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AndroidHub posted:Welcome Commander... Excellent job on the new OP! Sorry everyone for not keeping the old OP up to date, i 've been busy. Your boy AndroidHub will probably do a better job than me. Can't believe this is the third E:D thread. He grows up so fast.
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# ¿ Sep 14, 2015 10:06 |
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# ¿ May 4, 2024 10:30 |
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Bobbleheads are back! https://www.youtube.com/watch?v=uwNOuEVMobs
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# ¿ Sep 25, 2015 16:37 |
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Faces! yay! stolen from reddit: (avatar editor)
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# ¿ Sep 25, 2015 17:11 |
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New Horizons trailer! https://www.youtube.com/watch?v=QX_E6jCGusM
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# ¿ Dec 9, 2015 16:20 |
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TorakFade posted:So, all nice and cool, but where are them Thargoids? https://www.youtube.com/watch?v=VKWIJ-H-WxI&t=0m58s
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# ¿ Dec 15, 2015 18:27 |
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VR update is out! Good news for all you lucky Rift users! 2.0.7 patch notes Enhanced VR support - Added support for Oculus 1.3 SDK - Added new VR specific graphics presets (VR Low and VR High) - Added Hangar main menu background when HMD is present - Added VR experience demo as a scenario in the tutorials menu - Added option for SRV to maintain level horizon if player finds motion uncomfortable - Please note: This will not be on by default, users will need to select this option to activate it - Added option for SRV blackout when rolling if player finds motion uncomfortable - Please note: This will not be on by default, users will need to select this option to activate it - Adjusted VR and panel positions in the SRV - Improved UI mesh tessellation for rendering the front-end on VR - Preflight checklist can be completed with just a controller - Updated various warnings when using Head Mounted Displays - Crash fix when entering open play with HMD active - Crash fix when entering CQC with HMD active Other changes / fixes - Community Goal top contributor news reports have returned, featuring Commanders from all platforms - First Discovery tags from Xbox Commanders now display on PC/Mac - Wanted Xbox commanders can now appear in top 5 bounty local news reports - Fix a crash in system simulation for "Sidgoe LX-S c17-0" - Fix for purchased exploration data not always giving details on all bodies in that star system - Fix for First Discovery names from Wings appearing too many times - Fix for refuelling 10% button
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# ¿ Mar 24, 2016 12:18 |
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# ¿ May 4, 2024 10:30 |
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Beta - 1.6 and The Engineers (2.1) is GO! The full changelog is too long to post so here's a snippet and if you want the full changelog it's here: https://forums.frontier.co.uk/showthread.php?t=246284 NEW CONTENT/FEATURES (2.1) - Loot - Added new commodities for loot/crafting (including ones from ice rings) - Mining resources can now create materials - Materials can be spawned inside signal sources - Materials can be dropped from destroyed ships - Materials can be dropped from destroyed skimmers - Encoded data materials added - Data materials can be scanned from scannable wreckage - Materials inventory is now split into physical and virtual items - Added scannable wreckage scenarios and POIs - Added inbox messages when retrieving encoded loot from various objects - Crafting - Allow weapon damage values to modify visual affects - Experimental effects can be generated on module modifications - Engineers have module modifications of different types and grades available - Resources can be used to craft module modifications - NPC ships can use modified modules - Engineers - Added new landing pad types for Engineer bases - Added new hangars for Engineer bases - Added bases for each engineer - Engineer contact history added to stats panel - Engineer locations can be viewed in the galaxy map (if unlocked) - Engineers each have their own unlock flow - New surface material system - improves surface material detail and performance - New surface salvage items - Added new surface POIs - Added NPC patrols near planetary ports and outposts - NPC encounters can occur near planet surfaces - NPCs can engage in combat near planet surfaces - NPC ships can defend settlements and bases NEW CONTENT/FEATURES (1.6) - Missions - New mission board added - Mission board contacts added - Contacts have their appearance deterministically generated to reflect various key factors - Mission givers have a welcome message that reflects the state of the minor faction, their tone and relationship with player - Display minor faction recovering and pending states - Missions are now rated by rank, not gated by them - Reason for mission generation now added as needed - USSs for missions now positioned in specific locations as appropriate - Difficulty of missions is factored into reputation requirements (as well as rank) - Added additional scenarios for missions - Mission UI now supports showing specific mission ranks (combat/trade/exploration) - Reward balance pass for missions - Commodities can be awarded from missions - Loot items can be awarded from missions - Special treasure locations can be awarded by completing missions - Reveal the location of a mission USS when the body is discovery-scanned (or you scan the nav beacon) - Mission contacts remember if they have encountered you before - Updated scenarios for missions - Added new planetary mission types - Added new scan mission types - Outfitting UI redux - Updated hangar cameras to fit new outfitting UI - Some locations can have unique vouchers from scanning for larger rewards that can't be 'scummed' - Added huge beam laser - Added huge pulse laser - Added huge multi-cannon - Added large multi-cannon - Added enhanced performance size 2 and 3 drive modules - Added VFX scaling for weapon size and damage - Added huge gimball mount - Bookmarks: adding bookmark feature to galaxy map and system map. Player is now able to save specific locations (systems, star, planet, stations, surface settlement) - Added collapsing sections to options screen - Community goal markers added to galaxy map - Minor faction state filters added to galaxy map - Mining scenarios can now spawn in icy rings - New mining commodities added - Add traffic density system for generating USSs - Shipping lanes are created between the primary star, stations, and planets with settlements. Shipping lanes that are too similar to others, or too short, are removed - Traffic density is calculated based on shipping lane, station and settled planet proximity. This traffic density value alters the probability of USSs - If you scan a body that has a mission POI on it, the POI will be revealed. The scan can come from the discovery scanner, or from scanning a nav beacon - Changed data scans to be unique per location, so they cannot be continuously rescanned - Unlinked minor faction reputation from their parent major faction reputation, now you will be neutral with an Empire minor faction even if you are allied with the Empire major faction - Added the ability to scan a nav beacon to get the system exploration data for that system - Added a 'cordial' minor faction reputation level - Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space - Add Chopper's Orbital to Phiince system - Updated translations - Added named planets from Charity stream - Added new player group minor faction descriptions - Player inbox will hold a message until it has been deleted, or 30 days old - Added Bluford Orbital to LHS 3447 - Canonn Research space science outpost added to COL 285 SECTOR IX-T D3- - Overhaul & cleanup of how module penetration behaves, to allow multiple hits and various styles of AOE damage. All missiles now use external damage spheres - Clock added to cockpit's info panel - Added missing backer station - Added option to reduce camera shake - Xbox One: Purchased outfitting content added - Xbox One: Private group support added
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# ¿ May 5, 2016 15:36 |