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Adult Sword Owner posted:Lol I can't use the mouse at all in E:D now Go into Menu and switch the control scheme then flip it back, that worked for me. They released any information about new ships or Modules in 1.5 yet? Or any information about making the fitting screen less painful? Or less Generic than "Grade X" modules?
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# ¿ Oct 7, 2015 22:32 |
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# ¿ May 5, 2024 12:42 |
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H13 posted:See, I hated the Viper. I greatly prefer the Cobra when it comes to combat. Did they changed the ships recently? Because back in 1.2 the Viper was better than the Cobra.
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# ¿ Oct 11, 2015 03:08 |
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LCL-Dead posted:I don't think that's promised for 1.5/Horizons specifically, but just in the next "season" of expansions. I wish they'd give out more concrete ideas on when we should be expecting these features to roll out because they're pretty high on the list of "poo poo we want" where the player base is concerned. I just ultra-cheesed the mission generator at Sothis and only picked up missions that ended at outposts.
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# ¿ Oct 15, 2015 14:54 |
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Kurr de la Cruz posted:ATTENTION SMUGGLERS Option #2. Just let them scan you and laugh off a the 1% loss. I was super paranoid about getting scanned until it happened and I saw the fine was only 10k. After that I stopped caring.
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# ¿ Oct 15, 2015 21:57 |
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Voyager I posted:Guess I better hop on the Sothis train before it gets patched if I ever want to fly a ship bigger than a Vulture. I would say about 90% of my net worth comes from cheese. Cheese just pays so well. I ran exploration for a week and came back with a 5M pay day. I ran Sothis once over 2 hours and came back with 50M payday. They need to find a middle ground between months of grinding and Sidewinder to Anaconda in a week.
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# ¿ Oct 16, 2015 18:31 |
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Adult Sword Owner posted:Right, cannons loving suck as a player because gimbaled isn't perfect, nor is player aim It doesn't help that gimbles are required on some ships because of hardpoint placement and convergence issues. Cobra MkIII, I'm looking at you.
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# ¿ Oct 19, 2015 04:25 |
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They're making the Eve mistake of ignoring their core gameplay while they add new features that seldom work nearly as well as they describe.
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# ¿ Oct 19, 2015 23:48 |
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thetechnoloser posted:I'm finally in the market to upgrade my rares-trading/sothis run Cobra (which is kitted out with pretty much A class everything).. Looking at an Asp. Looking to basically stay multi-role, so that I can also dabble in a little CZ if I so do so / defend myself if I get interdicted. http://coriolis.io/outfit/cobra_mk_iii/24A4A4A3D3A3D4C1b1b24240n04-5d45---.Iw1-kA==.Aw1-kA== I use something similar when I was grinding CZs. You're better off purchasing a Vulture or Courier though.
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# ¿ Oct 20, 2015 02:01 |
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OriginalPseudonym posted:"Those weapons you have will fetch a pretty price", said the pirate NPC before opening fire. On a Cobra, with no hardpoints, and 25 metric tons of literal poo poo in the cargo hold. I had a pirate attack my Cobra for it's two Cargo Limpets.
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# ¿ Oct 22, 2015 14:35 |
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Discretion is the better part of Valor. Shift all your power to engines and run like hell.
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# ¿ Oct 28, 2015 03:08 |
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Astroniomix posted:Kill missions have worked like that for as long as I can remember. I got to viscount with the empire by stacking a ton of "go kill X number of pirates" missions and then running and completing them all in about 20 minutes, because as you said, one kill counts for all the missions simultaneously. Sothis smuggling may have died down, but it still owns for doing this. Ceos is the only inhabited system near by so you can reroll the board for 50 "Kill pirates" missions and do them all at once.
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# ¿ Oct 28, 2015 03:54 |
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KakerMix posted:The black box missions (and any of the USS look for salvage ones as well) always spawn a cop meant to chase you down. Even in an anarchy, cop-less system you will get interdicted by a the space police. If you let this anarchy cop scan you they say everything is fine and then fly away. Nothing is illegal in anarchy systems thus there are no laws and no illegal anything let alone black boxes. It's as gently caress. The best is if you have active missions and go on a long exploration journey. Those fuckers are still there 5000LY chasing after you. 1.5 is supposed to have mission improvements. That and the new ships have me more excited than rovers.
