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Lum_
Jun 5, 2006
Thanks to Gorgo Primus for the original thread OP, which I stole roughly 84% of


IRC Channel: irc.synirc.net #paradox
Steam Group: Comet Sighted
MapGoons: Go here for maximum multiplayer backstab



What is Paradox?
Paradox Development Studio and its parent company Paradox Interactive are a Swedish video game developer and publisher respectively that are best known for their real-time grand strategy/world simulation games that take place in nearly every point in civilized history, and playable as nearly every single country. Paradox games used to be well known for being buggy and unfinished at release, but starting with Crusader Kings 2 and Europa Universalis 4, those dark days are long since behind us and recent releases have been criticized less for being unplayable and buggy and more for design decisions you personally disagree with, always the mark of a mature game developer. Many Paradox developers post in this thread, and we do our best to not drive them away with our spergy complaints more than once a week or so.

Paradox puts great emphasis on multiplayer and with the current generation of releases, Steam is a perfectly cromulent way to paint the map of the world your color while negotiating pretty borders with many of your closest acquaintances. It's worth noting that for pre-CK2 games Paradox has a fairly poor track record when it comes to multiplayer support, however if you are playing one of these older games, you probably know what you are doing at this point and already have quite a high tolerance for pain.

If you are new to Paradox games, it is strongly recommended that you visit the wikis of the games you are interested in. These are semi-official in that they are hosted by Paradox but the content is written by obsessive-compulsive players who really, really want to conquer the world as Ryukyu and turn the Ottoman Empire into an Orthodox Christian European power (both of these are common Europa Universalis IV obsessions). Because Paradox games are extremely complex and frequently lack decent tutorials, these wikis are full of helpful tips and information you might otherwise overlook.

Paradox also publishes a number of titles developed by other studios that fall beyond the scope of this thread. This thread is for discussing games developed by Paradox (or as a part of their now-cancelled engine licensing program), which boils down to the following titles:

Is there some video I can watch on Youtube explaining what Paradox is and their history? I hate reading things.

Not sure why you're reading a forum thread in that case, but this is a pretty good recap of Paradox Through The Ages, starting with the prehistoric Svea Rike on to the present day of endless DLC by Youtuber HeyCara.

https://www.youtube.com/watch?v=ZuEqxoU5XYw

Hey, I heard Paradox makes you spend MILLIONS OF DOLLARS on DLC and the games are PAY TO WIN and I HATE SPENDING MONEY!

Yes, some of the older games, such as EU4, have literally hundreds of dollars of DLC you can buy. You shouldn't do that. Unless, I guess, you really want to? Each DLC comes with a free patch which includes major core game system changes. Also, if you play any Paradox game in multiplayer, you can mooch off the host's DLC collection. There are also frequent bundles, sales, and whatnot, so just wishlist what you might be interested in on Steam and wait for a 50% or 75% price drop.

Paradox has also started selling monthly subscriptions of their games which include all DLC. You shouldn't do that, either. (unless it's EU4, which has Too Many DLCs) Just buy the DLC for the parts of the game you are interested in or considered essential (each SA thread will usually have a sticky post mapping that out, and this post has a brief description of each) and don't worry about the rest. Spending a monthly fee on a game you already bought is dumb. I can say this because my career has been working on MMOs, which are different for *reasons*.

Coming Soon

Paradox Tinto is teasing "Project Caesar" a MYSTERIOUS SECRET PROJECT that NO ONE CAN EVER GUESS WHAT IT'S ABOUT it's Europa Universalis 5




Dev Diaries

Current Generation Games

Victoria 3: Trains, the Dreadnaughts of the Plains



Now out after being demanded approximately since the Victorian era, Victoria 3 (successor to noted games Victoria II and Victoria: Revolutions, and proof that Paradox can't decide on a numbering scheme) is the newest version of Paradox's incredibly deep 19th century economy and imperialism simulator. This version has made some concessions to actually being playable which have been, shall we say, controversial (such as abstracting warfare, which really makes mad people who believe Benjamin Disraeli micromanaged Royal Army deployments).

Links
Buy on Steam
SA thread
Official forum

What DLC should I buy to make this even more Victorian?

  • Voice of the People: Strictly For The Revolutionaries, this adds agitators that make reforming your society a bit easier along with some historical characters for chrome/amusement.
  • Colossus of the South: "come to brazil" A "Region Pack" focused on South America.
  • Spheres of Influence: (Coming May 2024) As the title implies, this full-on expansion, Victoria 3's first, promises to add a more detailed diplomacy experience.

Crusader Kings 3: An Heir Is Born, Starting Bradley Cooper and Lady Gaga


The next game in Paradox's most accessible and popular franchise, this royal bastard simulator features improved graphics, more focus on royal bastardy, and a whole lot of polish. Released to rhapsodic reviews, CK3 is by far the easiest Paradox game for new players to step into. Has CK2's emergent gameplay craziness, a user interface that doesn't require hundreds of hours to learn, and plenty of content out the gate while still leaving plenty of room for later expansion.

Suggested Countries For New Players: The tutorial (which is pretty decent!) starts you as a petty king in Munster with the goal of uniting Ireland, which is a good place to start. Or just pick a Viking and go knock heads, pretty much all the highlighted lords are good.

What DLC should I buy for the "Complete" CK3 experience?

