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Wiz posted:If the 3D graphics in our games is causing your computer to chug, you probably are on Windows 95, was my point. If not, HOI4 will not perform better with counters. EU IV's graphics cause my 4-year-old integrated chipset to chug, but the models have absolutely nothing to do with it for what it's worth.
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# ¿ Sep 30, 2015 09:48 |
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# ¿ Apr 27, 2024 11:02 |
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Galaga Galaxian posted:Also, one day Paradox will stop making CK2 DLC. The sale after that, I will finally catch up on DLC and break free of this compulsion not to play until I have all the major DLCs. Me too, friend, me too.
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# ¿ Oct 2, 2015 01:59 |
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rizzen posted:I do want to play it, it's the only game of their giant line that I haven't actually tried yet. I've heard though, that just getting Darkest Hour is a better idea? Get Darkest Hour if you want to try out Kaiserreich, otherwise just wait for Hearts of Iron IV.
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# ¿ Oct 2, 2015 04:44 |
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Development can get a little insane when OPMs are left with nothing to spend MP on but upgrading their provinces (Most noticeable in America), but I'm okay with it since its part of EU IV's transition into an effective EU V. Maybe a cooldown timer before you can upgrade a single province again, or at least a single category?
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# ¿ Oct 2, 2015 12:13 |
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Or maybe just by tech group or government type. I'm fine with taking Hamburg in the late game and having to put in like 250 Diplo points to core it, but eastern Ohio should not have more people than Massachusetts in 1792.
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# ¿ Oct 2, 2015 13:16 |
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It's Generals and Admirals, not officers, but it is raw numbers that boost your score there.
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# ¿ Oct 5, 2015 05:41 |
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The militancy stuff is really counterintuitive and gamey, and I hope Victoria 3 figures out a better system. Someone suggested that the player needs more incentive to play an ultraconservative bastard, at least in the early game. Reforms should reduce prestige- the less you have to concede to the masses, the better. In the 2nd half of the game, the US begins its rise from a nobody on the world stage to industrial titan, France becomes a Republic again, while von Bismarck builds a welfare state and absolutist Russia starts to look all kinds of hosed up. By that point, things should have begun to swing in the opposite direction a little- reforms become acceptable, just don't go overboard and become communists or anything.
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# ¿ Oct 5, 2015 15:46 |
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Westminster System posted:Yeah, the older HoI games show ships sunk, but not assists it seems, ie; What kind of game of Kaiserreich were you playing where you used a nuclear carrier against Germany's 1930's navy? Was this a late game thing and the AI is insanely bad at upgrading?
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# ¿ Oct 12, 2015 03:10 |
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Yes, please do templates. Hitting mobilize and having, say, 15000-man divisions with one artillery brigade show up where I want them several months later is much better than the swarms of unmanageable conscripts Vicky II has.
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# ¿ Oct 13, 2015 01:37 |
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The name also has to lead in to a horrible pun or joke Johan can add to the Comet Sighted event. Leviathan definitely allows for a "space monster" option.
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# ¿ Oct 13, 2015 21:31 |
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Back To 99 posted:Victoria 2 is too short, please somehow make the victorian era last longer next time. Someone did ask for an 1821 start (Not really Victorian, but better than playing those 15 years in EU IV).
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# ¿ Oct 13, 2015 22:12 |
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reignonyourparade posted:I think it's important that Victoria X starts with a "clean" new world where the revolts that are going to happen have already happened, instead of spain still retaining the intent to reclaim its american holdings, so no 1836 really should stay the Vicky start date. If EU IV can find a way to represent very early railroads and industrialization (Maybe have manufactories give a % bonus to production income overall or something to make them actually worth building), I'll agree. I understand your problem with the clusterfuck most of America would be, but I don't want Paradox to cut out any years, especially since they're willing to sell converter tools now. Besides, they can always keep the 1836 and later start dates .
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# ¿ Oct 14, 2015 08:04 |
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I like the multiple factions system, but I really hope a lot of these rules aren't hard-coded, or I'm going to be waiting a few expansions or so to try adapting Kaiserreich.
