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Asiina posted:You don't know when someone changed and what that change did to them, so it makes things very difficult. A specific example I can only sorta remember is Ernie being town and changing to scum, but I could not believe that scum Ernie would behave a certain way D1 and D2, and I was right, since he wasn't scum then. That was Secret Invasion! Scum got to flip a townie instead of the nk every other night. It kinda made the game unwinnable for town. Ernie was a public daycop who had outed a scum, so he was very strongly confirmed as town, and him getting flipped to scum was really unfair. He became an insane public daycop when flipped. Pinterest Mom fucked around with this message at 18:46 on Sep 24, 2015 |
# ¿ Sep 24, 2015 18:37 |
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# ¿ May 16, 2024 14:59 |
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Asiina posted:That may just bring suspicion onto a player where there was none before, which isn't fair to the team doing the alignment changing. There were like 8 scum in that 20ish player game, 5 scum and 3 in a second anti-cult faction. I don't think the setup was skewed in favour of the cult, especially given that, unbeknownst to us, if we tried to recruit scum three times the entire cult died. I loved that game and I think it was a successful alignment-change setup.
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# ¿ Sep 24, 2015 18:53 |
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EccoRaven posted:I think that was Misery in Madriu actually. The main reason it turned into a hard situation for the scum though was the cult faction accidentally fullclaiming day 1 and the town accepting them wholeheartedly. I never anticipated that when designing the setup. Oh and also scum never tried to nk us until like N4, and by that time it was too late.
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# ¿ Sep 24, 2015 18:58 |
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Asiina posted:You were part of the original cult and had full control of that mechanic though, We didn't! The cult recruit power was just called "empower", we didn't know it was a recruitment power until we finally recruited someone successfully on N3. It failed N1 and N2 and we were just told "unable to empower because not town".
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# ¿ Sep 24, 2015 19:01 |
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Tremendous Taste posted:Iliad mafia imo please, i'm a #millenial the only pantheon i care about is the wicdiv one
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# ¿ Sep 24, 2015 21:53 |
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EccoRaven posted:hey let's keep the more off-topic chat in the other thread. Is talking about potential flavours for games not kosher.
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# ¿ Sep 24, 2015 21:57 |
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Kashuno posted:This came up in a recent game, and I'm kinda curious about the thought behind it as no one seemed to feel it was weird but me. What is the point of claiming, but not full claiming, in some contexts? We had a player claim they knew, undoubtedly, that a player was scum but they would not reveal their actual role. Claiming you know someone will for sure flip scum seems like a great way to get yourself targeted for the NK, so why not fullclaim then and there? Please don't discuss ongoing games, especially one that you're alive in~
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# ¿ Sep 25, 2015 17:59 |
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MMM Whatchya Say posted:Something I've been thinking lately is the always execute every day rule. you have, say, 13 players seven votes to dunk five players vote for, say, fan favourite capps. The remaining players don't agree with the case and no dunk. capps isn't nked, obviously. someone innocuous is that won't reveal much about voting patterns. so you start the next day without knowing capps' alignment, five people still think he's scum, and you have no more information to be able to discern peoples' motivations for voting to dunk. never no dunk.
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# ¿ Sep 28, 2015 21:49 |
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Does the town in a scum-town pair win if their scumbuddy wins at the end? What happens on the final day when there are 4 players left and someone has to vote to kill their lover? How does the math work? 16 player game, 12 players at the beginning of D2, 8 on D3, 4 on D4?
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# ¿ Oct 2, 2015 03:25 |
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lol
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# ¿ Mar 21, 2016 07:04 |
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# ¿ May 16, 2024 14:59 |
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hm
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# ¿ May 22, 2018 02:23 |