  • Northern Lords: Content pack for Vikings!
  • Royal Court: CK3's first full expansion, adds a throne room for your rulership shenanigans, artifacts you can forge, and cultures you can break.
  • Fate of Iberia: Content pack fleshing out Iberia, including a new mechanic, the Iberian Struggle, a multi-generational conflict with its own systems.
  • Friends & Foes: Bad: it's basically a glorified event pack Good: it's only $4.99
  • Tours and Tournments: A full expansion that adds travel so your character can get out of the house and touch grass. Also tournaments so you can embarass yourself before all your friends and foes in archery competitions.
  • Wards and Wardens: Bad: it's basically a glorified event pack focused on kids Good: it's only $4.99
  • Legacy of Persia: A region pack focused on, you guessed it, Persia.
  • Legends of the Dead: A full expansion that adds Legends and Dead People (aka Plagues). Plagues are fun!

Popular Mods

Steam Workshop is full of cosmetic mods (which aren't really needed) and a few content mods which aren't very good yet. Some good total conversions out now including Vampire: The Masquerade and a version focused on Ireland.

Links
Buy at Steam


Official Forum
Dev Diary Archive

Hearts of Iron 4


Hearts of Iron 4 is Paradox's current revision of its top-selling World War 2-era sandbox. Fear not, NATO counters will be available as cosmetic DLC. Unlike its predecessor, Hearts of Iron 4 is stable (no more NoMinisterType Stanley Baldwin building 90,000 transports as Great Britain), fun to play and reasonably accessible (once you wrap your brain around how to build a military - unlike previous games, you'll need to actually order your factories to build tanks and rifles instead of pushing the magic "make armor divisions" button). The AI is pretty bad but arguably that is part of the Hearts of Iron experience anyway.

Suggested Countries For New Players: Germany, United States

What DLC should I buy for the "Complete" Hearts of Iron 4 experience?

  • Together for Victory: focused on the Commonwealth, with new/interesting focus trees for the non-UK Commonwealth countries and a more detailed system of subject nations (ranging from complete puppet to near-independent dominion).
  • Death or Dishonor or Cake: a smaller DLC adding focus trees and graphics to the road-bumps in Central Europe: Czechoslovakia, Hungary, Yugoslavia and Romania (Poland had a day-1 free-DLC pack that added similarly)
  • Waking the Tiger: focused on China and Japan, with new focus trees (and also one for Germany) along with a new Decision system and changes to the officer/TOE system. It's a tossup - the new gameplay in China is fun, the German Kaiserreich tree has an easter egg referring to the title of this thread, but the game seems to not understand how to handle the new officer/TOE system and leaves gaps in lines often. :shrug:
  • Man the Guns: The Navy expansion - now you can create your own ships using a ship builder (why let Stellaris have all the fun) focus tree updates for the US, the UK, the Netherlands and also Mexico, because why not. The free update released alongside it patched in the need for ships and tanks to use fuel (previously I guess they were just being pushed around or used Nazi space magic or something) The US is now considerably more interesting with a Congress ready for you to gerrymander into submission. Sadly, Trotsky cannot rule Mexico and the USSR simultaneously.
  • La Resistance: Featuring an espionage system along with a revamped Spanish Civil War with new, detailed focus trees for all the combatants (free the world for the anarchists!) as well as France (because the expansion's title is in French) and Portugal (because otherwise Paradox would have to work on the Soviet focus tree)
  • Battle for the Bosporus: another small DLC, this one adds detailed new focus trees for Greece, Bulgaria and Turkey.
  • No! Step Back!: finally, the Soviets get their due. Includes a tank designer so that now you can REALLY count your rivets, and a completely redone USSR focus tree.
  • By Blood Alone: a rework of the Italian focus tree, which up to now was the most neglected nation in HOI4. Also a complete focus tree rework for Switzerland, for absolutely no apparent reason at all.
  • Arms Against Tyranny: An expansion focused on Scandanavia. Given the developers are all Scandanavian I think they exercised a good deal of self control waiting this long. By the way, Finland was actually Arms FOR Tyranny. Minor detail.
  • Trial of Allegiance: When you make a focus tree pack for South America in a World War 2 game, it might be time to stop making DLC. I'm just saying.

Popular Mods (avoid the Steam Workshop like a plague, for some reason 99% of HOI4 mods are nothing but bizarre memes. No, I don't know why turns out there's online mod creation tools that enable you to turn every leader into Logan Paul because that's definitely what my immersion demands.)
Kaiserreich: Out in alpha, still not yet ready for prime time, but the older version was one of the most complete (and hysterical) alt-history mods for a Paradox game ever made. Warning: the design direction of the HOI4 mod seems to be "Let's turn HOI4 into Darkest Hour!".
Fuhrerreich: answers the burning question "what would it be like if Germany lost World War One"? Yes, yes. I know. Believe it or not, this is actually a mod based off a fictional book in the "what would it be like if Germany won World War One" Kaiserreich universe. Notable for being actually a smidge more playable than its inspiration.
Old World Blues: answers the burning question "what if Fallout was actually a grand strategy game?" Really, REALLY detailed, if you're a fan of Fallout you should try this! Also has many sub-mods that work with it.
The New Order: Last Days of Europe answers the burning question "what if a mod team created an entirely new game with about 30 game's worth of content as a HOI4 mod", TNO is a complete retelling, in insane detail, of the final dystopian days of a horror-strewn world where Nazi Germany won and the boot ground on the face for twenty years until everything fell apart. The mod details the "falling apart" phase. Surprisingly, not a "what if the guys with the cool uniforms won" Nazi-glorification exercise. You can play as a Russian warlord (anything from fan favorite Valery Sablin - yes, that Sablin - making a better world for everyone to a completely insane cargo cult that believes they can become Aryan Nazis if they just try hard enough), or any of Hitler's successors, be it Goering who tries to go for a world conquest, Speer who wants to enact fascism with a human face, or Heydrich who... you know what, I'll let you experience what the SS turned into for yourself. Or just play as the US, elect John Glenn, tell the rest of the world to gently caress off and go to Mars. Really. This mod has to be experienced to be believed. If nothing else, has the most realistic depiction of nuclear war since Defcon.
Après Moi, Le Déluge: Another alt-history mod (goon-made) that postulates Napoleon won his wars in the previous century and extrapolates from there.
Road to 56: a catch-all mod that takes dozens of other mods and integrates them into an unholy mess, and then does a fairly decent job of balancing them/keeping them updated long after the original author got bored and moved on.
Equestria At War This is the most detailed and polished mod available for Hearts of Iron 4. I am not joking. God save us all.
Red Flood Another alt-history what-happened-if-World-War-1-went-differently mod, this one turns the weird up to 9000. Play as Ernst Roehm, leader of Austria, and invade Switzerland! Lead the last bastion of communism in Germany! But really, you have to play this mod to see what they did to France - the surrealist poet Antonin Artaud somehow finds himself in charge, and France can... go places. Such as a homoerotic bastion of misogyny, a Futurist-Islamic fusion, or a return to a druidic Gaul where focuses result in insane boosts to manpower and combat effectiveness, the complete destruction of all infrastructure and factories, and one final focus which reads "This May Have Been A Mistake". Yeah.

