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MilkmanLuke posted:From Johan's Twitter by way of the HOI4 forum: Screenshots From the Glorious Norwegian People's Republic. Jizzing my pants. edit- also the Amelia Earhart article has her not getting lost? Fidel Cuckstro fucked around with this message at 15:51 on Oct 26, 2015 |
# ¿ Oct 26, 2015 15:47 |
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# ¿ May 9, 2024 08:00 |
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Empress Theonora posted:Have we seen what the generic HoI IV portraits look like yet? It's crazy impressive how many actual painted ones we've seen, even for edge cases like generals for smallish countries or a leader for alternate communist Norway. Maybe Podcat just thinks Earhart failed because the Norwegians weren't Communist enough in our timeline
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# ¿ Oct 26, 2015 16:10 |
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I'm glad to see Earth's in the game. But will they get Serbia right this time???
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# ¿ Oct 26, 2015 18:07 |
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I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
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# ¿ Oct 27, 2015 00:06 |
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Bort Bortles posted:
https://forum.paradoxplaza.com/forum/index.php?threads/reasonable-peace-treaty.888432/ These are long but, IMO, worth the read. quote:Hey guys.. quote:why do we teach people that germany wanted the war? Shouldnt history books not say that britain wanted the war? I mean it just doesnt make sense. quote:I'm still not sure that Sweden, Norway, and Denmark would all want to become a part of Germany though. Like I said about the annexation of Austria at the Moscow Declarations, no one really wanted Austria to be part of Germany, so I doubt they would also want Scandinavia part of Germany though quote:what a bunch of hitler/nazi germany sympathisers Also this guy is starting a 'roleplay' group for an HoI playthrough. Shockingly, the position of Furher was already taken by someone before he even posted it up...
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# ¿ Oct 27, 2015 00:22 |
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Sorry these two are funny too. Same guy.quote:And regarding poland.. quote:The issue with poland wasnt the territory per-se by the way, it was that poland was basically "torturing" germany with horrobly high transit-fee´s for train connection/connection between prussia and east prussia..
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# ¿ Oct 27, 2015 00:27 |
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Pharnakes posted:More depressing than funny I would say. How can you be so lacking basic self awareness even if you are a massive Nazi shithead? Wow maybe actually read what he says much? He's not a nazi, he's a monarchist. Like most normal modern Germans.
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# ¿ Oct 27, 2015 00:57 |
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Agean90 posted:They block movement pass adjacent zones. Also if you siege down a province adjacent to an active fort but don't control the fort, the province will switch back once you leave it. Also also you usually need to control a nearby fort to get a warscore going.
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# ¿ Oct 27, 2015 03:33 |
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The Sharmat posted:Literally Hitler rolls off the tongue a lot better than Literally Tojo though, so in that regard I'm glad not to live in the alternate timeline. 'Technically Tojo'
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# ¿ Oct 27, 2015 11:38 |
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Also I like that he says the tariffs were "Basically Torture", which is juts a hair's breath away from "a holocaust of fees" and I have to think he was going to type that but realized it was against forum rules.
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# ¿ Oct 27, 2015 11:46 |
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There is also a sale on crazy historical revisionism as alwaysin the HoI forum. Please pick up a "Hitler did nothing wrong" t-shirt on your way out https://forum.paradoxplaza.com/forum/index.php?threads/the-anschluss-rebutting-paradoxs-holllywood-version-of-wwii-part-i.888908/
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# ¿ Oct 29, 2015 11:38 |
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And still people will complain about the maps in Vampire books
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# ¿ Oct 29, 2015 14:20 |
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a CK-2 style legacy game built around the Vampire the Masquerade story would actually be really good, if incredibly niche.
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# ¿ Oct 29, 2015 19:50 |
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https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-31th-development-diary-30th-of-october-2015.889096/ New peace conference mechanics look to be on fleek edit- oh holy poo poo, Radical Yugoslavia and Legionary Romania. Hahahahha, owns.
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# ¿ Oct 30, 2015 14:22 |
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vyelkin posted:Maybe there should be some kind of larger system where the AI sets its desired targets for expansion and won't necessarily claim areas outside those (at first, anyway) but will instead sort of save up warscore influence. So Yugoslavia and Bulgaria don't demand anything from Poland despite contributing to the war effort but in return they expect a larger share of the peace than their war effort would normally allow when you're carving up Albania, Greece, and Turkey, for example. Then after achieving those goals the AI could set new expansion targets so they don't just go dormant for the rest of the game. Assuming you get to carving up Albania/Greece Turkey. My suggestion is that allies could trade their peace-deal scores for resources or production allowances. That way Bulgaria can just expand their military themselves and take on Turkey if they want to expand that way.
