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Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Silver Alicorn posted:

I kinda wish my hotas was forward only throttle, with an extra pivot on the throttle for thrust reverse like on an airliner

There's an option in-game that does what you want. Look for "Throttle Axis Range" under the "Flight Throttle" section in the Controls menu.

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Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
Salome memorial tribute:

https://www.youtube.com/watch?v=FWqimMpbTyU&t=66s

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

LCL-Dead posted:

Got a GearVR if I want VR porn. Fogs a little but if I set it out in the sun for 10 minutes or so first that issue goes away.

Aside from that, my kids and wife use the computer as well. The absolute last thing I need is to be trying out VR porn on one of those mediums and have someone walk in on me.

I dunno if this applies to your headset, but I was told specifically not to leave the Oculus DK2 in the sun, because the optics focus the light and cook the display.

Stay safe out there :ohdear:

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Highblood posted:

I know absolutely nothing about combat ships but I'd like to get into PVP at some point in time (after an endless engineering grind). What do I outfit an FDL with? How do I engineer it? I'm an explorer so outfitting is very simply, just put whatever makes you go further but combat doesn't seem so obvious in contrast.

For the FDL, I've seen people suggest running 4x overcharged incendiary multicannons and a c4 plasma accelerator, which has fantastic DPS, especially if you synthesize rare ammo for the MCs. But if you really want to tear it up with MCs, the Fed Gunboat is the way to go IMO.

If you're asking me, I favor long range beam lasers and max'd out dirty drives. On an FDL, I might put rails and missiles on the c2 hardpoints and mostly rely on superior speed and the long range beam. I haven't actually tried this yet, so it might have some problem that I can't think of right now.

Lately, I've been having a lot of fun with a silent running hull tank Diamondback Scout build. I put 4x heat sinks on there, and 4x fixed multicannons (long range mod again), and I usually run out of ammo before I run out of heat sinks. I also have all the thermal resistance hull upgrades I could get. It's not so great against small and medium ships, but it dominates corvettes and anacondas in 1v1 combat. You could probably swap out the fixed MCs for gimbals if you want. If they have a ship-launched fighter, though, you're probably toast. But it's only a 300k rebuy, which makes it easier to take absurd risks.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Mike the TV posted:

Try switching to the modified lasers that decrease your heat on successful hits. Might be fun!

Quick question: does that help with capacitor drain at all? I have been considering the thermal conduit mod because the missiles can cause rapid heat buildup if the WEP capacitor is low.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

mrmcd posted:

Side note: What kind of guns should I put on an AspX?

I pack my AspX to the gills with seeker missiles and packhounds.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Fishreds99 posted:

You're gonna want to run 3xefficient PA and 2xLR rail guns. For the PAs roll them with TLB and for the rails, spam g1 LR to get the -50% thermal load secondary: this will allow you to spam rail shots without cooking. Roll 1 rail with superpen and the other with Cascade. You want to prioritize getting a drive roll around 140+. If you are an FAO lord, you can run a biweaved hybrid build and rely on evasive flying to get shields back. If you don't fly so good or don't know how to fly FAO, then use prismatics. I run 2 resis Aug boosters for a total of 532 mjs which is plenty for me, but you may want more shields. Bulkheads are important too: buy reactive and do a g5 thermal resis roll on it.

Does this build work well against smaller targets?

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Anime Store Adventure posted:

It's Turner.

But fuuuuuck 500 mined units for Selene? Granted I probably don't know how to mine right but I did it for like twenty minutes and got like 5 units.

If you end up mining 500 things for Selene, you will probably end up getting some painite. Whatever you do don't sell that painite because you're gonna need to donate 10t of it to unlock Selene.

I hosed up and sold everything (including my painite) as soon as I got 500 space rocks, so I had to go back out and mine some more. Painite is pretty rare, so I had to do a lot of prospecting to find some. Don't do what I did.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Anime Store Adventure posted:

Man,

I really don't give a gently caress about the Thargoids.

