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  • Locked thread
bhsman
Feb 10, 2008

by exmarx
Ultimate Price is, like, the #1 reason why I don't think DeMars's list is viable long-term; I actually really liked the ranked 32nd list a whole lot more, ironically.

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Angry Grimace
Jul 29, 2010

ACTUALLY IT IS VERY GOOD THAT THE SHOW IS BAD AND ANYONE WHO DOESN'T REALIZE WHY THAT'S GOOD IS AN IDIOT. JUST ENJOY THE BAD SHOW INSTEAD OF THINKING.
"What should I have in the board for Atarka Red" is a difficult question to answer because its completely different depending on whether they try to play DeMars list (which focuses on pumping guys) or just go wide.

Ultimate Price and Radiant Flames are cards that are good against either version, I think. As bhsman is saying, if Ultimate Price had been a super common card at the tourney I think he would have been in a lot more trouble.

qbert
Oct 23, 2003

It's both thrilling and terrifying.
Yeah, the success of the deck had a lot to do with surprise factor, and the fact that people thought he was playing one list when he was really playing another, and sideboarding in less effective cards.

Sepah
May 13, 2014
I've been trying to put together an Abzan Scales type deck, but it feels a lot like I'm smashing two different decks together and hoping for the best.

http://tappedout.net/mtg-decks/09-10-15-mpk-abzan-scales/

Creature (23)
* 2 [Anafenza, the Foremost](http://tappedout.net/mtg-card/anafenza-the-foremost/)
* 4 [Avatar of the Resolute](http://tappedout.net/mtg-card/avatar-of-the-resolute/)
* 3 [Beastcaller Savant](http://tappedout.net/mtg-card/beastcaller-savant/)
* 2 [Drana, Liberator of Malakir](http://tappedout.net/mtg-card/drana-liberator-of-malakir/)
* 4 [Managorger Hydra](http://tappedout.net/mtg-card/managorger-hydra/)
* 4 [Servant of the Scale](http://tappedout.net/mtg-card/servant-of-the-scale/)
* 4 [Siege Rhino](http://tappedout.net/mtg-card/siege-rhino/)

Land (23)
* 1 [Canopy Vista](http://tappedout.net/mtg-card/canopy-vista/)
* 6 [Forest](http://tappedout.net/mtg-card/forest/)
* 2 [Godless Shrine](http://tappedout.net/mtg-card/godless-shrine/)
* 4 [Llanowar Wastes](http://tappedout.net/mtg-card/llanowar-wastes/)
* 2 [Plains](http://tappedout.net/mtg-card/plains/)
* 5 [Swamp](http://tappedout.net/mtg-card/swamp/)
* 3 [Windswept Heath](http://tappedout.net/mtg-card/windswept-heath/)### Enchantment (4)

Instant (8)
* 2 [Abzan Charm](http://tappedout.net/mtg-card/abzan-charm/)
* 4 [Dromoka's Command](http://tappedout.net/mtg-card/dromokas-command/)
* 2 [Inspiring Call](http://tappedout.net/mtg-card/inspiring-call/)### Maybeboard (4)

Sorcery (2)
* 2 [Ruinous Path](http://tappedout.net/mtg-card/ruinous-path/)

Enchantment (4)
* 4 [Hardened Scales](http://tappedout.net/mtg-card/hardened-scales/)

It'd be easier to make a G/W scales deck, but I didn't want to shelve the idea till I've tinkered with it a bit more. It'll be pretty much just for FNM and a bit of casual standard play.

Iucounu
May 12, 2007


I'd get rid of the rhinos and try Woodland Wanderer and Undergrowth Champion.

Johnny Five-Jaces
Jan 21, 2009


Here is a deck I am putting together for the ~post Dig~ Legacy metagame:

//Main
3 Snapcaster Mage
4 Monastery Mentor
1 Vendilion Clique

2 Jace, the Mind Sculptor

4 Brainstorm
2 Counterspell
4 Force of Will
4 Lightning Bolt
2 Spell Pierce
4 Swords to Plowshares
4 Ponder
1 Supreme Verdict
4 Sensei's Divining Top
1 Council's Judgment

2 Island
1 Plains
1 Arid Mesa
1 Cavern of Souls
4 Flooded Strand
4 Scalding Tarn
3 Tundra
3 Volcanic Island
1 Karakas


//Sideboard
1 Null Rod
2 Containment Priest
2 Flusterstorm
1 Hydroblast
2 Pyroblast
2 Surgical Extraction
1 Sudden Demise
1 Keranos, God of Storms
2 Wear // Tear
1 Pithing Needle

