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What's the status on the NDA for this? I honestly don't remember.
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# ¿ Oct 5, 2015 06:06 |
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# ¿ Apr 28, 2024 21:41 |
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The game is quite fun and I'll be looking forward to playing the full release. The critiques I have thus far are:
Overall though, don't let my critiques dissuade you. This game is fun and fun to play with friends. Brackhar fucked around with this message at 20:03 on Oct 5, 2015 |
# ¿ Oct 5, 2015 20:01 |
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Excelsiortothemax posted:How would they reward a vs mode? Give chaos loot dice so you can bling out your rat man? Why worry about rewarding it? It's just fun to fight against smarter opponents. That said, if they really wanted it to tie it back into the progression loop I'd probably just give bonus dice to both side compared to a regular match with the "winning" team (I'm imagining some sort of Stopwatch style competitive mode where the teams swap end of mission) getting additional bonus dice.
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# ¿ Oct 5, 2015 20:18 |
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Bussamove posted:Test ran Witch Hunter and Bright Wizard in the first mission, found both awesome in different ways. WH's ability to fire off a pistol with his sword out or to never stop shooting all of the guns was rad, but so was throwing out big pillars of fire. My only gripe with BW was that the venting mechanic wasn't explained at all and I took a lot of unnecessary ticks of damage venting too little charge before I realized what was happening, but that was me not paying attention. [REDACTED] edit: Nevermind, haven't found on in this beta yet so I won't say anything.
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# ¿ Oct 6, 2015 00:35 |
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President Ark posted:So how long are missions in this, and - related - is there any kind of respawning mechanic? I don't look forward to playing this with pubbies if missions are 15+ minutes long and there's no way to get back people who Missions are comparable in length to, say No Mercy Mission 3 (the sewer one) from L4D1, if a bit longer. However, there's no campaign structure, so it's a one and done approach with the opportunity to vote to continue with the group in the end. As for respawning, if someone dies then they will eventually show up again further along in the map tied up on the ground, similar to L4D rescue closest but without the empty rooms built into the level.
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# ¿ Oct 6, 2015 00:59 |
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President Ark posted:Thank christ, that was the thing that always killed my interest in highest-difficulty L4D2 - there'd always be that One Guy who'd commit suicide by placing their head directly into a zombie's mouth and then you're hosed (because on the highest difficulty in L4D2 people don't respawn) Well, to be fair, "Realism" was the L4D2 mode that prevented respawned, which was a separate consideration from difficulty (easy/normal/hard/nightmare). Yeah, realism was generally more difficult because of the lack of medpacks/outlines, but I'd still say realism hard was easier than non-realism nightmare. I do not know what rules if any change at the highest difficulties in Vermintide. I think it's just damage/spawnables?
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# ¿ Oct 6, 2015 01:41 |
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So Nightmare has friendly fire. I have no idea how to play a bright wizard with friendly fire on.
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# ¿ Oct 6, 2015 05:40 |
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There are no goons in either the group chat or in the CTS channel to play with.
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# ¿ Oct 6, 2015 06:21 |
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When launching now I get a "Titled is Disabled" error that I can't get past; I guess the beta being online was a mistake.
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# ¿ Oct 12, 2015 00:00 |
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Skandranon posted:Strange, I started up the game just now and only have Horn of Magnus available. Did they change something, or is it just me? For what little of the beta I saw there was a progress wipe. It may not be unreasonable to think that you may need to complete certain missions before unlocking other ones, given there is some semblance of linear story (hence Horn of Magnus having the prologue label).
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# ¿ Oct 14, 2015 06:43 |
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Game is awesome, and definitely improved since earlier betas. I plan to play this quite a bit if we can get a regular group together.
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# ¿ Oct 15, 2015 22:21 |
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# ¿ Apr 28, 2024 21:41 |
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DreamShipWrecked posted:War of the Roses' lukewarm success was mostly just bad timing; it came out as the same time as Chivalry, a much more fun game. It wasn't that bad of a game really Actually, as far as I understand it War of the Roses did quite well in Europe, whereas Chivalry definitely beat it out in the US.
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# ¿ Oct 21, 2015 21:46 |