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# ¿ Nov 8, 2015 02:57 |
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Sard posted:Any recommendations for a system to move to and start stacking kill missions to rank up with the Federation? I know Tun's good for donations, but it didn't seem to have much in the way of combat and assassination. Sothis/Cleos.
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# ¿ Nov 11, 2015 21:23 |
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Sard posted:Holy poo poo that's farther than I thought, even after reading all the smuggling posts. I found something closer that might work, though: Arexe. It's in the Lave area, full of missions aligned with the Federation, and so far all of the combat ones have been situated in Orrere. The advantage of Cleos and Sothis is that they are the only two settled systems with in ~400 LY. You refresh the board for 5 minutes and can end up with 20+ "Kill 5 pirate" missions all of which are in the other system.
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# ¿ Nov 11, 2015 22:52 |
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The problem with nerfing SCBs is that stupid pubbies love unintuitive, overpowered poo poo. They want there to be "One Weird Trick" to win a fight and SCBs provided it. If you ran a meta-SCB ship against people who didn't think to put 5 SCBs offline and cycle them you had a huge advantage. Now you're taking away their "skill". I'll give kudos to Frontier for actually following through with the nerf. To many developers just scream "EMERGENT GAMEPLAY" and ignore it when stuff is overpowered.
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# ¿ Nov 13, 2015 17:53 |
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Nostalgia4Infinity posted:I'm waiting to see the Cobra MkIV myself. It's all theory at this point but even if the Cobra Mk4 doesn't deliver the Viper Mk4 is looking good for Multi-Role and Mission running. If the Cobra Mk4 gets the same level of boost that the Viper did I think we're in a for a treat.
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# ¿ Nov 15, 2015 06:09 |
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RabidWeasel posted:The agility rating for the Viper Mk4 has me extremely concerned that it will actually suck balls though, if someone with beta access could confirm that it's good then that would be nice. And it still only has a C3 power distributor. When I tested out the Viper mk4 it felt pretty sluggish at times. But a post on Frontier's forums from someone who did testing said it was with in 5% of the Viper's values for agility.
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# ¿ Nov 15, 2015 15:07 |
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I like how they've spent like a couple of months dreaming up an SCB nerf then immediately walk it back. When the whole loving thing could have been fixed in 5 minutes "Module Limit: 1". One day developers will stop trying to be clever and just fix something instead of tip toeing around.
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# ¿ Nov 18, 2015 06:29 |
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Kowboat posted:Basically why I'm not looking forward to the Cobra mk4. If it's slower, it loses the ability to outrun things, at which point you're better off in a bigger/tougher ship anyway. I think they need to clarify the whole "No ship is obsolete" thing 'cause as far as the Brown Sea is confirmed it means all combat ships should be side grades of the Sidewinder. It is disappointing to have 300 Million in the bank and still spend all my playtime in an Asp or Cobra.
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# ¿ Nov 28, 2015 03:26 |
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Literally Kermit posted:Winning move, not to play, etc. Grognards were already bitching that the Mk4 would make the Mk3 obsolete before anyone knew any of the specs.
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# ¿ Nov 28, 2015 19:30 |
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TorakFade posted:So now that my hopes of a good Cobra Mk IV are crushed I'll have to come up with new ideas for a multirole gently caress-around ship... something that can haul a rover, big jump range, decent cargo space and combat capabilities. I'm guessing the Asp is the best suited... it's the only one with enough internals to fit all the stuff I'd want (AFM, rover, 16+ cargo space, fuel scoop) and still be able to somehow fight and jump decent distances. Or the good ol' Cobra mk III ... How to design Variants of Existing Ships, By Frontier Step 1: Take the defining characteristic of the base craft and remove it Step 2: Nerf Agility and Speed, 'cause gently caress you Step 3: Add a superfluous bonus that is meaningless in the ships intended role Step 4: Ignore Feedback
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# ¿ Dec 1, 2015 03:07 |
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RabidWeasel posted:Nah let's have like 10 ships with the same guns that cost ~500k or less, that seems fun and cool somehow And lets give most of them 2M/2S hardpoints with about a ~20-25 LY Jump range. Libluini posted:Actually, the Viper Mk. IV is better then the Cobra, since it not only has better armor and shields, but also higher jump range plus enough internals for an easy explorer-fit, including a landing vehicle. The DBS and the Asp Scout don't have enough internals to fit everything and the Cobra III and IV have less jump range. The Viper Mk4 only has 1LY more jump range than the Cobra Mk3 with equal fittings.