The idea is that I am playing post-SB Miracles, basically. The reasons for this are two-fold: Monastery Mentor is really nuts with 1 or 2 Tops going and I do not have the finger dexterity nor the mental capacity to play miracles and keep the top of my deck managed. I'm also making the gambit that the card Lightning Bolt remains very good in Legacy. It was while tarmogoyf was on the downswing, and I think it may still be if things like jund (lots of non goyfs) and Maverick (also lots of nongoyfs) start showing up. I know Miracles runs more lands since you have to do top activations but when this deck was Stoneblade I had basically the same manabase and was almost always fine. Spinning the top is also less critical without counterbalances. It's possible that there should be some Terminus in here if I am going to play top anyway

GoutPatrol
Oct 17, 2009

*Stupid Babby*

One of my favorite decks last year from KTK standard was Mardu Walkers. Although this version is not creatureless, I tried to stay as close to the spirit of that deck as possible, although right now it looks kind of like a mixture of that + Mardu Dragons:

Deck: Mardu Walkers

//Creatures
3 Seeker of the Way
1 Liliana, Heretical Healer
2 Kolaghan, the Storm's Fury
4 Thunderbreak Regent
1 Dragonlord Kolaghan

//Spells
3 Draconic Roar
2 Radiant Flames
4 Crackling Doom
1 Murderous Cut
2 Wild Slash
1 Utter End
2 Crux of Fate
2 Painful Truths

//Planeswalkers
2 Sarkhan, the Dragonspeaker
3 Sorin, Solemn Visitor
1 Ob Nixilis, Unshackled
1 Gideon, Ally of Zendikar

//Land
1 Bloodfell Caves
4 Bloodstained Mire
3 Smoldering Marsh
3 Mountain
4 Nomad Outpost
2 Swamp
2 Plains
2 Shambling Vent
2 Battlefield Forge
2 Caves of Koilos

//Sideboard
3 Kolaghan's Command
2 Self-Inflicted Wound
2 Outpost Siege
1 Empty the Pits
2 Ruinous Path
1 Utter End
2 Abbot of Keral Keep
2 Exquisite Firecraft

Display deck statistics

In a better build I would have more Gideon & Ob but, you know, hard to get all the BFZ stuff now. If I get them I'll take some of the dragons out, and probably switch Dragonic Roar with Firely Impulse or maybe some Duress/Despise.

GoutPatrol fucked around with this message at 16:39 on Oct 10, 2015

AlternateNu
May 5, 2005

ドーナツダメ!
Grixis Artifacts

4 Jace, Vryn's Prodigy
4 Chief of the Foundry
4 Hangarback Walker
1 Tasigur, the Golden Fang
2 Renowned Weaponsmith

1 Brutal Expulsion
1 Clutch of Currents
3 Kolaghan's Command
1 Murderous Cut
1 Roast
1 Silumgar's Command
1 Ultimate Price

4 Thopter Spy Network
1 Ugin, the Spirit Dragon
1 Ob Nixilis Reignited
1 Alhammarret's Archive
1 Angel's Tomb
4 Hedron Archive

4 Bloodstained Mire
6 Island
4 Mountain
4 Polluted Delta
2 Smoldering Marsh
3 Sunken Hollow
1 Swamp

Sideboard:
2 Disdainful Stroke
1 Dispel
2 Encase in Ice
1 Fiery Impulse
1 Murderous Cut
1 Negate
1 Rending Volley
2 Self-Inflicted Wound
1 Ultimate Price
3 Wild Slash

I think I stumbled onto a (possible) winner, guys. I think a lot of people have forgotten how good of a card advantage engine Thopter Spy Network is. And now that we have Hedron Archive, we can keep it running without needing to worry about our artifact creatures getting nuked. I haven't had a chance to actually put it through a gauntlet, but just from gold fishing, I like how this deck plays out. The most impressive card is the singleton Alhammarret's Archive. It doubles the draws off of Spy Network, Jace, Ob Nix, and cracking Hedrons.

I think the mana base is pretty much set, but the utility suite probably needs some adjustment. I'm trying out a number of different cards, right now. The one card not on the list that I'm looking at very hard is Languish. Not sure if I should have one in the board.

Johnny Five-Jaces
Jan 21, 2009


AlternateNu posted:

Grixis Artifacts

This deck is sweet. How relevant is the mana/draws on Hedron Archive? Seems expensive, idk if you need the ramp, and mostly I am just really charmed by the Angel's Tomb/Spy Network interaction. Obviously drawing cards is cool and good but it seems really expensive just to turn on Spy Network. There's a lot going on there so I probably need to play games to see how it goes.

