Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dr. Video Games 0031
Jul 17, 2004

Not really? I mean there are a few interface issues like that, but I don't really think that's a huge deal. It's just a bit inconvenient? There are also issues with the mid-game, absolutely. I think I've been a bit luckier in having more stuff happen in mine than most, but I can understand those complaints.

Overall, I think Stellaris is a pretty great game and is the best space 4x released in a very long time, and quite seriously has the potential to become the best ever with just a few patches.

Adbot
ADBOT LOVES YOU

Dr. Video Games 0031
Jul 17, 2004

Every once in a while I'll buy a bunch of older DLC because it's on sale for dirt cheap, and when I go to play I just have to stop, because it's not the latest version. I get a real annoying psychological thing where I just can't enjoy myself if I know I'm missing a part of the experience, even if the game is already perfectly acceptable as-is. Then I look at the price to buy everything else, and I give up on playing. That cycle repeated itself for a while and eventually I just stopped because I realized I was never actually playing the game.

This is also why I'm never around these threads anymore despite being one of the most prolific posters for years. I enjoyed EU4 at launch and then just sort of fell off the wagon.

Dr. Video Games 0031
Jul 17, 2004

PleasingFungus posted:

In a very pedantic sense, maybe, but the final effect is very different. Someone playing EU4, especially a new player, would have a solid experience; someone playing Stellaris...

I had a lot of fun playing Stellaris.

Dr. Video Games 0031
Jul 17, 2004

I'm kind of curious as to what Paradox's expansion model for HoI4 will be like. Their other games are fairly obvious, there were/are a plethora of areas for CK2, EU4, and Stellaris to grow in, but WWII is a pretty well-defined thing and there are only so many ways you can expand on that specific conflict while still maintaining a balanced, cohesive product. Like, I can see one major WWII-focused expansion, maybe two tops. I wonder if they're going to start getting into alt-history stuff.

Dr. Video Games 0031
Jul 17, 2004

Focus trees are obvious, but those aren't major expansions, are they? Selling a pack of focus trees for various Asian countries is a bit different from something like Common Sense. I just wonder how many of those bigger expansion packs they can come up with.

Dr. Video Games 0031
Jul 17, 2004

waitwhatno posted:

It still seems like a pretty dumb idea. I can't imagine it would be that hard to figure out the language if you have enough messages, since you already have a basic idea of what these massages contain and how human grammar works.

They also mixed in some other ciphers to further obfuscate the message. The Japanese actually had a Navajo native try to interpret the messages and he was completely unable to. It was far from uncrackable, but apparently good enough and really easy to train for and pull off.

Dr. Video Games 0031
Jul 17, 2004

CharlieFoxtrot posted:

It seems really strange to buy something that not figuratively, but literally, would be a few dozen lines of text.

Well, I guess they would have to make new focus graphics, that's a bit more labor-intensive

I'm not sure how the filesize of the DLC or whatever matters at all. It's about the kind of content it brings to the game and the impact it has. There's a lot more to designing a good focus tree than just writing a few dozen lines of text and calling it a day. And that's the kind of content they'd probably sell on the cheap, like $5 or less for multiple nation's worth. Seems fair to me.

Dr. Video Games 0031
Jul 17, 2004

Not everything has to be a callback. I get the feeling that a lot of modern european fascism would end up actually wanting to distance itself from 20th century fascism.

Dr. Video Games 0031
Jul 17, 2004

That'll happen when you release your two biggest internally developed titles ever in back to back months. Stellaris did surprise me in how well the Steamspy numbers were before Paradox got themselves delisted there.

Dr. Video Games 0031
Jul 17, 2004

I just heard about the new CK2 expansion for the first time with Darkrenown's post and so I looked it up and... wow. No offense, but there's some real barrel scraping going on with this one. It just looks so inconsequential, you know? Like no major new features, just some occasional event stuff and that kind of thing.

Also... I mean like... just jesus christ



:stare:

When are we gonna get the Cool Dudes Having a Good Time expansion?

edit: Oh no, I missed the maimed traits part.

