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Zigmidge posted:Are the weapon outfitting conventions still the same as back in, say, July? Gimballed Pulses being a main staple, missiles are all poo poo, etc etc? What major changes have happened there? Frags got way more ammo and class 2 plasma accelerators got unfucked so they're not terrible to use now. Also it turns out burst lasers are slightly better than people were generally giving them credit for but pulses are still generally better. Missiles got their shield damage increased but I assume that they still suck?
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# ¿ Jan 2, 2016 20:10 |
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# ¿ May 15, 2024 12:57 |
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It's not actually quite as simple as that but basically the larger a ship is the more damage it resists and larger weapons pierce that resistance more effectively, as do certain weapon types such as railguns and cannons. E:D has a lot of hidden poo poo like this in its mechanics which is annoying and most of what we know has been reverse engineered by brave spergs willing to spend hours shooting at targets or flying in circles to check thruster stats etc
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# ¿ Jan 2, 2016 21:45 |
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Advanced plasma accelerators are basically straight up better than regular C3 plasma accelerators from what I remember. If they wanted people to actually do Powerplay for the guns they needed to make them available in all regular sizes for that weapon.
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# ¿ Jan 3, 2016 12:36 |
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Imp Eagle is a very fun ship but you're probably better off going directly for a viper since it's only very slightly more expensive (~70k more for a full D spec for example) and has more firepower and a bigger power distributor.
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# ¿ Jan 3, 2016 16:41 |
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Cao Ni Ma posted:Get a robigo asp and welcome to hell. I did like 3 Robigo trips post Horizons, hosed one of them up royally, and still ended up making like 40M credits in a few hours. I went from an A-spec Vulture to an A-spec FDL (with vanilla bulkheads because I'm not that loving rich) via a smuggling Asp and I really enjoyed it as a change of pace but I sure as hell don't want to do it again. On a couple of related notes; is there any real reason to grind rep for a FAS if I already have a FDL? Pre-buff I would have ignored the FDL entirely but it seems to be at the very least on even footing with the FAS and arguably better with its stronger shields. Also if someone knows a good system to grind Fed rep with bounty hunting missions that would be nice. TomR posted:One more before I go. I'm still mad that they made the Courier the coolest ship in the game while making it so small that you've outgrown it as soon as you can afford an Asp or Vulture. If it had been designed as a competitor multi role ship in the Asp size bracket I would probably never fly another ship and I could enjoy it forever. RabidWeasel fucked around with this message at 19:59 on Jan 3, 2016 |
# ¿ Jan 3, 2016 19:55 |
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24-7 Urkel Cosplay posted:I enjoy flying the FAS a lot more than flying the FDL, I think it just comes down to preference. What would you say the difference is like, from all the 'numbers' I can find the FDL has better lateral thrusters but slightly worse pitch/roll and deceleration, which I guess makes the FDL slightly better at FA off flight but the FAS is otherwise a little more agile and requires less use of FAO anyway. Doesn't really seem worth the huge drop in shield strength. I'd just try the FAS out in game but need rep so I'm currently trying to figure out if it's really worth the effort
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# ¿ Jan 3, 2016 20:51 |
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This thread from the official forums has tons of different preconfigured keybinds you can try out, most of which also come with a handy reference sheet. I use the same HOTAS and the only thing I have to move my hands for is using the mouse on the galaxy and system maps.
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# ¿ Jan 4, 2016 19:04 |
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You can actually just waltz into the station like usual as long as you don't either sit directly in front of the mailbox for too long or generally loiter near spacecops. You only really need to do the above if there's lots of cops around.
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# ¿ Jan 5, 2016 01:22 |
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VirtualStranger posted:Just bought the base game on Steam. I'm not sure what you want them to do, either they require some kind of assholish verification system in order to get the discount or they just assume that their customers are not going to be dishonest jerks. Or they could not sell the game on Steam. The actual correct solution probably would have been not pretending that Horizons isn't an expansion / DLC but that boat has sailed.
