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inflatable fish posted:absolutely loved the combat mechanics – yes, even though they turned pvp into one huge clusterfuck. Even interrupt armor? I guess it makes sense if you want to have interrupting be a raid mechanic, but the cooldown coordination it required even for dungeons and some adventures felt like serious overkill. One of my biggest problems with the game was that it felt like you had to be "on" for 100% of the combat. That's fine if you're playing Bayonetta or something, but seems excessive for an MMO they're hoping people will spend 1000s of hours on.
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# ¿ Dec 16, 2016 18:10 |
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# ¿ May 12, 2024 00:54 |
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Wasn't that basically what The Sims Online was? You try and decorate your house to be the most happenin' pad in town?
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# ¿ Dec 22, 2016 11:47 |
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Asimo posted:Honestly at the moment it's just Thoroughly Mediocre, which is probably more damning. Yup, it's not (and was never) the worst MMO by a long shot, but why play a mediocre dying MMO?
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# ¿ Dec 23, 2016 13:35 |
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Well they, do have to consider that a few months after launch most of the zones are only going to have 2 or 3 people in them at any given point.
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# ¿ Jan 9, 2017 12:15 |
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Rhymenoserous posted:Yeaugggh. That's one of those ideas that doesn't even sound good on paper. Why? It worked great and people liked it.
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# ¿ Jan 18, 2017 11:27 |
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Byolante posted:People who continued to play vanguard post release liked it. That's broken brained to start with. The concept of your healing only being as effective as your party member's willingness to do the correct thing is a second level of broken brain. Ah, I was talking about Rift's chloromancer, don't know nuffin about Vanguard. John Dyne posted:Some failed MMOs had decent ideas or concepts that really just are too drat niche or that just don't fit into the whole carrot and stick treadmill themepark style MMO that has dominated the market for so long. Warhammer Online was great for this, a lot of great stuff ruined by a lot of terrible stuff. Although it might have still been decently playable had the population not plummeted so badly.
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# ¿ Jan 18, 2017 23:04 |
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AlmightyBob posted:It's hosed up how good the housing system was in wildstar considering the top 2 mmos, wow and ff14, have terrible housing. Is Lineage not still the top MMO? How's the housing in that.
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# ¿ Feb 23, 2017 23:57 |
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Mr. Neutron posted:Space? There's no more space stuff in Wildstar than there is in WoW. Hey now, the 1/3 of the moon zone that was actually moon themed was pretty cool!
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# ¿ Apr 10, 2017 23:00 |
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CoffeeBooze posted:I really liked Wildstar's aesthetic too. I think the really excellent music somehow jived really well with it. Wildstar is probably the only MMO I have ever played where I left the music on. I kind of liked it, but then 90% of what they did with it was just stock videogame environments/characters so it was kinda squandered.
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# ¿ Apr 11, 2017 23:41 |
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Maybe they saw the negative backlash from canceling CoH and are trying to avoid a similar situation. I mean, probably not, but maybe.
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# ¿ Apr 23, 2017 22:52 |
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Ponuh posted:I like FFXIV but I have no idea why it's considered one of the best MMOs. It has a really cramped-feeling, unimmersive world with lots of hidden walls and loading, really bad world quests, tons of daily grinding requirements on random content without context, and of course the mandatory 40+ hour main story grind to be able to play with your friends. These things are all really bad no matter what your particular taste in MMOs is. But it's especially bad if you really like immersion and world exploration. I'm not sure why you gotta use words like "dread", "anxious" and "indulging the worst desires". If I'm going to play a game for a long time I want new content to keep it interesting, no shambling terrors needed. Of course I personally haven't played an MMO for more than a month in about a decade...
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# ¿ Apr 26, 2017 10:57 |
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Asimo posted:Well the two big surviving subscription MMOs are WoW and FFXIV, so they're bound to come up eventually in MMO discussions. I feel like WoW comes up surprisingly rarely considering how much of the market it makes up. It's still there, and you can play it if you want, but what else is there to say? It's the NCIS of MMOs.
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# ¿ May 1, 2017 21:46 |
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I feel like playing on PvP servers in theme park MMOs must be a thing people do because that's what Serious Gamers do but no one actually likes. Whitevale sucked on PvE servers too, it was simply huge and boring. It was also home to that one herd of deer, which were probably the most overtuned solo questing enemies I've ever seen in an MMO.
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# ¿ May 15, 2017 22:27 |
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Pierson posted:What I generally remember about RIFT is that everything about it was WoW but not quite. The world wasn't quite as compelling as WoW's, the combat wasn't quite as immediate as WoW's and the abilities didn't feel as fun to use as WoW's. The graphics also went for realism (or as much as they could manage) over a more stylised aesthetic so the art design wasn't even that notable. It's other features (housing and the rift system) were good but also easily adaptable into other MMOs which leaves basically only the soul system as the one major unique feature it had. Then the F2P bullshit got heaped on. I thought a lot of it felt like "WoW, but better" at the time but WoW continued evolving (I assume) and it didn't. It also didn't have nearly the staying power, unsurprisingly.
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# ¿ May 24, 2017 23:40 |
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I thought GW2 was pretty good if you just wanted a big open world to gently caress around in solo. Which is really all I do with MMOs these days anyway.
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# ¿ Jun 20, 2017 22:30 |
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Colgate posted:Between it and ESO, they both look pretty fun for that sort of thing. I haven't really played much GW2 since release, and never played ESO (it's a game that I avoided since it was kind of bad at launch apparently), and was probably going to try one of them after I shotgun the Dragon Age series. Yeah, I played ESO recently and it was also good for this. Unlike a lot of MMOs you actually have to pay attention to your gear and build when leveling if you don't want your character to suck butt.
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# ¿ Jun 21, 2017 01:36 |
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I think Skyforge attracted a playerbase that had fun for awhile but left before long because the endgame was super pointless (by MMO standards). So they majorly changed up the game and now it's just poo poo.Xarbala posted:The picture I'm getting is that Mark Kern was an idiot. I remember hearing that Kern boasted that they had no real plan for Firefall and were just throwing stuff at the wall and seeing what stuck. Apparently this was something to be proud of?
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# ¿ Jun 23, 2017 11:02 |
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Zil posted:So warplots? Yeah, I think there were a few times some guilds coordinated and actually got one to pop. Apparently the lag was so bad it was almost unplayable.
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# ¿ Jul 14, 2017 21:05 |
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CoH was pretty cool and good when it came out but then WoW came out like a year later and made every other MMO look like garbage.
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# ¿ Jul 18, 2017 00:19 |
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# ¿ May 12, 2024 00:54 |
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desudrive posted:It's not TREMENDOUSLY HORRIBLE like most goons seem to shove down everyone's throats. Yeah, it's just okay. It's not as bad as this thread makes it sound but it's not good either, and it's dying/dead so why play it?
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# ¿ Aug 10, 2017 23:06 |