Same. I got like 3 emails about from FDev about it, but if anything actually interesting happens, I'll catch it on youtube later.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

vorebane posted:

this should actually happen and life under the thargoids can be weird and scary, with very high pay for seemingly innocuous actions.

An apocalyptic alien invasion like in Mass Effect 3 would be a great way to make this tired game interesting again.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
Is anyone else rolling a bunch of g5 upgrades before the next update changes how engineering works?

if i understand it right, soon players will have to take EVERY upgraded module through g1, g2, g3, g4, before you can apply a g5 upgrade. it sounds like the update is gonna make it a drag to roll a bunch of shield boosters or HRPs

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
meet me at Orrere 2 b, 43.8253, -173.9650 in the next 15 minutes if u want an rear end kicking

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Kurr de la Cruz posted:

I wrote a whole shitload about engineers, the grind, and what to do: https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/

It's somewhat out of date, but I've kept it mostly updated as I come across changes from when I did the grind and wrote about, to where we are now. After the patch is settled and the new systems are in place, I'll update it again.

i found chapter 13 very helpful, i had been carrying some garbage items without realizing

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
the new C&P stuff just seems like a huge waste. how is this fun for anyone?

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

lemonadesweetheart posted:

It has pretty low jump range (20-30ish) but a bit faster in normal space. Cutter has two rank 8 internals which sets it apart from the other big ships but I think Anaconda is overall better unless you like trading.

i really like the cutter for its speed, with dd5 drives it boosts to like 430 - 450 even when it's packed to the gills with guns or cargo. it's irresponsibly fast for a ship that big

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Gort posted:

I used to just submit and warp away all the time. Then I submitted to what must have been some kind of elite railgun sniper and got vapourised in about five seconds flat. Now I evade every time. I never play in the open 'cause whenever I do I get denied docking permission.

i read somewhere that its helps to keep boosting past your opponent until the FSD is ready to jump

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

TwoDice posted:

What's the best of the large ships (cutter / anaconda / corvette) right now for multicrew if I literally don't care about cost?

sorry to repeat myself but: the cutter is the fastest

it needs long-range weapons though, because if you boost past an enemy, you might be more than 3km away by the time you spin the ship around

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Helianthus Annuus posted:

the new C&P stuff just seems like a huge waste. how is this fun for anyone?

i spoke too soon here, these C&P changes make a lot more sense when you can do things like pirating megaships

theres so much new stuff in this next update, i'm really excited for the beta

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Sedisp posted:

So just got Horizons is there any way to import an SRV control profile without having to redo my entire current profile? Really dont want to manually gently caress with every single SRV binding.

I don't know of such a thing. If you already have custom binds, and you don't want to load up the defaults, I think you have to just key everything in by hand :X

It's not a straightforward 1:1 relationship between flight controls and steering. For example, you don't have lateral thrusters on the SRV, but you do have a vertical thruster that lets you fly for a short time. You can pitch and roll, but only while you're in the air. But while you're in the air, you can't yaw left or right. You can only steer like that when you're on the ground.

You also need to bind the handbrake. Drive assist is another important bind here. Having it on is kind of like cruise control -- I prefer to have it off most of the time.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
https://i.imgur.com/84ksRv4.gifv

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Sedisp posted:

Well poo poo alright.

I have an X55 Hotas set up it's got a twist on the stick but how awkward is driving with a hotas?

i use a thrustmaster hotas :grin:

To answer your question, I use the twist function to steer on the ground and the pitch/roll works the same as in the ship

But I don't use the throttle anymore, I use the WSAD keys on the keyboard to thrust in various directions (space bar to go up and C to go down, just like a FPS), the joystick for changing my orientation, and the mouse still works for precise aiming. I use middle click on the mouse to bring up the turret in the SRV

Needless to say, I have to mess with my binds a lot as new stuff gets added to the game.

