|
The servers will be getting hammered. I'm just going to wait until tomorrow, should be a bit more sane by then.
|
# ¿ Oct 6, 2015 20:34 |
|
|
# ¿ May 13, 2024 04:48 |
|
Powerplay is poo poo, and anyone playing it deserves everything they get for encouraging them to iterate on that shitshow instead of ripping it out from the root and starting again. I'm glad you're having a bad time. Glad, you hear!
|
# ¿ Oct 7, 2015 14:20 |
|
I think it'd make more sense for the warrant/cargo scanners to work in supercruise.
|
# ¿ Oct 7, 2015 17:56 |
|
KakerMix posted:First, we need comets.
|
# ¿ Oct 9, 2015 19:00 |
|
Not quite, he needs to go forward another 65.8 light seconds before he's at the centre.
|
# ¿ Oct 10, 2015 23:32 |
|
Gestalt Intellect posted:Can't connect to frontier servers https://forums.frontier.co.uk/showthread.php?t=190684
|
# ¿ Oct 11, 2015 22:06 |
|
He lives in apartment 15b, habitat ring level 5. This is clearly pilot error, he told the computer to take him home.
|
# ¿ Oct 12, 2015 13:12 |
|
SynthOrange posted:Thats an in-game month right?
|
# ¿ Oct 13, 2015 23:54 |
|
Galaga Galaxian posted:The Vulture comes with class 1 guns, the same as the Sidewinder. Get class 3s!
|
# ¿ Oct 13, 2015 23:56 |
|
Class 3 fixed pulses are 70 grand each, they won't break the bank.
|
# ¿ Oct 14, 2015 00:09 |
|
Kryopsis posted:Yeah, that's basically the reason why Vulture is totally fine with just lasers. You can always ram the Federal Drop Ship or whatever you're fighting to finish it off. The damage is surprisingly high and your shields can take the hit easily.
|
# ¿ Oct 14, 2015 14:17 |
|
That's a really weird complaint to have about that video, since that's what it's supposed to be about. They said repeatedly "we're specifically not talking about gameplay things, that's a different team". Besides, for some of us expansive is interesting.
|
# ¿ Oct 14, 2015 21:39 |
|
They were saying some of them were kilometers wide, I reckon they'll be deep enough.
|
# ¿ Oct 15, 2015 01:54 |
|
It won't be in Horizons though, might be in the expansion after.
|
# ¿ Oct 15, 2015 12:48 |
|
Players get MAKO like surface vehicles called SRVs. You'll use them to fight skimmers. They mentioned combined arms, AA batteries etc. So you can fly air support in your ship while your friend attacks the surface in an SRV.
|
# ¿ Oct 15, 2015 12:52 |
|
I think with the most recent changes you can get scanned at outposts now anyway.
|
# ¿ Oct 15, 2015 15:45 |
|
They've said ship type affects it, so something nondescript should get scanned a lot less than something exotic or unusual. They specifically mentioned the Cobra as being a good smuggler because it's the galaxy's workhorse. By the same token, smuggling in an iClip is probably not a good idea.
|
# ¿ Oct 16, 2015 00:22 |
|
If you buy the base game now, you'll still have to buy Horizons later to get the new features. If you can wait, you'll get the base game free. They very rarely miss a release date, so Horizons is six weeks away tops.
|
# ¿ Oct 16, 2015 23:40 |
|
Roughly one a year, for as long as they can get away with it. There'll be at least a couple more I think. We've got atmospheric and volcanic planets, life bearing planets and ambulatory gameplay (walking in ships, stations and on planets and all that entails) to go. How much was the expansion pass again? AndroidHub posted:Ten Weeks* Been Christmas shopping today, my head's clearly still in a funny place.
|
# ¿ Oct 16, 2015 23:47 |
|
Are you sure you mean the Diamondback Explorer? Even with a cargo rack in every single compartment, it gets nearly 30LY laden range with an A rated hyperdrive. The reason it's not that good as a smuggler/rares trader is because it doesn't have the internal space to pack a fuel scoop, large cargo racks and/or shields at the same time. It's literally a class 5 hyperdrive with a crane cab stuck to it. ^^^what he said^^^
|
# ¿ Oct 18, 2015 23:02 |
|
Bedshaped posted:Anti-gravity doesn't exist in the Elite universe. So they'll either have to fudge it like when they invented supercruise and hyperspace for their multiplayer universe or else they are going to have a big challenge ahead of them for moving around in ships. Ship interiors also have an up/down orientation because they operate in gravity half the time (i.e. when docked or landed). I'm pretty sure the T9's cockpit violates several health and safety rules though, it needs a few banisters at least...
|
# ¿ Oct 19, 2015 17:54 |
|
Met posted:I think they could really make this work if they added a way for stealth players to actually see how effective they are. Maybe a Signature display or some other method of telling if you can be seen by other players. I don't mind being visible if they look directly at me even if they can't see me on the sensors because the whole concept beats the hell out of "PRESS BUTTON TO BE LITERALLY INVISIBLE" Stealth is complicated. Give me a minute and I'll tell you what I know.
