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Gort posted:We might be arguing over nothing, but Stellaris will have turns just like Europa and Crusader Kings have turns. Just 'cause there are lots of turns doesn't make it a real-time game. Xeno's strategy game if you will.
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# ¿ Nov 17, 2015 20:45 |
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# ¿ May 14, 2024 11:46 |
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Gwyrgyn Blood posted:Yeah, if it's a flat bonus then definitely. Farms would make sense to be a flat + bonus to production, which is fine because Food is not an exportable resource and required for the planet to develop at all. But maybe the other ones aren't? Minerals wouldn't make sense to be a flat bonus, if you build a mine where there isn't any resources there doesn't magically become some. You could run with the same concept for Research (studying weird things found at the tile) and Power (represents having natural resources specific to generating power on those tiles). I dunno, guess we'll see.
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# ¿ Nov 17, 2015 22:11 |
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CK2 seems sort of scary to invoke. It might have changed since I last played, but I remember it usually being the case that if you were actually playing it as a serious spreadsheet game (which is your fault to begin with but relevant to trying to bring it up as a target) you would still be subsidizing and directing building of some more important territories because the AI had no idea how to make money, pick the better improvements, or both. The strength ends up being the irrelevance of the civics in most of the facets players end up caring about.
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# ¿ Nov 19, 2015 00:35 |
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YF-23 posted:I disagree that the V2 economy is hard to understand, but there is just so little ways in which you can affect it with the options given to you that it might as well exist independently. It is essentially a non-interactive system. You can give it pushes in one direction or the other, but they will never really be big enough that you'll be able to see the effect, except for the early parts of the lifetime of new tradegoods like Planes if you get in on that production at the same time. Less of a black box and more of a glass case. You can see what's happening inside (though the mechanisms close to the walls obstruct view of the inner ones), but there's no levers, switches or buttons with which to give input, so you're stuck watching.
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# ¿ Nov 21, 2015 16:08 |
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I guess I can live with the planet grid if we can pump space-nitrous into atmospheres.
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# ¿ Nov 23, 2015 16:51 |
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Baronjutter posted:I don't give a poo poo either way but having the game start in 2200 seems awfully human centric. hell just have a turn counter and let the player imagine how much time is passing. Otherwise the game will seem amazingly short or ships amazingly slow, or something just won't quite make sense. Although it'd be real cool if it was just a text entry at game creation to let you roleplay how your species reckons dates. Bonus points if it gives controls over what a tick is equivalent too, including dropping the monthly calendar in favor of a floating decimal stardate.
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# ¿ Nov 25, 2015 03:07 |
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I feel like the demographic for this thread is just right to dispense with the dumb fist thing, and start with the fact that of course July and August are going to have 31 days and it just goes either-or from there.
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# ¿ Nov 26, 2015 18:11 |
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I assume there is an anthro lizard race in Stellaris to keep dragons abiding by official Paradox dragon canon to avoid such amateurish mods in the future.
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# ¿ Nov 29, 2015 20:44 |
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DStecks posted:The Stellaris tech system sounds very loving cool and elegant. Surprised nobody else thought of it first, and kinda wish I had.
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# ¿ Nov 30, 2015 20:09 |
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Psychotic Weasel posted:Didn't the original Steam page have Feb 2016 on it before it was pulled then republished? Obviously the release date is subject to change but at one point they were aiming for early next year. 1st quarter is looking bad if press footage is still labeled alpha now in December but I think they are fairly confident in sometime in 2016.
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# ¿ Dec 4, 2015 02:08 |
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I am most excited to hear about the Stellaris civics system to know how that junk is really going to work because empire ethics seems like the secret sauce for everything interesting and I hope it has decent intelligible gameplay-levers.
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# ¿ Dec 4, 2015 19:20 |
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Darkrenown posted:Your weekly dose of Stellaris:
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# ¿ Dec 7, 2015 15:00 |
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You're just kicking the tires, making sure your new conquest can withstand an orbital bombardment from your enemies. Its only prudent.