Alright, so, on coverage this weekend it came up for a lot of decks that their weakness was to dudes in the air. The megamorphs deck have pretty much just Rocs, and a lot of the other decks don't have ways to deal with them either (combat-wise). I haven't played much with this but I cooked it up this evening and wanted some pointers, particularly on the manabase:

Main
3 Flamewave Phoenix
4 Icefall Regent
4 Thunderbreak Regent
2 Dragonlord Ojutai

4 Silumgar's Scorn
4 Draconic Roar
3 Wild Slash
1 Roast
2 Crater's Claws
4 Anticipate
3 Dig Through Time
2 Stubborn Denial

4 Shivan Reef
4 Swiftwater Cliffs
4 Flooded Strand
1 Haven of the Spirit Dragon
2 Prairie Stream
1 Polluted Delta
3 Island
5 Mountain

Sideboard
2 Disdainful Stroke
3 Radiant Flames
1 Haven of the Spirit Dragon
2 Dragonmaster Outcast
2 Erase
1 Dispel
2 Roast
2 Arashin Cleric

Johnny Five-Jaces fucked around with this message at 05:48 on Oct 12, 2015

TheKingofSprings
Oct 9, 2012

Most lists I saw ran 3 Monastery Mentor pre Dig ban, is the banning of it enough to justify the 4th copy?

Irony Be My Shield
Jul 29, 2012

I assume you mean Flamewake Phoenix rather than Flamewave Invoker? It seems like Mantis Rider is a lot better and the manabase can probably support it.

Johnny Five-Jaces
Jan 21, 2009


TheKingofSprings posted:

Most lists I saw ran 3 Monastery Mentor pre Dig ban, is the banning of it enough to justify the 4th copy?

I think so. It's a lot easier to find what you need with Digs so I think I want all 4. I look at this deck like I am replacing Stoneforge mystic with Mentors, and you always played 4 Stoneforges.

Irony Be My Shield posted:

I assume you mean Flamewake Phoenix rather than Flamewave Invoker? It seems like Mantis Rider is a lot better and the manabase can probably support it.

Yeah, that should have been phoenix. It's possible that Mantis Rider is correct, but it does put a lot of strain on the mana base and doesn't have the recursion that Phoenix does (which is turned on by all of my other creatures). I have to play it more to know. I mean, it's clear that the stats and keywords on Mantis Rider are better so the question is how often I need to be able to cast turn two UU spells and other double mana requirement spells consistently early. Maybe a manabase exists to do just that and I just don;t know what it is.

Irony Be My Shield
Jul 29, 2012

Fair enough, I forgot about the strain Scorn puts on your mana.

Wurzag
Jun 3, 2007

Bad Moons, Bad Moons, wot ya gonna do?


AlternateNu posted:

Grixis Artifacts

I'm interested in this deck as I played u/b thopters prior to rotation. I've been trying an esper list where I've also been trying out alhammaret's archive. I'm not sure what to make of it just yet after a few games, it's really nice if you get it into play but I've found it being 5 mana somewhat prohibitive as it means having to dedicate a fair chunk of mana to get something into play which gives me nothing straight away and only might get me an incremental advantage later.

Do you feel your deck has enough removal? I've been running a pair of utter ends and ruinous paths, plus two languishes, the new 5 mana white wrath and counterspells. I've found ojutai's command indispensable, not least for being able to return jaces from the yard.

I'll post my list later but I'm honestly considering dropping the spy networks as I feel I have to dedicate too many dead cards just to enable them and it's costing me.

EDIT:

Deck: esper thopters

//Main
4 Hangarback Walker
3 Jace, Vryn's Prodigy
1 Ob Nixilis Reignited
1 Ugin, the Spirit Dragon
4 Dig Through Time
4 Clash of Wills
3 Ojutai's Command
2 Scatter to the Winds
2 Utter End
2 Languish
1 Planar Outburst
2 Ruinous Path
2 Thopter Spy Network
2 Alhammarret's Archive
4 Flooded Strand
4 Polluted Delta
4 Prairie Stream
4 Sunken Hollow
3 Shambling Vent
2 Swamp
1 Plains
4 Island
1 Haven of the Spirit Dragon

//Sideboard
3 Fathom Feeder
1 Ojutai's Command
3 Despise
1 Languish
2 Horribly Awry
1 Ob Nixilis Reignited
2 Aligned Hedron Network
2 Stasis Snare

Display deck statistics

Kinda played OK last friday but I'm honestly not sure thopter spy network is really useable anymore.

Wurzag fucked around with this message at 18:11 on Oct 12, 2015

AlternateNu
May 5, 2005

ドーナツダメ!

Wurzag posted:

I'm interested in this deck as I played u/b thopters prior to rotation. I've been trying an esper list where I've also been trying out alhammaret's archive. I'm not sure what to make of it just yet after a few games, it's really nice if you get it into play but I've found it being 5 mana somewhat prohibitive as it means having to dedicate a fair chunk of mana to get something into play which gives me nothing straight away and only might get me an incremental advantage later.

