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Rookersh
Aug 19, 2010
Wait, what?

Yup. Apparently someone finally did it, and made a Warhammer Online Private Server. It's still in Alpha, but it works fine, and has the population to support RvR.

So wait, Alpha? What do they have in the game right now?

RvR, RvR lakes, Keeps, Sieging, and Scenarios are all in the game and work fine. T1 and T2 are fully added, T3 is going to get added piecemeal over the coming months, likely starting with the Elf T3 judging by the forums. Mooooost PvE quests work, at least in the Empire vs Chaos areas, and the early areas of Ork vs Dwarf/Elf vs Elf I checked on.

That sounds pretty fleshed out, what's not in?

Any quest that requires scripting at all just doesn't work ( well, technically. It doesn't work RIGHT, but they've figured out ways for you to get quest completion regardless. Example being one of the first Empire quests is to rescue people from burning buildings. Clicking the doors is supposed to have them run out, but they don't. Instead if you kill the nearby guys, the villagers will spawn and run off from that. It's passable. ). Public Quests don't advance past the first stage. Also again, all of T3 and T4 is just a void, including I believe the two Capitols ( ironically, I haven't checked yet, but they were part of the T4 zones, so I wouldn't be surprised. ). As it is, as soon as you hit max level for t2, you just hit a level cap, and get encouraged to go RvR more while they work on the rest of the game. Oh, and they don't have quest turn in text implemented yet, if you turn in a quest, you just get the initial quest dialogue again. For all you people that read what quest NPCs in a MMO say? Either way, it's still WAR, so leveling off of scenarios/RvR lakes works just fine, so the PvE being a bit unstable isn't the worst thing.

Oh, and Pounce is all sorts of hosed. I wouldn't suggest playing a White Lion unless you don't plan on Pouncing for the first few months. I mean it works, but it works a bit too well, and you can Pounce people through walls/through keeps, which almost always means you die horribly when they run behind a wall and suddenly you meet all their friends. Or they run behind a wall and you Pounce into the wall, forever stuck as a part of the level geometry. Also I'd guess pet pathing for both the White Lion and Squig Herder is probably not great, considering scripting in general is something they want to work on, but I haven't tried them yet.

T1 and T2 RvR was the best part of the game! I can wait for them to finish the rest of the game. They plan to, right?

I mean it seems so? I asked about their PvE plans on the forums, and they basically said they want to finish RvR before they script anything PvE wise, which makes sense. They've been talking about getting T3 out there for awhile, and they've been slowly but surely getting everything in place over the last few months T2wise. As long as you don't mind your eternal war being in T1 Empire ( they have T1 Ork and T1 Elf locked off to keep the low level population in a single fighting zone, since so many people level off scenarios instead )/T2 wherever, you'll probably be fine until you burn out. And then you can come back when they release the next T3/T4 zone. Let's be real, you are a goon, this sounds great, you'll poopsock your way into T2, play T2 for a few weeks/months, then loudly complain they aren't releasing T3 fast enough before quitting. Then a year later if this is still around we'll all come back and enjoy the full game experience.

Yeah, Yeah. Anything else I should know?

The server cap has been 750 since they started this a few months ago. It's just now bumping up against that 750 cap on a nightly basis, especially on weekends. This means queues, and this means lag, especially if it gets past 750. It just hit the point it's getting into most sites consciousness, which is boosting it's nightly population. The devs have mentioned they have plans to raise the cap/get sturdier servers to reduce lag on weekends, but this is a growing process for an Alpha, so expect to get mad at video games when you can't log on for 10 minutes or whatever.

Also, and well, this can go either way. They don't view Mythic's balancing as a 100% guideline. In fact, they've outright said they plan to continue balancing the game into the future, once they have all the Tiers/PvE content added into the game. They aren't trying to recreate WAR circa it's death, they are trying to make WAR come back, and then keep it going into the future. This means class balancing, and changes to the individual classes. They've also talked about adding to the game, since they have the means to do it. According to them, they could do stuff like remove all the trinkets from the Land of the Dead, and turn it into a far more RvR focused zone ( people on the forums were bitching about how PvE focused that zone was/how OP the trinkets were? I dunno, I quit before that. ). They could make RvR the only way to get INTO the Land of the Dead. They could make new Scenarios out of current game content. Etc etc. Of course, since they are a group of fans, and not Mythic itself, they could gently caress it all up, but that's something to worry about in the future, not right now.

