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Toxic Fart Syndrome posted:So instead of 1 trip earning 2M, you'll do 5 trips to earn 1M! See how much fun you are having? workings of a new thread title here
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# ? Mar 8, 2018 18:59 |
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# ? Apr 28, 2024 23:59 |
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The new materials traders are amazing and ridiculous in true :frontier: fashion. Good: gives every material a use, making every uss worthwhile, and res sites a mat Bonanza. Bad: why in God's name do they only trade one type of material? Why can't I trade any material for any other at any station? Loading inara and finding the closest trader to me and then schlepping there is not game play. Also, the sooner they make limpets not require a cargo rack the better imo
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# ? Mar 8, 2018 19:09 |
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Seeing all this, I am really glad I "exploited" with the skimmers as a newbie. The game is seriously good but the Devs really seem to like to think everyone can dedicate 12 hours a day to the grind. Is there a particular order to approaching the engineers or just go as the first ones freely unlock from progress and go from there? EPIC fat guy vids fucked around with this message at 19:40 on Mar 8, 2018 |
# ? Mar 8, 2018 19:11 |
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So what's the scoop on Guardian weapons? I know they are better for thargoids, but are they only better for that or are they universally better?
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# ? Mar 8, 2018 19:12 |
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The Guardian Gauss Cannon and Guardian Plasma Charger function like the railgun and the plasma accelerator, but they are strictly better in terms of DPS. The Plasma Charger is also available in turret form, which is not a possibility with human plasma accelerators.
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# ? Mar 8, 2018 19:20 |
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Helianthus Annuus posted:The guardian weapons function like the railgun and the plasma accelerator, but they are strictly better in terms of DPS. So I need to start grinding Huge Guardian Whatsits for my corvette?
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# ? Mar 8, 2018 19:22 |
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Helianthus Annuus posted:The guardian weapons function like the railgun and the plasma accelerator, but they are strictly better in terms of DPS. Yes and they also look rad as gently caress, so that's a huge bonus. Put them on the front of a Cobra or Asp and be amazed.
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# ? Mar 8, 2018 19:22 |
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Is that accounting for engineering or not? Since guardian weapons officially aren't engineerable now, right?
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# ? Mar 8, 2018 19:24 |
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I forgot to mention that they are only available in c2 hardpoint size. IMO it really obviates the need for a huge ship, an FDL with guardian weapons is probably the most dangerous ship in the game. But I don't know that for sure, I'll leave it for the PvP guys to sort out what's best. timn posted:Is that accounting for engineering or not? Since guardian weapons officially aren't engineerable now, right? That's not clear to me yet. Upgrades like target-lock-breaking plasma and feedback cascade rails are still likely to be useful in PvP.
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# ? Mar 8, 2018 19:26 |
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Do you need to meet the tech broker unlock requirement recipe only once? Or do you need 4 blueprints, 36 power cells, etc for every gun you want to purchase?
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# ? Mar 8, 2018 20:26 |
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Blind Rasputin posted:Do you need to meet the tech broker unlock requirement recipe only once? Or do you need 4 blueprints, 36 power cells, etc for every gun you want to purchase? Just once, at one tech broker, to unlock that gun/module at every similar tech broker in the universe, forever.
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# ? Mar 8, 2018 21:11 |
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Helianthus Annuus posted:I forgot to mention that they are only available in c2 hardpoint size. i mean if the guardian weapons are so good that they'll make small ships more dangerous than big ships now, doesn't it stand to reason big ships will be even more dangerous than that because they have a million more slots that fit c2 weapons, bigger power plants to run them, and bigger power distributors
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# ? Mar 8, 2018 21:22 |
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and the shield size/armor to withstand being hit by them, too
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# ? Mar 8, 2018 21:25 |
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Cowcaster posted:i mean if the guardian weapons are so good that they'll make small ships more dangerous than big ships now, doesn't it stand to reason big ships will be even more dangerous than that because they have a million more slots that fit c2 weapons, bigger power plants to run them, and bigger power distributors They are tricky to use, and I imagine a large ship would have a lot of trouble manoeuvering well enough to utilize the plasma charger. Really this makes medium ships more desirable for me, and keeps small ships pretty useless.
