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This screenshot from The Stanley Parable is interesting Note that that screenshot was posted on 24th of May, 2014. Which doesn't mean it was in the game at launch, but still...
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# ? Oct 11, 2015 12:57 |
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# ? May 5, 2024 09:24 |
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synthetik posted:Also, after you compete the game once, try the option to turn off the narrator. Not only do you get to play the levels alone, but the narrator edits (skipping the first maze, shortening the hour in the cell, etc...) don't happen. Not entirely though: the lamp posts are still there. I admit I lost sympathy about halfway through when the games obviously would take way more effort to make than would be put into a throwaway game. Especially the music. Although it does bring up the theory that Coda is the woman speaking in Escape from Whisper, because why would Coda have gotten someone else in to do the voices on a testing game?
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# ? Nov 16, 2015 12:18 |
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This was probably the most boring and uninteresting walking simulator I played. I quit as soon as I realised it's all going to be the same dumb corridors with a boring voice droning about overanalysing said dumb corridors. Which was somewhere around the prison level I guess. Dude should have done a collab with Stephen Lavelle or something, if he wanted a story about weird conceptual game genius. Coda was lame as fuk. And for the record, I really liked Stanley Parable. grate deceiver fucked around with this message at 14:11 on Nov 16, 2015 |
# ? Nov 16, 2015 14:05 |
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grate deceiver posted:This was probably the most boring and uninteresting walking simulator I played. I quit as soon as I realised it's all going to be the same dumb corridors with a boring voice droning about overanalysing said dumb corridors. Which was somewhere around the prison level I guess. I think you may have missed the point of this game a little bit.
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# ? Nov 16, 2015 14:16 |
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Even as a game about relationships or art or w/e, it did a poor job imo.
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# ? Nov 16, 2015 14:43 |
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If you stopped right around the prison you are pretty close to the point where the tone shifts a bit and you see what the game is really about. You might find it worth it to persevere.
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# ? Nov 17, 2015 14:17 |
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Eh, I really didn't like where this game ended up. It is really wrong to try and draw so many conclusions on someone based on their work. I will communicate this by releasing a game that in the end is me talking almost entirely about myself and how terrible and wrong I was to do it. It also just feels inconsistent. Davey, you were the real problem all along! I mean, I know the very previous game I made ended with the player destroying a machine that had my own name and that numerous games before that in fact explicitly contained references to how alone I feel but, you're the real problem! You showed me games to people!! I really liked the Stanley Parable, but this game kind of reeks of someone having a lot on their mind that doesn't necessarily fit together and saying it all at once without thinking about how it reads. There was some cool imagery and visual metaphor involved but really you can call where the game is going in the opening few minutes, and it might just be the first game I genuinely think is worth being called pretentious. zer0spunk posted:The "house of leaves"/"Don Quixote pt 2" meta thing is a pretty clever gimmick to juxtapose into this medium..I still don't know if I actually LIKE like the game though. The message it conveys at the end is pretty clear cut..literally "your criticisms say more about you than me" This is also the hallmark belief of a bad writer who, on some level, knows that what they're doing is more shallw than they'd like to admit. The joy in which Davey said "It made me SO HAPPY to feel like I was the important one for sharing Coda's work!" was really irritating. What, the guy couldn't have just sold me a text file with "gently caress you" written in it? Calico Heart fucked around with this message at 01:10 on Nov 27, 2015 |
# ? Nov 27, 2015 01:04 |
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It's not necessarily biographical. It's a commentary on criticism and depression but in game Davey isn't necessarily real life Davey.
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# ? Nov 27, 2015 04:25 |
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The story isn't real . I have a feeling themes and some elements of Coda's games are reflections of Real Davey's experiences making Stanley Parable, but in-game Davey isn't supposed to be real life Davey. I think he did that to put the audience in a false sense of security in trusting Game Davey as a reliable narrator.
Accordion Man fucked around with this message at 04:35 on Nov 27, 2015 |
# ? Nov 27, 2015 04:33 |
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Calico Heart posted:Davey, you were the real problem all along! I mean, I know the very previous game I made ended with the player destroying a machine that had my own name and that numerous games before that in fact explicitly contained references to how alone I feel but, you're the real problem! You showed me games to people!! Pretty much all the games about being alone/desperate/the machine are Coda talking about Davey, though.
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# ? Nov 27, 2015 04:41 |
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# ? May 5, 2024 09:24 |
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I don't know if it deserves its own thread or if it should be posted on Stanley Parable's, but William Pugh (Davey Wreden's partner in TSP) has made an extremely short free game that is funny as all hell (it even has British narration): http://store.steampowered.com//app/409160
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# ? Dec 13, 2015 18:23 |