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Fintilgin posted:EDIT: Also, Paradox, please make drat sure that I can rename every star/star system/planet/moon/asteroid that I own. That seems like a no brainer, but every now and then I find a game that doesn't let me do this as much as I want and I get irrationally angry. I don't want the loving Delta Pavonis system, it's supposed to be New Serbia! I agree for the most part but you chose one of the best systems as your example and if there's one you should never ever be renaming it's Delta Pavonis. You plebeian. e; Distand Worlds is, in my opinion, the best space 4X since MoO2. It's far from perfect but drat does it scratch my itches in all the right ways. Especially when I play with the Warhams mod :orc: Also haha, I believe the last time someone asked about DW me and Gwyrgyn Blood were the first couple to respond and said the exact same things
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# ¿ Sep 29, 2015 01:18 |
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# ¿ Apr 29, 2024 04:38 |
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There's an option to stop defeated pirates from respawning? But yeah, the resources aren't handled as well as they might be, and it's more about making sure you have a source for everything than working around your shortages or whatever.
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# ¿ Sep 29, 2015 01:28 |
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I'm very eager to deploy all the might of my interstellar empire to dicking around with some primitive shitlords who still think FTL is impossible. I want to genetically manipulate them so that privileged people give birth to historically oppressed groups, like if rich white people IRL started having black babies out of nowhere. I want to fling an asteroid at the capital of their largest empire and see what happens. I want to put a terraformer in orbit and start stealing all their air. I want to funnel suitcase nukes into the hands of their most vicious terrorists. I want to arrive and make broadcasts about how we're going to help this world and gift them technologies that will solve 80% of their ills and then ignore the intelligent simian species completely, don't even react to them, while we uplift and civilize lobsters. Or to engineer a loving gigantic lobster and unleash it upon them, and keep throwing more and more kaiju at them. Paradox I better be able to be the biggest dickhole imaginable to these assholes
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# ¿ Sep 29, 2015 18:53 |
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Fister Roboto posted:But then you lose the ability to use your uppity Czech soldiers as cannon fodder. Well, you could keep the nationality stat but just apply it when a brigade is mobilized, so when you build one it just rolls a d100 to determine which pop it belongs to.
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# ¿ Oct 13, 2015 16:38 |
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I like playing as an evil fucker in map painting sims (c.f. my earlier post about what I want to do to aliens in Stellaris) but I also like playing as an ahistorically progressive power and often I am in between. It is totally reasonable for other people to have different attitudes towards this and consider some powers/countries/leaders to be something they don't enjoy playing as. This is natural and normal and even a monumentally autistic goon like me can understand that. Admittedly I would be fascinated to see someone like Rincewind do an LP which involves Bad Things and how Byzantiny comes to terms with it later when they realize what they did, because it would be nice to see a take other than "and glorious Fuhrer Mosley killed all the Cornish, allowing Britain to enter a new golden age", but that is a very different thing.
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# ¿ Oct 17, 2015 05:34 |
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lol @ anyone who doesn't think SMAC is one of the greatest works of the 20th century, in any mediumFunky Valentine posted:The best faction in Alpha Centauri were the pirates and that was because there was no real pseudo-philosophical "teenagers first Political Science" quotes behind it. Just some dudes on the water making bank. lol @ babby's first dismissal of philosophy just because it's presented in an approachable manner The Sharmat posted:All the factions in Alpha Centauri were ruled by horrible ideologues that went way too far and that was the point. lol @ anyone who doesn't understand this
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# ¿ Oct 21, 2015 00:29 |
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Panzeh posted:I remember when I was testing Star Ruler 2 and a bunch of people complained about how boring it was and it was universally because they jacked up the planet count to 500 so you just spent three hours connecting dots where the game was tested and tuned for settings closer to 10-20 planets per player. I mean, I do think that's fun, but I also appreciate that it's generally not the best balanced way to play a given game and there may be, for example, a slow start or long travel times between planets or whatever the poo poo.
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# ¿ Oct 23, 2015 02:00 |
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Another Person posted:France, who owns jack poo poo outside of three colonies and France itself is #2. USA, who has done literally nothing all game, is #3. GB is naturally #1. That's USA's best strategy, honestly. Stay out of stupid European bullshit while building up their population and industry. Take the rest of Africa. Every last grain of sand from Cape Town to the Suez must be united under glorious progressive republic of Scandinavia! Alternatively work on Southeast Asia. Or even try to secure freedom for India, that'd be a project that takes your remaining 60 years I bet.
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# ¿ Oct 24, 2015 04:11 |
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VerdantSquire posted:According to the screenshot, Human Ethics are xenophile and extreme individualist. Did the ancaps win in Stellaris's version of Humanity? Xenophile? XENOPHILE? We'll see about THAT in the name of the Emperor!
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# ¿ Oct 26, 2015 19:29 |
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Demiurge4 posted:Not gonna lie, I just discovered you can play as a fungoid in Stellaris and now I'm abandoning my plans for a militaristic humanity and going with these dudes: You'd need to mod in a special ending for if you actually manage to convert all the Non and Void into Juffo-Wup though. I just want a space game where the Orz arrive and are exactly as incomprehensible as the Orz.
