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Koramei posted:Anyway there's a new dev diary for Stellaris Dev Diary posted:Here is an example of the Sol system, and though it’s got a little bit more planets than most systems, systems being randomly generated and all, it does give you an idea of what solar systems may look like. We obviously need to see more before I can truly cry and stamp my feet about it but that really bothered me.
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# ¿ Sep 28, 2015 22:55 |
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# ¿ Apr 29, 2024 19:52 |
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Panzeh posted:If you're going to have a lot of planetary management you have to limit the number, though. I mean if a planet is just a set of sliders like Moo1, so be it, but if you are going all out, you do have to keep the number reasonably low.
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# ¿ Sep 28, 2015 23:36 |
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A friend convinced me to start playing Neptune's Pride and I am amazed at how good it is for a FTP browser game. I never expected to be so into one. It makes me yearn for an advanced version that keeps the basic planetary management and straight-forward combat and conquest mechanics, and just added flavor and detail. It is a basic/simplistic version of most of what I am looking for in a space strategy game.
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# ¿ Sep 30, 2015 20:10 |
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V for Vegas posted:Getting pretty excited for EU4 1.14. The map mode button layout has been a pet peeve for a while so good to see them getting a make over.
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# ¿ Oct 1, 2015 23:41 |
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V for Vegas posted:Wiz tweeted this the other day
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# ¿ Oct 1, 2015 23:53 |
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Fintilgin posted:I'm actually non ironically sad that CKII doesn't let me go Maximum Julian.
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# ¿ Oct 5, 2015 20:26 |
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crabcakes66 posted:Even in that very thread the weirdo neonazi types on the Paradox Forums came out to play:
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# ¿ Oct 6, 2015 03:39 |
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Tomn posted:You know, I know Stellaris has mentioned it'd delve into federations, but I'd love it if there were multiple positions of responsibility within the federation that member governments can jockey for instead of just "President." Instead of just the one "winner-takes-all" position of power that acts as an upgraded form of the government you're already in charge of while everyone else is reduced to helpless vassals, spread the power around so that different posts can be held by different governments with wildly varying priorities. I want to see constant jockeying and friendly competition between allies as they seek the positions of power that matter most to them. I want to see ramshackle, bickering federations constantly working at cross-purposes where it takes a whole lot of effort to ensure that everyone is pointed in the same direction instead of just working for their own personal benefit - with perhaps the option of trying to concentrate power in the hands of one particular government at a cost in efficiency and loyalty.
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# ¿ Oct 6, 2015 18:45 |
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zedprime posted:So you're saying you'd like an option to suspend the democratic process during times of war? I like that idea especially if there's an option to say "you know what, lets keep going like this" after the war ends.
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# ¿ Oct 6, 2015 19:11 |
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Fintilgin posted:Sadly, given the expansion is unannounced, and it usually takes at least six weeks or so from announcement to release... I'm starting to think we're not actually going to see it this year.
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# ¿ Oct 13, 2015 19:35 |
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RIP Wiz
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# ¿ Oct 15, 2015 23:06 |
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Empress Theonora posted:New Stellaris dev diary on species and empires.
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# ¿ Oct 19, 2015 17:19 |
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Gwyrgyn Blood posted:Same but also ship design.
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# ¿ Oct 19, 2015 17:38 |
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Hitlers Gay Secret posted:Has anyone tried out the game Rouge State? Looks interesting enough. And has a catchy national anthem.
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# ¿ Oct 20, 2015 19:47 |
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Decrepus posted:Why did they ever put turrets on the side though.
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# ¿ Oct 21, 2015 05:14 |
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Grizzwold posted:It's this one: https://www.youtube.com/watch?v=PFN9nvFYHmk
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# ¿ Oct 21, 2015 16:34 |
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VerdantSquire posted:Honestly, from my own experiences, the main reason people think that this is a great idea is because obviously bigger sizes = more content, right? I don't really blame people for choosing all the stuff that makes the game a lot longer and bigger, since from their perspective, it's the option that will give them the "most" out of the game. But, while on paper it may seem like increasing the scale of a game won't change much, the effect is much more like what you get if you make someone several times the height of a normal human in real life. You don't get a monster of a human being, you get a human being whose back breaks instantly under the force of gravity and is left with a myriad of physical health issues which probably makes them incapable of even sitting upright. The same thing can be seen with games: Increasing the scale does not equal more content, it results in the framework of the game breaking apart and previously interesting components becoming incredibly annoying and dull.