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# ¿ Jan 5, 2016 19:56 |
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VirtualStranger posted:If you bought the game at launch, and then bought Horizons when it was released, that's $100 right there. The game as it stands now, content-wise, is worth maybe half that at most. If you look at the list of content updates that have actually been announced for Horizons it consists entirely of basic gameplay features that should have been there on launch day. I agree with you entirely on all points! You're still being dishonest. That's fine but don't expect anyone to think you're cool for figuring out a way of cheating the system. In your situation I would have just bought the core game and then waited the 9 months or whatever until Horizons is on sale and actually has content and bought it then. I only bought Horizons because I have enough disposable income that I can easily afford to waste it on video games and I was tempted by the black friday skins offer, and I already bought into the main game ages ago because of the prerelease discount and freebies. Nobody who is interested in playing the game should buy Horizons now unless they're happy with paying for the mere possibility of new content rather than an actual enchanced game experience. Or if you're the sort of person who would legitimately enjoy just zooming around in a buggy and launching it down canyons for the hell of it.
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# ¿ Jan 5, 2016 23:38 |
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radintorov posted:That remake is pretty cool: they clearly tried to stay as faithful as possible. Before they officially announced the Courier most people accepted the Clipper as just a 'medium-large Imperial ship' filling both the Trader and Courier's role, it was only after they announced the Courier was coming as well that people starting getting annoyed because it's dumb that the Courier is a more combat-focused sidegrade from the Cobra when the game desperately needed a ship of exactly the same role niche but a size larger to compete with the Asp (and given the huge numbers of other Viper-to-Cobra sized ships which have followed it's even weirder). The main complainers that I recall were people who were obssessed with the name 'courier', expecting a ship with basically no weapons, outspeeding the Cobra and with a super long jump range.
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# ¿ Jan 7, 2016 01:57 |
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RVProfootballer posted:How does a Diamonback Explorer compare to a Vulture for combat? Seems like the DBE can be much more of a tank, with lots of internal space for hull reinforcements, along with having ample space for an interdictor, fuel scoop, and more, when mixing combat or other mission types with straight up RES grinding. I'm happy with the DBE, but thinking of switching to a Vulture soon, just worried about having way less flexibility for both combat and non-combat fits. The DBE flies like a loving brick, I'd rather fly an Asp in combat and that in itself is a pretty cumbersome (though fast) ship.
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# ¿ Jan 7, 2016 21:51 |
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Literally Kermit posted:Barnard's Star is practically next door to Sol. At least in FFE they had a scripted medical emergency in one system right at the start of the game so you could make mad cash from supplying medicines and get out of your silly space corkscrew ASAP.
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# ¿ Jan 8, 2016 23:52 |
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Spanish Manlove posted:Neat, I'll use it in some low risk bounties until I can get an adder for rare trading to buy a good hauler and a good shooter. The Viper Mk. IV is an acceptable rare trader and much better than an Adder. The Cobra has a slightly higher cargo capacity, speed and jump range but weaker shields and hull - I'd argue that the Cobra is broadly speaking a better ship but not by much and if you want to fight I'd recommend a Diamondback Scout as the next ship up from the Viper Mk IV. Why they made the new model of a fighter ship into a worse fighter with tons of extra cargo space RabidWeasel fucked around with this message at 02:01 on Jan 9, 2016 |
# ¿ Jan 9, 2016 01:57 |
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timn posted:EDIT: I realize what I said in my previous post was a little ambiguous. I only meant that given the choice between a cannon and a multicannon of the same size, definitely go for the multicannon. Don't put a class 2 multicannon in a class 3 or 4 slot. But honestly I'd urge anyone to consider redesigning their build to accommodate PACs before cannons if that's the case. I really wanted to love cannons but they're just very meh. If Frontier buffed the projectile speed I'd feel way better about them. Cannons fall into the zone of eternal nerf misery along with missiles and the Viper, because they were all too strong in beta and got gigantic knee jerk nerfs. Like missiles went from "destroy ships the same size of yours from full HP and shields without reloading" to barely even touching shields and don't do anywhere near enough hull damage to make up for it. Cannons were treated to the fine combination of a large damage nerf, a significant projectile speed nerf, and a noticable reduction to the proportion of their damage which is dealt to shields. The viper got its top speed slashed (IIRC it was over or at least very near to 500 m/s) and had its agility reduced as well, making it by far the least manoeuverable small fighter, although its cost saves it from being useless as it's still a huge upgrade from the Eagle etc. It's over a year later and we just recently got part of one of these nerfs partially reverted (missile shield damage) though I strongly suspect that they're still not very good vs shields. I like cannons and do use them occasionally but the projectile speed is really awful and it's something that you can't overcome by playing better, you just have to fly close enough that the target ship can't avoid the incredibly slow shots. RabidWeasel fucked around with this message at 21:03 on Jan 10, 2016 |
# ¿ Jan 10, 2016 20:56 |
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KakerMix posted:It's isn't quite like that. Like Mercurius said it's staged. A size 1 cannon will do full damage to medium ships, size 2 cannons will do full damage to large ships, but a size 1 cannon will have a penalty on a large ship. From what I've been told it's actually way more complicated than this and depends on the weapon's penetration value so I think it's better to just remember that some weapon types penetrate better than others and higher class weapons also penetrate better than lower class ones. Also unrelated but whoever made you are a good person.