|
# ¿ Oct 21, 2015 00:06 |
|
Okay, I apologise in advance for this being a bit of a rambling mess. I've typed it up quickly as I'm just about to go to bed. This is the sum of what I know about stealth (some of it may be wrong): Firstly, a distinction it's important to make is that the heat gauge measures internal temperature, not your signature. You can have high heat and low a sigmature (because you're not radiating it away, eg when silent running), or low heat and high signature (because you're generating shitloads of heat but your radiators are getting rid of it all). The lower your signature, the nearer an enemy has to be resolve you on their scanners and get a lock on you. This doesn't mean you're completely invisible to the scanners, just that you're a fuzzy contact on them. It does mean that gimbals, turrets, missiles and even things like the cargo/warrant scanners don't work on you though. Silent running drops your signature almost as low as it will go, but deploying weapons always raises it a bit no matter what. I think firing thermal weapons raises your signature even more, although I'm not certain of that. You can also drop your signature by turning off modules, achieving nearly the same effects without using silent running. It's a lot more fiddly to do this though. With silent running on and weapons deployed, you'll be "fuzzy" at about 300m out (for small ships, for large ones it's about twice that). Better sensors increase this, with I think the max being about 500m (for small ships). I believe there is a way to go completely invisible on scanners, but it only happens when you get the icing effect on your canopy and you don't have weapons deployed. You need to use a heat sink to do this, and it doesn't last that long. It's not really something you can use in combat. Lastly, you're always visible in supercruise. Hyperdrives use a lot of energy, so it's impossible to hide them. Captain Gordon posted:edit: Is this a good stealth ship? Isinona has done stealth builds before, check out his videos. He seems to favour multicannons. Stealth in Elite is less about sneaking up and giving a big alpha, and more about making an enemy's tracking weapons ineffective. tooterfish fucked around with this message at 00:44 on Oct 21, 2015 |
# ¿ Oct 21, 2015 00:38 |
|
frank.club posted:It's only missing a A6 fsd which is turning into a quest to find
|
# ¿ Oct 22, 2015 12:44 |
|
Recharging the shield drains the sys capacitor. edit: as with all things, it's more complicated than yes/no. If the capacitor has enough energy stored to fully replenish the shield, then no, extra pips won't affect shield recharge rate. If the capacitor is empty then more pips to sys replenishes the capacitor more quickly, which will replenish the shields more quickly. tooterfish fucked around with this message at 16:05 on Oct 22, 2015 |
# ¿ Oct 22, 2015 16:01 |
|
Sard posted:Is it a bad opinion to that that shield cell banks as implemented are dumb and should be limited to one per ship, or is this a defensible thing to want? Although they did used to be a lot worse (i.e better: lower power and faster recharging) than they are now, I think that's coloured my judgement a tad. Beer4TheBeerGod posted:How do you abuse thrusters using FA off? tooterfish fucked around with this message at 18:00 on Oct 22, 2015 |
# ¿ Oct 22, 2015 17:58 |
|
Adding percentage based recharge means they could effectively tank X amount of damage, which is even more bullshit than health potions. They need to be able to get their shields back up quicker after they're knocked down, but there are ways to do that without making them even stronger defensively than they already are. Mike the TV posted:Yeah, I think the best solution is that larger shield size -> sturdier shields. Also, make it so damage isn't nerfed depending on the size of your opponent. Really, the way they went about it is about as backwards as I can imagine (Shields are all basically the same or worse on big ships, but little weapons do less damage to big ships)
|
# ¿ Oct 22, 2015 18:40 |
|
Hexenritter posted:Any suggestions to make this Vulture more fighty? Fixed weapons can work on a vulture. Go with whatever you're most comfortable using. edit: also, if you knock the fuel scoop's priority down, you can wring out a bit more power. tooterfish fucked around with this message at 20:00 on Oct 24, 2015 |
# ¿ Oct 24, 2015 19:58 |
|
Yup. Works for internals too, which is why Founder's World is so great. You get 10% off both.
|
# ¿ Oct 26, 2015 20:07 |
|
You shouldn't make a habit of exploding anyway.
|
# ¿ Oct 26, 2015 20:44 |
|
Ursine Catastrophe posted:I've gotta say, I like using a PS4 controller more than any HOTAS setup I've used, but the lack of buttons are getting to me. (So is and their lovely detection of "xbox 360" controls on PC; when trying to rebind controls, half the time it's "JOY #", half the time it's the actual button, and sometimes it's both ) Try this out, it might help: http://ds4windows.com/
|
# ¿ Oct 28, 2015 19:38 |
|
So we're melting down over this completely inconsequential poo poo again? Never change goons. tooterfish fucked around with this message at 16:12 on Oct 29, 2015 |
# ¿ Oct 29, 2015 16:09 |
|
If you're in an iClip, you can run from anything you can't kill anyway. I play almost exclusively in open, the stories of frequent and random murder are wildly exaggerated.
|
# ¿ Oct 29, 2015 18:23 |
|
LCL-Dead posted:If anything it's because those stories originate in and around newbie space, where the public ganking of new players is a common thing. I've reset my save about five times since release, so it's not like I'm a space Romney who's totally insulated from the newbie experience though. Maybe I'm just more wiley than your average new player. Fair to say gankers aren't that much of a threat to someone in a clipper though, especially since most of them seem to favour pythons.
|
# ¿ Oct 29, 2015 20:04 |
|
That ton is actually taken up by a physical recording of Blue Danube engraved into a 6 foot steel disc.
|
# ¿ Oct 29, 2015 23:25 |
|
Haha, flawless victory.
|
# ¿ Oct 30, 2015 17:40 |
|
Not just you, although they've always been a bit like that. I think they're trying to parcel out feature reveals to build hype, but I'm just getting a bit bored with it all now.
|
# ¿ Oct 30, 2015 20:39 |
|
I've been getting those sometimes lately too, I presumed it was because I'm running in SLI on a six year old computer.
|
# ¿ Oct 31, 2015 13:45 |
|
I'm planning a new build after the new year anyway, just trying to decide if I want to go full retard on an i7 6700K or stick to a more sensible i5 6600K/i7 6700.
|
# ¿ Oct 31, 2015 14:39 |
|
|
# ¿ May 13, 2024 04:48 |
|
I have an EDtracker (not TrackIR) but it works similarly. It's actually pretty intuitive. You'd be amazed at how natural it feels after a while.
|
# ¿ Oct 31, 2015 18:25 |