|
RIP Padre Groggo and Richard Lótàques
|
# ¿ Sep 28, 2015 19:42 |
|
|
# ¿ Apr 29, 2024 22:39 |
|
Panzeh posted:Well let me know if you come up with a process that lets the developer understand the best strats before the game even comes out so that that's even possible. Make the game phone home with every move every player makes, do some machine learning on the collected information, release AI patches monthly.
|
# ¿ Oct 21, 2015 22:40 |
|
Panzeh posted:That's also a pretty insane task right there. Yeah, it's a terrible idea in practice, but if you really want an AI that stays competitive no matter what tactics players develop, it's either that or manually coding new behaviors to deal with strategies that become popular. I guess you could pay a full-time employee to watch twitch 8 hours a day and take notes on any interesting tactics streamers talk about?
|
# ¿ Oct 21, 2015 23:47 |
|
Wiz posted:TBF I would put the chance of sacrifices to Jupiter resulting in good AI significantly higher than 'get a bunch of data and just add some ~machine learning~'. Even for a wizard? You can't say some incantations and just magic up an algorithm?
|
# ¿ Oct 22, 2015 10:41 |
|
The Sharmat posted:Then it'll just be Commies instead. Depends on the mod. Map each subforum to a different Paradox game, watch the fireworks.
|
# ¿ Oct 27, 2015 23:37 |
|
Alchenar posted:Hell, this isn't an impossible dream given that Disney are ramping up the merchandising on the Star Wars IP from all directions. Not a chance.
|
# ¿ Oct 30, 2015 00:48 |
|
What is a 'TI texture'? Googling just returns titanium textures.
|
# ¿ Oct 30, 2015 07:21 |
|
Hitlers Gay Secret posted:Terra Incognita Oh, duh. I hope you Paradox devs are taking notes, I'll be expecting this feature in EU5.
|
# ¿ Oct 30, 2015 07:37 |
|
HoI4 will have three endings. When you win the war you'll see an event dialog with three color coded options. If you pick red, you try to annihilate the other factions with nuclear weapons, but if you don't have enough VPs you destroy all life on Earth. If you pick blue, you build a superweapon that lets you mind control the other factions by uploading your head of state's brain. If you have enough VPs you can pick green, which lets you forcibly merge your head of state's DNA to everyone on the planet, bringing peace to the world. No matter which one you pick, the whole planet starves to death because each ending incidentally destroys all forms of transportation.
|
# ¿ Oct 30, 2015 22:12 |
|
IncredibleIgloo posted:Paradox is proud to present its groundbreaking new party cardgame "Hitler Against Humanity", a game in which players attempt to escape from receiving the dreaded gold Juden card by telling only Hitler approved jokes! The other players reward the winning jokes and gas the losers! Hmm, this reminds me of a certain Internet forum.
|
# ¿ Nov 8, 2015 23:57 |
|
Wiz posted:Day 1 DLC Preorder cancelled. The Sharmat posted:lol if you don't think there's going to be a dozen Legend of the Galactic Heroes custom portrait packs on day 1 Preorder un-cancelled.
|
# ¿ Nov 26, 2015 21:23 |
|
If brandy isn't a strategic resource I will un-un-cancel my preorder.
|
# ¿ Nov 26, 2015 21:35 |
|
Patter Song posted:So I've been out of the Paradox loop for a while, coming back in to see what's new and you guys are still arguing over stupid pseudo-Latin pluralizations for bonus and malus? Welcome back! Do you have any opinions on the Vicky 2 economy, monarch points, planet tiles, or giving things good tumbles?
|
# ¿ Nov 29, 2015 07:45 |
|
Lord Tywin posted:Some more HOI IV http://www.twitch.tv/paradoxinteractive/v/29053519 , this time the dude Johan is playing against pumps out 20 completely untrained infantry divisions to trigger the anschluss in 1938 and Johan is just 200 days away from having fully motorized divisions. This game could actually have a Tehran Conference with Chamberlain, Trotsky, and Landon.
|
# ¿ Dec 10, 2015 02:55 |
|
Ghost of Mussolini posted:I can't remember which iteration of HoI2 (and HoI2-offshoots) it was, but the ideal fleet was a massive ball of CL and CA + some CVL to increase detection. They would chew their way through everything (except the even more OP naval configuration, a stack of pure NAV bombers). I remember this, it was called the Cruizerg. The way it would work is that you would put the fire control upgrade on the CLs, so they would have the same range as a CA. Then you would add two CVLs. At the time there was bug surrounding CVLs: if you had one in your fleet, after at most two or three rounds of combat your fleet would teleport to the engagement range of your shortest-ranged capital ship. That by itself is really good, but when you have CLs with the same range as CAs you basically have 15 extra ships that can do damage, and they're always guaranteed to be in range. I think this started happening in Doomsday and was fixed in one of Armageddon's patches (but not when that expansion was first released).
|
# ¿ Dec 13, 2015 07:44 |
|
Groogy posted:"Friend" The guy in the picture seems friendly enough to me!
|
# ¿ Dec 15, 2015 09:23 |
|
Right-clicking 'go to diplomacy' will no longer be interpeted by the game as a desperate desire to crash to desktop.
|
# ¿ Dec 23, 2015 01:21 |
|
I tried to do this in my own USA game yesterday and ended up starting a crisis war. USA, France, Russia, Austria v. UK, Prussia, Ottoman Empire. We lost because the UK keeps like 60,000 troops in Canada in 1845. Also, Wiz et. al., this is probably way beyond the scope of what you guys are doing for this patch, but would it be possible to add a third level to the event system? There are still some annoying USA events that are triggered per-province and it would be nice if they were per-state.