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# ¿ Dec 10, 2015 01:25 |
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I hope the next expansion, patch or whatever they are calling it release a bunch of ships to fill out the ~10M, ~50M and ~200M price points. We're missing a multi-role and fighter for ~10M, and explorers at 50M and 200M.
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# ¿ Dec 10, 2015 01:55 |
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Nostalgia4Infinity posted:I hope they go through eventually with a balancing pass on all the ships. Given the new ships for Horizons I don't. They'll end up listening to the '84 grognards and making every ship terrible.
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# ¿ Dec 14, 2015 17:14 |
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Adult Sword Owner posted:I think the Cutter is good? The cutter is a good cargo boat, but people were hoping for a bigger newer Clipper. Something that can haul some tonnage or be outfit to fight.
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# ¿ Dec 14, 2015 18:58 |
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Nostalgia4Infinity posted:I'm going to buck the trend and say the Corvette is good. It's noticeably more nimble than the Anaconda which means with a little skill and aim you can land PAC shots on anything larger than a Cobra with some practice. The Corvette is probably the best of the new ships. The Cutter is pretty good for a Cargo boat, but pretty bad at anything else. People were hoping for a bigger Clipper and didn't get one. The Asp Scout isn't terrible, it is just outclassed by a hull 1/10th its size and is worse than the Asp Explorer in every possible way. The Keelback, Viper Mk4 and Cobra Mk4 are all bad ships. Maybe the Keelback will be good when you can launch a fighter. And maybe the Mk4s will find their niche, but right now they're just bad ships. And to make matters worse there are good ships in the same price range.
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# ¿ Dec 14, 2015 20:01 |
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deadly_pudding posted:I kind of like the Cobra Mk IV because of its extra internal bays. I kind of wanna use it as like a planetary-landing home base. There's room for a 2-car vehicle bay while still having some cargo racks to hold my loot from doing whatever down there, as well as still some decent defenses. It loses a lot of its speed, but I think it works as an inexpensive space-poor mothership. It doesn't have decent defenses. It has almost the worst defenses in the game. It is far too slow to run from anything while still having poo poo shields.
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# ¿ Dec 14, 2015 20:50 |
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DoubleNegative posted:Is it possible to exhaust higher paying bounty targets in a given system? I've been flying around doing bounties at one particular High Intensity RES, and where before I was seeing an endless parade of Pythons, Fer-de-Lances, and Anacondas, I'm suddenly starting to see nothing but Sidewinders and Eagles. Mostly the former, at that. It is all RNG based. There is a "seed" value in a RES or instance of a system that determines what type of NPCs spawn there. Keep disconnecting/reconnecting until you get a good one.
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# ¿ Dec 14, 2015 21:41 |
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I also swear they made shields a lot thinner in general.
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# ¿ Dec 18, 2015 07:00 |
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KakerMix posted:As far as I can tell the biggest thing with materials is going to a pristine system as that seems to kick out more pinata rocks. I haven't personally determined a difference between a rocky body or ice body or metal body but that doesn't mean there isn't one, just if there is the rng overwrites it. You'll find metallic asteroids on everything after all. And like has been said go to the flattest, brightest area to generate the materials. It's ground USSs, it does not take into account hills, mountains or colors on the planet surfaces for generation so might as well make it easy. Even in a pristine system almost all of the materials were Iron, Nickle, Sulfur and Phosphorus. My biggest bitch about the fuel and ammo in SRVs is that it gave them an excuse to make 90% of the drops poo poo. You drive around in a buggy shoot rocks that let you... drive around in a buggy and shoot more rocks. So you can drive around in a buggy and shoot more rocks. All while hoping you get something that doesn't suck.