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# ¿ Jan 10, 2016 21:44 |
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TorakFade posted:So the 500 hitpoints from the military bulkheads for 87 tons and 17 millions looks like a really bad deal, unless there's something else going on. From the (admittedly small) amount of research I've put into this, it seems like bulkheads do give more than just an extra bit of armour, but armour in general is really difficult to test as damage dealt is very inconsistent and depends on where you hit the ship etc. I would always aim to get the largest bulkheads possible money no object but there's no way in hell I'm doing that on my FDL unless something drastic happens or they actually tell us what they do and it turns out that it's really good On the FAS I would probably make it a slightly higher priority as it gives a bigger benefit and costs less.
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# ¿ Jan 10, 2016 22:55 |
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Ragnar Gunvald posted:I've just picked up elite dangerous and I'm having a really hard time getting started. Are there any newbie guides that I should check out? I've not completed a single combat mission yet because I'm dumb and can't work anything out. First do the tutorial so you learn how to fly. Next, earn your first fistful of credits by attacking pirates that the cops are already murdering at Nav Beacons or (non-Hazardous) Resource Extraction Sites - you will get the full credit for bounties as long as you hit them within 10 seconds of their deaths and the cops will do the hard work. Be careful that you don't engage any ship massively superior to you (which in an E spec Sidewinder is most things) as they will decide to kill you and ignore the police. You'll only need maybe a dozen kills tops before you can afford an Eagle which is a massively stronger ship; repeat until you can afford a Viper Mk III or Cobra Mk III (the former if you just wanna shoot poo poo, the latter if you want to try trading etc). Put Gimballed Pulse Lasers and Multicannons in all your ships as they're the best for sniping bounties from the po-po, but are also generally the reliable but boring choice. Then you should have learnt enough and have enough cash and ability to earn more that you can start just loving around with the game and can try other things such as rares trading, mining, etc. Never fly without enough cash to cover your insurance. Outfitting your ships doesn't cost anything so go hog wild trying poo poo out, just make sure you sell all your modules when you sell your ship. Getting at least a few hundred K worth of assets shouldn't really take more than a couple of hours, the game isn't as hard to get into as it seems, it just doesn't do a single thing to make it obvious where the good money sources are, and doing random missions - which looks like the obvious route - will earn you gently caress all.
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# ¿ Jan 12, 2016 22:13 |
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In non- related news, the latest Dev Update has some interesting bits:quote:Characterisation and a more personal connection to the game world has always been one of the goals for Elite: Dangerous. It’s such a massive play space that it’s easy to feel dwarfed by it and the current impersonal contacts inside the game only enhance that perception. In an interesting coincidence I saw some lovely concept that fans had created for personalities and as part of the mission flow. This is something that we’re working on as part of the 2.1 release (as with the 2.0x point releases some of the changes will be applicable to season one owners). So NPC quest givers who are actual recurring characters (LFT 123 Butts Party will always have the same person giving out lovely courier jobs or w/e) and Mechanics who are part of the ~loot and crafting system~ which we know nothing about yet. It's cool that they're using the tech behind the Commander Creator to do something I actually give half a gently caress about, though E: And slightly more hype overall regarding what I'm pretty sure is the 3rd or 4 overhaul of the mission system, not sure why it was so loving difficult to do it right any of the previous times but here's hoping. RabidWeasel fucked around with this message at 21:20 on Jan 14, 2016 |
# ¿ Jan 14, 2016 21:17 |
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Yeah I was super disappointed with the PAC, it uses a rediculous amount of energy, it's actually far less efficient in terms of damage per energy than the C3 PAC for some reason. If the cannon projectile moved at a half decent speed it would be nice though.
