|
Babe Magnet posted:Basically the game is queuing your character because the server is full. So you sit through a queue to get in, and then you sit through a queue to make your character. If you wait long enough at the end of character creation, your character will make is through the queue and you'll be able to play them next time you log in. Didn't they have this problem during it's real launch? I'd say I was surprised that Carbine didn't learn from that mistake, but we all know I'd be lying.
|
# ¿ Sep 30, 2015 05:52 |
|
|
# ¿ Apr 30, 2024 19:03 |
|
Most people didn't give a poo poo about whitevale because Wildrun got to be such a loving slog that it overshadowed everything else. Hell, before they nerfed it in late beta, my levelling strategy was just to sit at one of the zones that's full of the stone tribesman guys, and farm them for the levels I needed, since they dropped rune pieces really frequently. Sitting and grinding the same mobs like it was 2006 was a more pleasurable idea than doing Wildrun as intended.
|
# ¿ Oct 6, 2015 09:08 |
|
Rhymenoserous posted:I'll re-iterate that raiding in this game is a pretty top notch experience, and they give me the same vibe that the current dungeons do "Difficult but doable". There are a dozen(ish) minibosses that all spit out loot, plus the bosses as well, I did get a bit annoyed that most of the pieces I rolled on and actually won were fairly minor upgrades, but that's nothing unique to this game. I said the same thing a year ago nobody believed me. Shame they hid it behind the most hideous attunement in recent MMO history.
|
# ¿ Nov 25, 2015 05:09 |
|
Did they ever add in a new raid past the launch ones?
|
# ¿ Jan 14, 2016 16:28 |
|
noELrunes posted:this is my favorite one in the link where they actually post the estimates It isn't wrong. There were a lot of places where you could tell the devs actually gave a poo poo, and a lot of problems that basically arose due to NCsoft being cheap.
|
# ¿ Jan 20, 2016 06:40 |
|
It's kind of weird but I'll disagree with the Grognard focus being what ended up killing Wildstar. It didn't help but most of the poo poo hidden behind horrible grinds wasn't even stuff casual players would want to do. I think horrible bugs and somewhat schizophrenic design choices are what killed it. Also I know a fuckload of high population guilds lost their poo poo when Engima got no punishment for exploiting their way to BIS pre-raid level gear and unlocking their raid grind a week early.
|
# ¿ Jul 3, 2016 07:24 |
|
Cao Ni Ma posted:NCsoft has continuously tried to prop Carbine. Like they were ok with them completely changing the gameplay midway trough production which added like another year of delays and then they gave them another 6 months after that to try and polish the game, missing the crucial holiday release they were aiming for. After that they decided to keep supporting the game way beyond after its obvious that the whole thing is fubar and there is no way to fix it other than completely remaking the whole thing, which is frankly impossible since you might as well make a new game in the first place. Wildstars IP is worth less than 0 right now. Carbine's leadership deserves a lot of the blame sure, but NCSoft was also stingy as gently caress iirc leading to issues with attracting talent or even making sure the entire team was competent because of the discrepancy between pay and cost of living. they couldn't really afford to fire lovely devs because no good ones were willing to take their place.
|
# ¿ Jul 4, 2016 19:04 |
|
That's the worst part. There were good parts of the game. I really liked the adventures, and I think it's almost universally agreed that the housing system was great too. It's just that it couldn't carry the bad decisions that drug the game down.
|
# ¿ Aug 27, 2016 01:08 |
|
DeathSandwich posted:Yeah, CoX was profitable and paying for itself, it just wasn't doing gangbusters like ANet expected from Lineage/Guild Wars/ Ect. I came into CoX real late in it's life, but I actually really liked it for what it was. My main at the time was a Demon Summoning / Darkness mastermind which, judging by what I could pick up at the time probably wasn't an ideal skill configuration. Still kind of fun though, I tried my best to make him look like the Smoking Guy from The X Files. You're looking at it the wrong way. CoH was in the green, yes, but Paragon studios was hemorrhaging money because they kept spending money on prototype MMOs that never panned out. NCsoft lost a lot of money on Paragon towards the end of CoX's lifecycle, and while they could have burned Paragon down to a skeleton maintenance crew and kept the lights on, who knows how profitable it would remain going forward. Paragon pissing off NCsoft with a bunch of burnt development money had far more to do with CoX closing than Wildstar ever did. The timing was just coincidental.
|
# ¿ Sep 2, 2016 17:26 |
|
Hey, if Darkfall could get three loving re-releases maybe there's hope for COH. There's no hope. It's clientbase was small and not extremely whalelike, and that was before people got multiple years to get over it going away.
|
# ¿ Oct 23, 2016 07:30 |
|
AbrahamLincolnLog posted:Haha. Yeah. How'd that work out? Last time I checked 90% of updates were about the character creation stuff and there wasn't anything discussing backend support (which is the real challenge in these kinds of things). Is that still the case?
|
# ¿ Oct 25, 2016 05:02 |
|
AbrahamLincolnLog posted:That actually did happen with APB. Difference being that company went bankrupt and had no choice but to sell it, and sell it cheap enough that another developer picked it up. Haha welp. The loving backend and client should be the first thing you do. What do you do when your fancy player customized models run like rear end with 20 people because nothing is optimized? I feel bad, but I'm entirely sure I brought up that point before their kickstarter, back when the COH thread was still a thing, and there's really nothing more I could have done.