Do you feel your deck has enough removal? I've been running a pair of utter ends and ruinous paths, plus two languishes, the new 5 mana white wrath and counterspells. I've found ojutai's command indispensable, not least for being able to return jaces from the yard.

I'll post my list later but I'm honestly considering dropping the spy networks as I feel I have to dedicate too many dead cards just to enable them and it's costing me.


Kinda played OK last friday but I'm honestly not sure thopter spy network is really useable anymore.

The bolded part is kind of the rub. At this point, you might as well just run straight Esper Control and replace the Archives and Spy Networks with Dig Through Time.

Alhammarret's Archive is definitely one of those "powerful if you have the time to drop it" cards. It should never really be played unless you can get immediate value off of it. (e.g., Immediately tap a Jace/activate Ob Nix/swing with a Spy Network out.) For my deck, it is not quite as bad because I can get a decent tempo boost off of Hedron Archive. That lets me drop A.A. then tap a Jace to draw 2 cards, flip, and flash back removal with only 5-6 lands out.

While white gives you access to Valorous Stance and Ojutai's Command, I think Red is a better companion color to U/B due to how the mana base works out. With the esper mana base, you can't play too many double-B cards without adding in a large number of swamps since only one of your fetches grabs guaranteed untapped B. With Grixis, all of your fetches and dual lands tap for B, so you only need one or two Swamps. And you get access to all of red's cheap removal. (I do like your ability to play Shambling Vents, though.)

I did tweak my list a bit. Here it is:

4 Jace, Vryn's Prodigy
2 Chief of the Foundry
4 Hangarback Walker
1 Tasigur, the Golden Fang
2 Renowned Weaponsmith

1 Brutal Expulsion
1 Clutch of Currents
2 Kolaghan's Command
1 Murderous Cut
1 Roast
1 Silumgar's Command
1 Ultimate Price
3 Ruinous Path

4 Thopter Spy Network
1 Ugin, the Spirit Dragon
1 Ob Nixilis Reignited
1 Alhammarret's Archive
1 Angel's Tomb
4 Hedron Archive

4 Bloodstained Mire
6 Island
3 Mountain
4 Polluted Delta
2 Smoldering Marsh
3 Sunken Hollow
2 Swamp

Sideboard:
2 Disdainful Stroke
1 Dispel
2 Encase in Ice
1 Fiery Impulse
1 Languish
1 Negate
1 Rending Volley
2 Self-Inflicted Wound
1 Ultimate Price
3 Wild Slash

I realized I didn't need that many Chiefs. It is a late-game boost to help thopters end the game faster and is a decent body to get out with Renowned Weaponsmith when it isn't busy making GBS threads out a Hedron or Hangarback Walker. So, I took a couple out for Ruinous Path, and as this deck is primarily "tap-out control" anyway, it doesn't hurt my tempo as much as it would a counterspell deck like yours.

AlternateNu fucked around with this message at 21:12 on Oct 12, 2015

BXCX
Feb 17, 2012

not even in a bad way
Everyone here only wants to test standard so I won't let my playset of foil Hangarbeezys go to waste:


Still needs a sideboard and some manabase tweaking, I'm thinking of dropping a Lumbering falls for another Bivouac and maybe a Coast for another Forest. Otherwise the deck is very cute, but probably too cute. If my LGS could get any Den Protectors I would drop the Skyrider Elves and 1 Managorger for 3 of those.

En Fuego
Oct 8, 2004

The Reverend
Checking out a colorless eldrazi deck ... What would be the key weaknesses in a strat like this?

Land (23)

4x Bloodstained Mire
3x Island
2x Mountain
4x Polluted Delta
3x Smoldering Marsh
4x Sunken Hollow
3x Swamp

Artifact (4)

4x Ghostfire Blade

Creature (24)

4x Endless One
4x Fathom Feeder
4x Forerunner of Slaughter
4x Hangarback Walker
4x Herald of Kozilek
4x Ruination Guide

Instant (3)

1x Murderous Cut
2x Stubborn Denial

Sorcery (6)

3x Ruinous Path
3x Treasure Cruise

Sideboard (15)

2x Dispel
2x Languish
1x Murderous Cut
3x Negate
3x Radiant Flames
4x Roast

http://tappedout.net/mtg-decks/colorless-grixis-eldrazi/

BizarroAzrael
Apr 6, 2006

"That must weigh heavily on your soul. Let me purge it for you."
You don't seem to be loading the yard, so I don't think Cruise works here. Maybe fewer Ghostfire blades, they are good with the colorless but you don't want to draw too many compared to cards that do things on their own.

