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Yaoi Gagarin
Feb 20, 2014

"basically required" is an understatement for V2's expansions. They come from a different time, when Paradox didn't release free patches alongside their DLCs. The only way anyone should play Victoria 2 today is with both expansions, plus the beta patch on steam.

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Yaoi Gagarin
Feb 20, 2014

LF seems like a pretty good economic policy if you first manually build up a decent industrial core under state capitalism or planned economy, then switch to LF for the growth. You might say you need to make your economy "too big to fail"

Yaoi Gagarin
Feb 20, 2014

LinYutang posted:

Is there a good way to provoke a cycle of revolutions in another country in Vicky 2? I occupied all of continental France for 2 years without seeing a revolt (it's 1900). I peaced out eventually and prevented them from rearming, maybe the lack of troops will make it easier for a revolt to take their capital?

vicky 3 feature request: ways to more directly influence unrest in other countries. the button can be a picture of lenin entering a train car

Yaoi Gagarin
Feb 20, 2014

It's nice of them to say that it's not vicky 3 in that video, and also smart because it avoids possible backlash on the actual announcement.

Yaoi Gagarin
Feb 20, 2014

Mantis42 posted:

Haha its funny how they tease their consumers who provide their livelihood just because they want more of a product they made before.

Come on man, don't be an rear end. They've said time and again that many of them actually do like Vicky, and that they'll make it when someone at pdx actually comes up with a vision for what the game looks like. Their teasing is not at all malicious or mean spirited

Yaoi Gagarin
Feb 20, 2014

Yeah, if you're a typical person who mostly mouses with their wrist I really recommend getting a bigger mousing area and lowering your mouse sensitivity. You'll use your whole arm more and strain your wrist less

Yaoi Gagarin
Feb 20, 2014

axeil posted:

Yeah. You will almost certainly have the Mexican-American war near the game start and it's really hard to lose it. Typically I'm able to grab more than what America got in our timeline (Sonora + Chihuahua in addition to the West Coast)

In a single war? Do you piggyback some wargoals onto the Texan war of Independence? My recollection is that the war score for California, New Mexico/Arizona, Utah, Colorado adds up to more than 100

Yaoi Gagarin
Feb 20, 2014

I think being in a sphere also give you a research bonus? That might only be pre-westernization, though.

Yaoi Gagarin
Feb 20, 2014


I'm the implication that there's a team for it

Yaoi Gagarin
Feb 20, 2014

Evil Agita posted:

Ok I'm one of those weirdos that still play Vic2 yet I don't follow paradox stuff much. What great new mods are the kids playing these days? I still play (a probably really outdated version of) the New Nations Mod. I like more historical events and more countries than in Vanilla. Whats good?

I've been playing with Historical Project Mod recently and I like it: http://www.moddb.com/mods/historical-project-mod

Yaoi Gagarin
Feb 20, 2014

Ms Adequate posted:

Also used to refer to someone thuggish, i.e. if you didn't pay lowtax the don his re-reg protection money he'd send his goons to see you.

"used to" nothing, anyone outside of SA would still tell you that the word goon is synonymous with hired thug

Yaoi Gagarin
Feb 20, 2014

Radio Free Kobold posted:

which chinese hellwar?

There's only one Chinese hellwar that lasts the entire game, it's just sometimes there are breaks in it

Yaoi Gagarin
Feb 20, 2014

I checked the Stellaris Dev diaries for the new update after being away from the game for a while and holy poo poo they're making Vicky 3 in space???

E: the new hoi4 stuff looks good too esp. the America focus tree rework, I'm getting real hyped now

Yaoi Gagarin fucked around with this message at 23:17 on Sep 4, 2018

Yaoi Gagarin
Feb 20, 2014

General question for paradox devs, purely out of curiosity: how much of what your QA department does is balance playtesting vs. "does the thing actually work" testing? Asking because I work in software QA (not in games) and I feel like the state space of testing a paradox game would give me an aneurysm. Especially because it doesn't seem very automatable

Yaoi Gagarin
Feb 20, 2014

Groogy posted:

It is part of their job but it might be overshadowed by smoketesting and other things like "Please don't crash game". I don't know how much time they dedicate to it but I discuss with QA a lot about our current and future features. But we do have also the very dedicated betas who I communicate a lot about balance with. Who usually are always on the case of "History replaces any kind of game design decisions. If it happened in history it is automatically the best feature ever." or "if you conquer a single province you should implode on yourself" since the recruitment does become biased towards historical researchers or the hardcore players. We do have some automation when it comes to testing, every single computer at the office becomes a slave at nights running all of paradox games and collecting that data, summarizing it and presenting it to us and putting it in an email. That will give us information like if performance have degraded or the fact that Ming does in fact implode in more than 50% of those games run contrary to what people say. Right now I am also seeing a lot of Prussia forming which might be from the Poland patch changes, I can't say for sure though.

