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Poland games were some of my favorite in HoI2, I usually relied on gamey nonsense but in one I did manage to defeat both Germany and the USSR, which ranks second to my Sweden game where I annexed Japan.
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# ¿ May 17, 2016 18:48 |
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# ¿ May 9, 2024 08:37 |
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"Emma, won't you take a look at my Spitfire?" "I don't see any planes here!" "I know... I know." Pay me for this, Paradox.
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# ¿ May 18, 2016 19:41 |
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Slaughterhouse-Ive posted:My favorite thing about AARs is when the author gets bored or fucks up his game and gives the excuse of "my hard drive died" I appreciate the kind words but I've also done the first thing before, lol. It was going to be an HoI3 AAR and I was so excited I started writing and posting before the game was even out, then it came out and well...
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# ¿ May 18, 2016 22:33 |
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Kavak posted:Totally understandable. But if your "hard drive dies" before your Combined Syndicates LP is finished I will track you down and eat you. Its all on the cloud, so blame Microsoft.
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# ¿ May 18, 2016 22:57 |
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Did the Equestria mod ever get finished?
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# ¿ May 26, 2016 00:01 |
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What does it say about me that the first thing I noticed was Poland-Crimea without Crimea?
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# ¿ May 26, 2016 01:14 |
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Announce Victoria 3 already, the thread needs it.
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# ¿ May 29, 2016 19:25 |
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Vicky 3 should crib from Empire Total War where you could switch to controlling the revolution. The communists and fascists and stuff were usually pretty easy to beat down so unless you were playing to lose in a sense you typically wouldn't be able to play those types of games.
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# ¿ Jun 2, 2016 23:55 |
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Like I think at one point I remember seeing fascists and communists just waltzing past each other during the collapse of France and that certainly didn't seem right. A third expansion focused on those internal politics and basically making the Russian and German revolutions representable would have really finished the game in my mind.
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# ¿ Jun 3, 2016 00:01 |
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Espionage is interesting in this context because you're trying to figure out what the enemy is planning, unfortunately I don't know if how the AI plans and thinks can be relayed to the player in a way that makes any sense and doesn't change constantly.
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# ¿ Jun 19, 2016 15:09 |
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Mans posted:
"this thread is poo poo, hail satan" Done, you're welcome.
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# ¿ Jun 19, 2016 19:55 |
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The term meninism hasn't been used in this thread without irony so no, it's not in the same league.
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# ¿ Jun 25, 2016 23:03 |
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That explains why all my cities fall apart due to corpses piling up everywhere.
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# ¿ Jun 30, 2016 22:13 |
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That makes sense given the zeppelins and old timey armored cars.
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# ¿ Aug 6, 2016 17:29 |
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Despite all that it has a certain charm and immersion that got polished out as they refined the concept into FC3. Far Cry 3/4 are certainly better games but Far Cry 2 I think is worth playing. An RPG where you aren't either the most important person in the world or associated with them would be a nice change of pace though. Not many games give you the sense that you're just one person out of many trying to accomplish things. New Vegas was close in that regard as the political forces felt much larger than the player but even there you could run the world or at least single handedly change its fate.
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# ¿ Aug 15, 2016 06:59 |
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The DLC are mandatory.
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# ¿ Aug 17, 2016 02:41 |
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SkySteak posted:A bit of an odd question but does anyone have a good summation to Kaiserreich and the general changes in the world? I wanted to explain it to a friend but I don't know about enough individual nations and story to explain it all. Germany won World War I and thus supplanted Great Britain as the preeminent colonial power and also established, at the expense of Russia mainly, a large continental powerbase of puppets stretching out to the Brest Litovsk borders essentially. Austria-Hungary and the Ottomans survive but are still wracked by the same issues they had in the lead up to World War I. Losing caused the Allied Powers to have a lot of problems. France and Britain had socialist revolutions and are the main enemies of Germany. Italy was split up by the Austrians and the southern half is socialist and the northern half is led by the Pope. The third bloc is the exiled remnants of the Allied empires, led by Canada where the British king is in exile, also including a state built from French West Africa and Australia, among others. The third bloc is mainly opposed to the socialists that evicted them from their mother countries. The United States is in an even deeper depression because its main trading partners turned socialist, and so they're teetering towards civil war. Japan is a great power much like they were in OTL, and they compete with Germany, a rump Russia and a rump Qing Empire. There's a lot of other storylines between minor states but that's the gist so far as majors go.
