|
This guy plays a lot of DW for one: https://www.youtube.com/channel/UCu2elZa2o4sNFv5Xqa7t2IQ DW is probably the best current 4x IF you can figure out/put up with the UI. Need to wait for a Diplomacy DD to talk about details, but I don't think it'll disappoint.
|
# ¿ Nov 27, 2015 11:08 |
|
|
# ¿ May 14, 2024 02:30 |
|
Wiz commits genocide to avoid AI spam. True story.
|
# ¿ Nov 27, 2015 12:00 |
|
Stellaris DD, about tech: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-11-research-technology.893377/
|
# ¿ Nov 30, 2015 15:02 |
|
Jsor posted:As a counterpoint to my negative reaction on tile-based planet building, this is really exciting. Though I do wonder if there are going to be "game-changing" techs like Death Star shenanigans. If it's in the tech tree, you can rush it, but it'd probably feel more "unfair" if another player just randomly drew the Death Star in the late game and you're running a never-ending stream of 2% better missiles. Did you even watch Star wars? Nimble missiles > Death Star
|
# ¿ Nov 30, 2015 21:35 |
|
Your weekly dose of Stellaris: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-12-policies-edicts.895923/
|
# ¿ Dec 7, 2015 14:28 |
|
Riso posted:Looks like someone's not a big fan of the prime directive! You can have a non-interference policy if you want to pass up all that free slave labour for some reason
|
# ¿ Dec 7, 2015 14:53 |
|
zedprime posted:Timed sliders are kind of gross but at least CK2s been around long enough that I can at least trust they will be the least amount of gross necessary. Please, these are all new timed radio buttons DrSunshine posted:"Purge", eh? So it's OK to have a Genocide button in a Paradox game as long as it's aliens? Larry Parrish posted:Are you allowed to just brutally glass the pre-FTL civilizations and colonize your new Mars-like world? You gotta sent in the ground troops to clear them out, but yes.
|
# ¿ Dec 7, 2015 16:04 |
|
A Buttery Pastry posted:It's Paradox, a month long holiday starts tomorrow. No, my month-long holiday starts next week
|
# ¿ Dec 11, 2015 10:50 |
|
DrSunshine posted:Personally, I like that they're not whitewashing it or playing it coyly by calling it "Planetary Bombardment" or "Expel the Natives" or whatever. It's just a plain straight-up "genocide" button. This is actually an old video, as the button is now called "Purge", thread talked about it a bit when the previous but more up to date gameplay vid was shown. Phlegmish posted:You can play as different races, right? So it could be Earth getting blown up. Indeed. During MP last week my mushroom people started pretty close to a pre-space Earth, so I immediately started bombarding them (this was actually due to a bug, but I went with it) and then launched several failed invasions before conquering and "purging" them all. It's not really terribly hard to invade pre-space races, but I was trying to do it very early and on a shoe-string budget.
|
# ¿ Dec 14, 2015 12:21 |
|
Baronjutter posted:I just wonder if 30 civs will be the max at a time. It looks like it's the max allowed when generating a map, but can more civs appear through uplifting or rebellion if the game already has 30? It's just the max starting, and I think that's only for "player- level" races, so it doesn't affect things like fallen empires or primitive races. More empires can form as the game goes on.
|
# ¿ Dec 15, 2015 10:14 |
|
Yeah, I'm confused about that as CK2 was the "A good Paradox launch????" game.
|
# ¿ Dec 15, 2015 22:13 |
|
It's also because we put all rivers between provinces, so it'll always be clear when you gotta cross a river, which can make cites which straddle a river seem out of place. Still, maybe it could be tweaked.
|
# ¿ Dec 17, 2015 09:27 |
|
The next steam sale is today, by the way.
|
# ¿ Dec 22, 2015 17:21 |
|
I'm not sure you can get away with not renaming them.
|
# ¿ Jan 5, 2016 15:55 |
|
Incendiary bat bombs or nothing!
|
# ¿ Jan 9, 2016 00:56 |
|
Yeah, there's no provinces file as such, instead there's rules about how systems are generated plus some custom system scripting, e.g. for Sol.
|
# ¿ Jan 11, 2016 17:11 |
|
Chief Savage Man posted:So it looks like we'll be able to use different types of FTL on our ships so long as they're in different fleets. Wasn't it originally one FTL type per empire? You start with one FTL and it's pretty tricky to get another, but it's always been possible. It's more relevant if you find a ship or, yeah, for federations.