In case you didn't know, you can edit the XML file for your binds directly, and this is the only way I know how to overload your keys. For example you might want to bind the Tab key to both boost and to "increase power to engines".

e: lmk if you want me to post my binds

Helianthus Annuus fucked around with this message at 23:45 on Jan 19, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Toxic Fart Syndrome posted:

I just use :steam: screenshot button which is F12. :shrug:

If you aren't playing with steam, its f10 to take a screenshot

:siren: You can get it to render the frame at a MUCH higher resolution if you do alt + f10 :siren:

But someone said this only works in solo. For me, it renders a screenshot at 7680x4800, which is a ~100mb .bmp file. You can find them in C:\Users\User\Pictures\Frontier Developments\Elite Dangerous

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
always puts a smile on my face

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
its like an insurance scam, but instead of desperate grifters, its station security

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
if you're fast enough, you don't have to respect the law

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Gonkish posted:

I hopped into the game on a whim. Trying desperately to convince myself that Engineering isn't a horrifically obvious and absolutely mandatory "fun tax". Went into a RES with my Anaconda. Nearly lost the ship twice because loving everything worth shooting (i.e., targets with 100k+ bounties) would shrug off any damage I did while instantly making GBS threads all over me.

You absolutely do NOT have to do engineers if you just want to hang in a RES. You should be able to build an effective PvE ship without touching engineers.

That said, if I'm in a RES, I would 100% rather be in a vulture than an anaconda.

The anaconda is too big and cumbersome to avoid damage, so it has to be tanky if you want to have any staying power. Being tanky often means being kinda slow. If you're slow, you can't control the distance between you and the opponent. At higher skill levels, the AI will run away from you while it regenerates shields. Fights can really drag on and on.

EDIT: or put a fighter bay on your anaconda!

Helianthus Annuus fucked around with this message at 01:48 on Jan 23, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

osirisisdead posted:

Engineering works well from a newbie's perspective, as collecting materials seems like a normal and natural part of the game, but it does suck to be you if you ground to an Anaconda in 2015 and now you need to spend a billion hours while only collecting materials.

Gathering materials isn't so bad, but actually unlocking engineers is a complete nightmare

I actually had to email fdev support to get Qwent to unlock. I had everything ready, but the invite mission never spawned. I was 100% allied, and I even spent time flipping the mission board at various starports. Support acknowledged the problem and flipped the switch for me.

Even if you're not getting blocked by the mission board, you're always just at the mercy of the background sim. If the wrong system is in lockdown, you're out of luck.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

CornHolio posted:

Kind of thinking for my FDL, this is what I want to shoot for:

https://eddp.co/u/PizzamlC

no engineering, mind you. It seems that would blow up a lot of ships quite efficiently.

And no I am not removing my docking computer, I am a true believer in them. I can get by without them, but boy loving howdy I like the luxury.

Consider putting a fixed beam on the c4 slot? The gimballed c4 beam on the FdL has a deceptively small cone of fire. And the effective range is seriously hampered by the gimbal jitter. Obviously, you can try it and see if you can make it work, but I didn't have much luck with it. The c4 plasma is another great option.

D rated life support is lighter, which lets you go faster and jump further. The extra O2 isn't that important, you can always synthesize more air if you have the right materials handy. 2 iron + 1 nickel, I think.

Other than that, I would fit a larger fuel scoop and a smaller interdictor. I think you get much more value out of the larger fuel scoop vs a larger interdictor.

Docking computer is great, I take the opportunity to fire up the external camera while docking.

Helianthus Annuus fucked around with this message at 18:08 on Jan 23, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
lol if u participate in slap fights on the forums. just drop it

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
Sorry to see they nerfed the Parutis -> Medb run.

