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Zohar
Jul 14, 2013

Good kitty

Hitlers Gay Secret posted:

They tried with Sunset Invasion for Crusader Kings II but after the backlash from dumbasses on the Pdox forums I doubt they'll try again.

The Armageddon expansion for HOI2 involved alternate history and IIRC got a similar backlash at the time so I don't think they care.

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Zohar
Jul 14, 2013

Good kitty
Both the Stellaris dev diary and the HoI4 Norway screenshots look amazing, i.m.h.o.

Zohar
Jul 14, 2013

Good kitty

Slime Bro Helpdesk posted:

Japan had Manchuria and barely exploited it - resource wise at least. Diqing oil field wasn't discovered until 1959. Then Japan spends a bunch of energy and manpower fighting a very broad front war against China, and when they start looking at the South Pacific they don't really bee-line to Indonesia to get what oil's there.

Oil maybe but this is BS in general, Japan was generally successful in extracting large amounts of heavy industrial material from Manchuria like iron, coal, steel etc, and the entire Southeast Asia plan was based on securing resources -- many in the Japanese military were pretty uncomfortable with the idea of fighting other Asians when their ideological purpose was to gear up to kick out the West from Asia, it's not like the Nazis where killing Slavs was viewed as a good thing from day one

Zohar
Jul 14, 2013

Good kitty
confession: I like stellaris

Zohar
Jul 14, 2013

Good kitty

V for Vegas posted:

Very interesting to see Tencent has bought 5% of the Paradox IPO.

https://www.paradoxinteractive.com/en/paradox-interactive-listing-attracts-tencent-as-fan-and-long-term-investor/

Three Kingdoms CK spin-off confirmed!

more like Tibet confirmed for being removed in release patch for HoI4

Zohar
Jul 14, 2013

Good kitty
I like Age of Decadence :shobon:

Zohar
Jul 14, 2013

Good kitty

Gort posted:

What's good about it?
I mainly liked the story and the fact you only get glimpses of the overarching plot on particular characters. I liked how you actually need to specialise - you can get roughed up easily by a couple of guys with knives playing as a diplomat but you won't persuade many people or understand the bigger picture playing as a pure buff soldier dude. I played through the game about five times with different character types and story choices and found it pretty rewarding and a different experience each time. You do need to min max hard, but as long as you understand that from the start it's not too tricky.

Definitely not for everyone for all kinds of reasons but there was a free demo I played before buying and it gives a pretty decent impression of the game.

Zohar
Jul 14, 2013

Good kitty
well, it was a real plan agreed to by Tito and the Bulgarians in 1947-8, the notion that the Soviets could ever accept it maybe less so

Zohar
Jul 14, 2013

Good kitty

GrossMurpel posted:

I wonder if Anno 2205 has you travel to different planets to get different goods. "Oh no this is a temperate planet, no spices or dates here so your people can't develop from space citizens to space patricians"

Sort of, eg there are some resources you can only get from the moon and have to ship back.

Zohar
Jul 14, 2013

Good kitty

Pooned posted:

I'd rather have too many than too few. Stellaris and Hoi4 still need more of them. Get on it!

Stellaris has the right amount now i.m.o., they just need to make strategic resources more actually strategic and less of a joke

Zohar
Jul 14, 2013

Good kitty
Tech and development are tied to other things though so that's a change

Zohar
Jul 14, 2013

Good kitty
I'm assuming the endless laurel wreath flags are placeholders lol

Zohar
Jul 14, 2013

Good kitty
The Imperator dev diaries could definitely stand to be written a bit less like an Excel spreadsheet

Zohar
Jul 14, 2013

Good kitty
The most exciting part is restarting 50 times at the start until you have the right alliances

Zohar
Jul 14, 2013

Good kitty
I'm looking forward to Imperator but I really just want a late antiquity Paradox game (which isn't the hot mess of WTWSMS)

Zohar
Jul 14, 2013

Good kitty

Eimi posted:

I wonder how hard things like matriarchies will be to mod into Imperator since I'm not expecting any rights of women laws in the release. Also you cannot play as steppe nomads, right? So no Scythians riding in to dethrone all the men?

I'm pretty sure I remember one of the streamers saying there's a gender equality game setting

Zohar
Jul 14, 2013

Good kitty

Ham Sandwiches posted:

Given the current Stellaris team mortal terror of letting anything the player does affect their bland gameplay, if they did have sliders, it would be a +1% or a -1% slider at either extreme

I really like Stellaris but I think the criticism about it not being ambitious enough is very true -- I feel like there's a lot of missed opportunities. Stellaris has suffered from the start from a misguided attempt to make it streamlined and simplified compared to PDS's other games. That's fine in principle but they tended to focus on streamlining the wrong things, which still shows up in the lack of diplo options and ways to manage your empire at a higher level than fiddling with individual planets, or even basic UI stuff like no message settings and limited map modes (they didn't even really exist until a few patches in). The writing's good but it relies too much on railroading and events that get old after a few games, and the narratives that emerge from the gameplay itself feel much weaker than their other games.

With the direction Wiz took I think they belatedly realised that they should have emphasised the grand strategy in space part more than the 4X part, but it's still not there yet and will probably never go all the way -- I haven't played Vanilla Stellaris in years now but even loaded with mods it still feels like there's something fundamental missing compared to their other flagship titles.

Zohar
Jul 14, 2013

Good kitty

Jazerus posted:

it's the sense of history. play one of those divided world scenarios for eu or ck and you'll get the same feeling

no other paradox game would dream of a symmetrical start, because historical borders are not symmetrical. i would much rather have a game that starts in the middle of stellaris's tech tree and generates a random "historical" scenario with big and small empires that have claims/cores on each other, persistent cores from empires that were conquered before the start date, all the stuff that adds texture to eu4. it wouldn't even need to be to the ridiculous levels of detail that eu4 scenarios have - anything to shake off the feeling that space was pretty empty until suddenly 30 species simultaneously achieved ftl

I agree with you, but I still think it's more basic -- like I do play shattered world on CK2 on the reg and you can still get neat emergent narratives just from the gameplay much more frequently than with Stellaris. Obviously CK2 is a character-focused game etc but it's also partly because it just has a lot more flavour and different religions/governments feel more different to play

Zohar
Jul 14, 2013

Good kitty
My preference would be 1815-192x because of what zhuge liang said and also because the French Revolution works best capping off EU, you spend the whole game setting up the ancien régime that gets overthrown

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Zohar
Jul 14, 2013

Good kitty
They did commission East Vs West (lol) so it's not like they won't touch the Cold War on principle

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