|
# ¿ Jan 18, 2016 19:18 |
|
Psychotic Weasel posted:
Rome II takes a long time to arrive... I don't know why I bother sometimes
|
# ¿ Jan 20, 2016 10:18 |
|
Torrannor posted:Stellaris has a lot of similarities with SotS. The different FTL drives, with a straight up copy of the Zuul drive. The randomized research. The ship designer especially, where you chose between sections with more or less small, medium and heavy weapon mounts. Which do you mean? I don't think any of the Stellaris FTLs copy the Zuul, whose FTL in Stellaris terms I would describe as a mix of Hyperdrive and Wormholes. Also our FTLs don't tear screaming holes in the fabric of space itself. I think our closest matches with SotS drives are Warp == Tarkas, Hyperlanes == Humans, and Wormhole == Hivers. Zuul open their own nodelanes, sorta like Wormholes, but that still had travel time within them, like hyperlanes.
|
# ¿ Jan 21, 2016 08:37 |
|
Koramei posted:Do we know if China is getting a national focus tree etc too? Is it the eventual goal for every country to get one? China won't have a special one in release. Focus trees are certainly a good thing to add in DLCs though!
|
# ¿ Jan 29, 2016 20:43 |
|
Koramei posted:Oh cool. How ahistorical are you guys planning on going with DLC? Like say would it someday be possible to pull a DDRjake as Bhutan and build the a-bomb and a fleet of supercarriers? There's plenty of cool ahistorical things to do for DLC, but people higher up get to decide how much of it the team gets to make. I'm not really the best person to talk about HoI anymore though, been on Stellaris for the last few months and out of the HoI loop. I will say there's no hardcoded reason Bhutan can't build nukes or carriers though, if you can pull off DDRjake style shenanigans and acquire enough resources you can do whatever anyone else can do, although research time would probably be your biggest problem.
|
# ¿ Jan 29, 2016 23:54 |
|
You can day1
|
# ¿ Jan 30, 2016 00:05 |
|
A Buttery Pastry posted:I love you France-sama. https://www.youtube.com/watch?v=Qt4_TEHV0XQ
|
# ¿ Jan 30, 2016 22:27 |
|
We have been pre-empted: https://www.youtube.com/watch?v=kHmYIo7bcUw
|
# ¿ Jan 31, 2016 21:31 |
|
Baronjutter posted:It looks really bad. Like said it's like they took most of the worst mechanics from both games and smushed them together into something super generic. The whole "feel" is off too, the races are cringe worthy jokes, everything feels like a foreign language comedy that just doesn't quite translate. Yeah, I was kinda interested in the new MoO until I watched the trailer where the devs talked about how the races were fully fleshed out "real" aliens, then it cut to the space cat race talking entirely in cat puns.
|
# ¿ Feb 27, 2016 09:42 |
|
To tide people over until HoI is done: http://store.steampowered.com/app/379980
|
# ¿ Mar 5, 2016 14:15 |
|
Phlegmish posted:My uncle works at Paradox and I've been playing Stellaris for months. I work at Paradox and I've been playing it for months. It was pretty good until Wiz made the AI insult me, now my feelings are hurt and I no longer play
|
# ¿ Mar 6, 2016 16:13 |
|
uPen posted:Horatio is better. This was going to be my answer The Cheshire Cat posted:Actually that reminds me of something I meant to ask - will you have to research communication/translation technology to be able to speak to alien races? Given that the game can be set up with multiple empires that are the same race (but potentially different cultures), it seems like it would make sense that you'd inherently be able to speak to your own people, but being able to speak with aliens might take a bit of work. Yeah. You also get to have a freeform First Contact war before relations are established, which is cool. Slime Bro Helpdesk posted:The chief minority owner is now...
|
# ¿ Mar 8, 2016 12:47 |
|
Doomdark is in charge of Stellaris design. CK2 too, but mostly Stellaris at the moment.
|
# ¿ Mar 8, 2016 15:56 |
|
Fintilgin posted:Leaves Paradox to finally be able to work on a space 4x. Nah, Stellaris was being worked on before he left. He's been back for a while and worked on Conclave and HoI4.
|
# ¿ Mar 11, 2016 18:46 |
|
Lord Tywin posted:That link doesn't work for me, is it anywhere else? I suspect there's an embargo until after GDC ends so there's not a mad rush to post everything mid-presentation, and that wasn't meant to be published yet.
|
# ¿ Mar 14, 2016 20:36 |
|
Demiurge4 posted:Well I'm glad I got to watch the whole thing. It's hilarious that his science ship just blew itself up so we didn't get to see the early storyline, you could tell he wasn't expecting a critical failure. Huh, I thought we removed the "ship just explodes" critical failure. It does kinda suck if that happens to your most skilled dude.
|
# ¿ Mar 14, 2016 22:00 |
|
Baronjutter posted:Yes. There's the default generic capitalist human indirect humans but you can make custom humans that still start in Sol. This is very important to me so I can be pacifist space socialists, although the inability to kill all whites is stripping me of my ability to feel humanoid. Just to be super clear, if you want to start in the Solar system you can customise the Sol humans. If you want to start in a random system, you make a custom race and pick the human body type. Also the HoI release date is wrong, I presume whoever made the website just put a placeholder date there.
