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Haven & Hearth (aka Haven and Hearth2, aka Hafen) has had a major face lift and rewrite. Currently there are biweekly updates, and regular bug patches as needed. Also pay to play and free to play options. What is Haven & Hearth? From the About page: quote:Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience. So, what is this really and why should you play this? H&H is a true sandbox survival MMO. There are no quests or NPCs. No dungeons or raids. It is Man vs. Nature and Man vs. Man from top to bottom. You start with nothing but a smile, and what becomes of you after that is a result of your actions and the actions of other players and the various wildlife. H&H is skill based. You earn Learning Points through curiosities that you study, and spend those points to increase your skills. Skills are uncapped. From Carpentry to Farming, Unarmed and Melee combat, to Cooking and Sewing there are plenty of skills and all are useful. Your base stats such as Strength, Intelligence, and Dexterity are all uncapped as well. Increasing these stats is done by earning Food Experience Points (FEP) through eating incredible amounts of various foods. Seriously, you will be eating stupid amounts of food. H&H has an in depth quality based crafting system. Everything in game, crafted or natural resource, has a quality stat associated. Acquiring high quality resources and manipulating them through crafting into high quality tools, equipment, and other resources is an integral part of advancement. Need a better sword? You can increase the quality of the ore, the smelter, the fuel, the hammer and anvil, or all of the above. This system works for virtually everything in the game. H&H has Permadeath. When your character dies, that's it. Time to make a new one. This adds an extra level of tension to everything you do. From PvP, hunting, to even stepping outside the safety of your village walls can mean the end of the time and resources invested in your character. But, the same goes for every other player in the game world. Fights are meaningful, and the fallout is usually drama filled. Its great! What you make of your character is up to you. A homebody farmer, an explorer and hunter, a miner and metalworker, or a roaming warrior killing for fun or justice. Any one, or all of the above and more are options. It is your choice. You've played H&H before. Why should you reconsider? The current incarnation of H&H has undergone an almost complete rewrite. The core of the game, the heart of it, is the same but virtually everything else has changed in some fashion. A short list might be in order:
There are more changes than I could list, and more being implemented each week. Some are huge and immediately noticeable, while others are more subtle. They all have given the game a bit of polish and made it fun again. What is this about Pay To Play? It is free to play, but you will receive some pretty good bonuses if you verify and/or subscribe. More information can be found here. Playing/Chatting with Goons Discord: https://discord.gg/mN5RB8a Usefull Links Main Site Store Page Official Forums A pretty good beginners guide Patch Notes and Announcements Ring of Brodgar Wiki Some things may or may not be 100% correct. Being updated slowly with new information. Videos https://www.youtube.com/watch?v=KmXKmBUn7VU https://www.youtube.com/watch?v=_HbQlAjre2Q Screenshots http://gfycat.com/EnchantingEthicalIcelandicsheepdog http://gfycat.com/WetSecretGalapagospenguin http://gfycat.com/AdvancedWelltodoAmericanriverotter Blacktooth fucked around with this message at 08:47 on Jan 9, 2017 |
# ¿ Sep 22, 2015 17:39 |
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# ¿ May 15, 2024 10:19 |
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reserved
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# ¿ Sep 22, 2015 17:39 |
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Elijah. posted:Flashbacks to the first few weeks of the Salem beta. Dear god. Done. Invite sent. The inevitable comparison to Salem. Honestly, and I could be wrong, I don't think it H&H will go down in flames like Salem. A lot of the exploits from previous iterations simply are not possible, and JnL have actually been listening to their playerbase, Unnerving really.
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# ¿ Sep 23, 2015 02:43 |
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Cynic Jester posted:So what is the actual time limit for F2P players? I didn't want to put any numbers in the op, since they could change at any time. http://www.havenandhearth.com/portal/store Currently 48 hours + 7 hours a week.
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# ¿ Sep 23, 2015 03:46 |
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Freakazoid_ posted:this game should have stayed dead This world is about 5 weeks old now. Just over 300 active players off peak. The general opinion at the start was 2 weeks. Still getting the bi-weekly updates, and nothing major is broken.