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# ¿ Oct 30, 2015 15:16 |
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Randarkman posted:Can you demand other stuff than territorial changes and puppet status? Like supplies of resources, control of portion of civilian industry (to represent reparations), marking up demilitarized zones (which would stop others from demanding the state), releasing independent (or puppet states), forced disarmament, regime change, transfer of puppets, etc. I hope this is also part of the conference system at some point- although I imagine inter-ally negotiations may be a difficult thing to overlay on the current system. At least until everyone gets enough experience with this system to think through exactly how to best handle that..
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# ¿ Oct 30, 2015 16:23 |
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Koramei posted:What actually happens after the war is over in Hearts of Iron? The peace mechanics look really nice (and I guess they'll feature in smaller wars before the huge one too), but for the giant peace what incentive is there to actually getting really good terms for yourself? Doesn't the game just end like immediately afterwards? I think the incentive might just be nice-map peen. Also lord knows every PDX player turns off the game's end date usually before their first playthrough anyways. There is still the question of if/how the game breaks up the 'big war' in to smaller wars. Like I'm assuming at some point the Axis divides up Poland and France even though England is still alive and kicking. Also my guess is they'll do a 'cheat' similar to 3 to get around China again. China will technically lose a war and be put in to a non-aggression pact with Japan as a 'separate' war from the overall World War.
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# ¿ Oct 30, 2015 16:41 |
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popewiles posted:Britain's parents shipped him off to military school. Belgium and the Netherlands grew up to build skyscrapers. Germany went to college and became a pediatrician. France played triple A ball and never got to the majors. The USSR got really into the sixities and no one ever saw him again. America grew up and married Wendy Peffercorn; they bought the Five & Dime and they still own it to this day. Switzerland lived to be 199 years old... in human years. Ok but now can we get an intro to HoI in the vein of The Royal Tenanbaums? https://www.youtube.com/watch?v=Z9DaEOrFgk8
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# ¿ Oct 30, 2015 17:44 |
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VostokProgram posted:HoI4 will have three endings. When you win the war you'll see an event dialog with three color coded options. If you pick red, you try to annihilate the other factions with nuclear weapons, but if you don't have enough VPs you destroy all life on Earth. If you pick blue, you build a superweapon that lets you mind control the other factions by uploading your head of state's brain. If you have enough VPs you can pick green, which lets you forcibly merge your head of state's DNA to everyone on the planet, bringing peace to the world. Also Mussolini, Patton and Seth Green barely escape the shockwave, only to crash land on a new Eden...
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# ¿ Oct 30, 2015 22:16 |
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Randarkman posted:"Corporate Industrialism". That the national value or something? Been a while since I played Vicky 2. Which mod is that? New Nations? PDM? Their tech focus- gives them a bonus to Corporate Techs and Industrial techs, but a penalty to culture and army (I think)
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# ¿ Oct 30, 2015 23:19 |
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Kavak posted:Puppets and especially spherelings can and will worm their way out of your control, especially if they get a ton of prestige early in the game. It's always a fun game as Prussia when Bavaria becomes a great power. Despite never moving beyond a conservative monarchy and being at 50% literacy by 1910, my released and sphered Hungry was constantly just at the edge of Great Power status while playing as the South German Confederation. Once they managed to slip in to 8th, immediately became allies with North Germany and England and declared war on me for Croatia. Some friends...
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# ¿ Oct 31, 2015 01:41 |
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Agean90 posted:Put it in a patch that allows for soviet super science, British werewolf commandos, and the US to field Literal Navajo windtalkers, whos ancient rituals ward off the Japanese oni-focused offensive. I am actually going to try my hardest to do a mod that adds Gear Krieg inspired mecha (http://www.dp9.com/gearkrieg) to the game, and they have a few other super-science units like that that might fit. The problem, I've discovered, is that it's really hard to translate neat super-science stuff to a strategic level. Like German zombie-soldiers have strategic value (no manpower cost for lovely but spammable divisions? Sure), but how do you do rocket-troopers at a division level?
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# ¿ Oct 31, 2015 01:58 |
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Agean90 posted:Paratroopers who dont require a plane to to launch an airborn assault. Well the second half of the problem is then coding it, too. That's generally what I'd like to do, although I'd still need to give them some sort of range limitation on that as well...