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# ? Mar 8, 2018 21:27 |
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Just watched a thargoid get murdered by guardian weapons. Felt really sorry for it. Sounds like you upset a robot space whale when it gets damaged
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# ? Mar 8, 2018 21:37 |
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Not sure if this has been asked here or not (because I don't want to read through 800~ pages of posting. But Diamondfrogs aren't actively recruiting, but I tried to join the toads only to have them deny me after finding out that I'm a member of this forum. They told me to ask you guys for more information. So here I am, I need more information.
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# ? Mar 8, 2018 22:05 |
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Csolo posted:Not sure if this has been asked here or not (because I don't want to read through 800~ pages of posting. But Diamondfrogs aren't actively recruiting, but I tried to join the toads only to have them deny me after finding out that I'm a member of this forum. They told me to ask you guys for more information. So here I am, I need more information. you should have 100% been denied access to the toads and be told "go look at Private Game Servers"
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# ? Mar 8, 2018 22:09 |
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wargames posted:you should have 100% been denied access to the toads and be told "go look at Private Game Servers" There's also a link in the OP.
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# ? Mar 8, 2018 22:10 |
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wargames posted:you should have 100% been denied access to the toads and be told "go look at Private Game Servers" Why are they so strict on not allowing someone with an account join? did you guys piss in their cereal or something?
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# ? Mar 8, 2018 22:11 |
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Csolo posted:Why are they so strict on not allowing someone with an account join? did you guys piss in their cereal or something? toads is for pubbies or something.
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# ? Mar 8, 2018 22:13 |
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Csolo posted:Why are they so strict on not allowing someone with an account join? did you guys piss in their cereal or something? Toads is for the hoi polloi. Lowtax's Chosen People go to DF.
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# ? Mar 8, 2018 22:13 |
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Gyrotica posted:There's also a link in the OP. After rubbing my two brain cells together, I figured it out. Thanks.
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# ? Mar 8, 2018 22:17 |
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IIRC Guardian weapons are size 2 max as well, so they really seem to work best making medium sized ships more dangerous and making them more viable against Thargoids.
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# ? Mar 8, 2018 22:36 |
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Cowcaster posted:i mean if the guardian weapons are so good that they'll make small ships more dangerous than big ships now, doesn't it stand to reason big ships will be even more dangerous than that because they have a million more slots that fit c2 weapons, bigger power plants to run them, and bigger power distributors Mike the TV posted:They are tricky to use, and I imagine a large ship would have a lot of trouble manoeuvering well enough to utilize the plasma charger. Really this makes medium ships more desirable for me, and keeps small ships pretty useless. I thought about it some more, and I bet a PvP tough guy would actually prefer the long range engineered rails to the guardian gauss cannon. The range on the gauss cannon is still 3 km. I still think the guardian plasma charger would be a good upgrade from the c2 plasma accelerators though, engineering notwithstanding.
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# ? Mar 8, 2018 23:01 |
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Csolo posted:After rubbing my two brain cells together, I figured it out. Thanks. Welcome aboard. The "not recruiting" thing is to scare off pubbies who can't
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# ? Mar 8, 2018 23:03 |
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Fojar38 posted:IIRC Guardian weapons are size 2 max as well, so they really seem to work best making medium sized ships more dangerous and making them more viable against Thargoids. Since they're size c2, they must be subject to the damage penalty vs large ship hulls?
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# ? Mar 8, 2018 23:09 |
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They have very high piercing, so no. AFAIK there isn't a ship in the game they won't do full damage to, player wise anyway.
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# ? Mar 9, 2018 01:48 |
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Got my 'vette above 20Ly jump range
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# ? Mar 9, 2018 04:25 |
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Now that I can just let a limpet collect all the things and not have to worry about micromanaging materials, it's not as bad as it was. Still weird that you have to go through all the ranks for individual components, though. Also holy poo poo some of these unlock requirements for the engineers themselves are dumb. gently caress you, Felicity Farseer. I got your stupid alloys.