Links
Buy at Steam
SA thread
Official Forum
Dev Diary Archive
Wiki


Stellaris


Stellaris is Paradox's entry in the space empire grand strategy genre, and what an entry it is. You can craft a race of hyper-militant religious fundamentalist space pandas who want nothing more than to kill the filthy xenos, only to run headlong into a corrupt and decaying elder galaxy-spanning empire of intelligent mollusks. Rumor has it humans are also included. For all the insanity (described by one reviewer somewhat accurately as "a space opera made out of Mad-Libs") we finally have a decent modern space-based 4X game. There are some bugs and other issues (such as AIs that leave you alone, a lack of mid-game content, and fairly thin ship customization) which Paradox and modders are already working on (there's already a pretty detailed Star Trek full conversion out). Blorg need space friends!

Suggested Countries For New Players: Earth seems nice.

What DLC should I buy for the "Complete" Stellaris experience?

In the past year or so Paradox has formed a "Custodian Team" to support the "live" version of Stellaris (aka the version you bought when you bought the game) and farmed out DLC to other teams/companies. The Custodian Team's work has been great! As for the DLC work... the Custodian Team's work has been great!

  • Leviathans: Enclaves, fallen empires that wake up and smack you around, SPACE DRAGONS
  • Utopia: Build Dyson Spheres! Transcend your meatflesh as a perfect synthetic being! Touch the astral plane and discover hidden powers! The first true expansion (Leviathans was more of a "story pack"), Utopia adds quite a bit to the aforementioned lack of mid- and end-game content.
  • Synthetic Dawn: A "story pack" focused on machine empires so you can better assimilate the meatbags surrounding you.
  • Apocalypse: EVERYTHING CHANGED OMG OMG OMG. Your best bet is to just read the dev diaries (linked here at the wiki). If you didn't like Stellaris before, you might now. If you DID like Stellaris before, um, you might like it more? The SA Stellaris thread is pretty much building shrines to Wiz full-time now.
  • Distant Stars: Another "story pack" which adds tons of events for explorers and a new "L-Cluster" which can be unlocked (with a decent chance of Bad Things Happening)
  • MegaCorp: Guide your space empire towards Ferengi Capitalism or Fully Automated Luxury Blorg Communism. The free update completely reworked planetary management and made the economy (and the game) much more Victoria-like, with pops and production chains and omg I can't even. If you liked the idea of Stellaris but disliked the tile interface for planets give it a look! Ironically, the feature of the DLC itself (megacorp governments) is the weakest part of all this; they're pretty meh.
  • Ancient Relics: That belongs in a museum, Indy! Another "story pack", this one focused on space spelunking. Adds an archeology mechanic, Relic Worlds, new precursors, and artifacts which are in NO WAY OVERPOWERED (unless you think free terraforming or a free titan in the early game is) (it totally is). The free patch among other things makes sector management much less of a hassle and finally lets you turn off those #!@$ing loot box "caravaneers" that broke my immersion since MegaCorp.
  • Federations: Attempts to address the anemic state of diplomacy by enhancing federations (thus the name) of like-minded Space Nations and creating the Space UN where you can vote on Space Sanctions against your Space Enemies. The most important feature of this expansion, fixing the utterly horrible mid-to-late game performance of the game engine, was released for free.
  • Nemesis: Save the galaxy by uniting the Senate into a Galactic Republic (just temporarily, you understand). Or destroy it - literally! Really a good DLC and the accompanying free patch fixed a lot of performance issues.
  • Overlord: Completely reworks the vassal/master relationship - vassals get benefits which might be considered a touch overpowering.
  • First Contact: A story pack which adds some content for when you first meet new races. Also, cloaking devices, which aren't as fun/broken as you'd think. Skippable.
  • Galactic Paragon: the for-pay version of the Leader rework, this has special somewhat overpowered leaders you can hire for your empire. Also skippable.
  • Astral Planes: A glorified event pack that Paradox is charging nearly the price of a full expansion for. Do not buy this.
  • The Machine Age (Coming Soon) It's been so long since Synthetic Dawn, it's time for version 2! Unlike previous recent DLCs this actually looks content rich and fairly good.

Popular Mods Stellaris has a very active mod community; but definitely look into:
New Horizons: A total conversion that turns Stellaris into the most detailed and "accurate" Star Trek grand strategy game ever made. Probably reason enough to purchase Stellaris just on its own.