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# ¿ Dec 8, 2015 19:40 |
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Westminster System posted:As far as it goes, if they aren't making money and are, it seems, using it only a basis for the system which apparently will be editable by the "community" in the future, I don't see the issue here. They've probably got grounds for a cease and desist between the map look and who knows how many ahistorical gotchas that have crept into the scenario files. The guys at PDS would probably say "oh weird" but there's probably a team of lawyers at PI that would have a field day.
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# ¿ Dec 9, 2015 15:23 |
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Can't wait for the mod that starts earth overpopulated with subspecies based on not-quite-modern racial conceptualization and you're meant to genocide the lesser species.
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# ¿ Dec 14, 2015 16:00 |
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There's foundations for so much cool stuff that even if it coasts in as a base CK2 or EU4 experience it should be polishable up real good. As long as they can resist doing an expansion that adds the Large Magellanic Cloud as a playable area.
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# ¿ Dec 14, 2015 21:58 |
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The away team just confirmed the life signs, but its the strangest thing. There seems to be tits on everything!
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# ¿ Dec 15, 2015 14:26 |
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Enjoy posted:I expect there won't be actual battles between primitives and spacefarers, just progress bars that can get set back by event and abandoned if you need the resources elsewhere but that's just a guess
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# ¿ Dec 15, 2015 19:01 |
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Larry Parrish posted:It would be funny if enslaving/eradicating species of your own archetype made other races of your archetype mad, but they don't care what you do to those filthy fungaloid 'people'.
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# ¿ Dec 15, 2015 19:46 |
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Alchenar posted:Actually I guess the serious concern would be the release dates for Stellaris and HOI4 getting too close together. I forget the whole discussion around the HOI4 delay, but now that they are rolling in cash didn't they say the whole plan to prevent new HOI3s (and to a lesser extent, CK2s but at least that was salvagable) was something like a minimum 6 month beta following what the director considers feature complete?
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# ¿ Dec 15, 2015 22:01 |
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I might be mixing up Way of Life with the original CK2 launch getting reamed by the real grognards for having less to do than Deus Vult, although I swear CK2 had the usual hot mess for 3 months minor scripting stuff everyone thought was as good as we were going to get until EU4.
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# ¿ Dec 15, 2015 22:33 |
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Mister Adequate posted:What if you evolved in the volcanic conditions? I mean extremophiles are a thing that exist and it seems a little premature to suggest that we know the conditions under which intelligent life and society can evolve. Maybe after we've explored some of the galaxy IRL we can start with such pronouncements.
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# ¿ Dec 16, 2015 00:23 |
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A Buttery Pastry posted:Alternative solutions would be some province borders into the Leningrad province being impassable (which would be weird), or a province modifier which removes any bonuses from envelopment against defenders in the city. The latter could be used in other places too, if appropriate, though obviously such exceptions to regular gameplay should be few and far between, so as to not make it so the player feels like they can't keep track of where they can envelop and where they can't. A little icon above the city would probably help too in that case.
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# ¿ Dec 18, 2015 18:54 |
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canepazzo posted:Stellaris is starting to sound more and more like the game we all thought Spore should have been in the space phase, and I'm not sure if it's a good or a bad thing. On the one hand, trust Paradox to pull it off, but on the other hand, the expectations are starting to become unreal. Paradox makes good event driven strategy games so its an easy jump to being excited about all our favorite science fiction tropes making it into a single game, even if they might just be flavor events. Although there does seem to be a fair bit of spitballing beyond the bounds of what they've said they are aiming for at release, its easy to file under "expansion junk" considering the stuff they've managed to shoehorn into CK2 and EU4.
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# ¿ Dec 22, 2015 01:00 |
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Demiurge4 posted:Whoa whoa. I don't think Sengoku is a fair comparison here.
