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HoI4 is the first HoI game I actually felt comfortable controlling both the military and economic aspects of the game, whereas before I either rammed poo poo into more poo poo hoping it would work or just set it to AI and hoped I made enough good poo poo it could ram into other poo poo.
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# ¿ Aug 28, 2016 19:07 |
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# ¿ May 9, 2024 03:38 |
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Pakled posted:Yes, Crisis of the Confederation, but it hasn't been updated in years and doesn't work with the current version of the game. There's a version on the workshop that mostly works, it's just a straight port by some other person though.
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# ¿ Jun 7, 2018 07:10 |
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Zane posted:if you're laying out the fundamental principles of world history i'd like a material-dialectical explanation for the electoral failure of democratic socialism and the electoral success of populist-xenophobic ethno-nationalism humans are jerks
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# ¿ Oct 14, 2020 07:40 |
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Grevlek posted:I think that's a good assessment. "Ground combat" should have been solved a long time ago. I tore out a piece of an old mod that makes planets get conquered when they hit 100% devastation and have less than 2 armies on them while massively boosting the damage fleets do against armies. It's worked with every mod I've paired it with and I've never looked back, and it even solves the AI sitting fleets over planets forever. Fake Edit: Oh yeah, MoO3 would be the one with the closest thing to how Stellaris treats hyperlanes, but even that allowed "off-roading" at a massive speed penalty. Ardryn fucked around with this message at 07:29 on Feb 3, 2021 |
# ¿ Feb 3, 2021 07:24 |
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The Chad Jihad posted:No 4x will ever be as good as that one you played at bunch at 13 MoO3 wasn't that bad once the Vanilla/Chocolate/Strawberry mods came out!
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# ¿ Feb 6, 2021 00:29 |
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I can't decide between Paraguar, hammer-growth Australia, or the several missing island countries and that's not even mentioning whatever the gently caress is going on with Scandanavia. I also like how MaliBurkina appears to be daintily reaching down to grip (checks glasses) GhanaTogo? Ardryn fucked around with this message at 04:36 on Apr 15, 2021 |
# ¿ Apr 15, 2021 04:34 |
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Ghost of Mussolini posted:what about Vicky 8, when is that coming out Sometime after the grand strategy high fantasy game.
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# ¿ May 6, 2021 19:10 |
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It's going to be Victoria: iOS, tap rapidly to build factories faster than France so you can arm enough soldier pops to win the war for unification.
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# ¿ May 21, 2021 07:28 |
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V. Illych L. posted:trip report: I can't count the number of times I've seen France just stop being an effective force by mid-late game in V2. Half the times I wasn't Prussia, or even trying to cause them grief, it was like they just got kicked so hard that they could no longer field an army that could defend against anything approaching France's size.
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# ¿ Nov 16, 2021 22:16 |
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VostokProgram posted:does EU1 use the paradox scripting language? if so it would predate JSON EU1 didn't have modding, or at the very least it wasn't modder friendly.
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# ¿ Apr 3, 2022 10:00 |
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Popoto posted:man, paradox threads have really been dead lately, haven't they? They haven't made a good game since EU2 (FALALALA)
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# ¿ Feb 15, 2023 10:52 |
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Dramicus posted:I'd be up for Victoria 3 industry simulation, but first person & set in Stellaris. So X4 with a randomized galaxy then.
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# ¿ Oct 4, 2023 23:36 |
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I do enjoy random outcomes and seeing how weird the world gets at the end of a HoI or EU playthrough, but for the country I'm playing I usually try to go historical, mostly because I get decision paralysis very easily and having the, broad, knowledge of what happens helps prevent that.
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# ¿ Oct 9, 2023 17:04 |
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# ¿ May 9, 2024 03:38 |
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ThatBasqueGuy posted:what's going on fellow byzzies excuse me i prefer the term byzzle
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# ¿ Apr 1, 2024 01:44 |