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# ¿ Dec 18, 2015 23:44 |
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LCL-Dead posted:When the gently caress is Frontier going to roll out something that's actually loving sexy and works well in it's intended role? The FDL is close but it just doesn't do it for me like some of the Caldari ships from Eve or even a few of the offerings CIG has managed to churn out. Aside from lack of depth (Which isn't even a huge issue for me) the lack of some truly sexy ships is the only other problem I have with ED. A complete ground up redo of the entire module, compartment, hard point and utility system. Hopefully when they release some non-starter ships in the 10m-100m price range we start seeing some better ships. But I think the newest set was doomed from the start by their hull cost.
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# ¿ Dec 21, 2015 19:52 |
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Rah! posted:There are around 400 billion systems right? They'll never all be explored. No, but they'll get increasingly hard to find or travel to. My Experience is: With in 500 LY of Sol everything is explored 500-1000 LY - most things are explored 1000-1500 LY - sporadic exploration 1500+ rare exploration Obviously if you had towards major landmarks it is more explored.
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# ¿ Dec 22, 2015 21:39 |
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Naturally Selected posted:So the asp is really the only long-range explorer out there outside of an unshielded 'conda, right? Switching back to the junk-looking cockpit is such a letdown after flying the FDL for a while. Yes. In the infinite wisdom of their ship designer there are about a dozen 20-25ish LY exploration ships and 2 that can break 30LY.
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# ¿ Dec 24, 2015 07:57 |
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Gasoline posted:What would a high-end explorer even be? 40 LY jump range and dual power plants so you can AFMU them and some sort of hull regeneration.
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# ¿ Dec 28, 2015 19:29 |
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Throne of Bhalz posted:I'm having problems breaking into exploring. As it stands, I'm flying an adder with a basic discovery scanner and an detailed surface scanner. I usually just set my map to show only the stars with the highest probability of habitable planets (FGK) and just... meander. Some stats from my last Space Madness to Sagittarius A* and back: 2678 Systems Scanned ~55,000 LY Traveled ~62,000,000 Credits Earned That trip took about a month of casual play to complete. Exploration is to cure Space Madness, not make money.
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# ¿ Jan 17, 2016 19:01 |
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Jimbot posted:Can stations have sales on ships and equipment? Or do I have to rely on Li Yong Rui's 15% discount for my major buying needs? We should all pledge to LYR for a week and expand him into Xihe.
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# ¿ Jan 17, 2016 21:36 |
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El Grillo posted:I'm genuinely impressed that the E:D community is big enough to support something like that, I had assumed those numbers were Frontier hyperbole. Do we have sales figures for Horizons yet? http://steamspy.com/app/359320 Something like 700K people have purchased the game on Steam or activated their key on Steam. With about 10% of those active in the last two weeks. E:D is going better than people realize. It doesn't seem to get nearly the press attention that other games get. I think some of that is due to the demographic skewing older than the typical hit game that has streamers and a 24/7 hype machine.
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# ¿ Feb 7, 2016 22:27 |
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RabidWeasel posted:They hosed up hard with the limited amount of granularity on module sizes - going up or down a size class on FSD or power distributor or hardpoints is a huge jump in effectiveness so there just isn't that much 'play' in the system for them to make a variety of effective ships. This is why unladen hull mass is such a clusterfuck stat, because it's the only way that they can make ships have meaningfully different jump ranges (like taking an asp from C5 to C4 FSD makes it go from 30+ LY range to ~14-15LY) The only mechanics in the game that doesn't rely on hidden magic numbers for each hull are the FSD stuff and cargo. Maneuverability, power plant, speed are all pure magic number. Their fitting system and the stats behind the ships are probably the biggest lingering time bomb in the game right now.
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# ¿ Mar 31, 2016 04:51 |
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DoubleNegative posted:I'd like a more powerful surface scanner. Something that doesn't require me to be < 4Ls from smaller more dense planetoids. Or a Space Horn that auto scans the junk Ice/Rock planets.
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# ¿ Apr 17, 2016 03:23 |
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# ¿ May 5, 2024 12:42 |
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The RNG aspect of loot is a wonderful idea. Time and time again games have shown that adding RNG for advancement means people accept their first results and adjust themselves accordingly. They certainly do not either rage quit or endlessly reroll the same item until they get their desired stats.
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# ¿ May 4, 2016 00:57 |