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Sixto Lezcano
Jul 11, 2007



My explorer DBE is named after the world record long jumper. I broke 40LY jump range after unlocking Felicity yesterday (my first engie!) and dumping saved materials into minmaxing my FSD. Just gotta make sure I take that with me when I step up to an AspX.

I basically just started but I've been doing my dangedest to get outside the bubble. Messed around in Maia a bit but a boom data mission ended up running me to HIP 16813 where I found Sisters' Refuge and the Order of the Seven Bells tucked away in an asteroid base in the belt of a remote gas giant. That was too cool to pass up so now I've devoted myself to the Order. I'm bounty hunting and exploring for them (managed 5mil off my first real exploration trip!). Not sure if they'll expand but hey. They love me on that rock.

Game is good. And also hella hard to step away from.

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Sixto Lezcano
Jul 11, 2007



I did a bunch with Farseer yesterday so I think so.

Sixto Lezcano
Jul 11, 2007



Did an explo trip normal to the galactic plane. Only went about 1.5 KLY out and made a bit over a million but I got my name on a few water worlds! Also found some rare artwork drifting in a wreck out there. Suspicious!

I hope eventually there's a slightly "harder" form of exploration. There's a lot of excitement and tension you could produce out there but as it stands almost all the danger feels like it lies in scooping.

EDIT: is there a good ED news site out there like WoWhead? Some kinda curated news site for all the poo poo going down out there that isn't Reddit?

Sixto Lezcano fucked around with this message at 15:12 on May 1, 2017

Sixto Lezcano
Jul 11, 2007



Anime Store Adventure posted:

It would be cool if there was more reward for discovery that isn't focused around earth like planets. Such a bummer that finding like escape pods and weird stuff outside the bubble is worthless. It would give you potential reasons to check out landable planets or USSes, find lost stuff, and haul it back to civilization.

I sometimes hike around in my SRV to break up the monotony of exploration. Finding a bunch of cryopods way out from the bubble felt cool and I wish the game rewarded that mechanically. In my head I was like "these people just got lucky enough for two lifetimes that I found them and hauled them back." The game actually said "you have less LY range for your return trip and here's 2000 credits."

Yeah the first time I found a cryopod out there I got PUMPED. Where was this person from? Where were they going? What happened? Nope. Cargo. Sell it. RIP. Hell, even if that stuff just gave you a ping that said "Take this back to X location" it would be something. As it stands I'm hard-pressed to care about USS or even planetary landings out there unless I need to build FSD overcharges or AFM refills, which is pretty rare.

Sixto Lezcano
Jul 11, 2007



I think events like this would hugely benefit from controlled leadership next time. FDev makes and quasimanages a "main group" for either side that players can sign on with. Let people start splinters if they want but make sure there's a moderated way for people to team up. We had plenty of "insiders" playing the escortees. Next time lets get a few of them in the leadership.

Sixto Lezcano
Jul 11, 2007



So I just got high enough Imperial rank to buy the Courier, and I want it a lot, because it's pretty and i worked for it. But I don't exactly know what to... do with it. What's a good job for the Courier? What're its biggest cons?

I'm having a shitton of fun right now with my combat-carrier Keelback. I just drop into CZs and fly the fighter while my crewman runs the mothership. I die a lot but eh, who cares, it's a 200K rebuy and that fighter action is delicious.

Also, you forgot to add "Awesome landing stance" to the Diamondback. I love the way that thing kinda folds to land.

Sixto Lezcano
Jul 11, 2007



So is there anything to be found on planet surfaces other than synthesis mats? I haven't bothered landing or exoloring most surfaces so far.

Sixto Lezcano
Jul 11, 2007



Even if you're not super thrilled by them, I do suggest taking a look at the genships. There are a few in the bubble that you can get to real easily.

I saw my first one in a DBX while I was very sleepy and stoned and it was really cool just drifting through. You can use your ship lights to peak into agridomes and stuff, and the audio logs are pretty neat.

Genships tickle my exploration itch way better than actual exploration just because they have something going on. Nice views and carto data are fine but I want to Find something dangit!