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# ¿ Jan 17, 2016 10:42 |
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YellerBill posted:Expect something in the neighborhood of 25-30 million cr. I don't think I'd fly anything for RES without an A class power distributor considering how much cheaper it usually is compared to other components of the same size. It'll cost you another 3M but make your life a hell of a lot better.
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# ¿ Jan 17, 2016 23:35 |
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MisterZimbu posted:They ever going to fix the missions? I keep ragequitting the game because I'll just log in and have literally nothing to do because RES's seem to be devoid of any targets and the missions are all: I would suck a space dick for a "kill some pirates" mission. I haven't seen a single one for over a month and I check the BBS every time I dock.
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# ¿ Jan 20, 2016 23:31 |
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More 2.1 poo pooquote:Following up on last week’s update revealing the addition of faces and contacts for mission givers and engineers, in this update I’ll expand on the role of engineers and how they factor into crafting. Note that in last week’s update I referred to them as ‘mechanics’, but we’ve since settled on the term ‘engineers’. I'm actually cautiously optimistic about this, even if it sounds grindy as hell, it's still more fun to have a laundry list of poo poo you need to gather in order to get your item than to just have "OK I need to get another 20M credits and +1 naval rank". Though there is the strong possibility that crafted items will all suck
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# ¿ Jan 21, 2016 20:14 |
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Biggest Brown Sea complaint about the recent dev update: it mentions CQC rank as potentially affecting engineers. I had forgotten that there are people who are so rabidly against CQC that they complained about it being in the rankings list and even on the main menu (people were legitimately arguing that it should be a separate .exe because MY IMMERSION) p.s. OP cannons would be way more fun than pulse lasers and MCs on nearly every ship, I hope if / when they finally get round to revisiting weapons that they at least get enough projectile speed to make them vaguely viable to use.
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# ¿ Jan 21, 2016 23:42 |
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If they made a version of the HOTAS X with hall effect sensors it would be incredibly good, it's really annoying that the same company makes the best budget stick (T16000M) and best budget HOTAS but don't offer something which combines the strong points of both. The deadzones on the HOTAS X are the only bad thing I can think of once you get a decent button configuration, and they're only an issue occasionally and can be played around.
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# ¿ Jan 23, 2016 09:38 |
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The only time they commented on its stats they said something along the lines of "it fits the role we designed it to fill" which is kind of bullshit because they wouldn't expand on what that actually means or how it's supposed to be any better than the Mk III.
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# ¿ Jan 25, 2016 16:59 |
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KakerMix posted:Wasn't there a thing said back before Horizons on how the synthesis system was *not* the crafting system but a different system altogether? And now these engineers require these synthesis materials even though they aren't the crafting system? Am I not remembering correctly or? From what I remember synthesis has always been referred to as the first stage of crafting, though it does feel like in practical terms it's going to have very little in common with the engineers system. I'm not sure if they've 100% confirmed that engineers may / will require planetside materials but it seems quite likely.
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# ¿ Jan 30, 2016 22:31 |
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Dev update!quote:"Hi everyone, So, pretty much what most people were hoping for re: missions (i.e. making missions tie into the BGS in a plausible way and the game might actually give you some feedback about poo poo that is happening), nice to see it stated outright, and the first 100% definite confirmation that there will be more huge weapons added.
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# ¿ Feb 5, 2016 00:23 |
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IAmTheRad posted:The extra £5 is for the Gold Asp Paint. And the Black Friday paint set if you preordered! I haven't touched any Horizons content yet - I'm assuming that surface stuff is going to be tied in with Engineers at least in some respect so I'm waiting until 2.1 before getting involved with it - and I'm fairly OK with my purchase right now because I basically ended up paying an extra £5 for a ton of cosmetics. Of course all the 2.1 stuff could be total crap but I'm at least a tiny bit optimistic this time
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# ¿ Feb 5, 2016 09:01 |
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Worth pointing out that the new Huge weapons and possibly also the Large MCs are planned to be fixed only. Which seems fair but I hope they don't have that stupid damage tax the C4 PAC has
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# ¿ Feb 12, 2016 23:24 |
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BMan posted:That's enough to buy an Eagle and a bit of equipment, which I suggest you do if you're bounty hunting. Probably better off jumping straight into a Viper, he only needs a little over 300k for a full D spec viper + insurance and that will broadly outperform a higher spec Eagle because of the huge difference in hardpoints, shields and power distributor (3D distributor almost equal to 2A) The cost of ships vs. modules at the very low end is kind of messed up.