Besides that me and Jake play the game a lot and balance accordingly. We read what other peoples experiences are with the game and respond on that. Sometime we trash it because we don't agree, it doesn't fit or whatever. Sometime we polish it to fit better with what is our goals, and sometimes it is just pure correct and we add it in. A healthy tip to keep someones attention for an issue you want to highlight: Do not write from a position of you know better. Just putting this as a qualifier, I go through a lot of feedback on a weekly basis, mostly poo poo because people only voice their opinion if they think a thing is poo poo.

For instance this forum asks quite why we are not doing more with ROTW, "why did Dharma have feature X, it's the India Expansion it should only have India", was something I saw. Well because ROTW basically no matter what we do, get a very small percentage of the player base. So I made some things for Europeans in Dharma as well.

Thanks for writing such a detailed response!

If you don't mind humoring me some more, I have a few more questions. Do you folks write regression tests for bugs that you find? Are there big test plans that QA goes through (either programmatically or by hand) to make sure the game is in a good state for release?

Also send the next QA engineer you meet my respect b/c like I said before your games are so loving complex that keeping them in a good state seems very hard

Yaoi Gagarin
Feb 20, 2014

I haven't played a whole lot of the hoi4 version of kaiserreich but from what I have played I definitely think the paradox-designed alternate history trees are a lot better. The kaiserreich Germany tree has a lot of unnecessary poo poo iirc, whereas the paradox oppose Hitler tree makes every focus seem pretty relevant. So I definitely appreciate the focus tree DLCs and will probably continue buying each one.

Yaoi Gagarin
Feb 20, 2014

By the way, what was the alchemy thing in Vicky 2? Can artisans really just change resources out to anything else?

Yaoi Gagarin
Feb 20, 2014

When will ck2 support gay marriage.

Yaoi Gagarin
Feb 20, 2014

He doesn't have a wife b/c he's gay

Yaoi Gagarin
Feb 20, 2014

Red Bones posted:

Google maps also does this, it's why the northern part of Ireland is labelled as part of the UK.

:drat:

Yaoi Gagarin
Feb 20, 2014

Farecoal posted:

please, the conflict is bad enough already!!

He's actually right, there are three countries that hold claim to parts of Kashmir. The Chinese and Pakistani governments recognize each other's claims however.

Yaoi Gagarin
Feb 20, 2014

Raskolnikov38 posted:

see this is why i only play the USSR. the purges are entirely morally justified ingame and then you spend the rest of the game killing nazis

They're only morally justified if you think the Real Trotskyist Plot is worse than Stalin though. Which, hell, in hoi4 logic it might be

Yaoi Gagarin
Feb 20, 2014

Torrannor posted:

CK2: Taking a woman you captured in a raid as concubine is very much rape. The event to replace the native populace of a province with settlers from your home is either genocide or ethnic cleansing (or both). The various methods of execution can be really brutal (blood eagle anyone?). The satanists top this brutality. You can lock wholly innocent people away for the rest of their lives. Even 1 year old babies. You can literally buy women as a merchant republic to become the brides of men from your dynasty. Even "normal" marriage is problematic. After all, women aren't asked for their opinion. And from today's perspective, marrying a lesbian without asking her for consent, and then fathering a bunch of kids with her... that's rape, right? You can burn down the whole of Eurasia as nomads, reducing every city to rubble. Murder is more or less expected. Plotting to kill a vassal's children so that you can inherit their titles is a common move. You can castrate political opponents as the right culture. You can expel Jews.

There's a lot of evil poo poo you can do in CK2.

Tbh it's a little surprising that CK2 hasn't gotten more flak for the amount of (implicit) sexual violence you can perpetrate. Maybe because it's a relatively niche game and also not at all pornographic I guess

Yaoi Gagarin
Feb 20, 2014

I forget, does Canada have a communism focus branch? If it does the first thing I'll do is play USA and use the custom game setup thingy to put both Canada and Mexico on the communist path and then the three of us will liberate the old world from the clutches of capitalism

:canada::hf::911::hf::mexico:

Yaoi Gagarin
Feb 20, 2014

BBJoey posted:

this is such a bizarre take to me

Yeah, combat is basically all there is to *do* in PDX games. Except Vicky b/c there you could build factories and watch numbers go up

Yaoi Gagarin
Feb 20, 2014

The Cheshire Cat posted:

The trouble with the way Paradox models warfare is that guerrilla resistance is basically non-existent. Fighting an open battle in Afghanistan isn't particularly difficult compared to doing it anywhere else (hell, it's probably easier than somewhere like Vietnam), but they don't resist invaders in open warfare. The closest thing they have to guerrillas is either just having periodic rebellions pop up that are just as easy to crush as invading was in the first place - basically costing you more in attention than it does in any material resource, or the HoI4 resistance model where it just applies random damage to infrastructure and maybe some light attrition to units - which is annoying for an occupier but it can never actually drive them out.