Sixto Lezcano
Jul 11, 2007



Welp I'm in love with the courier. I jacked some super-rolled Clean Enhanced drives into it and a tricked out FSD. 28ly jump range and 367 top speed. 8 tons of cargo space and a missile launcher that holds 10/27 seeker missiles.

The hull is paper, sure, and the slightest whisper breaks most of my modules but I can dunk missiles all day and outrun basically anything out there.

I was excited for a Clipper but now... Now I don't know how it could get better than this!

EDIT: forgot the best part about my ship: it needs a half-empty tank to fly well and disables a bunch of modules to deploy weapons. It's an SR71 in space.

Sixto Lezcano fucked around with this message at 17:42 on May 10, 2017

Sixto Lezcano
Jul 11, 2007



I liked how in Eve the top end of mining was basically deployment of a mining installation.

That would be a way more fun form of mining too - deploy a harvester and then protect it while IT does the lovely boring part. You could even make them expensive and one-use so that launching one is a commitment and a big gamble.

Sixto Lezcano
Jul 11, 2007



[Urge to please Empire intensifies]

Dazzle paint looking good. It would be nice to get more paint like this - more patterned and interesting, like the Squadron paints vs the monochrome vibrant/tactical or whatever

Sixto Lezcano
Jul 11, 2007



Figured people here might be interested in this if they don't know - open source alternative to Voice Attack.

https://github.com/Al-th/Vocals

It's great, it's free and kinda simple but super fast to set up. I've been impressed with the responsiveness too. Big help for exploration - you can use it to control maps, throttle and the FSD so you only need your finger on the steering wheel.

I play phone games and bark orders at voice control. Really helps my immersion as an Imperial Space rear end in a top hat who makes his underlings do his work :V

Sixto Lezcano fucked around with this message at 18:20 on May 27, 2017

Sixto Lezcano
Jul 11, 2007



Bummed it cuts out before the actual jump :(

Sixto Lezcano
Jul 11, 2007



Very With You. If 3rd party tools are The Future, and if fdev isn't gonna make its own tools, then dammit let me check eddb from my cockpit.

But ha @ fdev making a design decision that acknowledges the way people actually play.

Sixto Lezcano
Jul 11, 2007



Seconding the Second Screen recommendation - even a phone is p good for it (I prop mine up on my monitor) if need be. It's even kinda "immersive" because it feels like I have a reference computer in my ship that I check.

Sixto Lezcano
Jul 11, 2007



SRV surface work is really fun to me because you're interacting with terrain (albeit mostly by crashing) and also reading the scanner, which is a matter of looking and listening and interpreting information.

I think for me the interpretation part is the good part. It's going "ah, I've learned about things like this from past encounters" and then changing how I'm driving/flying/scanning.

That's what I want from other systems (and hopefully the revamp gives this to us). Not groggy over-simming, but more surfaced information that I can use to play better.

Show me how hot that ship runs, maybe I can tell what he's using. Make my PoI circles different shapes or colors, now I know which ones to fly down and search for the thing I need.

I think the best part of sims is the way you as a player improve. You end up feeling like a savvy, seasoned spaceman. As it stands, my "expertise" is mostly relegated to game systems - where to look for missions, best system states for rep gains. I do a lot of my Elite thinking before I sit down to play - once I'm in the cockpit, my gameplay decisionmaking is very literal.

Tl;dr: boy do I have fresh andn novel opinions about how to improve this game!!

Sixto Lezcano
Jul 11, 2007



I've been pledged to Her Majesty The True Empress Arissa Lavigny Duval, Protector of Mankind and Hope for Humanity for like months

I forgot that I had done this until you asked about Powerplay. It mostly matters for its effects on systems (ex: Yongmart systems).

That said, if you're floundering for direction or want a good cause to work for, check out the various Powers' subreddits/communities. I can't speak for all of them but the Empress's subreddit is pretty good. People coordinate efforts to conquer systems and there's an in-character news post every week.

Sixto Lezcano
Jul 11, 2007



I kinda like the way the AG/crewing question plays out in the respective factions' capital ships. The Federal ships are these great, imposing monoliths that (according to something, somewhere, I guess) make use of limited crew and weak automation. The Imperial capital ships, meanwhile, have a spinning section for "gravity" and make extensive use of slave crews.

