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Shark Sandwich
Sep 6, 2010

by R. Guyovich

spectralent posted:

Mana is fine and a useful abstraction.

What's not fine and a useful abstraction is having nine thousand different kinds of mana that don't interact with each other in any way.

IMO when most people say they hate mana they mean they hate EUIV's bars-filling bloat and how the DLC model means all the systems feel really tacked on, which is entirely fair but OTOH is a criticism of EUIV and no other current paradox game. I guess there's more SLIIIDEEEERS :byodood: types on the forums though.

Yeah I’m surprised EU4 does so well because while Vicky and HoI are more my speed I still like CK2 and even Stellaris nowadays but I don’t think I’ve ever made it to 1500 in an EU4 game. It’s just so... bland

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Shark Sandwich
Sep 6, 2010

by R. Guyovich

Koramei posted:

It does flat country-country play the best out of any Paradox game. CK2 is characters, Vicky is internal development, HOI is war. They all overlap to some degree of course but EU4 has the best geo-political diplomatic etc gameplay out of all of them, and there's really not any other game that does it. The period in world history with an ever expanding world and so on is really suitable for the kind of game it is too. Plus the countries and historical context fill in a lot of the gaps and stop it from being bland for a lot of people; I think if there was a game with the same mechanics (or even significantly better ones!) but in a made up world it wouldn't do anywhere near as well.

Yeah I think my problem is Vicky 2 and DH Kaiserreich were the first two Paradox games I played so the lack of internal stuff sticks out to me in EU4. It just feels like if you’re not at war you’re just waiting around

Shark Sandwich
Sep 6, 2010

by R. Guyovich
I had a socialist Texas run where both Hispaniola and Cameroon became states through sheer immigration

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