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# ¿ Oct 16, 2015 22:37 |
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My main problem is the lower number of ideologies- I assume Communists and Fascists can be renamed into Syndicalists and whatever blanket term fits the right in Kaiserreich if any, but there's no point in having elections for them (Which I'm sure is also an option) if the only options are totally different ideologies.
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# ¿ Oct 16, 2015 23:30 |
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Can a country be part of more than one faction at a time? And do support units on a division stack? (Can I create a super-suppression unit of nothing but MP companies or a death division with five artillery units?)
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# ¿ Oct 17, 2015 02:31 |
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The Sharmat posted:Does anyone ever actually play as the US in Vicky 2? I do it a lot. I take a perverse glee in sabotaging the Confederate war effort before it can even begin to coalesce (Turn all southern soldier pops into irregulars, admit every state I can as a free one, etc.) I feel like a lot of the hangups around Hearts of Iron are personal- mine are. I can't play the main campaign as anybody because I keep thinking about my grandfather's time in the 65th Infantry or my maternal grandparents working in Britain during the Blitz. My uncle's father was a camp survivor to boot. It's a little neurotic, but WWII is real to a lot of people in a way other time periods aren't.
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# ¿ Oct 17, 2015 05:04 |
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I had read that POP Demand had started to turn itself around- I guess that's not true?
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# ¿ Oct 17, 2015 07:52 |
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Empress Theonora posted:Music to my ears. My prayers have been answered! Thank you Paradox!
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# ¿ Oct 18, 2015 04:35 |
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Enjoy posted:Haha, the "democratic" peace theory. More like the Rothschild central banker peace theory. Are you arguing that common economic ties help to prevent violent conflict or...?
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# ¿ Oct 18, 2015 10:14 |
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PleasingFungus posted:What is your reaction to this image? Would not buy, would read/participate in Lets Play of.
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# ¿ Oct 20, 2015 06:48 |
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YoSaff posted:Supreme Ruler: Cold War. Worth three dollars? If you'd enjoy a game that is somehow worse than the unfinished alpha of East vs. West that got leaked, yes.
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# ¿ Oct 20, 2015 09:38 |
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I can't find it right now but there's a video of someone playing Silent Hunter and jumping their sub out of the water at the right angle to land on a Japanese ship. I demand that be a valid if suicidal tactic.
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# ¿ Oct 21, 2015 13:12 |
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Test of Time, its soundtrack, and its scenarios will always hold a special place in my heart, mostly because it was my first strategy game. The only thing Civ 4 had missing was Civ 3's palace screen.
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# ¿ Oct 21, 2015 13:58 |
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Can you at least promise me that HoI4's AI will know how to conduct a goddamn naval invasion?
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# ¿ Oct 22, 2015 09:01 |
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I get why people would try to cheat their way to victory with Byzantium, but what's the deal with the HYW events? I never heard about any of this.
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# ¿ Oct 22, 2015 09:59 |
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Groogy posted:Define "manage"? That's 100 times better than Darkest Hour at least.
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# ¿ Oct 22, 2015 13:30 |
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Groogy posted:Trade is quite simple, only thing it doesn't display properly as far as I can remember is the domestic trade modifier and the abroad modifier in the trade screen. Other than that there are not that much hidden complexity to the trade system. After a little experimentation and reading, I figured out EU 4's trade system- push towards monopolized or near-monopolized nodes, collect when there's more than one node between you and your destination, etc. What I don't quite get is what it represents. What is steering and collecting abstracting?
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# ¿ Oct 23, 2015 07:53 |
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Also signed up. Please don't laugh at my lovely 4-year-old laptop, my family's poor and I can't get a job.
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# ¿ Oct 23, 2015 09:17 |
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I kind of picture every naval unit (Except maybe big ships) as groups, so that's more like flooding the area with your merchant marine so that people basically have to choose your ships to transport their stuff, giving you an edge over the competition.