If you wanna make money in this game, but you don't wanna use 'sploits, consider this effort post:

If you're rank 5 in powerplay, you get 50,000,000 credits per week. To get to rank 5, you need 10,000 merits. You can get 30 merits per kill if you shoot powerplay NPCs in an opposing power's system. This is called "undermining". So, to during the first week, it takes about 334 kills to get to rank 5. After the first week, you only need 5,000 merits per week to maintain your rank. Or 167 kills. Killing powerplay NPCs is illegal, so it helps to find an anarchy system for this.

So for example, I'm pledged to Mahon (the Alliance power). When I need merits, I fly to Bunda (controlled by Felicia Winters, a Federation power). There, I kill any Federal Agents or Federal Couriers I see, and leave everyone else alone. Bunda is an anarchy system, so from a crime and punishment standpoint, I'm still a good citizen. :v: You're supposed to fly around in supercruise, interdict, and destroy these powerplay NPCs. But this takes a long time between kills.

If you're aligned with a different power, use https://eddb.io/system to find an system with:

* Government: Anarchy
* Powers: pick every power you're allowed to undermine
* Power Effects: Control

So all that above is public knowledge. Here's the secret to get these kills quickly. Replace Bunda and federal NPCs with whatever system and power you're trying to undermine.

* Fly to the Nav Beacon in the Bunda system, then get about 30-50km away from the Nav Beacon.
* Quit to main menu, then relog into Solo.
* Powerplay NPCs are GUARENTEED to spawn within about 10 seconds of logging in.
* If non-federal NPCs spawn, just relog to solo.
* If federal NPCs spawn, destroy them, then relog to solo.
* Repeat until you have enough merits.

* Don't get destroyed, you lose your merits
* Don't forget to fly back to your power's space to turn in your merits.
* Don't be surprised when your first payout is paltry, you only get paid the 50m the following week after you achieve that rank

I know this isn't NEARLY as lucrative as the 'sploit of the month, but it's a better payout than RES farming, and you actually get to play the game instead of flipping the board.

First week:
50,000,000 cr / 334 kills = 149,700 cr per kill

Subsequent weeks:
50,000,000 cr / 167 kills = 299,401 cr per kill

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

jubjub64 posted:

But isn't logging in and out in the same sprit of board flipping?

Absolutely, you've got me dead to rights on that one. I use the term "instance scumming" to describe this.

But unlike board flipping, you get to fly a space ship between iterations.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
Bonus round: use my effort post to get rank 5 with Li Yong-Rui, which grants 2x payouts for exploration data. Then do road to riches (but don't stay out too long, you need to get back before your powerplay rank decays below rank 5).

If you can hang with Li Yong-Rui for 4 weeks, you can buy his unique pack-hound missiles. These are fantastic, so buy a ton of them and put them in module storage before you leave him.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
wunderbar!

BTW here's my breakdown of which powerplay modules are good:

Strictly better:
- Prismatic Shield Generators
- Pack Hound Missiles
- Pacifier Frag Cannons

Situationally good:
- Advanced Plasma Accelerators
- Imperial Hammer Railguns
- Enforcer Cannon

Garbage:
- Cytoscrambler
- Pulse Disruptor
- Retributor
- Mining Lance
- FSD Disruptor Missile

edit: moved Enforcer Cannon from Garbage tier to Situationally good

Helianthus Annuus fucked around with this message at 21:16 on Jan 23, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
My take-away from the livestream: there will be an absolute cap on how good a bonus can be, and that maximum will be achievable with maybe 4-5 rolls. Also, the negative effects are fixed, and no more secondary effects.

So under the new system, you and I would both eventually have the exact same g5 dirty drives. Under the current system, no two modules are exactly alike.

I like the changes, but I don't like the return of cookie-cutter builds. I guess the poop-socker in me would like to see some more variation with the negative effects roll-to-roll.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Truga posted:

Does the removal of secondary effects mean my FSD upgrade won't get bonus fuel used anymore? That'd nerf it considerably.

i should mention that they're adding a separate menu where you can buy additional special effects for your modules, so it might still be OK

it will depend on what they set the new cap to

Anime Store Adventure posted:

Guys.