En Fuego
Oct 8, 2004

The Reverend

BizarroAzrael posted:

You don't seem to be loading the yard, so I don't think Cruise works here. Maybe fewer Ghostfire blades, they are good with the colorless but you don't want to draw too many compared to cards that do things on their own.

Yeah, I am not sure about TC ... I was hoping more fetch lands would help that out.

I think Ghostfire Blade x4 is great.

Elyv
Jun 14, 2013



I think the first order of business is to figure out whether you want to be an aggressive deck or not. In your current build, I don't like Fathom Feeder and Herald of Kozilek looks pretty marginal(especially while you're running both fathom feeder and forerunner).

Necronomicon
Jan 18, 2004

I'm running a similar build, but in R/B only, so it looks more like an aggro deck. Try out Dust Stalker if you go that route.

Levin
Jun 28, 2005


I'm trying to put together a competitive standard deck for PPTQS this weekend on a budget that does not run Jace, Gideon or Deathmist for obvious reasons and am looking for recommendations. I have all of the fetches other than Polluted Delta. So far I'm leaning towards a Mardu, Bant or Naya deck splashing a fourth colour possibly.

AlternateNu
May 5, 2005

ドーナツダメ!

Corte posted:

I'm trying to put together a competitive standard deck for PPTQS this weekend on a budget that does not run Jace, Gideon or Deathmist for obvious reasons and am looking for recommendations. I have all of the fetches other than Polluted Delta. So far I'm leaning towards a Mardu, Bant or Naya deck splashing a fourth colour possibly.

Atarka Red is basically the only decent deck that doesn't run one of those three cards.

Angry Grimace
Jul 29, 2010

ACTUALLY IT IS VERY GOOD THAT THE SHOW IS BAD AND ANYONE WHO DOESN'T REALIZE WHY THAT'S GOOD IS AN IDIOT. JUST ENJOY THE BAD SHOW INSTEAD OF THINKING.

AlternateNu posted:

Atarka Red is basically the only decent deck that doesn't run one of those three cards.

Trying to put one together that doesn't have Polluted Delta is pretty hard too.

InterrupterJones
Nov 10, 2012

Me and the boys on the way to kill another demon god

Corte posted:

I'm trying to put together a competitive standard deck for PPTQS this weekend on a budget that does not run Jace, Gideon or Deathmist for obvious reasons and am looking for recommendations. I have all of the fetches other than Polluted Delta. So far I'm leaning towards a Mardu, Bant or Naya deck splashing a fourth colour possibly.

You could try Mardu Dragons. With access to Draconic Roar, Crackling Doom, Foul-tongue Invocation, you'll be able to hit most of the aggressive decks right back. I'm taking a RB version of it, and I've loved it in testing. Hopefully you have Hangarback Walker, because the deck enjoys some sick synergy with that and Pia and Kiran Nalaar.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe
You basically have to have hangarback in this standard unless you play red/atarka. That said, this is relatively cheap and actually a very good deck:

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=92651

I lost to this guy in Atlanta in round 15 and thought it was cool so I made it online. I changed the SB to have a full set of self-inflicted wound after seeing the top 8 and I'm also trying 2 evolutionary leap maindeck and loving it. The deck is bizarrely resilient and you win games you have no right winning. I'm not convinced collected company is great, I've whiffed on it quite a bit. Might try the 2BB flier that draws cards when you sac a guy instead.

Cactrot
Jan 11, 2001

Go Go Cactus Galactus





I've been playing this after I saw it on SCG and it's tons of fun, went 3-1 last FNM, only losing to 5-color Bring to Rhinos. there's some wiggling to be done with regards to the mana base. Alesha, bringing back Drana is pretty hilarious, and even more-so if they don't understand how Drana's first strike interacts with her counter granting ability.

code:
Lands - 25
4 Bloodstained Mire
6 Mountain
4 Polluted Delta
2 Smoldering Marsh
6 Swamp
3 Wooded Foothills

Spells - 8
4 Draconic Roar
2 Murderous Cut
2 Wild Slash

Creatures - 27
1 Ashcloud Phoenix
4 Bloodsoaked Champion
2 Drana, Liberator of Malakir
3 Flamewake Phoenix
4 Forerunner of Slaughter
2 Kolaghan, the Storm's Fury
4 Makindi Sliderunner
4 Thunderbreak Regent
3 Zurgo Bellstriker

Sideboard - 15
SB: 2 Scab-Clan Berserker
SB: 3 Outpost Siege
SB: 1 Virulent Plague
SB: 3 Twin Bolt
SB: 1 Wild Slash
SB: 1 Alesha, Who Smiles at Death
SB: 4 Self-Inflicted Wound

playground tough
Oct 29, 2007
So I've done some more research, gained more experience through playing, and put some more money in. From what ive played w/ it, the deck either performs very well against my friends, or I get trapped and am unable to find a finishing move in the cards. If things fall into place, I can get some great combos off early game and this generally results in a win for me.