|
# ¿ Oct 25, 2016 07:42 |
|
30.5 Days posted:I don't think it'd pop up uncompletable objectives, it's just that those objectives were consistently completable in the time limit so you wanted them to be in the pool of missions to up your chances of success. By the way, this adventure dropped the best in slot weapon for tank stalkers but only if you gold medalled it. And then they "fixed" medals to reduce LFG friction. It was irritating as gently caress to have the dota dungeon go from something where you could clear in 10 minutes, to a run where you basically sat for 15+ minutes on your hands.
|
# ¿ Nov 3, 2016 06:28 |
|
MisterZimbu posted:You're not allowed to gross more off Wildstar than Nexon does. I'd be rather shocked if Nexon grossed anything from Wildstar...
|
# ¿ Dec 12, 2016 07:51 |
|
I'm surprised that no MMO since EQ2 has tried anything like /pizza
|
# ¿ Jan 8, 2017 08:36 |
|
Schubalts posted:Lol if you actually think Wildstar had anything to with CoH. CoH was slowly coasting towards losing money at the same time Paragon studios was proving it couldn't handle making new IP. CoH surely would have had like 5 new expansions by now if not for Wildstar.
|
# ¿ May 23, 2017 18:16 |
|
Rhymenoserous posted:Enigma was loving insane. They opened their class forums to the public and they were basically the elitist jerks of wildstar. They wouldn't have even been the most poopsocky raid guild, but they gambled on Carbine not banning their asses for multiple major exploits and won.
|
# ¿ Jun 21, 2017 21:03 |
|
The Moon Monster posted:Yeah, I think there were a few times some guilds coordinated and actually got one to pop. Apparently the lag was so bad it was almost unplayable. Thank god the fuckin NCSoft Suits decided warplots were more important than fixing latency/bugs or adding content for like 4 months of beta. I remember getting my beta invite and thinking that the game was on track to be good, then having them do nothing in the mean time beyond adding random elite mobs everywhere and adding the godawful attunement process.
|
# ¿ Jul 16, 2017 00:17 |
|
boho posted:CoH was a lovely game that was somehow retconned into being good only after it was taken out back and shot. See also: Asheron's Call For all the poo poo wildstar gets horribly wrong it's central gameplay loop beats City of Heroes. At the time I was playing, it was a bitch to find a group to do anything that wasn't sitting in a small VR room grinding mobs or the incarnate trials, which were ok but got old real fast and had no real strategy to them (pubbies would afk through them and everything still got done easily for the most part). I wouldn't mind a MMO with a COH style character creation though, so long as it doesn't run like poo poo like Champions online.
|
# ¿ Aug 4, 2017 01:21 |
|
Firstborn posted:I was also one of those design nerds that would participate in the costume contests and poo poo, and let me tell you, there was a lot of people doing cool interesting and funny characters. This is true, though I never saw/participated in any of the contests where the interesting characters won.
|
# ¿ Aug 10, 2017 07:19 |
|
Ad by Khad posted:If you tried the free weekend and posted "This is just Wow" in the wildstar thread on this very forum after the free weekend, you would've been dogpiled and run right outta that thread. I remember posting "I don't find medic fun, sorry Cyster" and the wildstar goons gave me a whole shitload of heat over it. The debate on both sides was pretty loving dumb tbf. I remember some goon arguing that you can't have hard content because hypothetically they might be playing with an extremely mentally and physically handicapped player and if they can't do content then neither should anyone else. And poo poo, Wildstar's 5 man content wasn't even that hard if you weren't trying to do the silver/gold timers (Which is now a thing in WoW that people mostly like, who knew?)
|
# ¿ Aug 13, 2017 05:53 |
|
Givin posted:Space Jam was cool and chill and is still a cool and chill place to play WoW nowadays. Was that the one Doublestep headed? Is he even still playing with goons after the Archeage pedo purge?
|
# ¿ Aug 14, 2017 04:17 |
|
CrashCat posted:It's mostly housing stuff so more cash grabbing, probably not worth even noting Housing was the best part of wildstar though.
|
# ¿ Sep 26, 2017 07:18 |
|
CoffeeBooze posted:NCSoft is having Carbine develop yet another game, so to shut down Wildstar would be some bad optics. God I hope Carbine kept whoever did the Adventures/Shiphands and shitcanned whoever decided to throw in warplots in the last second and also whoever decided to "hardcore things up" in beta. The adventures were all really good content except for the Oregon trail one.
|
# ¿ Nov 29, 2017 05:33 |
|
|
# ¿ Apr 30, 2024 19:03 |
|
Rhymenoserous posted:(The raids were more easily puggable than the loving dungeons that you had to complete to successfully raid) I didn't get deep into the first raid in beta but this was absolutely loving true even before they scrapped 40 man raiding. Carbine hosed up hard by adding such a dick wrenching attunement at the last second.
|
# ¿ Nov 29, 2017 09:14 |