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Darkrenown posted:There was like 4 different posters before that saying something like "Oh no, pre-order canceled!" over the planet DD too, it seemed silly to me too.
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# ¿ Nov 17, 2015 17:51 |
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# ¿ May 13, 2024 13:10 |
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Gwyrgyn Blood posted:I think there's a pretty clear distinction between 'I don't like this mechanic because it doesn't sound fun and I haven't enjoyed it in other games' and 'I don't like this mechanic because IT'S NOT REALISTIC ENOUGH'. Though I suppose from a grodnard's perspective, anything less than perfectly realistic is 'less fun' somehow. Gwyrgyn Blood posted:As far as Tiles go, I have no idea what to think about them because the diary is far too vague and we don't really have any understanding of the real scope of the game or how the scope changes as it progresses still. I feel like these dev diaries are a lot less helpful (and a lot more prone to confusion) when we're looking at a brand new game where we don't even really have a basic concept of the game flow or mechanics.
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# ¿ Nov 17, 2015 18:31 |
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Chief Savage Man posted:This seems like a good feature and I hope it ends up in V3.
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# ¿ Nov 20, 2015 16:57 |
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Mister Adequate posted:Hahaha that's amazing. Just something that assesses it's own strength at like, 500% or something?
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# ¿ Nov 21, 2015 09:05 |
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GSD posted:Danzig for Slovakia
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# ¿ Nov 28, 2015 12:31 |
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Enjoy posted:Make more sense geopolitically but from a gameplay perspective, it could cause balance issues for German forces to have to more through Polish territory in their invasion of the USSR - it could mess up supply routes, control and ownership of the conquests and unit pathing and front logic.
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# ¿ Nov 28, 2015 13:26 |
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Mans posted:imagine a world where when people indicated "there be dragons" in unexplored parts of the sea they weren't actually kidding.
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# ¿ Nov 29, 2015 15:54 |
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Decrepus posted:All that and you can't even gently caress the dragon? I'll stick to skyrim for now.
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# ¿ Nov 29, 2015 18:51 |
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Kavak posted:Seems fine to me. They're just going so fast I have trouble reading stuff. And yeah, the game's loving beautiful.
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# ¿ Dec 2, 2015 21:04 |
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DrSunshine posted:Everyone knows that in Star Trek Deep Space Nine, bald goatee Sisko was far better than hairy clean-shaven Sisko.
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# ¿ Dec 2, 2015 22:37 |
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Drone posted:Santa Johan, if you're listening, all I want for
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# ¿ Dec 3, 2015 20:27 |
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Kavak posted:At the rate of Dev Diary releases it kind of has to be Q1, unless they're taking a big break for the holidays.
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# ¿ Dec 10, 2015 21:40 |
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Strudel Man posted:Radial symmetry is common enough in ocean species, but it doesn't really allow for effective movement on land, where you pretty much have to use limbs to get around (excepting snakes, say).
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# ¿ Dec 15, 2015 22:26 |
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Autonomous Monster posted:So you've got multiple Nevas, one on both sides of the city, and if the Germans want to envelopment it they have to cross to Finland and come at it from the north? Which probably won't be a problem for them, but I'm not sure what else you could do to make it unenvelopable. Maybe add a little promontory there, stick the city on that, and give it only one adjacent province? Hmm. The geography's not really set up to support that at this scale.
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# ¿ Dec 18, 2015 06:34 |
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But is Sweden winning?
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# ¿ Dec 23, 2015 07:44 |
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popewiles posted:I can't help but want a light-hearted Stellaris themed expansion for eu4 now. Maybe aliens can decide to uplift some OPM who gets massive tech discounts. There could be some sort of religious crisis where provinces may decide to abandon their traditional religion in light of the existence of a more advanced alien species. Obviously another comet option like "I want to believe".
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# ¿ Dec 23, 2015 23:03 |
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Hitlers Gay Secret posted:And here everyone thought they learned from their past mistakes with CKII.
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# ¿ Dec 27, 2015 18:44 |
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DrSunshine posted:Crossover DLC with Stellaris, Turing's codebreaking computer has a small percentage chance of becoming sentient and turning upon its masters.
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# ¿ Jan 8, 2016 20:20 |
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Paradox clearly needs to include super-science in HoI4, now that they've included super-science (canals) in EU4. Atlantropa is a must.Ghost of Mussolini posted:Can't believe that in HoI4 you can just click a button and RADIO JUST HAPPEns. Why not put in the smallest bit of effort and have us have to set the precise frequencies, code schedules, and transmission timetables for all of our signal companies??? A Buttery Pastry fucked around with this message at 20:45 on Jan 8, 2016 |
# ¿ Jan 8, 2016 20:43 |
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Enjoy posted:Wait why is the Soviet Union illegitimate?
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# ¿ Jan 13, 2016 19:18 |
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Tahirovic posted:He probably hoped he'd be installed as dictator and could reclaim his rights! [This will not be tolerated] [Give him our support]
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# ¿ Jan 14, 2016 15:37 |
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Paradox posted:This week we will talk about the Ship Designer. Last week we said that this week would be about “War, Peace, Influence and Claims”, but due to some really good (and secret) reasons we have decided to postpone that Dev Diary for a later date.
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# ¿ Jan 18, 2016 19:11 |
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Kersch posted:This DD was really losing me until "For those of you who really don’t like to fiddle around with designing your own ships (and we know that you are legion), we have the option to auto-generate new ship designs whenever you research a new technology with something that the game thinks you should use on your ships. This algorithm is very close to what the AI will use."
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# ¿ Jan 18, 2016 20:03 |
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Wiz posted:On the automation, it's usually not a good solution but in this case where there's such a split between people who want to design ships and people who don't, it's really the only sensible one. n. 1. A settlement of differences in which each side makes concessions, leaving both sides equally unhappy.