I am hoping someone can help me recognize my deck's weaknesses, and hopefully balance out the deck so it plays better all around. I have no counter/removal/board wipe, but I don't think those cards can necessarily fit in this deck.

Red/Green landfall with Eldrazi

Deck: greenfire sandbox

//Lands
3 Blighted Woodland
2 Cinder Glade
2 Evolving Wilds
8 Forest
6 Mountain
2 Rugged Highlands
2 Wooded Foothills

//Spells
2 Nissa's Pilgrimage
1 Nissa's Renewal
2 Retreat to Kazandu
1 Retreat to Valakut
2 Swell of Growth
1 Sword of the Animist
2 Temur Battle Rage
1 Wild Slash

//Creatures
2 Akoum Firebird
1 Breaker of Armies
3 Conduit of Ruin
4 Grove Rumbler
4 Makindi Sliderunner
1 Oran-Rief Invoker
3 Scythe Leopard
1 Snapping Gnarlid
4 Undergrowth Champion

Display deck statistics

playground tough fucked around with this message at 18:06 on Oct 19, 2015

RoflcopterPilot
Mar 17, 2004
What did the five fingers say to the face? SLAP!
I know people really dislike Pox decks for some reason, but I feel like it's a pretty cool strategy and feel like there's a viable deck in there somewhere. I've been working this for a local FNM that runs Legacy. There are 61 in the main because I'm not sure what to cut/adjust. Looking for suggestions and basically for people to call out all of the weaknesses. The local scene is a mixed bag: jund, elves, combo decks, burn, miracles, etc. The deck should have a quick resource denial start and then hopefully force into a top deck, where either Tombstalker will come in and clean up or just have bloodghast/factory beatdowns along the way. I don't like having only a single type of win condition, but not sure what else is workable here. Just hoping that I have enough resources to deal with whatever hate they have. Obviously this strategy is terrible against some decks (top-decking vs. Miracles lol sure), but experimenting none the less. Assume no budget.

//Lands
3 Bayou
1 Bojuka Bog
1 Forest
3 Mishra's Factory
1 Polluted Delta
4 Swamp
2 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
4 Wasteland

//Spells
2 Abrupt Decay
2 Cabal Therapy
3 Dark Ritual
1 Entomb
3 Hymn to Tourach
2 Innocent Blood
3 Inquisition of Kozilek
2 Life from the Loam
3 Liliana of the Veil
1 Nether Void
1 Pernicious Deed
3 Sensei's Divining Top
4 Sinkhole
4 Smallpox

//Creatures
3 Bloodghast
1 Tombstalker

//Sideboard
SB: 2 Abrupt Decay
SB: 2 Engineered Plague
SB: 2 Extirpate
SB: 1 Krosan Grip
SB: 3 Leyline of the Void
SB: 1 Maelstrom Pulse
SB: 2 Pithing Needle
SB: 1 Toxic Deluge
SB: 1 Zuran Orb

Elyv
Jun 14, 2013



playground tough posted:

So I've done some more research, gained more experience through playing, and put some more money in. From what ive played w/ it, the deck either performs very well against my friends, or I get trapped and am unable to find a finishing move in the cards. If things fall into place, I can get some great combos off early game and this generally results in a win for me.

I am hoping someone can help me recognize my deck's weaknesses, and hopefully balance out the deck so it plays better all around. I have no counter/removal/board wipe, but I don't think those cards can necessarily fit in this deck.

Red/Green landfall with Eldrazi

Deck: greenfire sandbox

//Lands
3 Blighted Woodland
2 Cinder Glade
2 Evolving Wilds
8 Forest
6 Mountain
2 Rugged Highlands
2 Wooded Foothills

//Spells
2 Nissa's Pilgrimage
1 Nissa's Renewal
2 Retreat to Kazandu
1 Retreat to Valakut
2 Swell of Growth
1 Sword of the Animist
2 Temur Battle Rage
1 Wild Slash

//Creatures
2 Akoum Firebird
1 Breaker of Armies
3 Conduit of Ruin
4 Grove Rumbler
4 Makindi Sliderunner
1 Oran-Rief Invoker
3 Scythe Leopard
1 Snapping Gnarlid
4 Undergrowth Champion

Display deck statistics
Two things:
1) Your deck is currently somewhat schizophrenic. You have aggressive landfall cards like Makindi Sliderunner, whose goal is to curve out and just run someone over before they can really do much, and enormous Eldrazi ands ramp, where the goal is to play something enormous and, if your opponent can't deal with it, that card will basically win the game on its own. I realize that both sets of cards benefit from lands coming into play, but what I can see happening fairly frequently is you drop some aggressive landfall guys, get the opponent to 10-15 life, and then run out of momentum and can't do anything until you drop your big guys. Go for one or the other; either cut the little dudes and add in more ramp and maybe some removal, or cut the big guys and ramp spells and add in more burn and small creatures.
2) If you intend to play in tournaments, the power level of a lot of these cards is fairly low. If you're just playing with your friends, obviously not a big issue.

