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Koramei posted:How's it an inbetween right now? It's pretty micro heavy. Koramei posted:Honestly I'm totally up for way less army control, if they make other mechanics substantially deeper rather than having half the game be about war. I agree that I don't really play Paradox games for that at all (although I actually like EU4 combat) but most of the other mechanics feed back into you punching above your weight via war, so if they turn it into nothing more than a box you get a number out of then there need to be other ways to put yourself ahead other than colonization or relying on lucky inheritances. I'd love a less war-focused early modern game but EU is not that. This is why boring peacetime is always, always one of people's top complaints about the EU series in every game. But Paradox consistently repeats that they only want it to be about expansion, so.
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# ? Jun 21, 2018 00:01 |
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# ? May 19, 2024 18:54 |
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Yeah, I'd like battles to resolve much faster and for your generals to automatically and intelligently manage whatever reserves you can get there in time. The current system is dumb as poo poo.
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# ? Jun 21, 2018 00:03 |
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Beamed posted:But Paradox consistently repeats that they only want it to be about expansion, so. this is depressing
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# ? Jun 21, 2018 00:17 |
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unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses
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# ? Jun 21, 2018 00:23 |
make it like the air system in hoi
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# ? Jun 21, 2018 00:45 |
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Fister Roboto posted:Better idea: move supply limits, along with many other factors, from the province level to the state level. we must abolish the
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# ? Jun 21, 2018 00:50 |
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Agean90 posted:unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses This is unironically like my ideal grand strategy game. I don't want any control over armies at all, let me decide "yes we should send 30,000 men and my two best generals to go invade Hungary" or whatever and then I find out 2 years later that they got pantsed by local forces and I could do gently caress all about it because I'm sat in a castle hundreds of miles away.
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# ? Jun 21, 2018 00:51 |
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Johann please cover your drat eyes. do not read this thread
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# ? Jun 21, 2018 00:55 |
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There's only one thing that I really want from this game...
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# ? Jun 21, 2018 01:05 |
Senor Dog posted:Johann please cover your drat eyes. do not read this thread what if we took a game that had slightly more diplomatic nuance then total war and just made it the diplomacy instead
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# ? Jun 21, 2018 01:06 |
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RabidWeasel posted:This is unironically like my ideal grand strategy game. I don't want any control over armies at all, let me decide "yes we should send 30,000 men and my two best generals to go invade Hungary" or whatever and then I find out 2 years later that they got pantsed by local forces and I could do gently caress all about it because I'm sat in a castle hundreds of miles away. Exactly. Do i care about my military doctrine? Nope im just putting general von cocksmasher in charge, better hope his love of policing occupied territory by shooting villagers doesnt bite me in the rear end
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# ? Jun 21, 2018 01:11 |
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Farecoal posted:this is depressing I love the poo poo out of Paradox, and have been with them since EU1, but I'd still love to see some other competent company enter the same space with some different takes on the same eras. I think there's room for competition and it would be healthy for everyone.
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# ? Jun 21, 2018 01:13 |
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for vicky 3 instead of facories with individual products u just have overall capacity and 2 bars labeled guns and butter so you need to decide what percentage works on what and the overall amount required inceases as time goes on to represent new luxury goods and fancier military kit. this forces the player to industrialize to stay relevent. skimp on guns and u get wrecked due to having an underequipped army, skimp on butter and your soldiers 1917 your rear end
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# ? Jun 21, 2018 01:22 |
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Agean90 posted:unironically remove units as discrete objects you order around the map and replace it with fronts you just put manpower into whih then generate descriptions of whats going on based on dice rolls and tech bonuses
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# ? Jun 21, 2018 01:25 |
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My ideal grand strategy game is where you click play and it simulates all of human history while you watch. https://www.youtube.com/watch?v=-6Wu0Q7x5D0
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# ? Jun 21, 2018 05:19 |
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Fintilgin posted:I love the poo poo out of Paradox, and have been with them since EU1, but I'd still love to see some other competent company enter the same space with some different takes on the same eras. I think the issue is that by this point, Paradox has over a decade of experience making complex grand strategy games as well as the financial clout to polish their stuff up good. Any would-be competitors need to start from scratch just to create basic functionality, will likely make various design mistakes that Paradox has learned not to do, and probably won't be able to match the UI polish and quality assurance, at least at first. Large companies that can afford to compete on budget are wary of entering a field in which they have a competitive disadvantage, and smaller companies with no budget end up replicating the early days of Paradox and look bad compared to actual Paradox games now. You see the same issue with games that try to match the Total War series and usually come out a bit naff.
