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The inn needs some training dummies or something you can test stuff on. Also the Witch Hunter carrying 48 loaded pistols on his person and just loving tossing them everywhere instead of reloading anything is amazing. Saint Freak fucked around with this message at 02:31 on Oct 7, 2015 |
# ¿ Oct 7, 2015 02:19 |
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# ¿ Apr 29, 2024 09:59 |
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My first run of Wizard Tower we had in the staircase behind the bookshelf you activate at the start: Rat horde Rat Ogre Storm Vermin Squad Packmaster that clipped through the bookshelf and dragged the person that went to open it through the wall and into the middle of them Not sure what you're supposed to do about that.
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# ¿ Oct 23, 2015 14:59 |
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That Italian Guy posted:Pfff, amateurs. This looks like that dead elf's fault to be honest.
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# ¿ Oct 23, 2015 16:17 |
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Panzeh posted:Honestly this game needs Hoxton. I mean, gently caress it, it's the end times, right? Arms Outstretched Had a Chaff and Wheat today where nothing spawned except the like <12 that start on the map. Guess everyone else stole the specials that were supposed to be there for their runs.
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# ¿ Oct 25, 2015 01:25 |
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Dr. Red Ranger posted:Tell me this is a dwarven laser rifle like the moon raker in Goldeneye. It's an over-under shotty
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# ¿ Oct 25, 2015 19:59 |
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If anyone is having trouble try picking a different character. Here's a quick tier list I made: S+: Dwarf, Soldier S: Lina, Van Helsing A: Barkeep, Stage Coach Driver B: Guys that died instead of blowing the horn C: Krillin C-: Kerillian
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# ¿ Oct 26, 2015 01:30 |
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DreamShipWrecked posted:No they just have a ton of health. AFAIK only Storm vermin are armored, clan rats have cosmetic armor but I am not sure if it counts Ratling Gunners are armored.
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# ¿ Oct 26, 2015 16:15 |
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Is there any way to change the outline colors? My friend is red-green color blind so he cannot tell the difference between a safe outline and a holy-gently caress-I'm-grabbed outline.
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# ¿ Oct 26, 2015 17:53 |
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Some melee is worse than other's. Dwarf's one-handed hammer/shield probably looks the worse it's just kind of these feeble 'bonks' with no follow-through; the overhead one in particular.
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# ¿ Oct 26, 2015 20:10 |
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The grudge-raker is less desirable if you are a lovely player/your team is lovely (you are all consistently split up, people are not playing their roles, people are slow or committing the cardinal sin of stopping) and much more desirable if you are all good (you are consistently close together, people are playing their roles, everyone is making efficient progress towards the objective)
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# ¿ Oct 26, 2015 23:51 |
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Coolguye posted:None of those look like any of the illusions I've seen in that level. I've only played Bardin in that level, but I always see a blasted wasteland, a deep canyon with a narrow bridge over it, and a tall tower at the end. I always presumed that was the aboveground portion of the hold Bardin was looking for. You're not in the right part of the map. This is the room with the rope you cut. As you can see in the screen shots.
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# ¿ Oct 29, 2015 16:46 |
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CountingWizard posted:I've seen the dwarf one, but I thought it was just a massive treasure room. I always see the blasted wasteland, a deep canyon w/bridge, and tower at the end. Where is the illusion in sequence of events? Because I was thinking it starts where you are teleported to a different realm. Saint Freak posted:You're not in the right part of the map. This is the room with the rope you cut. As you can see in the screen shots.
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# ¿ Oct 29, 2015 16:51 |
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# ¿ Apr 29, 2024 09:59 |
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There is an awful lot of stuff modeled behind the escape carriage in Wizard's Tower. Like all kinds of buildings and ground and even around a couple corners you would never ever see unless a packmaster clips you out of the wagon and drags you out of the map and get hosed kid gently caress your tome and gently caress your grimoire.
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# ¿ Oct 30, 2015 15:34 |