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# ? Mar 9, 2018 04:29 |
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Nostalgia4Infinity posted:Got my 'vette above 20Ly jump range
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# ? Mar 9, 2018 04:33 |
So I've finally gotten the hang of using the HOTAS now and set about doing some exploring and trying to make money. I would pick an area to go to, try to get some missions that would all end up going to the same spot, but this is a huge pain in the dick. You get like 5-10 destinations and it's all horribly inefficient because I can't stick around and build the rep to the good missions that don't pay 43 credits to deliver strategic junk mail a few jumps down. Worse yet if you get stupid poo poo (wing missions or kill 119 ships or whatever) you can't just decline it and get a new list. So I search on mission recommendations and people are talking about board flipping so I look up what this is. What the gently caress? Why isn't there just a refresh button when you get a ton bullshit missions and have them generate some more. Why can't I just tell the people there "hey I'm going down to the store, do you need me to do anything" rather then having to filter through ones that are 30ly the wrong way. Still feeling this is stupid I do more searching and I find there are system in the game trick missions to only going between two systems based on what's around it. Fast forward a few hours later, I'm now a Duke with 30M in the bank and ready to try making money on the ally rank missions. What I'm trying to say is, whoever is the korean mmo designer at Frontier needs to get shitcanned. You will never out grind design some poopsocker or cleaver nerd that's just going abuse your design to get past it in a creative way. Now searching for the neat easy way to make a stack of cash so I can but this cutter thing, put whatever one it and just fly around exploring and having fun.
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# ? Mar 9, 2018 05:28 |
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Gonkish posted:Now that I can just let a limpet collect all the things and not have to worry about micromanaging materials, it's not as bad as it was. Still weird that you have to go through all the ranks for individual components, though. They need to replace picking up 20 different random rear end drops from a blown up ship with scanning the wreck.
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# ? Mar 9, 2018 05:28 |
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xylo posted:So I've finally gotten the hang of using the HOTAS now and set about doing some exploring and trying to make money. I would pick an area to go to, try to get some missions that would all end up going to the same spot, but this is a huge pain in the dick. You get like 5-10 destinations and it's all horribly inefficient because I can't stick around and build the rep to the good missions that don't pay 43 credits to deliver strategic junk mail a few jumps down. Worse yet if you get stupid poo poo (wing missions or kill 119 ships or whatever) you can't just decline it and get a new list. one thing to keep in mind is that the system / faction status affects what kinds of missions show up. for instance, a system in "boom" will have lots of boom <thing> delivery missions, famine will have donate missions, war will have combat, etc. etc. "board flipping" is just a way to make the missions refresh, which the board does on its own every 10/15(?) minutes. frontier is bad at making their unintentionally fun game intentionally fun, but i kind of get why there isn't a "give me a mission to my destination" feature since all the mission / trade elements are based on the faction's numbers in the background simulation. one good way to vent your frustrations at frontier is to get in a small combat ship and go perforate some spaceships, that part remains pretty fun Xae posted:They need to replace picking up 20 different random rear end drops from a blown up ship with scanning the wreck. or at least make limpets ammo instead of cargo. cargo scooping is a huge pain in the rear end.
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# ? Mar 9, 2018 05:42 |
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Who wants fast pulsars? I'm sure you do: (click for big) System: https://www.edsm.net/en/system/id/44651/name/MJD95+J023308.65%2B610144.3 (Main star is an O-class and there's also a black hole)
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# ? Mar 9, 2018 06:17 |
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Made it to that Duke rank, 2 evenings from serf to it and 30+ mill in profits from it is pretty nice. Got my clipper to get Meta-Alloy and now I have to farm Farseer data/mats forever.
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# ? Mar 9, 2018 06:20 |
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I hit duke and got my clipper tonight too, it's like a cool python, I'm a fan I also bought a dolphin. and an orca. also finally got a conda, a rated it and put a bunch of turrets and poo poo onboard. good times
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# ? Mar 9, 2018 06:29 |
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the clipper is a python with less internals and an inability to land at outposts.
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# ? Mar 9, 2018 06:44 |
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but the clipper is much faster unfortunate hardpoint placement though
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# ? Mar 9, 2018 06:47 |
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Helianthus Annuus posted:but the clipper is much faster Hardpoints seem to be not too bad. I do dislike the L only pad though But it looks so much better than the Python.
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# ? Mar 9, 2018 07:00 |
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# ? Apr 28, 2024 23:59 |
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Xae posted:They need to replace picking up 20 different random rear end drops from a blown up ship with scanning the wreck. This. THIS. THIIIIIIS. loving hell sitting there waiting for limpets takes forever, too. They'll never do this, though, because that would almost allow you to have fun instead of not having fun, and, well...
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# ? Mar 9, 2018 07:09 |