Guys.

They’re giving the keelback a second seat.

great news

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
The keelback is so under-rated. It's only like 3m or 4m, and that gets you out of your viper mk3 and into a whole new world of plasma-cannon fighters. Only problem is keeping the mothership alive, since it has awful shields and hull.

I wouldn't take it into a Haz RES, but you could have a lot of fun stealing kills from the police in a High RES or something. The imperial fighter is delightful to fly.

And with the next update, being able to access multicrew fighters at only 3m credits is great. Super useful if you want to do co-op, but you're all the way out in Colonia.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Toxic Fart Syndrome posted:

I mean, you are kind of retconning the whole "secret engineer exploit" which gave certain PVPers god-rolls for zero-effort, making them unbeatable in PVP, which created the "engineering as essential" mantra for this game. It's a little disingenuous to say it just popped up out of nowhere because min-maxers be :spergin:.

Speaking of pointless grinds: I want to pre-roll some G5 mods for a PVP-fit Cheiftan. Since we all know absolutely nothing, what weapon loadout do you all think I should try to engineer up?

I would roll some kind of hull tank. I actually rolled like 30 g5 heavy duty HRPs of various sizes, because it's gonna be like 25 - 30 rolls per module to get to g5.

You could also hedge your bets and roll some g5 thermal resistant shields, and g5 resistance augmented boosters (both A rated and E rated if you want to add shield resistance to a low-power build). I did this as well.

I assume you already have dirty drives of every size you plan to use. If you have a god-roll dd5, might be a good idea to roll a spare that you can convert to the new system, but still keep your old god-roll grandfathered in. I'll probably do this soon.

edit: here's what we know about the chieftan's internals from the 2nd live stream:

2x c3 hardpoint
1x c2 hardpoint
3x c1 hardpoint

1x c6 power plant
1x c6 thrusters
1x c5 fsd
1x c5 life support
1x c6 power distributor
1x c4 sensors

4x utility (not 100% sure about this)

2x c5 internal
1x c4 internal
2x c2 internal

3x c4 military internal

other notes: it boosts to like 380 with unmodified A rated thrusters

Helianthus Annuus fucked around with this message at 01:01 on Jan 24, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Less Fat Luke posted:

Whoah what was all this about?

There used to be a bug that let you use g1 materials for g5 rolls. Lots of PvP nerds abused this, but FDev found out and they took their modules away.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Toxic Fart Syndrome posted:

:turianass: Lots of PvP nerds :turianass: being the big, youtubing, twitch-streaming pvp guild. :jerkbag:

tl;dr - they used the exploit to make ships that would take thousands of hours to grind out normally in a couple of minutes. Then they would use their over-engineered cheatships to make videos showing how sicknasty they were dunking on dudes doing pve content. I'm all for kicking over sandcastles, but there's no sport in it if the mark can't fight back at all. Funny how those videos dried up when FDev took every engineered module away from anyone who had done it even once. I think one goon lost his mods and we all made fun of him, it was good fun for everyone involved.

There were some pretty great threads on reddit and the brown sea that day. :munch:

ok, sounds like you've got some feelings about that

anyway I hope your PvP chieftain turns out good, did you decide on a build?

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Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
In addition to making the grind worse, they have significantly nerfed dirty drives. The maximum achievable bonus to optimum multiplier is now 130%. You can get that up to 135% if you add an experimental effect to the engines.

135% is considered a middling roll in the current system. I think the best roll anyone has ever seen is like 142%. I got lucky one time and got 141%. If you have a nice roll like that under the current system, it would be a huge mistake to convert the module to the new system.

There is another special effect that increases the optimum mass by 10%, which might be situationally good. But as far as I can tell at this moment, the new dirty drives are strictly worse than the current ones.

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