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# ¿ Oct 22, 2015 18:50 |
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I must be in the minority when it comes to Stellaris. I love Paradox and am going to follow it but I keep seeing things that are turn-offs to me.devblog posted:Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…
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# ¿ Oct 26, 2015 20:46 |
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Gwyrgyn Blood posted:It's a video game, I think you can probably assume it's an abstraction for the sake of play-ability. Limitations on how many Characters you can have leads to more decision making and less micromanagement. Tomn posted:For an in-game justification, while there's no shortage of people who can fill any given position, there IS a limited pool of top-class talent and it's possible to come up with scenarios where the best and the brightest gravitate to, say, the Navy and the civilian sector while the Army gets the shaft. Possibly the leaders in Stellaris represent the particularly outstanding folks at the top without bothering to represent all the other guys who are competent but who won't really make headlines. edit: Thinking more about it I am just arguing about personal preference. I can understand the way they are doing it, I guess I am just tired of that method and would like something more....Paradox. AAAAA! Real Muenster fucked around with this message at 23:17 on Oct 26, 2015 |
# ¿ Oct 26, 2015 23:15 |
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Koramei posted:You will note that micromanaging your leaders down to the barony level in CK2 is one of the most mind numbing experiences possible once you get past a certain size. I can kind of see why you might want lots of leaders (although I think you're probably overestimating how much you'll enjoy it in practice) but I think for all but 1% of the playerbase it just adds needless confusion and an enormous amount of micromanagement for next to no benefit whatsoever. edit: If you played "Endless Space" you may understand my fear better - at the start of the game you get 3 leaders in your pool of hire-able leaders. Certain leaders are home-run hitters from the get go and can develop into someone that turns any fleet that they are in command of into inter-dimensional murder machines, while other leaders you can get are garbo and can develop into okay-ish given enough time. It is all a crapshoot that is RNG based rather than having anything to do with my decisions, skills, or game-goals. An idea I had about that, which could very well end up being neat for Stallaris, is that you can click on the "recruit a leader" button and pick the traits you want them to have (there are only 5 traits to pick from) and if you pick a leader with the same traits as a leader you already have it costs way more so you cant load up on the same type of leader. GSD posted:You also only get a few generals at a time in EU4, even when you have several hundred thousand soldiers in arms. AAAAA! Real Muenster fucked around with this message at 23:51 on Oct 26, 2015 |
# ¿ Oct 26, 2015 23:45 |
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Koramei posted:Having an unlimited pool of leaders like that sounds like it'll just make you care about them a whole lot less. It's a lot easier to keep track of just a few people and actually get somewhat invested in them. I can see how it kinda sounds like it'll make things seem busier and more alive, but I think in practice all it'll do is take away a huge chunk of the uniqueness of the characters you actually care about for very little benefit. Slime Bro Helpdesk posted:I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
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# ¿ Oct 27, 2015 00:12 |
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zedprime posted:
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# ¿ Oct 28, 2015 03:02 |
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Demiurge4 posted:Paradox and Obsidian to merge! Immediately go public and get bought out by EA.
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# ¿ Oct 29, 2015 20:29 |
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Fintilgin posted:I think a 'sandbox' DLC would be crazy fun too. Have the game randomly generate semi-balanced nations named off regions like the EUIV generator, so you've got Red Texas fighting fascist Chicago in the Great Plains or whatever. Paradox is nuts if they don't do something fun like that. Especially now that they have more robust AI and peace making rules. Orcs and Ostriches posted:And if your cold war somehow gets out of hand it just loads up the After the End mod for CK2. Ofaloaf posted:Part of the team, yeah. What regional quirk has been misrepresented now?
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# ¿ Oct 30, 2015 21:15 |
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Pharnakes posted:Can I just say that I hate the "can only research something once trope". If that was true in real life and an initial wrong conclusion destroyed all evidence or future possibility of research then we would never have got anywhere at all. I don't even think it makes for good gameplay, it just encourages stupid gamey poo poo like using only 1 scientist to research all the anomalies you find to pump their xp into some sort of super genius. Doesn't make any sense at all. Yes you can come up with other mechanics to punish such tactics, but why can't you just remove the incentive to do it in the first place?
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# ¿ Nov 2, 2015 19:41 |
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nothing to seehere posted:It does seem like you guys are complaining that it might be possible to miss content or for it to be possible for not everything to turn up good for you. I've got no problem with stuff sometimes giving no bonus, personally. Sometimes poo poo just doesn't But it doesnt. It says that if you research something once it is gone forever. Which just sounds dumb. Now I may be misinterpreting what is said in the DD or maybe I just need to wait for more information, but as it is presented at this point in time I think it sounds like an odd and obtuse mechanic.
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# ¿ Nov 2, 2015 23:19 |
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Darkrenown posted:HoI 4 supply DD: What I'm saying is that I hope that issue from HoI3 is fixed with this, too.
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# ¿ Nov 13, 2015 18:09 |
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A Buttery Pastry posted:Will Italian units require extra supply, to simulate their love of pasta and the strain that puts on supply lines?
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# ¿ Nov 13, 2015 20:18 |
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lmao the "I know how to design a videogame better than professionals" entitlement is so loving delicious.
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# ¿ Nov 16, 2015 07:24 |
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Star posted:The new Stellaris DD about planets https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-9-planets-resources.891510/
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# ¿ Nov 17, 2015 06:42 |
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Wiz posted:Have you guys considered that switching from 'this will be the best ever' to 'this will be the worst ever' because of one DD about tile grid planets is just a little bit on the histrionic side? I posted: Bort Bortles posted:Welp, officially off the hype train for Stellaris. I have never been posting "this will be the best ever" about Stellaris - I was excited that the company you work for announced they were making a space grand strategy game because I know they have incredibly talented developers like you on staff. However I immediately expressed misgivings about certain things, including the planet tiles. As I have read the dev diaries I have gotten less and less excited for the game. With the announcement of more info on planet tiles I am no longer have much interest in the game. I decided to share that opinion on this comedy internet forum in the hopes of seeing others opinions on the matter. Should I share more info every time I post? My mood, why I am thinking what I am thinking, why I dont like it, or what? Its not like I posted a tantrum or immediately said "I hate Paradox I cant feel human anymore" or something. AAAAA! Real Muenster fucked around with this message at 18:35 on Nov 17, 2015 |
# ¿ Nov 17, 2015 18:32 |
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Westminster System posted:I had fun with Stardrive 2 - people are extremely salty over the fact that Stardrive 1 was never "finished" (Part developer fault, part random factors, part game engine being discontinued during development) - though its still a reasonably decent game let down by engine limitations. Mileage varies on the bias of other reviews as well.
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# ¿ Nov 17, 2015 21:43 |
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Koramei posted:Maybe I'm just not thinking about it right, but planetary management being disabled as you get larger sounds like it'll bother the hell out of me. Even when automation in games is practical and makes a lot of sense it still always feels like "well the AI doesn't know how to manage the planets as well as me, why should I hand over control". Especially if a big part of the early game is having nicely optimized planets, and suddenly when you get bigger you find their efficiency hits the toilet. It'll just seem really jarring.
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# ¿ Nov 18, 2015 23:08 |
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nothing to seehere posted:The space 4X genre is probably unique in having no brilliant games for a long time despite a fairly steady pace of people trying to make good ones, and getting average/good at best. Maybe there's something about how divergent fans expectations are about the genre that you never get a universally acclaimed game? That and the aforementioned no outstanding combinations of abstraction/interesting innovations/improvements of old or bad mechanics. I liked how Endless space had you simply building buildings for a system and had some ship customization that let you build terrible awful ships if you have no idea what you are doing or build unstoppable murder machines if you did. I didnt like actual combat or how every solar system ends up being the same thing with the same buildings and you end up picking a spec for it and then ignore it except for queueing new buildings and/or ships.
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# ¿ Nov 20, 2015 00:38 |
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I wonder if it will be possible to mod Stellaris to be the Battletech universe...
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# ¿ Jan 6, 2016 22:51 |
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Sky Shadowing posted:Obligatory SQUAWK! Demiurge4 posted:Yeah they've implied there will be a lot of events in the game that shakes up major empires. Stellaris probably won't be a game where you paint the entire map your color like in EU4.
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# ¿ Jan 7, 2016 00:46 |
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Sharzak posted:Sins of a solar empire loving unequivocally owned though??
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# ¿ Jan 7, 2016 03:16 |
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Psychotic Weasel posted:But seriously I hope HOI4 and Stellaris don't come out right next to each other. I don't know why they would release them like that, knowing that there's probably some serious overlap in markets, but since one of them has been in development forever someone may just decide to shove it out as soon as it's done so it can start earning back some cash. As for which one I want to play first? I don't care, I'll play the hell out of both eventually so just finish one already drat it. Deceitful Penguin posted:Not saying its you thinking that btw, just that the entitlement is pretty amusing to me.
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# ¿ Jan 7, 2016 04:00 |
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Thank you for continuing to share these here, I never remember to look them up. I am even farther off the hype train after reading this. Still need more details because it was kinda vague and may not be as bad as I am perceiving it to be but, eh.
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# ¿ Jan 18, 2016 18:27 |
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# ¿ Apr 29, 2024 19:52 |
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zedprime posted:The worrying part is its going more ambitious than EU4, which is maybe limiting but who's simplicity throws at least a few bones about important decisions about splitting armies or early unit type choices. Every other bundle of force that's gone complicated, in CK2, HoI3, Vicky2, HoI2, ends up having maximized, often unintuitive, builds figured out and you just attach the correct materiel or marry in high martial Welshmen into your family and go about your day. Ghost of Mussolini posted:Some of these Stellaris DDs blow me away, and others make me not want to touch it at all, fearing infection from the space 4x plague that has killed off so many games.
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# ¿ Jan 19, 2016 02:23 |