Hoi4 should let me recreate the Vietnam war story where the generals plugged in all the data about kills, casualties, ammunition expenditure, fuel, and everything else they could get, plugged it into a computer in the Pentagon basement, and then after a few days of computation it determined they won the war two years ago

Yaoi Gagarin
Feb 20, 2014

The crisis system is pretty cool, although in practice when I play it doesn't feel like it's something the player can really use as much as something that just stirs up poo poo. I know there's things you can do to improve crisis tension or whatever it's called in other people's provinces but I'm not sure it's ever a good use of national focus when you could instead be encouraging clergy/capitalists/clerks.

Yaoi Gagarin
Feb 20, 2014

Good old cruizerg. Also CVLs had the superpower of teleporting your feet to the max range of your capital ships after 1 hour of combat

Yaoi Gagarin
Feb 20, 2014

What was the chechnya chapter that the blog post refers to

Yaoi Gagarin
Feb 20, 2014

Lum_ posted:

btw, part of why the hammer was so heavy is that, um, this is an actual news story in Russia

https://www.kommersant.ru/doc/3800037
https://tass.ru/obschestvo/5798487

Lmao, gently caress these assholes

Yaoi Gagarin
Feb 20, 2014


Not content to rest on their laurels after the recent Cities Skylines: Socialism With Chinese Characteristics expansion, Colossal Order now announce the Cities Skylines: Republican Virtues expansion. Features include:

- Triumvirates
- Stabbing your co-consuls to death
- Aqueducts (new transit mechanic)
- Roman legion Chirper theme
- Carthago delenda est

Yaoi Gagarin
Feb 20, 2014

Groogy posted:

Oh... okay :(

Don't listen to these guys groogs, I know you've always wanted to do a scale using just the hue with constant saturation and value. Don't let your dreams be memes

Yaoi Gagarin
Feb 20, 2014

Hussars are important because they add a lot to your recon stat, which affects how fast you siege/occupy. You want that to be at or near 100%. All cav types add some recon but hussars add the most. Excess recon is useless though so you don't want to go overboard

I usually like to throw in 1-2 extra infantry than I have art b/c undefended art gets shredded

Eng affects siege %, which does NOT affect the speed of "sieging" a province. It has some ability to nullify the defender's fortifications but I'm not sure exactly how that works

Yaoi Gagarin
Feb 20, 2014

Raskolnikov38 posted:

well its not victoria since that just uses uncopyrighted classical music (and is fantastic for it)

What? Vicky 2 had an original score.

Yaoi Gagarin
Feb 20, 2014

Paradox Made An Ancient World Game But They Named It After Rome Also I'm Trapped In A Parallel World With Cicero And My Smartphone

Yaoi Gagarin
Feb 20, 2014

The fascist countries need to be buffed for gameplay reasons. If the outcome of the war was a foregone conclusion there wouldn't be much point to the game

Yaoi Gagarin
Feb 20, 2014

Eimi posted:

Paradox never figured out a good way to simulate the actual conditions of how these empires worked. Like there's no reason to keep a standing army in the rear end end of nowhere to defend it, meanwhile the Romans found tons of situations where they couldn't shift around men because someone has to guard the border. Meanwhile in like CK2 you bring down the full and total might of Byzantium down on someone.

Were armies historically used for policing and general border patrol duties? I feel like if you take all your troops away from the frontier to go fight somewhere, there should be lots of ruffians who cross the border to pick on your citizens. Why would their government stop them if you're not even there to protect yourself?

Yaoi Gagarin
Feb 20, 2014

I don't know what game mechanics Hoi5 will have but Hoi6 will be played with sticks and stones

Yaoi Gagarin
Feb 20, 2014

The Chad Jihad posted:

Crusader Kings 3: Shattered Union 2: Zatikon Crusades Gold

Ah, the latest entry in the Dark Forces series

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Yaoi Gagarin
Feb 20, 2014

In contrast, I bought a house from a reputable, large-scale firm. They ended up nickel-and-diming me for every little light fixture and water faucet, but in the end I must say - it was all worth it for the sense of pride and accomplishment.

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