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# ¿ Sep 23, 2015 09:05 |
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Today's update: http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=43236quote:New Implementations
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# ¿ Sep 24, 2015 02:09 |
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Delamore posted:Patch coming later today, Also we got a wagon built for hunting. A literal meat wagon And patch notes: http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=43749 quote:New Implementations
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# ¿ Oct 4, 2015 21:41 |
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Invites sent. Honestly, the game is much improved over what it once was. I think JnL spent like two years(?) on the overhaul, and the effort shows. It is still getting bi-weekly updates. Here is the latest: http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=44285 quote:New Implementations
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# ¿ Oct 16, 2015 06:51 |
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a slime posted:hello from email . i am logmen. thanks Invite sent. If you have played before the game will be familiar enough, but many things have changed. If you have never played, a lot of the game mechanics are going to be opaque and with no in game help you will likely be completely lost. Either way, this tutorial of sorts is invaluable: http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40714 There is usually someone in slack to help out as well.
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# ¿ Oct 17, 2015 04:57 |
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musicshemale posted:Told my old H&H friend about this yesterday and he decided to start up today since he had a huge amount of free time this weekend. I jumped in as well. Being able to play the flute at wandering people is a magical experience with a variety of reactions. No matter the frustrations sometimes imposed by having to keep my quality 1 flute vs any other item on me, I have kept it in my inventory 100% of the time. Hahaha I haven't messed around with the instruments since they were added, but then if you moved while playing one note your character would play that one note endlessly as long as it was moving. So, obnoxious and great. This latest patch they've added custom banners. Which is cool, but it broke most of the custom clients.
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# ¿ Oct 27, 2015 07:32 |
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musicshemale posted:How's the goon village going? I'm not living there currently, but seems to be going well. Razzled posted:so is this basically what the abortion that was salem has turned into? I never played Salem, but from what I understand only a few things from it are in the current version of H&H...mostly cosmetic. H&H2 is basically the same 10 year old H&H with a lot of improvements. A good indication is from recent events. The last few worlds someone always starts a newbie friendly village, and they always get run over pretty easily. This time around they are able to put up a fight, and have held their own against a group that has traditionally been feared. It has been pretty fun to watch.
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# ¿ Oct 29, 2015 13:04 |
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isndl posted:H&H/Salem veteran here, not that I ever really lived the full-on village lifestyle. Just started looking at Haven again and glancing through some of the changes they've made, it seems like skills are hard-capped at 300 (free accounts), 310 if you're a verified account ($15), or 330 (subscription). No more weekly time limits. Seems like that levels the playing field a lot for newbies, since there's no risk of unstoppable juggernauts that can bash your palisades down with their bare hands, along with a bunch of other quality of life improvements. Custom clients available with minor botting tools out of the box so you can cut out even more of the tedium. Yeah, sorry. I had some irl issues to deal with, and had to stop playing last world and let the thread die. I'll try and update it after work. There are still a handfull of goons playing. We've got a few select non-goons playing alongside, and what is getting to be a pretty large community in our region...mostly new players and refugees. Yeah, villages are safer without being impenetrable through the skill/stat cap and the new siege/shield system. Subs are $7-10/month depending on exchange, and not totally necessary but the boost does help. Tons of new stuff since I wrote the op. Ugh.
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# ¿ Apr 17, 2016 23:48 |
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SinJin posted:
Some of the more interesting additions this past world include: They adjusted the combat system again. I don't know much about the changes yet. A windmill for grinding flour. A toolbelt. And it will automatically switch out to the appropriate tool for the job. Hunting gives LP, and it is shared with your party. A garden shed. Sort of halfway between a cupboard and a large chest, but with 4 slots for things like plows. Kingdoms Saddlebags and just a ton of stuff. Too many to mention. World starts are pretty fun and chaotic. Something interesting always happens.