Gensuki
Sep 2, 2011
I wanted to make a budget modern deck, so I went with Tempered steel, with a lot of the best cards removed for aggro garbage.

http://tappedout.net/mtg-decks/little-white-artifacts/

The thing is, I screwed up and I forgot the 4th court Homunculus. Since this is a budget deck, I would rather not spend 8 dollars on shipping for a 15 cent card.

I looked through and the best options in my collection that work in the deck are Darklit Gargoyle and Master's Call. Was wondering if either of those were good replacements, or if a 19th plains would be preferable to a flying squire/3 mana for two 1/1s

If I did run gargoyles, would it be worth it to run 3-5 swamps to pump it? with tempered steel out, darklit could pump as high as a 9/1 flyer... A few swamps might also alleviate a little of the otherwise mandatory Vault Skirge Bleeding?

I also have a frogmite I think? that's usually close to being a 1 mana 2/2?

Gensuki fucked around with this message at 08:01 on Oct 20, 2015

playground tough
Oct 29, 2007

Elyv posted:

Two things:
1) Your deck is currently somewhat schizophrenic. You have aggressive landfall cards like Makindi Sliderunner, whose goal is to curve out and just run someone over before they can really do much, and enormous Eldrazi ands ramp, where the goal is to play something enormous and, if your opponent can't deal with it, that card will basically win the game on its own. I realize that both sets of cards benefit from lands coming into play, but what I can see happening fairly frequently is you drop some aggressive landfall guys, get the opponent to 10-15 life, and then run out of momentum and can't do anything until you drop your big guys. Go for one or the other; either cut the little dudes and add in more ramp and maybe some removal, or cut the big guys and ramp spells and add in more burn and small creatures.
2) If you intend to play in tournaments, the power level of a lot of these cards is fairly low. If you're just playing with your friends, obviously not a big issue.

Thanks this is exactly what I was looking for. And you are exactly right - I can quickly burn someone to 9-12 life but then get stuck. Should I remove my eldrazi and replace them with more creatures or should I aim for board wipe/direct damage. I definitely need 2x more temur battle rage - those are often my ace when I get a decent landfall combo. I'm mainly playing with friends but we are getting pretty competitive so I wouldn't mind stepping it up if you have any suggestions in that realm of things as well.

playground tough fucked around with this message at 12:09 on Oct 20, 2015

PleasantDirge
Sep 7, 2009
ASK ME ABOUT HOW NOT BEING A FUCKING ASSHOLE ON THE ROAD IS JUST LIKE BEING A JEW AT A NAZI GATHERING BECAUSE I CAN NOT UNDERSTAND HOW TO NOT BE A FUCKING ASSHOLE AND WHEN PEOPLE TREAT ME LIKE I'M A FUCKING ASSHOLE THAT IS JUST LIKE GENOCIDE

playground tough posted:

Thanks this is exactly what I was looking for. And you are exactly right - I can quickly burn someone to 9-12 life but then get stuck. Should I remove my eldrazi and replace them with more creatures or should I aim for board wipe/direct damage. I definitely need 2x more temur battle rage - those are often my ace when I get a decent landfall combo. I'm mainly playing with friends but we are getting pretty competitive so I wouldn't mind stepping it up if you have any suggestions in that realm of things as well.

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=93418 My buddy just placed second at states with this list this weekend. This will def curl some pubic hairs at your local FNM. It's set up to attack the last few weeks meta though so I can't say it's in it for the long haul but it's crazy aggressive and the surprise of the become immense/temur battle rage kill is mostly gone but you can still blow ppl out if they don't respect it.