Dr. Video Games 0031 fucked around with this message at 11:46 on Aug 26, 2016

Dr. Video Games 0031
Jul 17, 2004

Nerd shaming other nerds about spending time playing video games when you're a gaming nerd yourself is just about the dumbest thing you can possibly do.

Also TF2 is like 9 years old and is an incredibly replayable game that has received hundreds of updates, wtf.

Dr. Video Games 0031
Jul 17, 2004

He even chose an irrelevant stat (peak simultaneous players for the day) instead of the actual relevant stat of total players in the past two weeks, both of which are clearly displayed on the steamspy page.

Dr. Video Games 0031
Jul 17, 2004

Deceitful Penguin posted:

What the heck is this "Tyranny" thing? I thought it was gonna be a fantasy CKII or something but it's some kinda RPG?

It's Obsidian's next RPG. It's always been billed as such.

Dr. Video Games 0031
Jul 17, 2004

PoE was cool in a lot of ways but it had pretty lackluster writing throughout the whole thing and I couldn't really bring myself to play more than a dozen or so hours of it.

Dr. Video Games 0031
Jul 17, 2004

Man Musk posted:

EU4 Question:

For events like "Nobility Request Privileges" or "Bourgeoisie Request Privileges" - do these trigger additional events down the road? A lot of the time it feels like a choice between tech loss and regional autonomy is a no-brainer, so not sure if there are hidden costs...

Autonomy can be really damaging actually, so I tend to give up the monarch points. Not sure how good a province has to be for that to be correct tbh.

Dr. Video Games 0031
Jul 17, 2004

YF-23 posted:

Forgot this


Did they create entire regions that are completely inaccessible? What purpose do they possibly serve?

Dr. Video Games 0031
Jul 17, 2004

Oh, okay, I thought those were wasteland region borders.

Dr. Video Games 0031
Jul 17, 2004

RabidWeasel posted:

I don't like or dislike it because I haven't played it, it just seems kind of weird to me because I mentally categorise grand strategy and RTS as being entirely different and I don't expect people who enjoy one to enjoy the other. I would be equally surprised if it was a WW2-themed FPS or RPG (p.s. a WW2 RPG actually sounds kind of baller)

I guess Paradox publish all kinds of games now v:)v

Paradox has been publishing all kinds of games for many years now.

Dr. Video Games 0031
Jul 17, 2004

Civ V with expansions is rather average, and Civ VI is almost strictly better than V in most ways, but still not an amazing game or anything. It's just pretty good.

Dr. Video Games 0031
Jul 17, 2004

Staltran posted:

Gods and Kings was really good and made Civ V much better but honestly I'd agree that Brave New World was a wash at best. Civ expansions have a tendency to add more subsystems that don't really fit in quite properly with the original game and are frankly of dubious value. I've never liked tourism in either Civ V or VI, or trade routes, don't much care for ideologies either but that might be because they're pretty late game stuff. Civ IV expansions weren't that good either really. Beyond the Sword had stuff like espionage, corporations, and vassal states that are mostly extranous (corps come so late that the game is probably decided already and you might as well stop playing, espionage is just meh in general, and I think most people don't play with vassal states on because the colonial maintenance thing is stupid).

And I'm the opposite, I disliked Gods and Kings, especially the absolutely awful religion mechanic, but thought Brave New World was pretty good. I REALLY hated V's religion mechanic. It's better in VI, thankfully.

Dr. Video Games 0031
Jul 17, 2004

CharlieFoxtrot posted:

VI's religion mechanic is built on the same framework as V's except they added religious combat which is one of the most fiddly and micromanagey bullshit systems in the entire series, plus by making religion a victory condition they also eliminated any cases where you could decide not to oppose and destroy all other religions

Being able to religiously combat the missionary spam is a huge plus in my book. I absolutely hated the passive missionary spam bullshit from V. VI's system is far superior thanks to that alone.

