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Slime Bro Helpdesk posted:Another Vicky-2 question: is there some strategy to consistently move your country to more liberal/social policies? I've done run-throughs as Sweden in the past and I seem to remember getting options to "upgrade" those pretty regularly, but now I'm playing around with Austria and it seems pretty rare. I'm assuming the monarchist government is a big hindrance, but I've lucked out in the past and gotten a chance to move to a Prussian Parliament... but the reforms are still slow to come. In vanilla, you can force social and political reforms when you have high average militancy. If you can appoint a ruling party, you can get a lot of mil fast. Depriving your people will increase their mil, but it's slow going. In a democracy, loving with the elections is your best bet. When you can press through a reform, don't take the one that has the most support, because you lose mil when you pass a reform, but gain some when it's not the most supported one. Don't let the movements get to 100 radicalism though, you don't want to kill your guys and reduce their mil. Save your suppresion points for those. You can also get the reforms with low mil if you have a lot of support for them, but it takes a lot longer. You'll want to raise conciousness and literacy, literacy raises con and con increases reform demand. Having their needs met increases demand for some reforms, lowers demand for others. You'll slowly gain liberals and eventually socialists. National foci only change pop ideology in a roundabout way, it'll make them more likely to vote for those parties and the ruling party has a small influence on pop ideology. Your ruling party's war policy is also important for your milscore, more jingoistic policies give a higher modifier.
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# ¿ Oct 5, 2015 15:43 |
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# ¿ May 2, 2024 04:42 |
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What kind of Vicky games are you guys playing? I like the pdm version of divergences, with some small tweaks of my own. Changing poor pops wants from iron to steel does wonders for the steel industry, adding mil increases for big colonial states makes China less enticing, reducing factory buildtime helps the ai out when it loses them because a pigeon flew by, stuff like that. If you have any things like that to make the game harder, please do share.
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# ¿ Dec 29, 2019 02:48 |
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I should like to try a HPM-based mod, but I can't peel myself away from the added factories and especially the tech system off PDM. Also what does the genocide decision do, are there any benefits to it? Heres' my changelog upto now:
popneeds changed to steel/ bronze no we from badboy, we decreases at war a little increased demand from invention longer nationalism less rp for ai unciv before 1890, more after/ less rp for player halved newspaper output increased mil for large colonies add tech reform on unciv state loss noncore tax penalty back chinese states + (flintlock or command principle) and arti or forts, regulars won't trigger before 1850 for uncivs irregulars buffed removed oman reforms regulars org > inf org tax loss for lack of ships we effects tweaked increased bb limit Haven't finished a game yet with these changes, but I I can give the code if you want it.
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# ¿ Dec 30, 2019 12:44 |
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ThatBasqueGuy posted:This is the branch I was referencing: https://github.com/TheDeNuke/DvD-Custom-Branch Looks like it only drops the different different weapons and machine parts change, which is a great change. I will try it out, thanks.
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# ¿ Dec 31, 2019 14:45 |