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wukkar
Nov 27, 2009
How many different renamings of Monarch Power will HOI4 have?

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wukkar
Nov 27, 2009

PleasingFungus posted:

What is your reaction to this image?
What exactly does the 'colonial service' checkbox impact?

wukkar
Nov 27, 2009
A disturbing lack of bookshelf wallpaper. Preorder canceled, lost ability to feel human.

wukkar
Nov 27, 2009
Was it socialist vacation days dooming us to a disabled AI Finland stream on Wednesday? :argh: Just as the UK & Germany one was about to be more than "I completed researching X. I am now researching Y.".

wukkar
Nov 27, 2009

SkySteak posted:

In the HOIV, who will teach me how to play in the tutorial?
Sounds like a job for Turing.

wukkar
Nov 27, 2009
the WWW German player seems to enjoy throwing soldiers into the Maginot Line for inexplicable reasons.

wukkar
Nov 27, 2009
Then they have captain twitch chat in their ear every 30 seconds "hey we have a question from chat about how nukes work. Can you neglect your front and explain to them, even though this is 1940 and there is nothing you can do besides say 'the research path starts on this screen' ".

wukkar fucked around with this message at 23:09 on Jan 21, 2016

wukkar
Nov 27, 2009
I'm really confused with diplomatic choices being in the HOI4 focus trees. They appear to conflict with the standard diplomacy buttons. They seem like dead branches which smart players will never pick over some of the other ones that give material things like '5 free factories', etc.

If Germany brings Italy into the Axis in 1936 through the standard 'Invite To Faction' button instead of using the German focus for it, is there any point to taking it later?
If China is in already in the Allies, does the German focus of 'Befriend China' do anything?
If China is in already in the Axis, does the Japanese focus of 'Sever Sino-German ties' do anything?

How do any of these diplomatic foci work in multiplayer? If the German player triggers the Molotov-Ribb Pact focus, can the Soviet player refuse?

wukkar
Nov 27, 2009

V for Vegas posted:

I recall someone at paradox saying they wanted to look at making markets regional instead of global, which reduces the problem down to balancing a dozen markets instead of one.
As poo poo as Ageod's Pride of Nations was at many things, this is one thing that is actually worth Paradox stealing from it.

wukkar
Nov 27, 2009

Jeoh posted:

As long as it doesn't turn out like loving EU4, with the twelve million different tabs and counters you need to keep track of.
We all know that Stellaris is destined to have a few dozen "slowly building mana bar to be spent on temporary modifiers" mechanics stapled onto it.

wukkar
Nov 27, 2009
If the word Tariff appears anywhere in the V3 design doc then Paradox are fools.

wukkar
Nov 27, 2009

Pinterest Mom posted:

The Victoria II crisis system: the single best Paradox mechanic or system???

It had two flaws:

- The status-quo result when the aggressor had great powers backing it, but no great power stepped up for the defender.

- Not being able to bribe great powers to your side by promising them your own stuff. Ex: Plombières Agreement

wukkar
Nov 27, 2009
It's whatever time period had Old Great Bulgaria.

wukkar
Nov 27, 2009
Am I irrational to fear that Rome's design won't be sufficiently Wizified? Manually promoting pops c'mon son.


What exactly Citizens and Freemen represent will be another collectivism debate.

wukkar
Nov 27, 2009
Release a game that spans 1820-1821. Then release a different game that spans 1821-1822 with different core mechanics. Repeat this 100 times. Absolutely no save file converters. Unique names and a dozen DLC for each.

wukkar
Nov 27, 2009
So we're really doing the misguided 'Roman art was colorless' UI thing, huh?

wukkar
Nov 27, 2009
groogy please buy Stronghold thanks.

wukkar
Nov 27, 2009
PoN did markets and economy well. It did everything else astoundingly badly.

wukkar
Nov 27, 2009

YF-23 posted:

  • The ability to create some sort of "outpost" in a (native-held) province that would over time give you the ability to actually take over the province, rather than just sending a colonist to paint the map your colour. These outposts could give their owners trade income and act as a pre-requisite for doing war and diplomacy with natives.
  • Some kind of modelling for provincial infrastructure for land travel. From the presence of rideable animals like horses to the quality of roads. It should be a pain to expand over these long distances over land otherwise.
So, Pride of Nations then.

wukkar
Nov 27, 2009
The Something Awful Forums > Discussion > Games > Paradox Grand Strategy: and bugs are THE REASON THIS GAME IS FUN

wukkar
Nov 27, 2009
So much of that reddit info dump read to me as "I took the good parts of Pride Of Nations" and as "I actually get why people like Victoria".

I am rock hard.

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wukkar
Nov 27, 2009
If we're publishing a stellaris mod then when are we publishing the ck3 asoiaf guys

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