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# ¿ Oct 31, 2015 02:10 |
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Agean90 posted:
*podcat starts getting the giant novelty check ready for you*
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# ¿ Oct 31, 2015 02:15 |
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ImpulseDrive posted:I think a Gear Krieg update to the game would be pretty interesting to see the effect the various super science weapons would have on the course of the war. Been wanting to see something like that since the first game in the series, but like you the question of how it would fit comes in. From a strategic perspective, what role would the Walkers perform that the Tanks in the game don't already do? I could see Rocket soldiers adding combat bonuses vs. terrain effects. From the GK world, Walkers would basically be really good light tanks, to over-simplify. GK is really good in that it tries to place mechs in the historical context of a war where there are a lot of new technologies coming in to play and they're all shaky and a little untested at first, and nobody quite knows how to use them. When you look at the stats and fluff, you see mechs don't eliminate tanks from the ranks of major armies, they just add another thing. Tanks generally stay ahead of mechs early on in main-gun firepower, armor, and fuel efficiency. Mechs though tend to have a higher speed (at least when they fold down in to their 'ground mode') for faster strategic movement, have more agility in difficult terrain than tanks, a much smaller target profile usually, and their arms make them engineering vehicles in a pinch. Mechs tend to have really good performance in urban combat, forests and jungles, and even some mountainous terrain- but they end up being pretty poo poo in the Africa theater because standing a 20 ft. target up on open ground just makes for a pretty easy target. They make sense for a lot of areas Japan fights (despite the lovely infrastructure), would probably help speed up even Italy in fighting in the Balkans/Greece, and make appearances in city sieges that sadly rarely happen in HoI like Stalingrad. They'd also probably be the choice pick for exploitation divisions. There is something of a gap to this though- DP9 never really got around to finishing the timeline. To me it's clear that the war was supposed to go on longer mech stats closed to something similar to or above a medium/main tank, while tanks pushed more and more in to heavy and super-heavy land-battleship status. Walkers start mounting bazookas and other slightly larger versions of infantry anti-tank weapons to deal with tanks and heavy vehicles, and basically try to do the defense-in-speed strategy american tank-destroyers were supposed to employ. Also, obviously, lasers. edit- this is the nerdiest thing I've ever written Fidel Cuckstro fucked around with this message at 15:29 on Nov 1, 2015 |
# ¿ Nov 1, 2015 15:27 |
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Pimpmust posted:Heavy Gear (same "engine" as GK I think?) had a similar thing where mechs were kinda like zippy / flexible elite heavy infantry but real squishy, and tanks mounted gently caress-off railguns and other things that would wreck anything in a straight-up fight. Yep, same engine and same publishing team- and I'd assume mostly the same design team. I know podcat's most a Dust fan, and it has a way easier ruleset to figure out, but I hate that it does the replace-tanks-with-mechs thing for the most part.
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# ¿ Nov 1, 2015 15:56 |
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Tuskin38 posted:You can still rename your Ships in HOI4 right? The HMCS Kiss My rear end needs to live on. I didn't think you could re-name ships in 3?
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# ¿ Nov 1, 2015 18:07 |
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Groogy posted:That is the rational way to view it and is also how I view it when I do my purchases. If I see a game with a lot of expansions that adds content I am interested in I first buy the base game, play it, learn it then I go and buy the expansions. I usually am more inclined to buy games with a lot of expansions than those without because I like that I get more potential playtime with a game I enjoy. But I have no idea of how others view it (more than what people say/rant about the subject which isn't really a good statistical base to make opinions on). But I wouldn't be surprised by a person that goes and buys the game and every expansion with it without actually having any experience with the product before hand because of the "complete"-idea some people have. To be fair, a lot of people also go to forums like this and ask "hey should I buy HoI3/Vicky2/etc" and get responses like "That game's not even playable without expansion X"
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# ¿ Nov 2, 2015 16:16 |
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Tuskin38 posted:
Oh cool- I never would have thought to look for renaming on that screen.
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# ¿ Nov 3, 2015 00:27 |
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SkySteak posted:Just starting a NNM campaign as Russia in Victoria 2. Given that I played the USA last time which is essentially auto pilot mode, I have a few questions: 1) I think you want to wait, and it's dependent on getting a few factory-efficency techs and getting your literacy up. Russia starts in single digits, right? I'm assuming as long as the literacy of the states you're putting factories in is good then you're ok. I think usually people say 30% literacy as a threshold? And I'd wait until you're at the second level of factory throughput efficency. 2) I've always left all stockpiles to the AI, but it's because I'm dumb. I think you'd also want to try and keep an eye out for price drops in cement for basic factory building eventually. 3) In terms of getting industrialized and keeping your techs up to date it helps, but I'm assuming there's a penalty because they're not an accepted culture
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# ¿ Nov 3, 2015 15:24 |
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Chickpea Roar posted:You should definitely try to build up as big a stockpile as possible of resources used for constructing buildings and units. I don't know if a Great Power like Russia is going to have a big problem finding resources to the extent of waiting years for materials to start. I agree machine parts can lag, but even then I think it maybe means waiting a few weeks and not years.