|
# ¿ Mar 15, 2016 11:00 |
|
Gwyrgyn Blood posted:I was not prepared for May 6th. I don't know what's going on with that timeframe this year but there's about 7 games I'm interested in coming out within a month of each other, it's kind of insane. May 9th! June 6th! Baronjutter posted:I feel bad for the MOOBOOT people, they're going to get destroyed by Stellaris. The moo2 paradigm is dead and needs to be given a respectful burial. Hopefully there's a market for both. The new Moo looks really polished and the cute/funny theme of all the advisors and diplomats didn't bother me as much as I thought it would. I've not enjoyed the new Moo, but I have no idea what parts are just poorly thought out and what parts are not done yet. Early access! The Cheshire Cat posted:The big ones do, but I'm assuming that there is probably some sort of generic national focus tree for minors (or a set of a few different ones based on the dominant ideology in the nation at the start), since I highly doubt they're going to design huge, detailed, unique national focus trees for every single nation on the planet. Custom nations would probably just use those. Yeah, the non-majors have a generic tree. I want to say it was shown in one of the DDs, but honestly I am not sure which one if so.
|
# ¿ Mar 16, 2016 13:44 |
|
Psychotic Weasel posted:From what I understand it is more of a collective effort - so everyone clicking contributes to the progess. Apparently it will take ~90 million clicks to get to the first planet. I don't see anyone doing that themselves but there are some very stupid and very lonely people out there. If Valve can make a stupid clicker game then so can we, damnit! (I assume some nerds will make auto clickers and leave them on all night and normal people can just click a few times and reap the benefit)
|
# ¿ Mar 16, 2016 18:50 |
|
YF-23 posted:Yeah but that's dumb. If you make a clicker game as promotional material it should be at least fun to spend time on, this thing involved fumbling with it for half an hour before you realise you cannot have a meaningful impact on anything except by manually clicking, and even then you're only making a drop in the bucket. If it has fun cool stuff to do like idling mechanics (which is pretty much the whole deal of the clicker genre) it'd be fine, but this feels like just a waste, you might as well just give away all the rewards to everyone. Yes, I had hoped my calling it a "stupid clicker game" would reveal that I didn't think it was a great idea. First I knew about it was when it was linked here. (Sorry cKnoor!) Baronjutter posted:Can you give us any cool AI-personality info? Like how much unique diplomacy/events/fluff will we get? Will super religious powers get fussy at super materialistic powers and drop little passive aggressive slights during diplomacy? What sort of flavour and behavour can we expect? Did you see this already? https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-24-ai.912400/ Darkrenown fucked around with this message at 12:22 on Mar 17, 2016 |
# ¿ Mar 17, 2016 11:21 |
|
There's a sale on our webshop this weekend: https://www.paradoxplaza.com/featur...1faec-151674425
|
# ¿ Mar 19, 2016 12:12 |
|
I played a lot of Imperialism 2 back when I was hyped for the original Victoria to come out, it was rather good.
|
# ¿ Mar 22, 2016 11:54 |
|
Phi230 posted:Why do you think people prefer NATO counters? Because they're more visually appalling
|
# ¿ Mar 27, 2016 09:52 |
|
|
# ¿ May 14, 2024 02:30 |
|
GaussianCopula posted:
Yeah, I didn't say depressed horse looks better than diagonal line, I ed at the idea of any counters being "visually appalling" - in either case they're very condensed and abstract ways to get data into your brain, but I've never thought they look pretty. Of course, some people like the strangest things, and that's fine, but it's a bit weird to hear about sometimes. But even if you think the horse counter doesn't look unequivocally horsey, there's no zebra or cow units to confuse it with, there's only one possible unit in the game which might be represented by any quadrupedal animal , the NATO symbol only becomes more clear if you're a weird nerd like you or I who already know what they mean. There's also never been any question of NATO counters not being included, they have always been announced as an option because we know grognards like to see NATO counters and average players are more likely to identify with a little picture of a tank than with a weird oval - but people [in general] keep confusing two separate issues here: 1) You cannot disable unit models entirely, you always have models when you zoom in and counters when you zoom out. 2) You can choose to have your counters be our pictographic ones or NATO ones and so announce that we have suddenly added NATO counters (we have always said we have them) or that we have changed it so you can always have counters and never models (no, they are both present at different zoom levels). (Also I picked the Mao portrait we used, it made more sense to me to use an iconic picture of a well-known leader rather than a more accurate but less recognisable one) Darkrenown fucked around with this message at 14:10 on Mar 27, 2016 |
# ¿ Mar 27, 2016 14:06 |