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Tenzarin
Jul 24, 2007
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Taco Defender
Let the game stay dead. If people dont learn to let the dead rest, we will have 10 alt wow servers for every wow expansion to ever to exist in 10 years.

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Tenzarin
Jul 24, 2007
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Taco Defender

The Bee posted:

I wasn't sure about this. Then I saw Goblin Squig Herder was an option. What kind of abilities are they capable of pulling off?

Their best ability is being a free kill in pvp.

Tenzarin
Jul 24, 2007
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Taco Defender

Noah posted:

Another big problem was while dungeons were good sources of gear, you didn't see any until what, T3? And they were so loving out of the way that it wasn't worth it (not to mention if you got DCed you got booted out of the instance, and then all the trash would respawn super fast, gently caress i could go on, but you get the point). So many loving weird things with that PvE. Great things, and truly awful things. It's like they had no QA at all.

Dungeons gear to 40 is not worth the hassle of the lovely pve. The best gear in the game are the pvp armor. And there's a trick to it. You need to stack as much 2 set bonuses with main stat as you can.

Main stat, dmg of the weapon, attack speed, and crit are basically the only things that matter. Unless your a bright wizard then all you need is main stat and crit.

Tenzarin
Jul 24, 2007
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Taco Defender

Haerc posted:

Edit: They should change the starting horse to give you +150% speed rather than +25%, I forgot how god drat slowly you move in this game.

God help you if you didn't get the gryphon mount. Its like if wow locked epics mounts behind a RAF paywall or had to bill you $2000 bucks and say sorry.

Tenzarin
Jul 24, 2007
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Taco Defender

Archonex posted:

Tanks being so tough to bring down makes sense when you remember that the game is in fact balanced around group PVP like you said. Or to put it another way, a tank has to be strong enough to withstand a raid to make use of his collision and hold a chokepoint. This requires a healer, but when done right could stop 40-60 people dead in their tracks when coordinating with other tanks.

In the later days of the game this wasn't as common due to people whining about a dozen tanks just forming shield walls and holding citadels after the gates fell. So the devs made alternate routes that invalidated a core meta mechanic of the class. Of course, what the devs missed was that that's the point. PVP in Warhammer was fairly unique for the time in that every character had solid collision. And clever tanks made use of this with skills that let them build shield walls to deny enemies access to areas.

It also generated a hysterical amount of rage in the playerbase. Which is one of the reasons why tanks in Warhammer owned. You were the big beefy rear end in a top hat that could ruin dozens of others peoples fun just by existing and being able to work with other big beefy assholes.


TL;DR: If you're playing a tank you aren't the guy racking up a ridiculous K/D ratio. You are the guy utterly destroying the composure of the guy obsessed with it. Warhammer tank classes were the MMORPG equivalent of sniper hunting in a multiplayer FPS.

Ironbreaker is a melee dps class, what are you talking about. Lol if you are using a shield with him because he smashes people to death and caves in skulls.

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