Dr. Video Games 0031
Jul 17, 2004

RabidWeasel posted:

I assume that's ironic, since anyone who would actually own such an item in good faith would certainly burst into flame upon touching the tainted socialist soil of Sweden.

You really shouldn't doubt Johan and King's Thatcher obsession, at the very least.

Dr. Video Games 0031
Jul 17, 2004

Are you really legally allowed to call it Victoria's Secret? It seems like you shouldn't be.

Dr. Video Games 0031
Jul 17, 2004

Common Sense should be bought simply because one of its features is sort of integral to how the game works now (it's kind of bullshit that it wasn't a free patch feature). This is on top of new protestant and buddhist religion mechanics, new theocracy features, new half-baked parliament system, and a mish-mash of other random stuff.

The Cossack's estate system gives you more ways to counteract autonomy and seems pretty clutch to that whole system. The diplomatic features are also really useful, as you can't really tell an AI war leader what you want in a war without them. The horde stuff they added is whatever, better than vanilla but not essential.

This new expansion's Ages system adds a lot to the game, too, on top of a lot of nice quality of life features. The Asia changes seem neat but they're a little broken right now.

For everything else, it all depends on who you're interested in playing as. Ottomans, Prussians, Copts, and Fetishists have some stuff in Rights of Man (on top of a neat but inessential ruler trait system, and the ability to disinherit poo poo heirs), Central and South americans have depth added to them in El Dorado, Republics have a lot of features added in Res Publica, colonizers have a lot of stuff added for them in Conquest of Paradise (and north american tribes have new mechanics in that as well).

Dr. Video Games 0031 fucked around with this message at 08:52 on Apr 7, 2017

Dr. Video Games 0031
Jul 17, 2004

Why doesn't Paradox use this terror attack as an opportunity to force their employees into working overtime??? I don't get it!

Thank god they're Swedish, because if Paradox was an American tech company that's actually what would have happened.

I hope everyone at Paradox is okay and that no one there was affected by that.

Dr. Video Games 0031
Jul 17, 2004

Paradox has said they don't like adding mod features unless they think they can do it better. But there are plenty of ways they could make crusades better than they currently are. I hope they revisit that aspect of the game before they wrap things up for good.

Did they say if they were getting to the end of the CK2 life cycle?

Dr. Video Games 0031
Jul 17, 2004

V for Vegas posted:

- Jon Shafer joining Paradox to work on 'unannounced' game.

This is very strange, since he seemingly still runs Conifer Games, a Michigan-based studio he founded to make At the Gates. He posted an update on the 7th with a detailed roadmap for AtG, which also stated that he will be doing something with some other people soon, which I guess was a reference to this. https://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/1879147

Dr. Video Games 0031 fucked around with this message at 08:53 on May 12, 2017

Dr. Video Games 0031
Jul 17, 2004

So Vicky 3 not being announced at pdxcon just means that they're waiting until E3 so they can debut it at the big stage it deserves, right?

Dr. Video Games 0031
Jul 17, 2004

Larry Parrish posted:

Civ 5 is the most popular because its essentially a smartphone game

Oh please, that's a load of bull. I don't like a lot of the design decisions in 5, but that's because I think they're frustrating to engage with, not because they're too simplistic or whatever.

Dr. Video Games 0031
Jul 17, 2004

MazelTovCocktail posted:

5 is the one that's just Revolutions on steroids, right?

No, it's nothing like Revolutions.

Janissary Hop posted:

Widely regarded by who? Video game reviewers? People who play on chieftain and build every building and every wonder in every city? Because Shaffer was only lead on BtS and here's a shocker: BtS was so bad as to almost ruin Civ 4 by itself with terrible ideas like espionage, "colonization," the useless blimp unit the AI loves to spam, the useless protective trait, and the useless corporations system. BtS was a sign of things to come, just introduce whatever you see in kitchen sink user mods without any thought of how to actually implement it well or integrate it with existing systems.