Links
Buy at Steam
SA thread
Official Forum
Dev Diary Archive
Wiki

Star Trek: Infinite
A brief note on this title - although it's not from Paradox Interactive (and thus out of scope for this thread) it is essentially a Star Trekked version of Stellaris. It was pretty disappointing and the developer has since abandoned the title and laid off all its developers, so you should probably give this one a miss and stick with the more detailed Star Trek full conversion mods for Stellaris instead.

Links
(Don't) Buy at Steam

Europa Universalis 4 - GET ULMED

EU4 is Paradox's flagship game/virtual world/pretty border simulator and allows you to do pretty much anything you want, as long as it occurs within the years 1444 and 1821. It features full fledged trade routes that can actually be developed and maintained, visible on-map weather systems, historical events, decisions and disasters that dynamically adapt to the state of your nation, unique national ideas for almost every possible nation from Ajuuraan to Zaporozhie, and many other game systems that will effectively consume your entire life. Plenty of goons just like you have had their lives consumed and you can join them in the dedicated EU4 thread.

Suggested Countries For New Players (in rough order of difficulty): Ottomans, Portugal, Spain, England, France.

What DLC should I buy for the "Complete" EU4 experience?


it costs HOW much?

short answer: All of them (yes, all five years' worth of DLC). They usually go on sale when a new one comes out (as seen in the screen shot) and about $70 worth are music and model packs that can be easily skipped. Note that each DLC comes with a free patch with many of the features, so if you haven't played EU4 in a year it's a far different game even if you haven't bought any DLC at all.

long answer:
  • Conquest of Paradise - Focused on improving the North American native play experience, offering a randomized new world, and colonies now act like vassals and can fight for independence at a later date. Considered a bit out of date as it was EU4's first DLC expansion and the randomized new world that shipped with it was originally fairly dumb, but has now been patched into something fairly interesting (beware the wrath of Secret Denmark). Get it if you want to play as a North American tribe.
  • Wealth of Nations - Focused on improving the trade system, among other things enabling trading companies for imperialist powers. Get it if you want to make money as a colonial power.
  • Res Publica - Focused on new game systems for merchant republics. Get it if you want to play as Venice or the Netherlands.
  • Art of War - This essentially was Europa Universalis 5, but released as DLC for EU4. Completely improved the entire world map among many other quality-of-life improvements. Get it. If you only can afford one DLC get this one. Note that one of its primary features (the ability to transfer occupation of a province to a vassal) is now part of the base game, but the army builder alone makes this expansion de rigeur.
  • El Dorado - Focused on Central and South America, with unique systems for Aztec and Incan religions and states modelling the Aztec's religious need to save the world by killing any part of it within reach. Also added the ability to create your own custom nation if you wanted to play the Empire of Butts. Get it if you want to play in Central or South America.
  • Common Sense - Added all sorts of things such as parliaments (which work solely on the principle of bribery, much like in real life), the ability to spend monarch points you can't afford on making provinces better (as of now in the main game and no longer requiring DLC), and a much streamlined building system which takes provincial development into account. A required purchase when it first released, now that its main feature is in the main game it can be safely skipped.
  • The Cossacks - new game systems for hordes making them an early game terror, new peacetime management options via 'Estates' (these were originally DLC-locked but Dharma opened them for everyone, and gave DLC owners unique Cossack-specific estates to compensate). Also adding fixed random new world generator and revanchism (defeated nations gaining bonuses so they can fight back instead of going into a death spiral) to the base game. Get it if you want to play as a Mongol horde.
  • Mare Nostrum - New naval and espionage missions (including slave raiding for Barbary Coast states), the ability to hire out your idle armies as mercenaries, and, most importantly, the ability to hit a button and reform the Roman Empire if you've conquered Europe and the Middle East. Most of the changes from this patch/DLC, such as a deeper espionage system, corruption (yet more ways for your map-painting to slow down), states/territories (replacement for overseas colony modifiers), and better naval combat) were added into the base game at this time. Since so much of this expansion was given away for free, it's pretty easy to skip, or wait until it goes on sale.
  • Rights of Man - the Prussia-focused expansion. Paid features: rulers have personalities (kind of like Crusader Kings, but not nearly as detailed) that can unlock the longer they stay on the throne, military leaders can learn traits (kind of like Hearts of Iron), and Prussian Monarchy exists because it's a blight upon history if a Prussian king ever has a military score lower than 3. Free features include the Institution system which reworks technological advancement to be a little less Eurocentrically deterministic and more random (although your North American tribes are probably still going to struggle to learn how ships work). Get it if you want to play as Prussia, or like the thought of your ruler having the vague stirrings of a personality.
  • Mandate of Heaven - An Asia-focused expansion which promised among other things new/unique mechanics for the Ming and Manchu Empires and a completely reworked Sengoku Japan. The accompanying free patch also added "Ages" (Age of Exploration, Age of Enlightenment, Age of Ennui, etc.) General reaction was disappointment - Japan got a lot busier and thunderdome-y, but Ming also got considerably more ridiculously powerful. Probably the best feature of this expansion, in retrospect, is the Diplomatic Macrobuilder where you can set your diplomats fire-and-forget to make your neighbors like you. Can safely skip this one unless you really like playing as Ming China.
  • Third Rome - a $10 "immersion pack" devoted to Mother Russia. Literally nothing here for you unless you play as Russia - which gets a new government type, troop type, province improvements based on Orthodoxy and free Siberian expansion (which is hilariously broken when picked as a custom nation benefit in the Americas...) Upon release the Paradox forums exploded because how dare Paradox charge money for things. Get it if you really like playing as Russia and will pay $10 for flavor and free Siberian colonists.
  • Cradle of Civilization - Focused on Islam and the Middle East, with lots of new mechanics and government types. Return of the Mamluks! Get it if you enjoy playing Ottomans or other Muslim nations. Note: Ottomans are by far the most newbie-friendly country in the game.
  • Rule Britannia - another "immersion pack" focused on the United Kingdom. The accompanying free patch adds mini-focus trees to most decisions. Get it if you enjoy, you know, ruling as Britannia.
  • Dharma - Not an immersion pack but focused on India anyway! New decision trees and territories for the Indian subcontinent (free including new generic North and South Indian decision trees, more detailed nation-specific Indian decision trees DLC-only), new policies to customize your nation (mostly DLC only), lots of India-focused chrome such as specific Indian estates and the Mughals being able to assimilate other cultures (DLC only), improvements to trade centers and mercantile trading companies (DLC only). The free patch unlocked estates for everyone. Get it if you enjoy playing an Indian nation.
  • The Golden Century - time for another my immersion pack, this one based on glorious Spain. Includes the ability to create the Jesuits and Dominicans, and abuse the natives in your colonies by moving your own people in to live off their labor in fine conquistador fashion. Also you can play as PIRATES, YAAR. The accompanying free patch does... not much (a map rework in Spain and North Africa, new mission trees for North African nations, development and transfer occupation made part of the base game instead of requiring DLC) As with all immersion packs, get it if you want to be Spanish. Or a pirate. Or a Spanish pirate.
  • Emperor - concentrating on Ye Olde Europe, with a rework of the Holy Roman Empire, the Papacy, and Revolutionary Dithmarschen (or wherever the revolution happens). Also includes a bunch of new mission trees because they're always fun. The free version includes a rework of the Estate system so it's less "click button for free mana" busywork, changes to the European map, and pulling the government reform system introduced with Dharma into the main game. Get it if you enjoy playing within the HRE or as the Pope, or in Europe in general.
  • Leviathan - the main feature of this DLC, on release, was apparently completely destroying EU4. The worst Paradox release in memory, quite possibly the lowest rated title on Steam. After months of bug fixing, it no longer has a "oh god, don't buy this" recommendation. Expansion features include a "favors" system that extends diplomacy a bit, monuments that give you provincial bonuses for a few thousand gold, and the game-breaking ability to pillage development and concentrate it in your capital (this was eventually nerfed so one no longer sees teeming cities of millions in the Great Plains in 1500).
  • Origins - an "immersion pack" for Africa. Adds fun missions for previously ignored nations like Songhai, Kongo, and Mutapa (which can form Zimbabwe) and the noted African religion of Judaism. Expansion features include "not being completely broke on release like Leviathan was". Get this if you want to play an African power.
  • Lions of the North - another "immersion pack", this one focused on Scandinavia and the Baltics.
  • King of Kings - yet another "immersion pack" focused on the Middle East (Ottomans, Byzantium, Persia, etc.)
  • Domination - with reworks of all the "major" powers this really feels like EU4's last DLC.