Ok, this sounds good, what faction are we? What's the guild name.

Uh, well. So far "we" is me and Orv, and we play pretty irregularly. I'm playing both sides depending on how I'm feeling/what class I want to play, and Orv is a Goblin. Neither of us have much faith in the goon hivemind to actually build a guild and stick with WAR in any sort of longterm capacity, this whole OP is more to let people know it exists, rather then trying to rally you fuckers to a flag. So I guess play whatever side you want, and whichever side the most goons jump to, make that the new goon side.

From what I've seen, Order got all the hardcore PvPers, and generally controls the Keeps for most of the day. Destruction has the numbers, but a lot of those people are just casuals loving around with WAR for a bit, and so they have a hard time doing much in PvP if they can't bring more numbers to the fight. I'm guessing most people will go Destruction, except for those 4-5 people that desperately want to be Elves and will yell at everyone else for not making an Elf with them. Who knows though. If enough people want, I'd be willing to whip up a guild on either side, so we can better communicate in game.

What's the loving link you rear end in a top hat.

http://www.returnofreckoning.com/index.php

Merry Christmas.

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Rookersh
Aug 19, 2010

Extra posted:

WAR though it wasn't a great whole package did a few things exceptionally well. Particularly public quests, leveling via PvP, dual target system, low GCD, and the PvP lake system. The aesthetics are also some of the best if you're into dark high fantasy. Hopefully goons will be more tempted to experience it without the sub fee because it's definitely a game worth playing for any PvP or Warhammer enthusiast.

Was waiting to post a thread until they finished all the tiers.

Biggest issue with making this WAR private server is the limited datamining that went on before the shutdown and lack of records for the game's stats, dialogue, scripting, etc.


From a long history of playing private servers this means whatever the devs favorite class is will be the best class. Though commercial MMOs are no different.

The balance in the beginning of WAR was horrendous but things did calm down toward the end. The problem with LoTD is it prioritized PvE gear over PvP gear and in a PvP MMO that's fairly dumb. Doing PvE content for the flavor is quite nice but don't make it required for people who want to PvP. By the time the game's class balance had settled everyone had left and wasn't willing to resub because their friends were all playing WoTLK.

Yeah, I was thinking about waiting for all the tiers to come out as well, but well. That's going to take some time at best, and I figure a few goons might want in on the early stages. People talk about WAR reverently enough as is.

Was datamining for WAR really so bad? I'd have imagined someone would have recorded as much as they could before the shutdown, specifically in case of something like this.

Rookersh
Aug 19, 2010

Byolante posted:

Have they fixed the balance or is it still a hosed one sided mess?

You mean is it still Bright Wizard city? No, they did finally start putting out some good balance changes as the game started to obviously die, although it was far too late for the game.

RoR is still pretty Order favored though, but that's more due to population dynamics then class balance. The people who play Destro are by and large more casual, and the people that play Order already have a number of guilds specifically focused around RvR. This may change as the months go on/more people join, especially if some Destro guilds start forming/someone actually starts trying to organize people. It's not as bad as retail though, fights in the field can go either way, it's just Order tends to own the keeps longer/more often.

Rookersh
Aug 19, 2010

PriNGLeS posted:

Was serious group pvp (as in a single group vs a single group or zerg busting, etc) ever a thing in Warhammer? I only briefly played the open beta all those years ago.

Yes. Actually the game was heavily built for it. Almost every class/class combo had things you could use on each other to strengthen you, but that were built for friendly/smaller scale encounters. Detaunts, % damage reducers for a single other person, healing/buffing being centered around single ( defensive, you could have an offensive and defensive target, so if you hit the offensive target, the defensive target would be healed ) targets rather then group scale, etc. Add on stuff like physical placement in the world ( tanks could hold a doorway by virtue of existing in the gameworld, so healers/dps could hide behind them and survive longer, meaning a small group in a well placed situation could hold out for a significant amount of time. ), and small group PvP was huge.