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# ¿ Nov 3, 2015 18:21 |
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Chickpea Roar posted:Yeah, Russia probably shouldn't have a big problem with that. Weird stuff can happen in the later game, though. I had a period of time as a 3rd or 4th great power where the two largest powers where using the entire world's supply of wine for their great war, so I couldn't recruit any dragoons. Yeah I was thinking about adding that caveat- if you can stockpile before a Great War, even if you're not really involved in it, is probably a good idea. Although the problem with this is I've seen simply massive wars (usually big Prussian wars but prior to the discovery of Great Wars) tank out the world economy for a few years and it's hard to know when that will happen.
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# ¿ Nov 3, 2015 18:46 |
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I'm always a little worried posting joke threads to the PDX forums. I think the mods have a pretty good sense of humor, but they have to deal with so many messed up people
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# ¿ Nov 4, 2015 04:55 |
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Kavak posted:Makes sense- The Monroe Doctrine was all about European interference, we never gave a poo poo about Latin American countries beating each other up, especially in South America once you left the Caribbean coast. US probably would react badly if another country was out-and-out annexed, though. I really really hope it's an event that lets you fake an attack on your own fleet. Pearl Harbor needs more thrutherism. (It actually does sound like something that will provide a huge relationship penalty to Japan and maybe trigger them in to declaring war)
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# ¿ Nov 6, 2015 13:50 |
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Kavak posted:That would be the embargo, but if "Stalin Was Right" will be a thing, so can this. Well I think the embargo- while it will have some relationship impact obviously- is more about the whole "America has all the resources" thing, and steering global power balances through trade. Or at least that's my hope. From the looks of the tree, the US doesn't have to join- or more importantly won't look to join- another faction to meet its ideological goals. I think this is a key thing that helps make sense of the peace talk mechanics from last week- Germany can force France and England to the peace table without dealing with America, and America doesn't "lose" immediately just because France and England fell.
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# ¿ Nov 6, 2015 14:05 |
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Pharnakes posted:EE: What's "WPA"? https://en.wikipedia.org/wiki/Works_Progress_Administration I'm assuming it's something that helps eventually get your production from sub-par to super-charged by putting people back to work, socialist style
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# ¿ Nov 6, 2015 14:25 |
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Koramei posted:Wait are you even allowed to mod during the beta? It seems kinda against the point of finding bugs if you might end up accidentally introducing a bunch of your own when you play it. On the other hand, a bunch of those applications probably say something like "I'm here to make sure you don't gently caress up Bulgaria like you always do, you can tank me later " If you managed to actually sound civil and normal in your application, I suspect you're going to make at least their first few cuts
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# ¿ Nov 6, 2015 23:32 |
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Hot Dog Day #82 posted:My hope for HoI4 will be that it will be more friendly to first time hearts of iron players. Maybe I'm just bad at the game, but I've always found Paradox's WW2 games to be their most inaccessible - for whatever reason I've never really been able to get things click as well for me as they do in ck2 or eu4. On the one hand, I usually think the HoI systems are the most accessible. Build an army, research techs, align to 1 of 3 groups a US high school history class actually managed to teach me about. Once you understand multiple-front attacks and strategic redeployment I think you get most of the unique HoI-3 battle mechanics. On the other hand, it's a game with a very weird pace. Since virtually everyone does a '36 start, it's several hours of slowly watching the clock tick by, and then suddenly you're in a world war and if you made some mistakes in your army planning (went with poor tech choices, under-built your army or navy or air-force, didn't come up with an appropriate strategic plan) the game can end for you almost immediately.
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# ¿ Nov 7, 2015 03:02 |
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What will be the worst mod made for HoI-4?
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# ¿ Nov 7, 2015 17:50 |
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# ¿ May 9, 2024 08:00 |
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I'm expecting at least 5 mods shortly after launch that all awkwardly try to add money back in to the game as a resource, and all inadvertently break the game because it turns out most of the HoI community doesn't understand what a game is.
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# ¿ Nov 7, 2015 18:36 |