Everything else is cosmetic dlc such as songs, new unit models, and the occasional e-book. Get them if you like, but they do not impact gameplay.

Links
Buy at Steam
SA Thread
Official Forum
Wiki

Popular Mods
(these can all be found on Steam)
Anbennar: total conversion which changes EU4 into a high fantasy grand strategy game.
Ante Bellum: massive rework of Europe into an alt-history version where Andalusia still holds sway over Spain, a weakened Carolingian "Francia" controls the Holy Roman Empire in theory, and Bulgaria and the Byzantines face off.
Extended Timeline: Steppe Wolf for EU4 (sadly, without Bulgarian Bonuses). Play EU4 in 60 AD as the Roman Empire, or in 2015 AD as the Russian Federation, and yet still forge claims on your neighbors.
Graphical Map Improvements: make your map pretty (there are many such as these, this is just the one I like)

Slightly Obsolete Games

These are Paradox games that are still recommended, but are older than the others (or otherwise abandoned by the developer); you may want to start with a newer game instead. On the other hand, older games are cheaper (in CK2's case, free is pretty cheap!)

Imperator: Rome


Announced in early 2018, released on April 25, 2019. Its aspiration is to combine the nation-state gameplay of Europa Universalis 4 with the personality-driven gameplay of Crusader Kings 2 and the population-centric gameplay of Victoria 2/Stellaris. Also, you know, grain and legions.

Although it's seen a year's worth of patching and some pretty fundamental game play changes, Imperator is still... well, we'll say divisive and leave it at that. It's not one of Paradox's more popular titles and a lot of veterans of other Paradox games have bounced off of it pretty hard. Still, there's a lot of gameplay here to tease out if you're a fan of the period.

Future development on this game has been halted, almost certainly permanently. Requiescet in pacem, Imperator.

Popular Mods

The Invictus mod is widely seen as essential and still actively developed, in case unlike Paradox you haven't given up on the game.

Suggested Countries For New Players: Rome has the most content. Macedonia is fun if you want to get into the Greek Thunderdome. Maurya (aka India) is off by itself and huge.

What DLC should I buy for the "Complete" Imperator experience?

  • The Punic Wars: released in December 2019 for free. I bet you can guess what the events included with this pack revolve around!
  • Magna Graecia: I hear Greece was also a thing in this time period! Imperator's first paid DLC, released in March 2020, it adds new missions and other flavor for Greek city states.
  • Epirus: Also in Greece, which continues to be a thing in this time period, this less expensive DLC adds a new Greek city state and associated flavor/content.
  • Heirs of Alexander: Like Greece but slightly to the right on the map (aka the Diadochi), the second paid DLC is accompanied by the ambitiously versioned 2.0 "Marius" patch reworking the game's pacing, military, and UI.