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# ¿ Jan 19, 2016 16:16 |
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Sharzak posted:Oh shut the gently caress up.
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# ¿ Jan 19, 2016 16:49 |
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YF-23 posted:How is doing both automation and manual customisation a compromise that leaves both sides unhappy in this case? Really though, it was mostly a comment on how I don't envy them having to juggle vastly different wants and expectations, knowing that some compromises can be deeply unpopular among different target groups for different reasons.
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# ¿ Jan 19, 2016 18:04 |
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popewiles posted:I just imagined a world where people felt as invested in the decisions of their local government as closely and passionately as they do to the choices of videogame developers.
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# ¿ Jan 19, 2016 18:31 |
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Baronjutter posted:I love ship design in games where that's the focus, like Star Sector, or even moo2 with its actual front and centre tactical combat system.
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# ¿ Jan 19, 2016 22:36 |
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DrSunshine posted:That's needlessly fiddly, to me. Why can't I just have "Soldiers, Tanks, Planes, Ships"?
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# ¿ Jan 20, 2016 06:40 |
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The game even has vassal swarms.
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# ¿ Jan 20, 2016 20:52 |
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Gort posted:I was a little surprised by the revelation that you can deliver nuclear weapons by rocket as well as by plane - in reality the first nuclear missiles were deployed in 1959, well outside the time-frame of Hearts of Iron 4.
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# ¿ Jan 20, 2016 21:10 |
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8bitlawd posted:I gotta confess something that's been on my mind for awhile... not to be a typical paradoxian moaner but I honestly hate the font and well, entire visual style of HoI 4 whether it be the colors, icons, or anything else I've seen. I'm not even trying to be that guy but it has to be said; I realize that this might be the correct aesthetic for the period but "my immersion" wouldn't be any more ruined if it looked somewhat better then it is when I conquer the world as Romania. Hmm, it's just one interface aesthetic, not one per ideology, right? Would be kind of cool with different skins.
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# ¿ Jan 21, 2016 15:19 |
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Randarkman posted:I would assume surviving as Poland without allying Germany would be to basically go the other route, go communist and pray to almighty God that the Soviet Union will accept an alliance. Surviving on your own, or even supported by Britain and France seems to be a long shot since those two are too far away to be able to do much to stop the Germans from rolling all over you.
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# ¿ Jan 21, 2016 17:46 |
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Enjoy posted:Colonel Kulik Hitlers Gay Secret posted:This is the only HoI 3 lp worth watching.
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# ¿ Jan 22, 2016 21:02 |
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Beefeater1980 posted:I was interested to see that USNews and Wharton have nicked paradox's idea and are now publishing prestige rankings for nations in 2016: http://www.usnews.com/news/best-countries Actually, given that this is clearly based around American views of which countries are great and which aren't, it made me think. It would kinda make sense that, similar to how aggressive expansion is no longer a global thing in EU4, perhaps prestige could be exist on a per-country basis in V3? With an weighted average* being applied for world rankings. That would basically mean that you'd have to actually do poo poo in a region to build up your influence, so kicking the rear end of Brazil would make you look tougher to Argentina than doing the same to Siam. Hmm, actually, maybe just have Influence be this per-country prestige, without a hard cap and applicable to even great powers. It could then work similarly to trade power in EU4, with it being more of a sliding scale of how much of their poo poo you can get access to, rather than being an all-or-nothing thing. Obviously the country's own strength would afford them influence too. Having 50%+ influence in another country would then count as you having them in your sphere, unlocking diplomatic options, allowing you to undermine your rivals and possibly annexing them eventually, at even higher levels of influence. Such a system would also allow China to both have its influence within its own borders vastly reduced relative to foreigners, but still maintain nominal independence because the sheer number of foreigners loving with them prevents any one from dominating. A country like Siam might likewise attempt to balance the influence two imperial rivals exert on it, to retain its independence. *Based on industrial score perhaps?
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# ¿ Jan 23, 2016 09:42 |
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Dibujante posted:Denmark refuses to believe that it has been sphered either.
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# ¿ Jan 24, 2016 11:18 |
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YF-23 posted:A quick way to tell if a mechanic is good or bad is to ask yourself, "would it be better if I didn't have to deal with this mechanic at all", and decadence flatly falls in the "no" category. If you had the choice of playing as a Muslim with decadence and a Muslim without decadence, you would pretty much always prefer the latter.
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# ¿ Jan 28, 2016 12:44 |
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YF-23 posted:I don't get the joke. Is this about Torrannor telling me I have an obsessive reaction to land my kinsmen? YF-23 posted:A quick way to tell if a mechanic is good or bad is to ask yourself, "would it be better if I didn't have to deal with this mechanic at all", and decadence flatly falls in the "no" category.
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# ¿ Jan 28, 2016 13:29 |
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YF-23 posted:Oh, well, obvious mistype on my part. I'm dumb.
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# ¿ Jan 28, 2016 13:44 |
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# ¿ May 13, 2024 13:10 |
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Psychotic Weasel posted:While I'd like to know more about the battle planner as well, I'm one of those people who liked to manually control everything in HOI3 (and other games) and I don't know if I'd trust the system to fight intelligently or any better than I would. Like, how does it know how to match up your forces with your opponents the best way to counter them (i.e. so you're not trying to drive your tanks across a river at AT guns fortified on the other side) or when to push, when to fall back or flank? Does it just randomly distribute forces along the line you've drawn? And how does it deal with pockets and other flanks? When they were marching on Stockholm it looks like half the forces just race past it and let the British breakthrough in the south without any resistance.
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# ¿ Jan 28, 2016 15:38 |