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Rasmussen posted:Did the choppa/slayer end up being good? I quit before they came out. Choppa's were great. Remember how the devs promised that Orcs would get bigger and fightier the more they fought as they leveled up? Well, they lied. But then that turned out to literally be Choppa's mechanic. They were best played as a suicidal berserker. Just loving charge the enemy and keep chopping until you go down. You'll get bigger and nastier and if you had a healer people would panic and dog pile you as you just started cleaving skulls left and right due to your damage bonuses skyrocketing. The class was basically Orcs.txt. Your entire goal was to get stuck in, chop some motherfucking skulls, die gloriously, respawn, and then repeat the process all over again. Edit: Do they have the CE unique customization and trophies in? I don't think I could play again without my batshit crazy Orc that had metal plating bolted onto his skull. Or the horrifying mutations you could get as a Chaos player. Archonex fucked around with this message at 15:20 on Oct 8, 2015 |
# ¿ Oct 8, 2015 12:50 |
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# ¿ May 1, 2024 08:55 |
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Litterbox posted:Tanks in general are pretty broken and FAR "tankier" than they are in most other games. They don't do a lot of damage but I distinctly remember 1v1ing this shithead ironbreaker Lockin and he beat me 19/20 times simply because his armour, toughness, and wounds negated or absorbed all my damage. Meanwhile he's swinging away on me with a 2hander. Tanks being so tough to bring down makes sense when you remember that the game is in fact balanced around group PVP like you said. Or to put it another way, a tank has to be strong enough to withstand a raid to make use of his collision and hold a chokepoint. This requires a healer, but when done right could stop 40-60 people dead in their tracks when coordinating with other tanks. In the later days of the game this wasn't as common due to people whining about a dozen tanks just forming shield walls and holding citadels after the gates fell. So the devs made alternate routes that invalidated a core meta mechanic of the class. Of course, what the devs missed was that that's the point. PVP in Warhammer was fairly unique for the time in that every character had solid collision. And clever tanks made use of this with skills that let them build shield walls to deny enemies access to areas. It also generated a hysterical amount of rage in the playerbase. Which is one of the reasons why tanks in Warhammer owned. You were the big beefy rear end in a top hat that could ruin dozens of others peoples fun just by existing and being able to work with other big beefy assholes. TL;DR: If you're playing a tank you aren't the guy racking up a ridiculous K/D ratio. You are the guy utterly destroying the composure of the guy obsessed with it. Warhammer tank classes were the MMORPG equivalent of sniper hunting in a multiplayer FPS. Archonex fucked around with this message at 19:10 on Dec 13, 2015 |
# ¿ Dec 13, 2015 18:53 |
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Tenzarin posted:Ironbreaker is a melee dps class, what are you talking about. Lol if you are using a shield with him because he smashes people to death and caves in skulls. Ironbreaker wasn't the only class with a shield dude.
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# ¿ Dec 23, 2015 20:27 |
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Litterbox posted:And doesn't do much DPS end game so what is this dude talking about.. There was a brief period of time when Ironbreaker was utterly broke as all hell. They could just piledrive their way through entire groups while tanking them down. Maybe he's assuming that was the rule as opposed to an exception. They were always a defensive tanking class outside of that one bug. They were pretty good for hilarious knockback kills though. Punting people left and right into the lava in that one horrible loving scenario that took place above a bunch of lava pits was good fun and was about the only redeeming feature that specific scenario had. Archonex fucked around with this message at 22:04 on Dec 23, 2015 |
# ¿ Dec 23, 2015 21:16 |
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The Moon Monster posted:It was fun if you were an ironbreaker but I think it was a big part of what made that scenario so awful. Don't kid yourself. That scenario was an exercise in shared misery. Everyone suffered together every time it popped. The only difference was that some classes got to spread the misery around to others a bit thicker.
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# ¿ Dec 31, 2015 05:09 |