Links
Buy at Steam
SA thread
Official Forum
Dev Diary Archive

Crusader Kings 2


Now free! Just download it! (It's 9 years old and has $200 worth of DLC once you get that first hit.)

Paradox's breakthrough attempt at becoming a serious development studio as opposed to "lol you bought HOI3 when it launched", Crusader Kings 2 was released on February 14th 2012 to the general acclaim of Paradox fans. CK2 covers the years 1066-1453, and differs from other Paradox games in that instead of playing a nation, you play as a dynasty, picking one of the many Kings, Dukes or Counts of Medieval Europe to play as. In addition the game has DLC either released or in the works allowing you to play as Muslim powers such as the Caliphates and Electoral Merchant Republics. Gameplay for everyone but the Republics consists of guiding your dynasty through the medieval ages, gaining titles and growing your power through war, marriage and intrigue; for Republics your focus is more on gaining popularity back home, building and maintaining trade posts, and getting stinking rich! Featuring such novelties as QA testing, a useful tutorial and DLC, CK2 is the first of Paradox's current generation of "releases that weren't awful" for which we are all grateful.

Suggested Countries For New Players: Ireland is usually considered "tutorial island".

What DLC should I buy for the "Complete" CK2 experience?
There's quite a lot! And only a little is forgettable -- Sunset Invasion is silly but fun, Charlemagne and Rajas of India are pretty easy to skip. Check this post from the CK2 thread for a comprehensive review.

Everything else is cosmetic dlc such as songs, family crests and face packs. Get them if you like, but they do not impact gameplay.

Links
It's free! Just download it from Steam
SA Thread
Official Forum
Wiki

Popular Mods
CK2Plus: Balance, tweak and content mod
Game of Thrones: Total conversion mod based on the A Song of Fire and Ice fantasy series
Warcraft: Guardians of Azeroth: another total conversion which puts you in the World of Warcraft.
After the End: another total conversion by Ofaloaf that takes place in a way-post-apocalyptic North America (think A Canticle for Leibowitz, but crazier). Ofaloaf got hired by Paradox but the mod was taken over by others and is still going strong. Don't trust the English visitors...
Princes of Darkness: you kind of knew this was coming when Paradox added SPOOKINESS with the Monks and Mystics DLC; this total conversion takes place in the various time periods of White Wolf's World of Darkness game world of vampires and such. A 2015 bookmark includes North America and vampires wearing suits.
Nova Monumenta Iaponiae Historica: "Sengoku Done Right", the Japanese Sengoku/Warring States period using the CK2 engine. The Steam Workshop hasn't been updated in a while, but the modders posted a link to an updated version in the comments.
Elder Kings: yet another total conversion (you may detect a theme), this one depicting Tamriel, the world of the Elder Scrolls games. Not yet updated for the current version of CK2.

Victoria 2

Named for the Victorian age (1836-1936) that it covers, Victoria 2 is a game about industrialization, colonialism, nationalism and imperialism. It was a major step up graphically from previous 1.0 titles, and has a complex in-game economy that has only become more so with the recent release of the A House Divided expansion. While full of innovative ideas and concepts, Victoria 2 has proved to be fairly controversial with some fans as to how well it holds up compared to Victoria 1 and the other Clausewitz games in general. Most can at least agree that it falls short on execution with its byzantine game mechanics that are difficult to balance, its fondness for running itself without any player input needed, and a scary lack of profitable industrialization. The expansion improved on most problems Victoria 2 had with the cost of creating some new ones (making 'Uncivilized' countries essentially unplayable being but one), and the game sadly still suffers from the overcomplexity of its own gameplay systems. The recent Heart of Darkness expansion promises to fix colonialism, make navies interesting and fun, and add a neat crisis system for sensible wars.

Now that Victoria 3 is out you may want to consider that instead, although it at first glance appears to be quite a different experience from Victoria 2.

Suggested Countries For New Players: Brazil, Belgium, Prussia, or Spain.

Links
Buy at Steam (yes, the collection with all the DLC is cheaper than buying just the base game and 2 expansions individually)
Official Forum
Wiki

Popular Mods
POP Demand Mod: Balance, tweak, and economy fixing mod
New Nations Mod: POP Demand Mod without the extra junk
The Imperialist Adventures of Srbja and Friends!: A mod based on the Serbian Succession Mega-LP that lasted from CK1 until the end of EU3 with the Kingdom of Serbia, and eventually Serbia-Byzantium, being passed around by increasingly insane goons who constantly sabotaged their predecessors efforts.

Completely Obsolete Games

These are older games in their series, many years old in some cases, but you know grognards, we can't just let go of our favorites.
March of the Eagles (essentially a trial run for EU4, focused on the Napoleonic Wars) Steam
Europa Universalis: Rome (now completely obsolete with Imperator: Rome's release) Steam Official Forum Wiki
Hearts of Iron 3 (with the superior in every way Hearts of Iron 4 now out, get that instead.) Steam Official Forum Wiki
Darkest Hour (the most popular Hearts of Iron 2 remix) Steam Official Forum Kaiserreich mod
Sengoku (a Crusader Kings 2 ancestor, CK2 is better in every way) Steam Official Forum
Europa Universalis 3 Steam Official Forum Wiki
Crusader Kings 1 Steam Official Forum
Victoria 1 Steam Official Forum Paradoxian Wiki (no longer able to be updated, you'll still need it)
For the Glory (licensed fan remix of Europa Universalis 2) Steam Official Forum
Arsenal of Democracy (licensed fan remix of Hearts of Iron 2 - most prefer Darkest Hour) Steam Official Forum Outdated Paradoxian Wiki

Lum_ fucked around with this message at 10:19 on Mar 15, 2024

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uPen
Jan 25, 2010

Zu Rodina!
You're missing the Hoi4 screenshot.