Order was king at doing this, especially on lower pop servers. A Warrior Priest/KotBS combo with a backup BW could easily take out 10+ people by themselves if they worked together well. Zergs existed to fight other Zergs, but the Zergs themselves were largely only successful due to the numbers they had at their backs.

Rookersh
Aug 19, 2010

ruffz posted:

In the goon guild we had massive zergs with hundreds of people, and so did the other side. It was the most large-scale PvP I've seen in an MMO, but unfortunately their servers crumbled in big battles and the reward system was broken, causing many people to ragequit.

Oh yeah, don't get me wrong, RvR with massive people was the best part of the game. Just also if you had 5 people on some form of voice chat coordinating, they could also do some serious damage to zergs/hold their own even if they got caught by surprise thanks to how the classes were set up. It was one of the few games with largescale PvP that also let small scale PvP have an effect on the combat. I remember more then a few situations where me and my friends ( a gobbo shammy, blackguard, disciple, and chosen ) could hold a Keep by ourselves for hours, entirely because we were working together.

The game had serious promise, and it's a shame it's flaws were so prevalent ( rewards for PvEing keeps rather then RvRing, certain classes on either side being significantly better then their counterparts/the devs outright refusing to listen to community feedback, even as people were leaving in droves due to those gameplay choices, etc. ).

For those joining in now, just an fyi, balance isn't anywhere near where it was when you probably quit. Bright Wizards are good damage now, but they aren't the masters of death they used to be. KotBS and Warrior Priests aren't as hard to kill, and don't have as great of buffs. A lot of Destruction classes got some nice buffs near the end as well. As Extra said, they started figuring out how to balance the game as it was dying, and this server uses those last few patches, so the balance is -ok-. There aren't any obviously broken classes/setups that I know of offhand.

Also everyone should play a gobbo Shammy. I'm not even sure if you can still do half the things I did at release with that class, but christ was it a good time. I remember using an explosion spell to launch myself past an attacking army into a keep where everyone was dead, and then just AoE rezzing the entire raid back alive. The amount of poo poo you could do with any of the classes in this game if you bothered to try out the stupid spells was incredible.

Rookersh
Aug 19, 2010

mushroom_spore posted:

Oh good, I'll give it a shot then. :) May PvP with goons later on if I end up liking the game/getting halfway good at it, I just don't want to put up with LOL PWNT NOOB garbage while I'm still learning the controls and poo poo.

The PvE is odd.

Like when fully working ( realize right now you'll be running into a lot of odd scripted quests where you just get completion since they haven't scripted them yet/PQs not working, T posed naked enemies from time to time, as it's the last thing they plan to work on. Don't view that as the full games PvE ), it's a neat storydriven experience that's also oddly bland. Like each race has it's own story! You aren't actually the hero, just another soldier in your army! The storytelling is actually kind of good if you bother reading the quest texts. PQs are super fun to play alongside other people, and are a good way of getting to learn your class ( they aren't in yet though ).

So like from that perspective it's all great on paper.

It's just all the abilities in this game are built for PvP. Like PvP makes sense here, in a way it doesn't in any other game. It's super easy to grasp, get into, and enjoy, even for people that don't normally PvP in other games. Every ability in some way is built to either support other people/help other people/do really crazy poo poo with other people, unlike most MMOs were your abilities are designed to kill raid bosses faster. It leads to the PvE feeling more then a bit flat, even if everything is working fine. It's not bad, it's just not the focus.