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# ¿ Oct 26, 2015 22:43 |
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The UK had contingencies in place to secure the tea supply during and after WW3, including if it went nuclear. Not that they'd have worked but you know. Also all our tanks are equipped with a BV to make a brew. So it would be 100% reasonable if shortages in supplies like tea, coffee, and beer, caused massive morale and stability problems.
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# ¿ Nov 15, 2015 01:21 |
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All these posts saying simplification is good and grogs are bad are very Triggering to me, please stop.
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# ¿ Nov 16, 2015 18:48 |
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I guess I'm just not good enough for Johan-senpei I guess I should maybe have actually applied for the beta too, if I actually wanted in.
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# ¿ Nov 16, 2015 22:18 |
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Riso posted:I don't think I've seen you post in the grog thread yet. You just replied to a post?
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# ¿ Nov 16, 2015 22:19 |
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Riso posted:Oh you silly goose, you are not posting in the grog thread. This is the grog thread. I know, I was just messing around :p I'm not actually into real grog games that much, not because I don't like them, but because I've got SO loving many games to play that I have a hard time justifying the time to learn something truly spergy.
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# ¿ Nov 16, 2015 22:39 |
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The Sharmat posted:It's exactly the same just wordier. Nah, one is a reasonable concern about how to balance playability and verisimilitude (not I do not say "realism"). The other is a bunch of goons.
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# ¿ Nov 17, 2015 20:51 |
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The way I play it, it's a bit more like Hitman.
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# ¿ Nov 17, 2015 21:09 |
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Mans posted:lol you can already smell the cold war dlc from here Well we always knew it would be coming since Paradox scotched EvW
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# ¿ Nov 20, 2015 18:26 |
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Kavak posted:The HoI IV AI may be too smart for its own good- I think it was Podcat that said he had to apply obscene modifiers to the Japanese AI to make it think attacking the US was a winnable and good idea. Hahaha that's amazing. Just something that assesses it's own strength at like, 500% or something?
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# ¿ Nov 21, 2015 05:24 |
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Dibujante posted:Just break the Japanese AI such that every time it loses a unit, it adds to their internal army strength estimate instead of subtracting from it. Voila, a perfect simulation of Japanese strategic thinking in WW2. Of course you'd really need more than one Japanese AI; if the navy is ascendant and in control they should have a slightly more realistic assessment of the world. The army should not. Your idea is one I like. Also count garrison and militia units as being as powerful as nukes.
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# ¿ Nov 21, 2015 05:31 |
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Gort posted:The number of divisions isn't all that matters, either, given that mobility doctrine troops are 50% better than everyone else for half the game. And of course, you can't see division strength, so on paper the enemy might have a million men but depending on circumstances that could be depleted to, say, 600,000.
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# ¿ Nov 22, 2015 23:52 |
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Baronjutter posted:Also a technology for colonizing RING WORLDS. All I wanted to hear
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# ¿ Dec 4, 2015 01:26 |
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It's a Paradox game so I'm hype anyway but Space loving 4X games are my goddamn crack cocaine so if an actual good one comes out then uhhh any other games I want to play, or things I want to do in life.
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# ¿ Dec 5, 2015 01:46 |
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The Sharmat posted:You mean whatever faction is shockingly incompetent in AI hands yet somehow simultaneously shockingly overpowered in human hands in multiplayer; or are you just one of many who think every game would be improved with parasitic Catholic space weasels? Now let's be fair, who among us does not fall into that latter camp?
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# ¿ Dec 5, 2015 18:18 |
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Darkrenown posted:Your weekly dose of Stellaris: Yesssss this is so good Also they wargamed it with some high-ups who had served in WW2, in both the British and German forces, a couple of decades back, and the conclusion was that it was possible Germany could have made landings in England (by no means certain, but not completely inconceivable either), but the land defenses were sufficient that they wouldn't get very far, the RN would cut them off from supply or evacuation, and we'd have to find something to do with all these krauts we just captured.
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# ¿ Dec 7, 2015 22:32 |
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Thank you Rincewind I couldn't remember what the actual event was called and hurp durp never thought to just try the thing's own drat name with "wargame" on it.
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# ¿ Dec 8, 2015 00:58 |
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Randarkman posted:Did the Germans ever seriously consider Sea Lion? From what I've read it seems that they believed that defeating the Soviet Union and establishing mastery over continetal Europe would be enough to make the British sue for peace. They weren't really sure when the UK would sue for peace and they kept changing their expectations when we, well, didn't sue for peace. Hitler originally hoped we might not honor our agreement with Poland, then assumed we'd bail once we saw how quickly the Low Countries and France fell, then thought we would sue if we lost the air war, (hence the Battle of Britain) then they thought terror bombing might do it, and they were lining up an invasion as a last resort. They were actually getting started on the barges they would use to cross the Channel, before either someone managed to convince Hitler that it was a terrible and insane idea, or he changed his own mind on it. Most of the high command knew it was stupid af (including Raeder and Goering, who were the two guys whom responsibility for Operation Sea Lion rested) but there were enough Nazis crazy enough to believe it could work that at least some serious work was done in planning and preparation, yeah. The idea that after beating the reds Britain would sue for peace was a development of their ongoing shifting of "how do we make these assholes stop fighting us, mein gott?" and had finally settled on the belief that with a fait accompli of a Nazi Europe we'd see there wasn't much point in carrying on and talk terms.