In that sense, the spin works as a visual indicator of ergonomics and luxury. Outposts and Federal ships don't spin - they're not about occupant comfort or interior design, they're functional. No gravity needed. If you look at mega ships, the prison ships don't spin (as far as I recall seeing) because gently caress Prisoners, but the generation ships do.

Then the major stations and Imperial cap ships spin, because they've got enough people in them and those people are important enough (or wealthy enough) to warrant a bit more engineering and design budget so they can have gravity.

TL;DR: Rotational velocity in Elite is a function of socioeconomic status and gently caress it, spinning things look cool

Sixto Lezcano
Jul 11, 2007



Also, if you overshoot a mission signal, it should still show up in your Navigation window so you can swing round for it again.

Sixto Lezcano
Jul 11, 2007



Oh wow while I was away they added a bunch of stuff to the shop... Time to color up my engines finally!

Sixto Lezcano
Jul 11, 2007



You still hit a weird gap for a while. It's populated with rank-locked ships that are, by nature of their rank, way more "expensive" than the other stuff. I'm at some 200mil in net worth but I have 1.85 ranks to go for the Clipper and haven't even started the Fed slog.

Sixto Lezcano
Jul 11, 2007



My friend, you are Doing It Right.

I've been trying to get back to that kinda playing so I've been giving myself restrictions and goals. I have a "hardcore" cobra 3 that I fly for that stuff. It's really poo poo right now because I'm restricting my bank access until I achieve certain goals. My current job is to find a crashed escape pod on this remote ice moon, at which point I'll "receive" 150K and one rank 2 roll from Farseer.

Meanwhile I can't rebuy that ship - if it dies, I'm Dead. And I can't dock at a station in a new system without at least 30K worth of something to sell - bounties, trade, salvage, explo data.

It's fun as hell. A bit silly but it's something to do with my big ol money piles and the restrictions have made stuff more tense.

Sixto Lezcano
Jul 11, 2007



So I just got my Clipper and I'm getting a feel for it and putting it through its paces. I already had a long range FSD and dd3 thrusters for it, which are really nice. Weapon wise I'm planning to put pulses in the medium slots and MCs in the larges.

How do you fly this thing? I'm coming off of hours and hours in my cokefiend Courier so I've learned nothing of larger ship combat. The Clipper has nooo vertico-lateral thrust so all my old ways of flying have gone out the window.

Sixto Lezcano
Jul 11, 2007



You have to hand them in directly to him.

Sixto Lezcano
Jul 11, 2007



Your sensors, and those of other ships, work based on the heat the target is putting out. This is why some ships can't be targeted until you're right up on em and some can be locked from way out.

Silent running is basically "stealth". When you turn it on, you clamp your heat sinks shut, and keep all that waste heat in your ship instead of venting it. You're nigh undetectable outside of visuals, but the trade off is that you're building up heat and if you don't manage it well, you'll cook modules. If you wanna test this, turn on silent running and then boost while firing all your weapons. You'll be toasty real fast.

Heat sinks are a short term heat solution. When you fire one, your ship flushes all its coolant into the sink then ejects it, dropping your heat to 0 for a moment after which it climbs slowly. For that moment, you're basically invisible to sensors. Timing a heat sink well lets you break lock or mitigate heat from high-draw modules like, say, shield cells.

Any ship can theoretically run silent, but some will do it better than others (the Diamondbacks, for example, are beautiful silent runners because of their heat efficiency).

You can also squeeze more time out of silent running by turning off flight assist. All those minor thruster burns add up, so turning off FA buys you more silent time if you can handle your ship without it.

There's also cold running (manually disabling modules to lower your base heat profile), but that's a weird edge case I'll let someone else cover.

TLDR: fly hot, get shot. Clamp poo poo down and blow sinks to break locks and avoid scans.