Fuligin
Oct 27, 2010

wait what the fuck??

I unironically desire a sequel to March of the Eagles.

Lum_
Jun 5, 2006
Got it!

Enjoy
Apr 18, 2009
Someone help me stop playing these bad games

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill
Personally I'm still waiting on Rome II. :colbert:

wukkar
Nov 27, 2009
How many different renamings of Monarch Power will HOI4 have?

Dibujante
Jul 27, 2004

wukkar posted:

How many different renamings of Monarch Power will HOI4 have?

If it's not Mussolini Mana or Patton Power, I will lose my faith in humanity.

Michael Bayleaf
Jun 4, 2006

Tortured By Flan
Please make Victoria 3, thanks!

Gorn Myson
Aug 8, 2007






I forgot just how ugly Magna Mundi was. It was a fun time following the development of that through these threads.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
I don't think we really need those tidbits about Crusader Kings I and any game that has a current sequel out. Plus no one remembers or cares about MM at this point.

Maybe keep Darkest Hour for now since people still play Kaiserreich

uPen
Jan 25, 2010

Zu Rodina!

Hitlers Gay Secret posted:

I don't think we really need those tidbits about Crusader Kings I and any game that has a current sequel out. Plus no one remembers or cares about MM at this point.

Maybe keep Darkest Hour for now since people still play Kaiserreich

DH is still the best HOI game out.

zedprime
Jun 9, 2007

yospos

Lord Binky posted:

Please make Victoria 3, thanks!
I fear the closest we may ever get is steampunk DLC for Stellaris.

Vivian Darkbloom
Jul 14, 2004


Enjoy posted:

Someone help me stop playing these bad games

I keep conquering the world basically and it's like "oh wow it was different that time" except it wasn't really

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Lum_ posted:

Originally slated to be developed for Paradox by AGEOD, this Napoleonic War game covers the years 1805 – 1820 and seems to be Paradox's attempt to bridge the gap between the EU and HOI2 games.

Ambitious!

How is March of the Eagles in single-player, actually? I've been wondering if I should maybe pick it up during a sale or something.

Yaoi Gagarin
Feb 20, 2014

RIP Padre Groggo and Richard Lótàques

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Tomn posted:

Ambitious!

How is March of the Eagles in single-player, actually? I've been wondering if I should maybe pick it up during a sale or something.

If you like the military aspect of Pdox games and nothing else, it's the game for you.

Lum_
Jun 5, 2006
Keeping the Magna Mundi/World Stage/East v West stuff because :heritage: but I'll condense the completely obsolete games.

Drone
Aug 22, 2003

Incredible machine
:smug:


Fuligin posted:

I unironically desire a sequel to March of the Eagles.

Seconded, I actually had a lot of fun with MotE. But not in vanilla, I had to use the "The Gods" mod, but it makes it much better.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!
Oh, I was almost done my OP-redo... oh well. Least the OP is updated either way.

Jackson Taus
Oct 19, 2011
The last incarnation of this thread cost me like a week of my life by introducing me to Aurora, so thanks for that.

Lord Binky posted:

Please make Victoria 3, thanks!

Also this.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Yeah he did kind of jump on making the new thread needlessly fast I think


Anyway there's a new dev diary for Stellaris



quote:

Another artistic decision that deeply affected the visuals of the ship designs was the choice of having visible turrets on the ship. Since we want them to be visible to the player if they are zoomed out a bit, they also have to be a fairly large, and mainly placed on the top of the ship. The turrets aim towards their target and gives a satisfying broadside at times.

But the decision was not primarily an artistic one, the combat is not just some pretty light show while the game crunches numbers in the background. The lasers and missiles you see are the same ones the game uses to determine the outcome of the battle. So if a laser misses its target, you can see that it goes past it, and the last missile to hit, really was the one that landed the final blow.

It looks like the battles are still non-interactive, but now rather than just seeing dice rolls we get to see the actual battle? That seems like a pretty interesting change, and I guess necessary if they want to appeal to a 4X market. The complete lack of abstraction for what's going on or what the ships look like etc (especially since they're all turret dominated) is gonna kill my imagination a bit if I'm making my own scenario in my head but I think in the actual game I'll probably get over it.

Also those shields look cool.

mmkay
Oct 21, 2010

So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal?

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy

mmkay posted:

So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal?

Crusader Kings! 2!

uninverted
Nov 10, 2011
The beset way to play crusader kings 2 is to do Ironman, not get too attached to your big empire, and just embrace the game as a crazy narrative generator, like dwarf fortress.

mmkay
Oct 21, 2010

I was playing on Ironman, which is why I'm slightly bitter about being wiped from the game by 10k upkeep-free event troops and I'm wondering if this is the norm in the earlier starts and if I should just ignore them all together whenever I'll fire up CK2 next time.

Demiurge4
Aug 10, 2011

I like the sound of the art blog and it looks like ship combat is going to be very interesting to watch. I hope we get a varied number of weapons and special effects that add a bit of randomness to combat rather than it being a linear thing where armor and weapons level always wins out. I also hope that impacts matter, I want some grit and fire coming off ships hit by especially devastating attacks and I hope missiles keep homing in when a ship dies and detonates on it's lifeless husk rather than despawning or circling it until they run out of fuel like in some games.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Gorgo Primus posted:

Oh, I was almost done my OP-redo... oh well. Least the OP is updated either way.