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# ¿ Feb 14, 2016 00:27 |
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K8.0 posted:OTOH the Viper is like the least fun ship in the game and the Eagle the most. I believe that being HELLA FAST is objectively fun hth. Your Loyal Vizier posted:A super loving fun alternative to the viper is the DBS. Same loadout, better hardpoint location, way better jump range, better agility, armor tank instead of shield so you can stealth it if you want to. Price is similar iirc It's like another 400k which is a lot when you're totally new but I agree it's straight up a more fun and better ship.
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# ¿ Feb 14, 2016 02:03 |
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H13 posted:I see lots of people hating on huge cannons. I've never played with them. Why do they suck? Cannons in general are bad because they were overperforming in beta so in typical style they nerfed everything about them heavily in a single pass; they got a reduction to projectile speed, reduction to amount of reserve ammo, reduction to damage done, and kinetic weapons got a broad (and significant) reduction in damage done to shields. So now they're fairly weak, only good against hull and have a low projectile speed which makes it hard to actually hit anything with them anyway. There's no reason to use cannons over multicannons.
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# ¿ Feb 15, 2016 00:09 |
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TorakFade posted:That would suck. With a not-500$ hotas you can't be as accurate as a mouse user, plus I am also bad at aiming in general so fixed weapons are a no-no for me. PACs are easy to use with a cheap HOTAS because of the fire rate, projectile size and projectile velocity. Fixed lasers are a lot harder but I'm hoping the C4 multicannon won't pose too much of a problem.
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# ¿ Feb 17, 2016 21:11 |
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Nostalgia4Infinity posted:I'd be shocked if that loophole survives the patch. it actually sounds really good! RVProfootballer posted:Hmm. Not sure that's a good thing, though how it is now isn't the best either... What the hell will the point of rank be then? Just the crafting/Engineers stuff? Bragging about your space penis? I mean, that's what it was for in the first place Rank will affect which missions you're offered in the first place, so higher rank will mean more high rank missions, it's just that now you will be able to take higher rank missions when they're offered.
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# ¿ Feb 18, 2016 21:57 |
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With 6m you can get a D-spec Vulture, if you buy in LYR space you can get an A class power distributor on top of that.
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# ¿ Feb 19, 2016 00:10 |
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aleksendr posted:You have to stock them somewhere in the DB and have to display them somewhere on the UI. You must also make allowance for foreign languages and include profanity filters in a few of them and nowadays even copyright filters, unless some youtuber channel get taken down by a DMCA because some other ship onscreen in one of his video was named the Millenium Falcon. Then you have lenght and font limits that will always make people mad and finally you must run a whole lot of sanitizing routines to ensure someone dont inject malicious code in your server by naming his ship "DROP TABLE ship_name;" I agree but doesn't that all equally apply to commander names which are already visible?
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# ¿ Feb 23, 2016 00:56 |
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nippythefish posted:Incorrect. There are things called 'military outposts' that are actually loaded with poo poo just itching to scan you as soon as you get near the outpost. Found out the hard way. My first ever smuggling mission from Robigo was to one of these
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# ¿ Feb 26, 2016 09:38 |
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BitBasher posted:Buying at YI mart got me a Vulture for about 6 million and change total that murders the piss out of things despite being not remotely all the way upgraded. In fact the Power Distributor is my only A rated part, everything else is C or D and it absolutely demolishes things compared to my 100% fully modded all max A rating Cobra III. Just target power plants and apple core things. You actually only need B grade thrusters, you will barely hit the actual optimal weight (which is half the stated optimal weight, ) with a completely full A spec loadout but B grade thrusters - the only reason to go A grade is for more jump range.
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# ¿ Feb 28, 2016 19:29 |
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# ¿ May 15, 2024 12:57 |
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DancingShade posted:Ok trip report: Federal assault ship with a large beam laser up top and 3 plasma accelerators down below is hilarious. You can 3 shot a gunship I was running a 3 PAC setup on my FDL and it worked great other than the power drain being a bit extreme so it probably works better on the FAS with 2M1L instead of 2M1H. I'd run a gimbaled pulse on top though and maybe replace that with a MC once 2.1 hits. PAC plus MC is my favourite weapon setup so I'm glad that it will be able to be run on more ships soon
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# ¿ Mar 13, 2016 11:30 |