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# ¿ Oct 23, 2015 10:40 |
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It also doesn't handle American statehood well. States can get into the Union waaay too fast in Vicky 2, and there's no real reason not to admit them ASAP other than roleplaying (There's free state/slave state issues and such but it never feels like it's seriously disrupting the balance of power in the US). I think there should be a cooldown timer from territory or colonial state to full state, something that makes you wait like 10-15 years after acquiring territory to make it a state, or make the process more involved than a percentage of bureaucrats. California only took 2 1/2 years, but it had the gold rush sending thousands of people there and was the target of the entire war, so it's special.
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# ¿ Oct 23, 2015 11:54 |
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I only just realized after months of following HoI IV's development that we haven't seen any laws for political freedoms. Will there be one or will I have to mod one in? I imagine it would tie into espionage and occupation policies and might be for later Dev Diaries.
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# ¿ Oct 23, 2015 20:44 |
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MilkmanLuke posted:They had mentioned that in an earlier dev diary. Dynamic civil wars are a thing. If you want Germany led by gay, black Hitler, it's likely to trigger a civil war if you can't get overwhelming support. quote:Dynamic civil wars Kaiserreich for HoI IV may actually be easier to make than Kaiserreich for Darkest Hour.
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# ¿ Oct 24, 2015 23:19 |
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The Sharmat posted:I don't think war is really the point of Victoria. It sucks at simulating WW1. It's way more of a colonialism and industrialization game and any sequel should focus more on those. Yeah, Vicky 2's army system is meant for giant roving post-Napoleonic armies. It does that job quite well, but as it nears the end of the 19th century it starts to break down. The problem is Hearts of Iron is only up to handling World War One, not the turbulence of the interbellum, so Vicky III needs something to handle trench warfare.
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# ¿ Oct 25, 2015 17:06 |
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BgRdMchne posted:The lesson here is to not let your badboy go over the limit. Yeah, disarming your navy was also a boneheaded move, but unless you're playing as China and have more soldiers than the rest of the world has people, do not exceed the infamy limit or everyone and everything will try to kill you.
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# ¿ Oct 25, 2015 18:04 |
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Baronjutter posted:I do hope it's really easy to make empire graphics though. Simple 2d portraits and some txt files or what ever. Workshop will be full of cool race sets. I've been reading each dev diary with Star Trek in mind and I will poo poo blood if I cannot make a multiracial portrait pack that unlocks new portraits as races join the Federation.
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# ¿ Oct 27, 2015 23:24 |
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canepazzo posted:Paradox just announced buying White Wolf from CCP. Holy poo poo I thought you were joking quote:Games developer Paradox Interactive buying role playing game company White Wolf Publishing in a multi-million business . "This is our largest investment to date ," says CEO Fredrik Wester. The acquisition is a cash transaction in which Paradox Interactive adds " several tens of million " on the table . The seller is the Icelandic Group, CCP Games , the company behind the multiplayer game EVE Online . Paradox AND Obsidian working on White Wolf properties. I feel like someone combined peanut butter and chocolate for the first time.
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# ¿ Oct 29, 2015 14:14 |
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Another Person posted:Is that google translated from Swedish or anything like that? Because the grammar is rooooough. I think so. I got it from the World of Darkness thread in Trad. Games. Funny thing is that I asked just yesterday why Onyx Path hadn't bought back the name White Wolf yet.
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# ¿ Oct 29, 2015 14:29 |
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Fintilgin posted:Paradox goes public. Bought by some giant publisher. Everything turns to poo poo. Great, now I'm depressed
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# ¿ Oct 29, 2015 15:39 |
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NewMars posted:Edit: Which reminds me, they should buy Holistic designs and make a new Hammer of the Gods game. Oh gently caress the hell yes.
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# ¿ Oct 30, 2015 06:20 |
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# ¿ Apr 27, 2024 11:02 |
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I assume your state has to exist as something other than a government-in-exile for its casualties to matter (Which I'm sure is what Mackus was referring to ). China's only claims on the Axis were Manchukuo and Taiwan (Plus Japan's foreign concessions, please god let the map be small enough for those, Kaiserreich will be so improved for it), which they got. There was also the whole civil war issue...
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# ¿ Oct 30, 2015 17:16 |