Soothing Cacophony
Sep 29, 2009
So what's everyone playing for Game Day? I've been waffling more between decks in this Standard more than I ever have and can't really land on anything I really like. So far I'm probably on something like this:

Deck: GB Aristocrats

//Lands
1 Evolving Wilds
7 Forest
4 Jungle Hollow
4 Llanowar Wastes
7 Swamp

//Spells
3 Bone Splinters
2 Evolutionary Leap
2 Ruinous Path

//Creatures
2 Blisterpod
4 Bloodsoaked Champion
2 Carrier Thrall
4 Catacomb Sifter
1 Liliana, Heretical Healer
4 Merciless Executioner
4 Nantuko Husk
1 Smothering Abomination
4 Sultai Emissary
4 Zulaport Cutthroat

//Sideboard
3 Minister of Pain
3 Caustic Caterpillar
3 Ultimate Price
3 Duress
2 Despoiler of Souls
1 Bone Splinters

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The deck is fun as hell half the time, and the other half it just feels anemic. I'm playing it budget because I can't justify spending $200 on Hangarbacks and Liliana's that are just gonna rotate, so maybe the deck isn't really playable without them, but I've been having a great time with the deck anyway. Generally the issue tends to be not having enough good sac outlets, I wish I could run 8 Nantuko Husks. I might try to make this into something Abzan because Abzan Ascendancy seems insane here, but then again maybe I should just be jamming Rhinos in that case.

Samael
Oct 16, 2012



I've just acquired 4 Monastery Mentors and I don't need see any Tier 1 decks playing this card at all, even though it has such a high power level. Does anyone have a brew revolved around this card?

playground tough
Oct 29, 2007

PleasantDirge posted:

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=93418 My buddy just placed second at states with this list this weekend. This will def curl some pubic hairs at your local FNM. It's set up to attack the last few weeks meta though so I can't say it's in it for the long haul but it's crazy aggressive and the surprise of the become immense/temur battle rage kill is mostly gone but you can still blow ppl out if they don't respect it.

Thanks for that link. With that and previous comments in mind, I have distilled my deck to this. Of course this is just w/ the cards I own - so once I am able to acquire some of the more powerful spells and creatures, it will be in better shape. Thanks!

Deck: greenfire sandbox

//Lands
2 Blighted Woodland
2 Cinder Glade
2 Evolving Wilds
7 Forest
1 Looming Spires
5 Mountain
2 Rugged Highlands
2 Wooded Foothills

//Spells
2 Nissa's Pilgrimage
1 Nissa's Renewal
2 Retreat to Kazandu
1 Roast
2 Rolling Thunder
2 Swell of Growth
1 Sword of the Animist
2 Temur Battle Rage
2 Wild Slash

//Creatures
2 Akoum Firebird
2 Grove Rumbler
1 Heir of the Wilds
4 Makindi Sliderunner
1 Monastery Swiftspear
4 Scythe Leopard
4 Snapping Gnarlid
4 Undergrowth Champion

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Mana curve probably needs some serious tuning but ill mess with that after i've played it once or twice.

playground tough fucked around with this message at 17:33 on Oct 20, 2015

bhsman
Feb 10, 2008

by exmarx

Samael posted:

I've just acquired 4 Monastery Mentors and I don't need see any Tier 1 decks playing this card at all, even though it has such a high power level. Does anyone have a brew revolved around this card?

Mail them to me. :evilbuddy: Really, though, short of a high number of cheap cantrips being printed in Oath of Gatewatch, it just doesn't seem like there's a deck for it in Standard. Legacy players will want to trade with you afterwards when the price jumps, though.

Entropic
Feb 21, 2007

patriarchy sucks

Samael posted:

I've just acquired 4 Monastery Mentors and I don't need see any Tier 1 decks playing this card at all, even though it has such a high power level. Does anyone have a brew revolved around this card?

It's a card that really wants a lot of 1 or maybe 2 CMC spells, especially instants, and Standard just doesn't have enough of those that are worth playing.

People have tried it in modern in Esper or Mardu tokens though. It pairs well with cards like Path to Exile, Lingering Souls, Thoughtseize, Serum Visions, Thought Scour, Lightning Bolt, etc. etc. The esper version ran Snapcaster Mage and Thought Scour and some Delve spells.

Samael
Oct 16, 2012



bhsman posted:

Mail them to me. :evilbuddy: Really, though, short of a high number of cheap cantrips being printed in Oath of Gatewatch, it just doesn't seem like there's a deck for it in Standard. Legacy players will want to trade with you afterwards when the price jumps, though.

I was thinking more of a low to the ground mardu or jeskai deck with defiant strike, anticipate, wild slash/fiery impulse/draconic roar? With creature base like swiftspear, abbot, mentor, soulfire, etc.

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AlternateNu
May 5, 2005

ドーナツダメ!

Entropic posted:

It's a card that really wants a lot of 1 or maybe 2 CMC spells, especially instants, and Standard just doesn't have enough of those that are worth playing.

People have tried it in modern in Esper or Mardu tokens though. It pairs well with cards like Path to Exile, Lingering Souls, Thoughtseize, Serum Visions, Thought Scour, Lightning Bolt, etc. etc. The esper version ran Snapcaster Mage and Thought Scour and some Delve spells.

Naya Tokens using Monastery Mentor and Zada with Defiant Strike, Titan's Strength, and Might of the Masses.

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