I'd say putz around in the start zone for a bit, get to level 4-5ish, then go join the local warband and help them putz around in RvR. And I'm saying that as someone who can't stand PvP in other MMOs. I hate any sort of PvP in stuff like WoW, because it's always a super high level ganking people, or they just have better gear then you/are more used to PvPing with their class then you. Whenever you die in those games, it feels like you hosed up personally/didn't stand a chance most times. But that's the beauty of RvR in WAR, in that when you die in WAR, more often then not it's because your team of 30 people made a mistake, and you can get right back into the battle. It's never a personal failure, and there's always a sense of "Well no, gently caress that, let's get back in there and retake our keep!". It's super fun, and I'd really suggest giving it a chance once you feel comfortable with your class.

e: The world is segregated though, as Orv said. There are no PvE/PvP server distinctions. You want to PvP you go to the RvR zone. You want to putz around questing, you stick to your questing areas.

Rookersh fucked around with this message at 22:17 on Oct 6, 2015

Rookersh
Aug 19, 2010

mushroom_spore posted:

Thank you for all this! Definitely sounds like PvP I might actually enjoy trying, for once, and I'm always a fan of "you and 1000 other people aren't all simultaneously the chosen one" stories.


Is anyone playing one of these now? OP said their pet pathing might be bad at the moment, but I love pet classes too.

Try it and let us know! I played a White Lion for a bit to gently caress with Pounce, and the pet pathing wasn't that bad. Not like it was at release, but not terrible either.

Orv posted:

Mostly a ranged class, but their pet abilities depend on the squig they have out; melee attack, explosive, ranged, etc.

http://warhammeronline.wikia.com/wiki/Squig_Herder
http://warhammeronline.wikia.com/wiki/Squig_Herder_Abilities

Wasn't there a Battlesquig ultimate thing where you got into a big squig and stabbed people with a spear?

I also remember they had a long jump like the Shaman did, but while the Shaman had a random one that exploded them into the air, the SH had a more targeted one?

Rookersh fucked around with this message at 02:22 on Oct 7, 2015

Rookersh
Aug 19, 2010
Let me know when ya'll get a guild going. I'll update the OP with the info.

Have they fixed White Lion pets yet? Once they do, I'll probably jump over to Order.

Rookersh
Aug 19, 2010
The thing about Warhammer is it doesn't really matter how many people are on, as long as it's more then 100-200ish. T1 is a bit slow of course in American prime time, as is T3, but T2 is always popping, and there will always be warbands after each other.

The zones are focused enough everyone gets filtered into the same fight, so even if you have a lower pop, that mainly just cuts off the side poo poo like T1 leveling/"endgame" T3 leveling, and SCs. You'll still always have a fight to go to.

Rookersh
Aug 19, 2010
It honestly sounds like there are enough goons to form a guild, albeit not a very active one.

I imagine though as they keep fleshing the game and push it out of beta, more and more goons will join in. If people stick with it, this server will probably have a fairly active goon guild by it's launch.

Rookersh
Aug 19, 2010

Grognan posted:

The server is up to 1200 capacity and T3 is out. Are people still interested in this?

A lot of us play very intermittently, but yeah, the server pop is good.

You must unite the goons! Or just pub like most of us do.

Rookersh
Aug 19, 2010

Woodhouse posted:

Haha nah, it wasnt answered in the OP. We really should add some more information though.

Sure, let me know specifically what you want to add, and I'll throw it in there.

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Rookersh
Aug 19, 2010

Belrouze posted:

Leet Like Karl Franz needs you!

We're going to make Order great again. If you want to give RoR a go, please do! The game is pretty amazing and in a very great spot right now. The devs are working their asses off to make WAR what it used to be.

@OP, if you aren't actively playing, it would be highly appreciated by several of us that you request this thread be taken down via mod so we can create one and maintain it ourselves because we're not interested in being the middle man when the OP is incredibly out of date and you can't be bothered to keep up with it.

https://discordapp.com/invite/0sj4M6og4JJueSoz
Hop into discord and come chill with us and get your WAR on.

I play every couple of days. I'd be willing to do an update of the OP if needed, but currently nobody has been telling me whats up. How active are both guilds/numberswise.

Gimme that info and I'll put the links in the OP.

The only other thing I could change in the OP is the addition of T3, but everything else is still being worked on as I said.

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