Almost every single Civ IV fan I've seen insists that BtS is the best thing to happen to it.

Dr. Video Games 0031
Jul 17, 2004

Alchenar posted:

It would be fantastic if Paradox managed to get the Battletech license off Microsoft (worth way more than White Elephant that is White Wolf) but there would obviously be a lot of noise if that had happened.

I have no idea what the Battletech rights are like but Paradox is publishing Harebrained Battletech game so it's not out of the question for them to publish more.

Dr. Video Games 0031
Jul 17, 2004

GrossMurpel posted:

That's all well and good, but does it still run at 1/5 the speed of vanilla, like it did back in EU3?

My game already runs at like a third of the speed at speed 5 than people with actual decent modern computers, so I'm deathly afraid of what M&T will be like.

Dr. Video Games 0031 fucked around with this message at 22:40 on May 14, 2017

Dr. Video Games 0031
Jul 17, 2004

StashAugustine posted:

So is At the Gates dead or what?

Update posted a week ago says that they plan for a January release.

Dr. Video Games 0031
Jul 17, 2004

Psychotic Weasel posted:

Out of curiosity I looked the game up and the offical website hasn't been updated in close to a year and the 'revised' release date was Q1 2017. Which ended 6 weeks ago.

Even if he did ever get back to it I have no idea how you'd approach the community without them immediately lynching him. I can't really see him or Paradox announcing anything new without at least discussing what happened either, as it is almost guaranteed to come up in an interview.

The kickstarter has more up to date information than the main site: https://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/1879147

The backers aren't very happy, no.

Dr. Video Games 0031
Jul 17, 2004

The DLC discount right now is actually kinda lovely. It feels weird saying that when it's half-off, but most of this stuff has been 75% off at some point, and when you buy in bulk, those prices really add up. If Paradox now refuses to give deep discounts on their older DLC like they used to, then that just makes it all that much more expensive to get into.

Why is there not a decent bundle for this poo poo yet?

edit: This is for EU4, I forgot this wasn't the thread for that.

Dr. Video Games 0031 fucked around with this message at 19:10 on Jun 23, 2017

Dr. Video Games 0031
Jul 17, 2004

Phi230 posted:

I think paradox games need less mana tbh

I was fine with EU4 when it was just monarch points. I thought that was a solid system, really. Then they added power projection. Then they made prestige and legitimacy much more fluid and expendable. Then they added splendor. Then they added three new point pools to the Russian states.

Not gonna lie, it's gotten a bit silly.

Dr. Video Games 0031
Jul 17, 2004

The sphere grid was the solution HoI needed all along. How did we never notice this before?

Dr. Video Games 0031
Jul 17, 2004

A sphere grid doesn't have to be as insane as PoE's. FF10's sphere grid is smaller (though still quite large). I imagine a hypothetical grand strategy sphere grid would be a fair bit smaller. In FF10 you make those decisions over the course of 60+ hours after all, while you may want a Vicky 3 campaign to only last 15-20 hours, and you may not want players to spend much time in the grid.

The point of a sphere grid is that it's a deeply interlocking web with many paths to any one objective (on top of different start points like already discussed). It would create a good deal of flexibility in the direction you take your country.

Dr. Video Games 0031 fucked around with this message at 04:28 on Aug 17, 2017

Dr. Video Games 0031
Jul 17, 2004

Most of EU:R's concepts never made it into another paradox game, which is a shame, because it had some really dang cool ideas. Still the best internal politics system in a paradox game.

Adbot
ADBOT LOVES YOU

Dr. Video Games 0031
Jul 17, 2004

Koramei posted:

How playable is it these days? Are there any essential mods? I've been meaning to give it a go for a while.

It wasn't especially good overall even back then. Wiz released a pretty solid overhaul mod that comes recommended. Without it, I don't think the game is worth playing other than for curiosity's sake. With it, it's alright. https://forum.paradoxplaza.com/forum/index.php?threads/reign-of-the-ancients-features.502885/

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply