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I dunno about you guys, but personally I think Paradox sold out to the casuals because they're not including NATO counters in Stellaris.
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# ¿ Sep 30, 2015 22:03 |
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# ¿ May 2, 2024 08:21 |
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Is EUIV's latest DLC included in the current sale, or do I have to purchase it separately from the EUIV pack?
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# ¿ Oct 5, 2015 15:38 |
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Vivian Darkbloom posted:The "Europa Universalis IV Collection" is missing the three most recent expansions: Art of War, El Dorado, and Common Sense. Thanks! That's what I needed to know. I'll have to wait for the next sale then, even if EUIV wasn't my favorite game when I tried the demo.
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# ¿ Oct 5, 2015 16:34 |
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Actually, it's Java, hth.
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# ¿ Oct 6, 2015 01:08 |
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# ¿ Oct 7, 2015 22:52 |
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I want to be able to mobilize my subjected alien populations to fight for the glory of the human race.
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# ¿ Oct 13, 2015 16:32 |
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Chief Savage Man posted:V2 made them money, though. Yeah, but not enough, right? I remember reading some post by someone in this thread at some point saying it wasn't as much as expected, even if it was profitable.
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# ¿ Oct 14, 2015 15:46 |
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YF-23 posted:Other way around. Wester had made a bet that if V2 turned a profit he'd shave his head. He lost spectacularly because V2 made more than just a profit. Ahhh. Well, that's pretty awesome then!
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# ¿ Oct 14, 2015 18:14 |
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Autonomous Monster posted:
The confusing universe where Australia borders Austria!
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# ¿ Oct 15, 2015 13:58 |
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gradenko_2000 posted:Looks like the next EU4 expansion is The Cossacks: Aha! Now we can truly remove kebab!
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# ¿ Oct 15, 2015 16:06 |
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Well we could always look at the List of Wars Between Democracies to see. They're rare and not huge conflicts, but they do occur.
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# ¿ Oct 16, 2015 16:53 |
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I dunno about you guys, but I play mapgames because of the atrocities I get to commit, not in spite of them.
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# ¿ Oct 17, 2015 04:32 |
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Many a time I've been disappointed at having to waste money hanging some nameless thralls at the Great Blot when my dungeon was full of perfectly good Christian children.
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# ¿ Oct 17, 2015 04:40 |
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Be right back, gonna make a slight modification to the event files so you can hang a baby.
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# ¿ Oct 17, 2015 05:03 |
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I hope there's a DLC Expansion somewhere in the pipeline that adds "Mechanoid" as a possible alien species type, so that I can play as the Militaristic Collective-Fanatic machine race.
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# ¿ Oct 19, 2015 18:15 |
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The Sharmat posted:I can't recommend SOTS 1 enough for people that actually want good, combat oriented ship design. Just don't touch the sequel. Commissioner Pravin Lal posted:The Warrior’s bland acronym, MMI, obscures the true horror of this monstrosity. Its inventors promise a new era of genius, but meanwhile unscrupulous power brokers use its forcible installation to violate the sanctity of unwilling human minds. They are creating their own private army of demons. Later: Commissioner Pravin Lal posted:I think, and my thoughts cross the barrier into the synapses of the machine - just as the good doctor intended. But what I cannot shake, and what hints at things to come, is that thoughts cross back. In my dreams the sensibility of the machine invades the periphery of my consciousness. Dark. Rigid. Cold. Alien. Evolution is at work here, but just what is evolving remains to be seen. EDIT: Also-- Commissioner Pravin Lal posted:I loved my chosen. How then to face the day when she left me? DrSunshine fucked around with this message at 05:46 on Oct 20, 2015 |
# ¿ Oct 20, 2015 05:44 |
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Dibujante posted:The national focus thing is honestly my most anticipated part of HOI4. HOI was always short on the narrative department after it left the tightly scripted event chains of HOI2/DH/other spinoffs. I think that making HOI into a political sandbox via national focus trees is a really good step towards reintroducing a narrative but not tying it strictly to the same WW2 every time around. That ought to be an achievement if anything. "Peace in Our Time": Diplomatic Victory as Axis.
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# ¿ Oct 23, 2015 17:50 |
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Basically the anomalies seem a little bit like cracking open ruins in Civ or pods in SMAC/X -- random effect, possibly a disaster, sometimes nothing, sometimes a nice bonus. That was entertaining enough, so I'm pleased to read about this being a part of Stellaris.
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# ¿ Nov 3, 2015 17:12 |
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karmicknight posted:"[REF DATE] is a day I will always remember. It was the day I became cynical, bitter, and distraught. You may call it an overreaction for me to feel this way simply because of the HR practices of a single Anomalous studies scientist, but let me explain what all of this means to me. >"How tragic." >"One less mouth to feed".
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# ¿ Nov 4, 2015 16:40 |
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ArchangeI posted:Mod that replaces the ship images with that loving anime All the country flags are represented by Hetalia portraits, all the ships are from Kancolle. My dream game~ EDIT: And I guess all your planes can be Strike Witches while you're at it DrSunshine fucked around with this message at 19:35 on Nov 7, 2015 |
# ¿ Nov 7, 2015 19:13 |
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Randarkman posted:e2: What's the audience here? People who would like to gently caress warships? Because it just makes no goddamn sense. It's "anthropomorphization" -- turning something that's not a human into some kind of cute humanoid mascot representation. It's "a thing" in Japan. The audience consists of 1) anime pervs, 2) Japanese nationalists and 3) anime pervs who are also Japanese nationalists. It doesn't stop there: your shipgirl can get damaged in battle, and her card art/icon thingy gets its (already-minimal) clothing progressively more torn as she gets more damaged.
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# ¿ Nov 7, 2015 22:09 |
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Hitlers Gay Secret posted:You're not even allowed to mention you're in the beta. If someone asks, you just lie and say no. The first rule of Fight Club is you do not talk about Fight Club.
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# ¿ Nov 14, 2015 05:58 |
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This is actually pretty fascinating stuff. Where can I read more about it? Any good books on food security / supply chains come out recently?
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# ¿ Nov 15, 2015 16:39 |
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I dunno, the development tiles in this don't look too different from buildings in provinces in EU4. Maybe it's because I haven't played very many space 4X games, but EU4 was the first thing I thought of when I saw that screenshot.
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# ¿ Nov 17, 2015 15:52 |
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GrossMurpel posted:Making your army 100% cav divisions with cav brigades attached will always be my favorite strategy in Kaiserreich. Every unit can break through infantry and outrace them for encircling! Hence the need for Horse Archer NATO counters to accompany the Genghis Khan 1936AD DLC.
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# ¿ Nov 23, 2015 03:21 |
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Stardates, it's the only way.
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# ¿ Nov 26, 2015 01:51 |
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Darkrenown posted:Stellaris DD, about tech: Center view over Africa / Middle East; all scientists are black. I love it, you guys!!
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# ¿ Nov 30, 2015 15:19 |
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I'm pretty sure we were being pretty unironic last year when we got into a 10 page argument/derail over whether or not Westernization in EUIV was Eurocentric and how to more realistically depict technological progress, and nearly got moved to D&D!
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# ¿ Dec 1, 2015 07:30 |
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It's the evil alternate universe from Star Trek where all the good guys have goatees and all the bad guys don't.
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# ¿ Dec 2, 2015 16:48 |
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A Buttery Pastry posted:Was he bald too? Paradox better follow the Bald–hairy Rule. Everyone knows that in Star Trek Deep Space Nine, bald goatee Sisko was far better than hairy clean-shaven Sisko.
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# ¿ Dec 2, 2015 21:33 |
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It'd be neat if there were ways to simulate internal threats like the breakdown of a space empire due to stagnation or something. Like, say you've blobbed up pretty well and are stable for a while. If there was some kind of "Decadence" (but not annoying like CK2's Decadence) where your empire would gradually go into a stagnant period, decline, and start to break up, that would keep the late game a bit more dynamic. I'm thinking something like Asimov's Foundation series.
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# ¿ Dec 4, 2015 17:39 |
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Rebellions in the empire will be punished with total planetary deconstruction. No exceptions.
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# ¿ Dec 4, 2015 19:00 |
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Riso posted:Tovarich, not only are habitable planets rare but you are also throwing away precious resources. I suggest you virus bomb the planet until everything is dead and re-colonise, da? Nonsense, comrade, we will use the raw materials to build space colonies for loyal citizens.
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# ¿ Dec 4, 2015 19:08 |
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Yeah, whatever they do, if there's a natural-feeling "empire breakup" mechanic, it should feel like a relief to grant far-flung colonies autonomy, so that you can concentrate your energy and resources on maintaining what you have. Otherwise it'd feel really unfun to have everything you worked so hard to build up come apart like the game is forcing you to. I could see it like releasing holdings in CK2, making new vassal duchies and such.
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# ¿ Dec 4, 2015 19:14 |
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Disco Infiva posted:I'm going to play the gently caress out of this game. Tell me about it. I knew from the moment I started seeing that exploration ship going from system to system, exploring every single thing there, that this would be a game that I could spend literal days on.
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# ¿ Dec 5, 2015 01:00 |
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Darkrenown posted:Your weekly dose of Stellaris: "Purge", eh? So it's OK to have a Genocide button in a Paradox game as long as it's aliens?
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# ¿ Dec 7, 2015 15:31 |
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Epinephrine posted:
chile chile CHILE
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# ¿ Dec 9, 2015 18:05 |
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Psychotic Weasel posted:If I name my science ship Event Horizon do I get a special event towards the end of the game and a Sam Neill character portrait? "Our lead scientist reports that the Wormhole Drive technology is almost ready. We have assembled the prototype ship, but initial readings seem to indicate that it might be possible to tear a rift into another dimension, whose properties could be completely beyond our comprehension. Should we abort the test?" >Where we're going we won't need eyes to see... >On second thought, let's research Warp Drive instead.
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# ¿ Dec 13, 2015 04:55 |
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The music for Stellaris is fantastic. Very "spacey" in a somewhat gentler and chiller sciency sort of way.
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# ¿ Dec 13, 2015 07:29 |
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# ¿ May 2, 2024 08:21 |
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Personally, I like that they're not whitewashing it or playing it coyly by calling it "Planetary Bombardment" or "Expel the Natives" or whatever. It's just a plain straight-up "genocide" button.
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# ¿ Dec 14, 2015 03:42 |