Sixto Lezcano
Jul 11, 2007



Are you sure those aren't installations? They don't have landing pads - they serve as targets for missions/sabotage, and they have data points you can jack to sell for credits

Sixto Lezcano
Jul 11, 2007



The only time I noticed is when I put Farseer's enhanced drives on a Courier (already a hot ship) and dirtied them up. Otherwise dirty is the way to go, and the setbacks can be mitigated with a lucky roll.

Sixto Lezcano
Jul 11, 2007



Most of my time in this game now consists of me blasting music and taking my carrier-conda into rez sites for bounty hunting. If you're new (or not) and want to hop into some very mellow low risk team combat, add CMDR Rudepaul to your friends list (PC). You can crash my fighters and waste my missiles and ask me questions that I'll answer poorly. It's also a great way to make credits when you're starting out. Hell I might even forgive you if you shoot a cop (once).

Sixto Lezcano
Jul 11, 2007



It'll help if only to let us shoot first against known gankers without getting our own bounties. Now if you hi-wake and someone follows you they'll still have a bounty in the new system and you can engage in Preemptive Violence safely.

Sixto Lezcano
Jul 11, 2007



Gimballed weapons have a forward facing cone of fire. Turreted guns have almost total coverage of anywhere they can see. They're great on, say, a carrier anaconda where your targets are almost guaranteed to be more agile than you.

Sixto Lezcano
Jul 11, 2007



That Retaliation video is highly unrealistic, the other crew members have something to do and are useful.

Sixto Lezcano
Jul 11, 2007



Just give us a good crime and punishment system so murder-goobers have to constantly run from the law.
Bonus result: now you actually have to sometimes run from the law instead of just hiwaking to the system next door and going about your life.

Sixto Lezcano
Jul 11, 2007



I'd loooove it if we had Stuff To Do in a nebula. Homeworld and HOTDS are gorgeous in part because of their nebula skyboxes.
Alas, it's darkness for us.

Sixto Lezcano
Jul 11, 2007



..btt posted:

Not to say Frontier doesn't do a lot of dumb things, of course, but I think bolting on a whole load of MMO mechanics would just make the game even worse.

Bad news: They already did that. There are rep grinds and RNG loot mechanics (engineers) and arbitrary unlock requirements (Go 5000KLY out for no reason).
They're incongruous with a lot of facts about the game (Small ships being great, the fact that this game is NOT massively multiplayer and barely multiplayer at all) but they're there.

Sixto Lezcano
Jul 11, 2007



doctorfrog posted:

Ah, so like, typical MMO "crafting" gambling nonsense, occupying a space somewhere between being mildly useful and a complicated waste of time.

In this case they did the impossible. It is both incredibly useful AND a huge waste of time.

Sixto Lezcano
Jul 11, 2007



The only time I ever died to a jetcone was the time I impatiently rushed back to Qwnt to hand him my modular terminals. All 25.

Also I'm no expert but I don't think a reboot will save you from the cone. If your poo poo is going offline you're probably already pretty cooked, and a reboot is gonna take more time you don't have.

Really the best answer is to play it very safe and just tickle the end of the cone.

Sixto Lezcano
Jul 11, 2007



I just realized that an Eagle is as long as the loving Millenium Falcon and it has utterly ruined this game for me. Why the gently caress is everything so big.

Sixto Lezcano
Jul 11, 2007



Haha i tricked you all into fixing my ~immersion~.

In size-caring news, i'm excited for the type 10 because I want to be a huge battle child

EDIT: oh my god what if you could skip the ship transfer weight by playing a short "mission" as a telepresence fighter escorting a convoy

what if this game had content

Sixto Lezcano fucked around with this message at 21:58 on Dec 19, 2017

Sixto Lezcano
Jul 11, 2007



I like the Viper 3 a lot as a fighter. Its speed is really fun (especially when you crank up the drives), and you can see the two M hardpoints from the cockpit when they're deployed which I find adds a little something to combat.

If you're planning on moving to a Vulture the DBS isn't a bad option either; it'll give you practice flying in three dimensions, which is the Vulture's strength.

Also the DBS looks cool when it lands.

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Sixto Lezcano
Jul 11, 2007



I'd say gunship for variety. It's more of a brutish slugger as opposed to the flighty Clipper. Plus it gets a fighter which owns. And it sounds great.

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