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# ¿ Dec 22, 2015 14:24 |
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I think the powder keg started with people being incredulous that post-scarcity is a decision to turn on and off somehow, and only getting a peak at max-collectivist modifiers, which is a hivemind that allows slave castes with no penalties and people assuming that means communist got shorted, even though we don't know anything about what sort of modifiers moderate collectivist get and its still in alpha anyway.
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# ¿ Jan 4, 2016 21:07 |
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RabidWeasel posted:They're literally Space Rome, when did Rome ever see a new culture and not either gently caress them up or culturally subsume them (or attempt but fail to do one of those things)?
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# ¿ Jan 4, 2016 23:13 |
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podcat posted:not sure I'd get away with renaming fascist greece to neo-byzantine empire
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# ¿ Jan 5, 2016 16:46 |
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Bort Bortles posted:I wonder if it will be possible to mod Stellaris to be the Battletech universe...
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# ¿ Jan 6, 2016 23:22 |
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Palleon posted:Paradox is one of the developers that I would think would do quite well in releasing games as Early Access. Assuming they want all the players and feedback, could iron out a lot of balance issues and bugs, and have people pay for the privilege. And they're going to be trusted to finish things up and keep supporting the game long after Early Access is over so you know you won't be getting a DF-9 or other disaster.
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# ¿ Jan 7, 2016 02:13 |
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Pimpmust posted:So I looked up what the hell "Eudaimonia" is and learned a word.
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# ¿ Jan 7, 2016 15:00 |
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Athaboros posted:And you can go see one of them on stage. https://twitter.com/naz_osmanoglu/status/682739791297929216
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# ¿ Jan 13, 2016 23:59 |
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Oh, good, the standard maximization problem that will be solved by a nerd with a spreadsheet a month after release and a week after any balance patches following.Chief Savage Man posted:So it looks like we'll be able to use different types of FTL on our ships so long as they're in different fleets. Wasn't it originally one FTL type per empire?
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# ¿ Jan 18, 2016 17:26 |
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Wars need to be won on the ground so I can see the dynamic being a lot like EU4 land campaigns where early fights are whole hosts trying to force a decisive victory to open up the way for force superiority to have free reign to siege and mop up remnants. Its just some armies can cross rivers or ignore forts and some need to go around or blast through.
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# ¿ Jan 18, 2016 19:48 |
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V for Vegas posted:It will probably make some difference in the early game when you only have a few ships and it's still fun to play around with. By mid to late game it will probably become more like EU4 where you just auto-upgrade everything and mass concentration of force is much more important than individually tweaking ship loadout. In other words I'm worried the ship designer is going to be about marrying Welshmen again.
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# ¿ Jan 19, 2016 01:29 |
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GrossMurpel posted:That's what happens when half the people want a ship designer and the other half don't. They can't very well just completely take it out then.
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# ¿ Jan 19, 2016 14:28 |
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Bort Bortles posted:Any idea if the combat will suit playing long range ships that are fast and kite enemies? Is the combat even that involved?
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# ¿ Jan 19, 2016 18:36 |
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I would pay a few bucks for Paradox Clicker, an idling game that goes through every era of Paradox games. But that seems slightly off topic from how an avalanche of adjustable parameters is usually awful.
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# ¿ Jan 20, 2016 14:32 |
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Bold Robot posted:Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better.
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# ¿ Jan 25, 2016 14:41 |
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# ¿ May 14, 2024 11:46 |
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Jackson Taus posted:OK, but that's true of basically everything in gaming. A game is released, and some nerd somewhere spreadsheets it out to find the "optimal" path and then a bunch of folks read his blog. Whether it's MMORPG rotations or the best gun in FPS2016 or Paradox combat, that's always going to be a thing to at least some extent. On the other hand is stuff like HoI2 naval stuff or CK2 combat favoring the Welsh. I personally get spooked the more paramaters get thrown in the mix which leads to broken implementations like those Paradox examples, or more generally the 00s philosophies of more choices obviously means better such as in Diablo 2 and old WoW, even though more choices usually means there's a maximization scheme that renders the choice irrelevant.
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# ¿ Jan 26, 2016 02:25 |