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# ¿ Jan 3, 2017 09:34 |
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Son of Thunderbeast posted:Figures this game is what draws me back to these forums haha Skooma Lagoon is at 61,114 and 62,114. It would be a pretty long trip, but probably uneventful. Not many logging in due to the world ending. I will try to log in later after work, take a few screenshots, and either work on a new thread or update this one. Blacktooth fucked around with this message at 22:37 on Jan 4, 2017 |
# ¿ Jan 4, 2017 22:31 |
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suction posted:I need to install java for this game? Yup. Son of Thunderbeast posted:Here's some screenshots of my spot. Copy/pasting my post from the H&H forums: Yeah, that is really impressive for such a short amount of time. Here are some shots of our village. Excuse the client effects. I really couldn't be bothered with turning them off. The first three are from Underskooma. I don't know if you got to go down there The kitchen/eating area. Yeah, you can eat that much food. Mining/smelting/blacksmithing Chickens! What was once going to be a market area. Now has the Kingdom thingy Standing on top of the big pyramid in the market area. It is really difficult to capture how tall it is, but it is taller than the tower. The main Great House in the center of town Towers and windmill Cows and sheep starving to death Soooo much cheese Like skrrrrrt!
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# ¿ Jan 5, 2017 06:29 |
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forge posted:It's been a while so excuse me. But this game is basically exactly like salem where one character who is russian and bots has 999 stats and no one else stands a chance? Also permadeath? Permadeath, yes. The other not so much. There are caps and scaling in place for combat, and the combat system has taken on some aspects of rock, paper, scissors if I understand it correctly. You can still get wrecked if way over matched, but that window is no longer infinite and not as easy to attain. Villages are much more secure now too. If set up properly, they are all but invulnerable. A properly set up village would need something like 48 hours of constant sieging to break into. As it sits, if you die you can inherit 25% of you stats immediately, and a further 25% if you can recover your skull. Either way, because villages are more secure, it is easier to build yourself back up to where you were Blacktooth fucked around with this message at 22:20 on Jan 5, 2017 |
# ¿ Jan 5, 2017 22:08 |
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isndl posted:I assume that given the changes to stat/combat system to introduce diminishing returns the hardcore players are just farming up additional combat alts. Why bother with getting your main to 1400pts when you could make three or four disposable alts instead? Given the chance people will compete over most anything. And honestly, once you can get any character that high you probably have the infrastructure to boost alts fairly quickly. They probably do have have alts.
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# ¿ Jan 7, 2017 10:29 |
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Quantum Milkman posted:I haven't played this game for many years. Gonna give it a go and see what's changed. Heh, yeah. Not too terrible. There are worse injuries. Leeches are probably the easiest treatment for that one. Be careful with the leeches though. 1 or 2 at a time, keep yourself fed, etc.
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# ¿ Jan 8, 2017 08:24 |
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Arcland posted:This actually looks pretty good. Tell me of how I am naive and wrong. There are still some issues with the game, but it is pretty good. The three major offenders that I am aware of are: Terraforming is a chore. Devs are aware, but currently don't have a solution. Siege mechanics, like in every other game, tend to favor one side or the other. Historically, attackers had a huge advantage. Now defenders do. Getting stuck on corners while pathing. This is currently being worked on and should be fixed in the next major patch. Maybe some others that I am not aware of, or forgetting. The largest improvement over the last two worlds has been the Dev's involvement with the community and entertaining their ideas for improvement. It simply did not happen before World 8. As a result H&H languished, and Salem flopped. I think they have learned their lesson. It is a quirky niche game, but not bad.
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# ¿ Jan 9, 2017 08:25 |
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Marxalot posted:I haven't played this (or salem) in years, but if people want to start a village for the new world then I'm down. A few goons have a village with some other guys that have joined. Well, a settlement is a better word at the moment. We just switched from Slack to Discord. Here is a link thing: https://discord.gg/mN5RB8a
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# ¿ Jan 9, 2017 08:44 |
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SweetBro posted:Is my client bugging out or is there a reason why there seems to be a horizontal line that I can't cross while trying to go northward? (I move in it's direction and stop, as if I'm colliding with something). An invisible wall means you have hit a map border. Not proven, but it seems most everyone spawned somewhat near the edges this time around.
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# ¿ Jan 10, 2017 09:54 |
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# ¿ May 15, 2024 10:19 |
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littlebirdy posted:I have not played Haven and Hearth in years, and didn't realize the graphics were updated. They look good now but I liked the charm of the old graphics. They still have a legacy server running. To gain access you have to verify your account (one time $15 charge) which also gives some bonuses to H&H2.
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# ¿ Jan 11, 2017 21:54 |