single square for transitions like the P-switch. Doesn't help with any RNG BS with the Hammer Bros., though. E: Oh now I see what you mean by first thwomp. Uh, yeah I'm not sure that was a change that was needed given the difficulty of the rest. Nate RFB fucked around with this message at 00:13 on May 31, 2017 |
# ? May 30, 2017 16:29 |
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# ? May 6, 2024 02:03 |
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Nate RFB posted:
That was there originally, I think I accidentally deleted it when uploading the first time D:
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# ? May 31, 2017 14:11 |