Alchenar posted:Everyone always starts with a setting when they ask for Paradox games, when they should instead start with a gameplay model and then work backwards to figure out what setting/scope makes sense. the gameplay model is assumed with paradox games because they're all the same, barring the minute differences at the high concept level of a 4x vs GSG they're capturing a theme and the gameplay elements that would make that theme gets filled it
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# ¿ May 9, 2021 13:13 |
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# ¿ May 9, 2024 06:27 |
ilitarist posted:After recent sadness with EU4 I tried playing Total War Warhammer 2. Played it before but turn timers were horrendous. It's fine now and I enjoyed it for quite a lot. But then it turned out that the campaign doesn't know when to end. A lot of victory conditions make sense (destroy specific faction, hold all of important provinces near your start and hold 8 out of ~20 important provinces in your part of the world, build some high level buildings). They make sense. AI is aggressive, combat is varied, keeps you on the edge of the seat. But then there's a final condition (at least it's like that for High Elves): defeat one of the Chaos lords. The thing is that lord is on another side of the map. I have no doubt I will defeat him but it will take 20 turns of getting there. So after you beat the initial wave of chaos mooks it's very boring clicking of end turn. So I called the campaign a win. you're not really aimming to do the victory conditions of most of the vanilla warham 1/2 lords, it's just the ultimate end you've seen everything mark the dlc ones actually have good, decent victory conditions for the most part, though, so there's that
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# ¿ May 10, 2021 00:01 |
I bet the game is going to be something that's paint the map that people try to hype up as something more nuanced and country-simmy.
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# ¿ May 21, 2021 13:04 |
The Cheshire Cat posted:I am curious how they are going to handle this in Vicky 3 since it's been a known problem area of Vicky 2 for ages (which is why basically every big mod tries to do something with China). A player controlled China in Vicky 2 basically just goes from the struggling 19th century Chinese empire to the economic and military superpower of modern day China, skipping all the steps in between. it's traditional in paradox games for a player china to exist to completely break the game
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# ¿ May 31, 2021 13:14 |
Jeoh posted:could we ignore the boring rehashed "hoi is a genocide simulator" discussion and go back to the sparkling new "paradox is run by sex pests" storyline? because jesus christ, yikes no we have to relitigate this monthly as part of our goons would be horrible game devs routine
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# ¿ Sep 14, 2021 15:54 |
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# ¿ May 9, 2024 06:27 |
welcome to modern gaming
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# ¿ Feb 15, 2023 14:02 |