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Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Koramei posted:

How's it an inbetween right now? It's pretty micro heavy.
Micro heavy in a bad way yeah. Just tedious work where micromanagement always beats non-micromanagement (well, unless you roll 9 9's :v:)

Koramei posted:

Honestly I'm totally up for way less army control, if they make other mechanics substantially deeper rather than having half the game be about war. I agree that I don't really play Paradox games for that at all (although I actually like EU4 combat) but most of the other mechanics feed back into you punching above your weight via war, so if they turn it into nothing more than a box you get a number out of then there need to be other ways to put yourself ahead other than colonization or relying on lucky inheritances. I'd love a less war-focused early modern game but EU is not that.

This is why boring peacetime is always, always one of people's top complaints about the EU series in every game. But Paradox consistently repeats that they only want it to be about expansion, so.

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Yeah, I'd like battles to resolve much faster and for your generals to automatically and intelligently manage whatever reserves you can get there in time.

The current system is dumb as poo poo.

Farecoal
Oct 15, 2011

There he go

Beamed posted:

But Paradox consistently repeats that they only want it to be about expansion, so.

this is depressing

Agean90
Jun 28, 2008


unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
make it like the air system in hoi

Prav
Oct 29, 2011

Fister Roboto posted:

Better idea: move supply limits, along with many other factors, from the province level to the state level.

we must abolish the state province

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Agean90 posted:

unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses

This is unironically like my ideal grand strategy game. I don't want any control over armies at all, let me decide "yes we should send 30,000 men and my two best generals to go invade Hungary" or whatever and then I find out 2 years later that they got pantsed by local forces and I could do gently caress all about it because I'm sat in a castle hundreds of miles away.

feller
Jul 5, 2006


Johann please cover your drat eyes. do not read this thread

SlothfulCobra
Mar 27, 2011

There's only one thing that I really want from this game...

:helladid:

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Senor Dog posted:

Johann please cover your drat eyes. do not read this thread

what if we took a game that had slightly more diplomatic nuance then total war and just made it the diplomacy instead

Agean90
Jun 28, 2008


RabidWeasel posted:

This is unironically like my ideal grand strategy game. I don't want any control over armies at all, let me decide "yes we should send 30,000 men and my two best generals to go invade Hungary" or whatever and then I find out 2 years later that they got pantsed by local forces and I could do gently caress all about it because I'm sat in a castle hundreds of miles away.

Exactly. Do i care about my military doctrine? Nope im just putting general von cocksmasher in charge, better hope his love of policing occupied territory by shooting villagers doesnt bite me in the rear end

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Farecoal posted:

this is depressing

I love the poo poo out of Paradox, and have been with them since EU1, but I'd still love to see some other competent company enter the same space with some different takes on the same eras.

I think there's room for competition and it would be healthy for everyone.

Agean90
Jun 28, 2008


for vicky 3 instead of facories with individual products u just have overall capacity and 2 bars labeled guns and butter so you need to decide what percentage works on what and the overall amount required inceases as time goes on to represent new luxury goods and fancier military kit. this forces the player to industrialize to stay relevent.

skimp on guns and u get wrecked due to having an underequipped army, skimp on butter and your soldiers 1917 your rear end

Fister Roboto
Feb 21, 2008

Agean90 posted:

unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
My ideal grand strategy game is where you click play and it simulates all of human history while you watch.

https://www.youtube.com/watch?v=-6Wu0Q7x5D0

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Fintilgin posted:

I love the poo poo out of Paradox, and have been with them since EU1, but I'd still love to see some other competent company enter the same space with some different takes on the same eras.

I think there's room for competition and it would be healthy for everyone.

I think the issue is that by this point, Paradox has over a decade of experience making complex grand strategy games as well as the financial clout to polish their stuff up good. Any would-be competitors need to start from scratch just to create basic functionality, will likely make various design mistakes that Paradox has learned not to do, and probably won't be able to match the UI polish and quality assurance, at least at first. Large companies that can afford to compete on budget are wary of entering a field in which they have a competitive disadvantage, and smaller companies with no budget end up replicating the early days of Paradox and look bad compared to actual Paradox games now.