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# ? Jun 21, 2018 09:41 |
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Koramei posted:What do you..do, then? In EU4 at least, army interaction is like half the game. I can see the argument in CK2 and Vicky though I suppose. This is why EU4 is a Bad Game
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# ? Jun 21, 2018 10:55 |
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Senor Dog posted:Johann please cover your drat eyes. do not read this thread
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# ? Jun 21, 2018 12:31 |
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They should remove armies altogether and just have wars determined by event chains.
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# ? Jun 21, 2018 12:37 |
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EU5 will be produced using the Choicescript engine.
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# ? Jun 21, 2018 12:55 |
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Eu5 is just a blank printed map of the world and some colouring pencils.
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# ? Jun 21, 2018 13:18 |
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Red Bones posted:Eu5 is just a blank printed map of the world and some colouring pencils.
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# ? Jun 21, 2018 13:28 |
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Love how thinking about these games we're putting thousands of hours into inevitably leads to a collective meltdown
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# ? Jun 21, 2018 14:19 |
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The gamers cry out for more tedious micromanagement, more old fashioned sliders and pops, and while you're at it please streamline everything until there's barely a game left. It's almost like it's a... Paradox.
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# ? Jun 21, 2018 16:09 |
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“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT
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# ? Jun 21, 2018 17:06 |
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SnoochtotheNooch posted:“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT my ideal game is one where i have an edible then pick the stupidest options while high as gently caress op
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# ? Jun 21, 2018 17:12 |
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Agean90 posted:my ideal game is one where i have an edible then pick the stupidest options while high as gently caress op This but I can see how each citizen of my country on a granular level is being hosed by these dumb decisions.
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# ? Jun 21, 2018 17:30 |
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But really you probably could make the battles in eu4 a little shorter.
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# ? Jun 21, 2018 17:46 |
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I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask??
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# ? Jun 21, 2018 17:47 |
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Hot Dog Day #82 posted:I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask??
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# ? Jun 21, 2018 18:34 |
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Hey yea, oh wow, what a bunch of great ideas! Here’s another, I think paradox should just make a VR grand strategy game that simulates a dick that I can jerk off and blow a load on any surface.
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# ? Jun 21, 2018 18:52 |
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SnoochtotheNooch posted:“Paradox should make a grand strategy game that just gives me text interrogatives and no actual control in the game! This is what everyone wants!” ITT The vicky3 crew Hot Dog Day #82 posted:I basically want an historical version of kings of dragon pass so I can play it on my phone, is that too much to ask?? KoDP is a game that gets a lot worse the more you know of it and that IMO is why it fails to be all that good a game.
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# ? Jun 21, 2018 19:01 |
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Panzeh posted:
KODP power gamers, much like godlearners, are degernates to be frowned on
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# ? Jun 21, 2018 19:03 |
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This seems like a good time to bring up Six Ages which is releasing next week.
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# ? Jun 21, 2018 19:12 |
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Panzeh posted:The vicky3 crew
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# ? Jun 21, 2018 19:13 |
Agean90 posted:KODP power gamers, much like godlearners, are degernates to be frowned on kodp power gamers are godlearners
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# ? Jun 21, 2018 19:21 |
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While we're doing bad and wrong opinions, I always thought Vicky 2 was a change for the worse because you basically don't do anything except close tedious election popups. Vicky 1 is still the better game because at least you actually get to participate even if it is micromanagement hell.
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# ? Jun 21, 2018 19:45 |
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I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox.
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# ? Jun 21, 2018 19:48 |
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Fister Roboto posted:I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox. You won't see the game, but you WILL see ten years of hilarious development hell.
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# ? Jun 21, 2018 20:05 |
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# ? May 19, 2024 18:54 |
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Fister Roboto posted:I legitimately want to see the monstrosity that would result if every poster ITT was hired as an Ideas Guy for paradox. What we'd get is a game that's heavily simulated, but not automated because I want to be able to influence the systems rather than having them run in a black box, but it can't be too micromanage-y because that's just tedious busywork.
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# ? Jun 21, 2018 20:06 |