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# ¿ Dec 9, 2015 00:09 |
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DrSunshine posted:Personally, I like that they're not whitewashing it or playing it coyly by calling it "Planetary Bombardment" or "Expel the Natives" or whatever. It's just a plain straight-up "genocide" button. It will only make me more ready to press the button, too. Because you're god drat right I'm going to purge the filthy xenos from my galaxy.
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# ¿ Dec 14, 2015 05:14 |
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My grandad was a NATO counter
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# ¿ Dec 15, 2015 03:38 |
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Pimpmust posted:awful-looking Independence Day sequel trailer no i will fight you for jeff goldblum's honor
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# ¿ Dec 15, 2015 04:28 |
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Dibujante posted:Weren't the Liir uplifted though? With sufficiently advanced technology you could buffer yourself from this effect, but you'd never be able to develop that technology to begin with due to this effect. What if you evolved in the volcanic conditions? I mean extremophiles are a thing that exist and it seems a little premature to suggest that we know the conditions under which intelligent life and society can evolve. Maybe after we've explored some of the galaxy IRL we can start with such pronouncements.
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# ¿ Dec 16, 2015 00:10 |
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Baronjutter posted:I don't even think I want to go back to V2 but the patch news just makes me feel all warm and fussy. Paradox is a good game company filled with Yeah they're one of the handful of companies that really does care, or at least provides a convincing approximation of caring. I've not played much V2 in awhile so it'll be neat to go back to it with a few last improvements and tweaks
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# ¿ Dec 18, 2015 22:29 |
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Groogy posted:Well you gotta be a bit drunk to work in clausewitz 1 code... I fondly remember the tale of Wiz announcing he was gonna fix the Vicky 2 economy.
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# ¿ Dec 18, 2015 22:34 |
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A button to upgrade every railroad/port/fort in your empire would be incredibly useful. Like the one that lets you upgrade all your factories.
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# ¿ Dec 19, 2015 19:09 |
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8bitlawd posted:Just in case you don't know, but shift key helps with this somewhat. It doesn't do it nationwide but it'll upgrade every railroad/fort in the selected state. But yeah I agree a nationwide button would make life a breeze. Yeah shift is very useful, but when you're in charge of say, Russia, or the USA, nationwide would make a world of difference.
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# ¿ Dec 19, 2015 19:47 |
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This is excellent stuff and I am only growing more hype. (this may be because in my scifi novel the fact of people changing themselves to fit a planet rather than terraforming the planet played a minor role) (more likely because I can't wait to uplift ALL THE MUSHROOMS)
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# ¿ Dec 22, 2015 00:25 |
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Another Person posted:You should've added a bunch of war demands against yourself to see what happens. https://www.youtube.com/watch?v=0-9qZ4Zs6Ys
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# ¿ Dec 26, 2015 05:38 |
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Crash74 posted:Will astroids be able to capture your admirals? Yes, but you can break free by giving the asteroid a quick tumble!
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# ¿ Dec 27, 2015 19:47 |
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Jackson Taus posted:Is there some sort of guideline to what a good industrial score is at a given stage in the game? It's 1870 and I'm in 6th place industrially as USA. I feel like I screwed something up because I kind of changed tacks mid-playthrough. Or is USA just a late-bloomer? You're fine. It's no big deal to be where you are, especially if Europe has avoided major wars and/or someone like the NGF/Germany has formed and/or the Civil War was particularly long. USA are indeed a bit of a late bloomer, and you are going to loving rocket up there once the 20th century rolls around, because several things - most notably population - will reach tipping points in your favor. Only the UK will reliably be better off than you; a unified, modernised China has a shot if that happened early enough, and if France, Germany, or Russia does particularly well they can also rival you, but it's probably 4 games in 5 the US will end up in the top two slots even if they stay totally to their own hemisphere.
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# ¿ Dec 28, 2015 05:19 |
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# ¿ Apr 29, 2024 04:38 |
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A Buttery Pastry posted:We need codec calls. I want to discuss movies with Hitler. Hitler turns out to be Decoy Octopus, but Decoy Octopus was actually a clone of Naked Hitler, who was a disciple of Kaz Goebbels, himself an opposite-sex clone of Leni "Boss" Reifenstahl, in disguise after the original Kaz Goebbels died, only it turns out that Goring was an insane AI the whole time.
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# ¿ Jan 8, 2016 22:18 |