Called it :negative:

Fuligin
Oct 27, 2010

wait what the fuck??

mmkay posted:

I was playing on Ironman, which is why I'm slightly bitter about being wiped from the game by 10k upkeep-free event troops and I'm wondering if this is the norm in the earlier starts and if I should just ignore them all together whenever I'll fire up CK2 next time.

Play EUIV instead.

mmkay
Oct 21, 2010

Fuligin posted:

Play EUIV instead.

I usually do, but I saw Arumba's latest LP and felt the tick to do some more :ese: instead

Pharnakes
Aug 14, 2009
No orbiting planets. :saddowns: I don't know why but orbiting planets in 4x games just does it for me. I'd probably buy any piece of poo poo early access MOO 2 "spiritual successor" just as long as it had orbiting planets and more or less regardless of other features or lack thereof. There's something wrong with me I think.

zedprime
Jun 9, 2007

yospos
No orbiting planets its the right choice for the scale of Stellaris. Its tough to say since I would love a good space strategy game with orbiting planets, but that is only really meaningful, useful, and sane to keep track of if you can count the number of star systems on one hand.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Koramei posted:

Anyway there's a new dev diary for Stellaris

Dev Diary posted:

Here is an example of the Sol system, and though it’s got a little bit more planets than most systems, systems being randomly generated and all, it does give you an idea of what solar systems may look like.
:negative: One of the things I can stand about some of these new Space 4x MoO wannabes is that they have like 5 planets in a system max. Everything I have read about the Kepler telescope and its discoveries points to our system being at or below average for number of plantary bodies in orbit of the star. Despite that, these games continually have this arbitrarily small number of un-imaginitive planets in their solar systems :rant:

We obviously need to see more before I can truly cry and stamp my feet about it but that really bothered me.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Pharnakes posted:

No orbiting planets. :saddowns: I don't know why but orbiting planets in 4x games just does it for me. I'd probably buy any piece of poo poo early access MOO 2 "spiritual successor" just as long as it had orbiting planets and more or less regardless of other features or lack thereof. There's something wrong with me I think.

Star Ruler 2 and Distant Worlds both have orbiting planets and to be honest I just find them more annoying than anything. The travel time within a system is a fraction of a second so it's not like orbital positioning really matters for timing, but every time you zoom back into the system you have to find where everything is again.

It also makes it essentially impossible to set up static defenses that actually stay near the planet you actually want them defending.

mmkay posted:

So I've recently bought a couple of DLCs I was missing and fired up Crusader Kings 2 at the earlier start as some Count in England. After some 100 years, I've managed to consolidate 4 Duchies and I was well on my way to becoming a King. Unfortunately for some reason the Catholic church's Moral Authority plummeted, which spawned over time multiple heretic armies, each one larger than the whole army of my realm (???). Also came across a pretty annoying bug where the Duke of Kent, despite having a 200 men army managed to somehow drag along multiple neutral armies from other countries totaling 4k troops and smack around 3 different attacking characters, including mine (those countries weren't at war with me). Oh and after all this happened, the Duke of Saxony, with his 3 whole provinces, dumped 10k troops in an invasion of England and wiped me out. So my question is - what the hell is happening with this game and is this normal?

This happens but it's not super common. The main issue is the game isn't really able to understand three-way combat, so when you have multiple armies in a region they all sort into either attackers or defenders - even if one is actually hostile to BOTH other armies or completely neutral.

Panzeh
Nov 27, 2006

"..The high ground"

Bort Bortles posted:

:negative: One of the things I can stand about some of these new Space 4x MoO wannabes is that they have like 5 planets in a system max. Everything I have read about the Kepler telescope and its discoveries points to our system being at or below average for number of plantary bodies in orbit of the star. Despite that, these games continually have this arbitrarily small number of un-imaginitive planets in their solar systems :rant:

We obviously need to see more before I can truly cry and stamp my feet about it but that really bothered me.

If you're going to have a lot of planetary management you have to limit the number, though. I mean if a planet is just a set of sliders like Moo1, so be it, but if you are going all out, you do have to keep the number reasonably low.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


:rip: Runemaster.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Panzeh posted:

If you're going to have a lot of planetary management you have to limit the number, though. I mean if a planet is just a set of sliders like Moo1, so be it, but if you are going all out, you do have to keep the number reasonably low.

This is true - but on the other hand, you could also take a "low-tech" route to sci-fi and make it so that half a dozen star systems is a large empire, with most of the new colonies being small resource-extraction mines and only a few true population centers outside of the home planet. Cut down the star systems, and you can afford to plop more planets into the star systems that are available.

That being said Stellaris is definitely going full space opera so yeah, can't afford to have too many planets to worry about in galaxy-spanning wars.

Demiurge4
Aug 10, 2011

Yeah I'm saddened that there won't be tons of busy systems. I hope to really, really settle Sol and have ships zip around everywhere with mining colonies littering space at every turn. I realise it's a performance issue but I feel like creating a mechanism for system infrastructure as a purely cosmetic entity that isn't tracking every individual point could be a good tradeoff. Take a system with 12 planets and an asteroid belt. Give it one habitable planet and designate the other planets as resource indexes that each adds to the systems total infrastructure potential. As the system population grows it visually becomes more busy as remote mining colonies, research bases and orbital habitats become the norm, but they are not actually tracked individually and are merely a cosmetic representation of the systems infrastructure level.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Pretty sure it will be moddable, this is Paradox we're talking about.

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Demiurge4
Aug 10, 2011

RabidWeasel posted:

Pretty sure it will be moddable, this is Paradox we're talking about.

Yeah. Maybe a bunch of small, tight, story-based scenarios will emerge from the modding community. I'm thinking 10-20 systems tops based around popular sci-fi themes. I'm pretty drat sure some sort of Fading Suns mod will emerge.

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