You see the same issue with games that try to match the Total War series and usually come out a bit naff.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Koramei posted:

What do you..do, then? In EU4 at least, army interaction is like half the game. I can see the argument in CK2 and Vicky though I suppose.


This is why EU4 is a Bad Game

Punished Chuck
Dec 27, 2010

Senor Dog posted:

Johann please cover your drat eyes. do not read this thread

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
They should remove armies altogether and just have wars determined by event chains.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
EU5 will be produced using the Choicescript engine.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Eu5 is just a blank printed map of the world and some colouring pencils.

Poil
Mar 17, 2007

Red Bones posted:

Eu5 is just a blank printed map of the world and some colouring pencils.
I'm not sure if the average EU4 player can handle anything more advanced than crayons.

aphid_licker
Jan 7, 2009


Love how thinking about these games we're putting thousands of hours into inevitably leads to a collective meltdown

bees everywhere
Nov 19, 2002

The gamers cry out for more tedious micromanagement, more old fashioned sliders and pops, and while you're at it please streamline everything until there's barely a game left. It's almost like it's a... Paradox.

SnoochtotheNooch
Sep 22, 2012

This is what you get. For falling in Love
“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT

Agean90
Jun 28, 2008


SnoochtotheNooch posted:

“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT

my ideal game is one where i have an edible then pick the stupidest options while high as gently caress op

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Agean90 posted:

my ideal game is one where i have an edible then pick the stupidest options while high as gently caress op

This but I can see how each citizen of my country on a granular level is being hosed by these dumb decisions.

Stairmaster
Jun 8, 2012

But really you probably could make the battles in eu4 a little shorter.

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask??

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Hot Dog Day #82 posted:

I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask??

:yeah:

SnoochtotheNooch
Sep 22, 2012

This is what you get. For falling in Love
Hey yea, oh wow, what a bunch of great ideas! Here’s another, I think paradox should just make a VR grand strategy game that simulates a dick that I can jerk off and blow a load on any surface.

Panzeh
Nov 27, 2006

"..The high ground"

SnoochtotheNooch posted:

“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT

The vicky3 crew

Hot Dog Day #82 posted:

I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask??

KoDP is a game that gets a lot worse the more you know of it and that IMO is why it fails to be all that good a game.

Agean90
Jun 28, 2008


Panzeh posted:


KoDP is a game that gets a lot worse the more you know of it and that IMO is why it fails to be all that good a game.

KODP power gamers, much like godlearners, are degernates to be frowned on

The Cheshire Cat
Jun 10, 2008

Fun Shoe
This seems like a good time to bring up Six Ages which is releasing next week.

Orbs
Apr 1, 2009
~Liberation~

Panzeh posted:

The vicky3 crew


KoDP is a game that gets a lot worse the more you know of it and that IMO is why it fails to be all that good a game.
Just when I thought your opinions couldn't get any more wrong, holy poo poo.

Jazerus
May 24, 2011


Agean90 posted:

KODP power gamers, much like godlearners, are degernates to be frowned on

kodp power gamers are godlearners

Captain Mediocre
Oct 14, 2005

Saving lives and money!

While we're doing bad and wrong opinions, I always thought Vicky 2 was a change for the worse because you basically don't do anything except close tedious election popups. Vicky 1 is still the better game because at least you actually get to participate even if it is micromanagement hell.

Fister Roboto
Feb 21, 2008

I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Fister Roboto posted:

I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox.

You won't see the game, but you WILL see ten years of hilarious development hell.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Fister Roboto posted:

I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox.

What we'd get is a game that's heavily simulated, but not automated because I want to be able to influence the systems rather than having them run in a black box, but it can't be too micromanage-y because that's just tedious busywork.

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