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# ¿ Aug 26, 2016 02:07 |
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The thing that is fascinating and important about espionage during wars is how plans are discovered and how that affects the course of battles. Add to that the bluffs and everything else and that's the stuff those History Channel shows I used to watch as a mid were made of. In games, the AI tends to 'think' in such a way that doesn't translate to that same type of thing and no game developer can figure out a way to literally read the minds of human players. If the game required long term planning in a more concrete way, then there could be something, for instance if amphibious operations had to planned ahead of time (as a game feature, like you had to issue the order, the attacking units would then be frozen in place until ready to execute after a certain period or the operation is canceled) and then executed, then maybe you could get an espionage alert that your spies think the Americans are going to land at Calais within two months. But the game doesn't really work that way and so I think most representations of espionage will fall far short of how interesting it really was.
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# ¿ Aug 30, 2016 07:22 |
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buckets of buckets posted:Fascism is militaristic and populist though. The left / right thing has never made a lick of sense, whereas pacifism ---- jingoism etc is great. Details like that are why victoria is great They've got to keep the system in Victoria 2 but really make it more interactive where a party can change its stripes on some of those sliders. Politics in general felt like it could have used an expansion after Heart of Darkness and I hope V3 keeps the same kind of system but parties, elections and government types don't feel as opaque and non interactive. Changing it back towards a more simplistic model would be a mistake to me.
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# ¿ Sep 29, 2016 00:57 |
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ThatBasqueGuy posted:This is why you sell it to some gullible third party, preferably one that you want to weaken/distract This is the best thing to do in all situations. In EU3 when North Africa was just a black hole into which efficient technological process was lost forever, I would give those kinds of enclaves to an enemy so that they would either lose them or win wars and get more worthless land that helped me outtech them.
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# ¿ Oct 6, 2016 18:22 |
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dumb and kinda scared posted:This is loving incredible. Tell me more, what is the conditions for this to appear Last Norse game I played (Rajas), they appeared by event after I owned some provinces in North Germany I think.
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# ¿ Oct 9, 2016 15:07 |
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It'll start out with high minded promises that PDX won't be like *those* mobile developers and end with a stockholders conference call where Fredrik reveals their biggest revenue generator is the $1.99 Incest Token that lets you marry a relative one time in CKM.
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# ¿ Feb 12, 2017 09:49 |
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We need a robust level editor for this new game, so that our intrepid mega LPers can reenact the biggest battles of the HoI4 phase.
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# ¿ Mar 3, 2017 05:23 |
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Popping in to let everybody know that the socialist America in Kaiserreich LP is still going on and we have entered an intermission where there will be ~*~audience participation~*~ and we will playing Japan so any newcomers to the SA Paradox thread or people who thought I died because it took four weeks between updates are cordially invited to come check it out and be a part of the Great Vs Planet Earth adventure.
csm141 fucked around with this message at 21:18 on Apr 30, 2017 |
# ¿ Apr 30, 2017 21:15 |
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Given the prevalence and complexity of revolutions throughout the Victoria timeframe, I would hope for a more involved system of rebellion and internal politics to give some more depth and interactivity to them. The way I'd imagine it in my head is that based on some set of rules a nation can transition from a state of Order to a state of Disorder (or whatever) that changes the rules of how the ephemeral and mysterious God King decision maker embodied by the player and the AI of other nations is able to interact with their nations. Instead of your armies always following your orders in typical circumstances, the state of Disorder could make it so that your armies decide to say no or even mutiny when you command them to put down the rebels somewhere, the chances of which would be modified by the various loyalties of the soldiers in the army, the qualities and loyalties of their leader, and probably most importantly how well and on time they're being paid. And this special state of disorder can of course deteriorate from crisis to full blown civil war, and foreign powers can get involved on behalf of various factions. The timeframe of Victoria really calls for a more robust system of internal politics than what we had with II. The Crisis system was a really good start but I always felt like Victoria II was one good internal politics-focused expansion away from really coming into its own as a great and well rounded game.
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# ¿ Oct 31, 2018 05:21 |
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The problem I've always had with earlier starts, at least in mods I've played, is that it's tough to balance it so that you don't wind up with 1945 level mega armies in 1939. You'd have to introduce more stuff to limit military buildup, which runs the risk of making the years feel like waiting for points of divergence and not doing much else.
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# ¿ Feb 21, 2019 19:57 |
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# ¿ May 9, 2024 08:37 |
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Getting heavy Gangsters vibes, hopefully those are from reality and not my own wishful thinking.
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# ¿ Jun 11, 2019 19:21 |