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Making things sound fancier than it is, though I guess us being used to it, I don't see it like that. Terms I hear a lot more when we talk is "loops" to feed the addiction that is our games so you keep doing the "Just one more year". I'm not good at articulating these things but something generic like: Get resources -> perform action using those resources -> reward from action -> get more resources -> rinse repeat So in EU4 you could construct a chain of actions where each leads into the next one: You get money, you use that money to build a manpower building, you get manpower, now you can fight that war and spend the manpower resource... etc. etc... Each action builds into the next one sort of? A lot is also like learning lessons from past. I've learned for instance timers, like cooldowns etc breaks these kind of loops in our games in the game since you as player is no longer in control of it. Hence why I removed interactions in estates for something entirely different. e: Though should also point out sometimes only way to solve a problem is a boring timer Groogy fucked around with this message at 22:28 on Sep 4, 2019 |
# ¿ Sep 4, 2019 22:19 |
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# ¿ May 9, 2024 18:47 |
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I respectfully disagree. I am hard pressed to find what is fun with assigning out the estates, especially now when I have both systems available to me and I groan every time I interact with the old estates system. I can understand the loss of "tangible presence" which does hold an emotional value to the player, but I don't think compromising here to get "both" would result in better gameplay. What is it they say, compromise means just neither are happy? And timers as utilized in eu4 I find just pure bad because it just jar with the purpose of a strategy game where you take decisions. What about states edicts cooldown makes you think? What about interactions makes you think? All of these things are "click, try to remember when to go into screen to click again". Now because of their current functionality they need cooldowns like States edicts because otherwise there is no cost to usage. Loops have both long term and short term viability, cool downs are a band aid to solve a game design problem.
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# ¿ Sep 5, 2019 13:14 |
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Flavius Aetass posted:it certainly feels more immersive to have started a project and have it complete in two years... I think you misunderstand when I say cooldowns... This is not it at the very least.
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# ¿ Sep 5, 2019 14:47 |
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YF-23 posted:Just copy MEIOU's system. I have a very opposing philosophy to the MEIOU team. They're lovely people and I talk with them often. You're going to think that I am silly, but I prioritize that the game actually... you know runs Groogy fucked around with this message at 23:51 on Sep 5, 2019 |
# ¿ Sep 5, 2019 23:49 |
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Dr. Video Games 0031 posted:I mean, goons were out here calling johan incompetent to his face over imperator/eu4. So, no, it wasn't mostly just against paradox as a whole, nor about any of the scandals. Paradox devs get poo poo on a lot here just in general. Bit late but since there's been a bunch about this and I was briefly mentioned. I just want to say none of you scared me away even if some here can get a bit brazen with their... critique. Besides being very busy at work I am also chairman of the local union chapter at pdx, plus my housing coop so I've just had way too much to do to dip in. But I do check in from time to time to see what people generally think about our games. e: Heck I have one of my stupid quips as my av, I had totally forgotten. Groogy fucked around with this message at 14:38 on Nov 16, 2021 |
# ¿ Nov 16, 2021 14:21 |
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Gaius Marius posted:Every nation gets boiled down to the popular vision of it for gameplay reasons. England was hardly good boat island for the entire period, Venice wasn't raking in the trade money the whole time, Sweden is way overpowered etc. Russia is Soviet style Swarm of infantry regardless of era I use the term "Meme History" internally a lot. People have certain expectations of countries and if we don't give that then it's "ahistorical". You know like "Spain should obviously inherit Burgundy even though it was Austria that did" etc. etc.
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# ¿ Nov 17, 2021 10:10 |
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Mantis42 posted:Goodbye and good luck, Groogs I'm still going to hang around. I still like the games and poo poo posting Dr. Arbitrary posted:Using the following evidence: No comment
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# ¿ Nov 29, 2021 20:03 |
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Lady Radia posted:what the? when has Paradox ever put accurately depicting history over their bottom line? You do know like all of our games are banned in China except Stellaris? edit: Also I need to get used to not saying "our" anymore Groogy fucked around with this message at 15:08 on Dec 3, 2021 |
# ¿ Dec 3, 2021 15:01 |
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Mans posted:The Taiping Rebelion isn't on vanila vicky 2??? It is tho https://vic2.paradoxwikis.com/The_Taiping_Rebellion
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# ¿ Dec 3, 2021 15:07 |
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Baronjutter posted:I love this page: Didn't know we had so many tankies here.
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# ¿ Dec 3, 2021 19:50 |
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Poil posted:That sounds fantastic. How? Don't remember exactly how but you need to get a key from the forum by syncing your account. Why it was moved to behind a key like that is because of legal requirements prior to a specific version with GDPR and stuff like that.
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# ¿ Mar 24, 2022 13:39 |
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# ¿ May 9, 2024 18:47 |
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Lady Radia posted:Nah Paradox game mods are mostly around.. fake, pseudo-JSON? I've never seen it as pseudo json. But yeah it's more like a markup language to call functions and manipulate data. But it is incredibly fast for what it is since it is like a 1-1 mapping almost to machine code. Faster than Lua I believe when we tested that some years ago. VostokProgram posted:does EU1 use the paradox scripting language? if so it would predate JSON EU1 was on the Europa Engine and not the Clausewitz Engine. The script language of today was based of something from the Europa Engine I believe though. Someone like Johan would know better. e: Ah I see Johan has already answered. Groogy fucked around with this message at 10:18 on Apr 10, 2022 |
# ¿ Apr 10, 2022 10:16 |