|
# ¿ Jan 3, 2016 00:21 |
|
https://www.youtube.com/watch?v=zoi5kc8NCsM
|
# ¿ Jan 20, 2016 06:17 |
|
Westminster System posted:Darkest Hour is a great contender on the mod front alone, well that and the perfection of the HoI2 Formula. Specifically Kaiserreich, which has a lot more variation in what can happen compared to the vanilla game.
|
# ¿ Mar 18, 2016 19:48 |
|
Lawman 0 posted:How do you deal with fighting china in vicky2 if they partially westernize? Blood and iron. Even if they've got infantry you should still have a significant tech advantage, so what you want to do is blockade them, land on their coast, and fight defensive battles where you inflict massive casualties. Of course if your army isn't big enough they can still overwhelm you so don't even try if you're one of the smaller powers.
|
# ¿ Mar 30, 2016 06:56 |
|
V for Vegas posted:All warfare in all Paradox games is just about concentration of force. It's clausewitz engine after all
|
# ¿ May 17, 2016 01:19 |
|
COOL CORN posted:Wow what a novel opinion It's a correct opinion.
|
# ¿ May 19, 2016 05:02 |
|
This is now the official Ubik thread. Please keep all discussion of derivative games using his engine to other threads.
|
# ¿ May 20, 2016 00:26 |
|
I play Vicky 3 on my abacus
|
# ¿ May 31, 2016 19:42 |
|
Psychotic Weasel posted:I guess that makes more sense than them being wrought iron fence posts. Wasn't sure why they were opposed to periods. https://en.wikipedia.org/wiki/Section_sign?wprov=sfla1 That's the symbol you see in legal documents so I guess it means bureaucracy or something
|
# ¿ Jun 1, 2016 22:34 |
|
Really among gamers that symbol means simcity money first
|
# ¿ Jun 1, 2016 23:05 |
|
If any pdx devs read this: can you add a beta to Steam that always tracks the latest patch, including experimental ones? So like I could switch to that branch and automatically go from 1.1 -> 1.2 beta -> 1.2 -> 1.3 beta -> 1.3 etc. as you guys release them without having to set it manually each time.
|
# ¿ Jul 7, 2016 06:22 |
|
are you guys officially back from your vacation yet? because,Groogy posted:You really don't know me? I would torch Rome and laugh manically and profess my eternal devotion to Cyrus and Ahura Mazda.
|
# ¿ Aug 5, 2016 05:37 |
|
Groogy posted:Yeah, that was the "always latest beta" thing right? Yeah, a steam beta branch that either points to the most recent beta or the most recent stable code, whatever is newest
|
# ¿ Aug 10, 2016 03:06 |
|
Are you drunk enough to spill the beans on Vicky 3?
|
# ¿ Sep 28, 2016 00:48 |
|
ThaumPenguin posted:HPM has gotten updated several times since the beta patch came out though I'm really interested in the mod after reading some of those articles. The author seems very thoughtful. quote:Wrong Focus
|
# ¿ Oct 3, 2016 07:28 |
|
the fundamental difference between hoi combat and all other paradox combat is that armies in hoi occupy provinces as soon as they move into them but in other games you need to siege. that completely changes how you have to think about a war. i dont know how you would do smooth transition between those two styles
|
# ¿ Oct 7, 2016 07:33 |
|
yo everyone: my friend, forums poster littleorv, is too much of a little bitch to ask this question so i'm doing it for him. what are the good EU4 DLCs?
|
# ¿ Apr 7, 2017 04:36 |
|
I like that the third sentence in Mr. Shafer's Wikipedia article is about his Meyers-Briggs Type Indicator
|
# ¿ May 13, 2017 22:20 |
|
In V2/HPM is it not possible for a country to call in an alliance that was formed after the war was started? Playing Prussia, I saw Hungary try to get freedom from Austria so I immediately allied them thinking they would call me into the war, but they never did. But then Russia attacked Hungary in a completely unrelated war, and they called me in for that. I also tried building influence to get to Friendly so I could intervene that way but I couldn't get to it fast enough to save them.
|
# ¿ Jun 9, 2017 20:12 |
|
idhrendur posted:I'm pretty sure it's possible, but the AI seems strangely unwilling to do so. Sad. Poland tried to do the same thing against Russia and I couldn't get influence in time there either. I think HPM must have added events to let countries secede because both of these didn't use the crisis system
|
# ¿ Jun 9, 2017 22:29 |
|
A Buttery Pastry posted:We can define Vicky 3 as the perfect game. Perfection is "that than which nothing greater can be conceived" A game that only exists in our mind would not be as great as one that exists in reality, contradicting our definition of Vicky 3. Thus, Vicky 3 must exist. From this, we can deduce that Paradox has made Vicky 3, but are holding it back because it would destroy the cash cow that is DLC for their other, non-perfect games. If not proof of hatred, it is at least clear evidence that they love money more than humanity. Hello Descartes, welcome to paradox thread
|
# ¿ Sep 10, 2017 19:57 |
|
I don't think the number of goods is the problem with the Vicky 2 economy that gets everyone upset. It's the way the market works and how pops buy and sell goods, which is a black box that the player has no way to inspect and understand. Halving the number of goods wouldn't change that. Also, a variety of different goods with some of them only available in certain parts of the world is useful. It gives the player some motivation to colonize and conquer besides just painting the map their color
|
# ¿ Sep 10, 2017 20:43 |
|
|
# ¿ Apr 29, 2024 22:39 |
|
there is no ai, there is only state machines
|
# ¿ Nov 24, 2017 02:42 |