Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Litterbox
Nov 9, 2004
Aranadiscoteca Peromonteca checking in. Switched it up and rolled a dwarf slayer for this global troll session. Wish I had realm chat. If anyone wants to join me I'm making GBS threads up some dwarf only guild but would be happy to reform the Goon Squad.

The RvR has been pretty active. I kind of wish they'd just leave it at t1 and t2 since it allows pretty easy access and saturation at both tiers. The more of a grind it becomes the deader rvr zones become. That said, a small warband of coordinated people can actually do work since there's usually only 1.5 full WBs on either side max. I'm still grinding to 26 but could use some company.

(I am less of a human being now that I am 5 years older)

Litterbox fucked around with this message at 17:50 on Nov 16, 2015

Adbot
ADBOT LOVES YOU

Litterbox
Nov 9, 2004

Stanley Pain posted:

They've done a great job with this so far. I play it every so often when nostalgia hits.

Come back to me.

Litterbox
Nov 9, 2004
I always had a lot of trouble with White Lions on my Choppa, and nearly chose to roll one but they're just too :gay: Even Dark Elves are just so strange to me. Regret not making an Iron Breaker. So tankeh.

Litterbox
Nov 9, 2004
Tier 3 is in now... and now the server is 100% full all the time. nuts.

Litterbox
Nov 9, 2004
They really are complete garbage. However, the fact that they are broadly known to be complete garbage leads me to believe they'll be the first to get some attention from the devs whenever they begin re-balancing. Until then you're literally playing the worst possible version of the game.

They also jacked up the number of server slots up to 500 per realm (1000). So that's nice.

Litterbox
Nov 9, 2004
Not much difference except one is a gobo. You're a healbot.

I think Zealots are better at single target and gobs are better at group heals.

Litterbox fucked around with this message at 03:54 on Nov 24, 2015

Litterbox
Nov 9, 2004
My advice would be, if you don't want to heal, do not roll a healer. One way or another you end up pidgeon holed into being someone's pocket healer since your damage doesn't improve much even with end game gear.

The game, like most mmos, doesn't really allow you to do anything other than a few cookie-cutter builds and succeed.

That said, do whatever you find fun. I personally think a full damage Shaman would be hilariously trolly.

Litterbox
Nov 9, 2004
In relation to Chosen and other tanks, I kinda hope they balance guarding a little better. The other day me and another slayer ran into A zealot and two black orcs and no matter what we did we just couldn't kill any of them. Eventually they won the 4 minute war of attrition and killed us. The Damage absorption or something needs to be tweaked - as a pure DPS class it shouldn't be possible to neutralize your damage with 1 ability.

Litterbox
Nov 9, 2004
I had an RR 96 Choppa ... so yeah ... some. My opinion is based on end-game min/maxing though - so as the game exists currently any build is viable. As you get into the higher and higher renown ranks your role becomes more clearly defined by the game's mechnics.

You're right about Doks and WPs being broken in 1vX though. They can do a pretty absurd amount of damage for how much self healing they can also do.

Litterbox fucked around with this message at 00:52 on Nov 25, 2015

Litterbox
Nov 9, 2004
Tanks in general are pretty broken and FAR "tankier" than they are in most other games. They don't do a lot of damage but I distinctly remember 1v1ing this shithead ironbreaker Lockin and he beat me 19/20 times simply because his armour, toughness, and wounds negated or absorbed all my damage. Meanwhile he's swinging away on me with a 2hander.

I feel like the game was 'balanced' for group PvP - if that makes sense. In a group a Choppa or Slayer is extremely powerful. On their own they're really quite squishy. There are some obvious exceptions to this though, KOTBS can do a lot of damage and still sustain quite well.

Key to remember is that the game doesn't even have a 'dueling' function and was never intended to be played that way.

Doesn't really excuse what is honestly sub-optimal design.

Litterbox
Nov 9, 2004

ROR DEV TEAM posted:

Hello everyone!

T3 is finally deployed! So what comes next? Here we go for a new DEV DIARY.

PAST
Spoiler: Show
Since the last DEV DIARY in October (10 years ago, as Coryphaus says :)), all of us have experienced many difficult moments and situations in the RoR world. We were saying T3 was ready, but delayed it due to server lag and DDOS attacks. We felt the need to find solutions for these issues before pushing T3.

Experimental code optimizations have been implemented with varying degrees of success. Hardware has been upgraded, improving performance for most of us. Many options are still open to reduce lag, but they need testing, different skills, many lines of code, even more debugging, and in general, a lot of time.

We are still in this fight, and we won’t back down over new hardware giving us some room to breathe.

PRESENT
Spoiler: Show
*MAJOR ISSUE
Pushing T3 is a real pleasure for us, but as intended, new content = new bugs. Some of you have experienced the “Full Realm”, which at times was actually full, and we discovered a new issue with ghost connections that made it appear more full than it was. These resulted in a greater number of errors and hard kicks. An increased capacity, now with 1000 slots + an “ugly” fix will help with this issue. For now we have scheduled an automatic reboot every 22h to purge unused memory and forcefully remove these connections. Our core team continues to track down the source of the problem.

*THE DATABASE TEAM
The Database team works very quickly to track down and correct as many things as are reported on the Bugtracker.

We have this nice Alpha tag right at the top of the page, which means we need you to report as often as possible to the Bugtracker. Classic quests, vendor prices, missing NPCs, influence rewards, all need to be tested and reported on. Our teams work with what information they have, but with hundreds of thousands of lines in the database, there will always be some bugs when content is released.

A point to remember, abusing bugs leads irremediably to the same consequences: bans and/or wipes. Do your part to report abusive behavior so we can keep the server moving forward without disruption.

*LEVEL CAPS
For now, the T3 level cap is R31/RR40. Some of you are already asking to push up these caps. As we have a need to test higher level content in the world, these will increase. RR40 will be in place for T3 with additional RR’s unlocking in T4.

FUTURE
Spoiler: Show
Some of you might have an expectation for T4 to be at the top of the list. I regret to announce that it’s not the first priority, although that doesn’t mean we will not work on it!

After this major update, the time has come for us to make a small break and refine the actual content. Many things have to be fixed, tweaked, and adjusted. Many mechanics and scripted interactions have to be understood and introduced (consider that’s not easy to find them). There is a lot of T1-2-3 content to add.

We would like to focus on Dungeons (it seems to be a part of your concerns too), to justify all the good PVE stuff (sets), and bring a different experience to players. It means understand agro, AI, script actions, manage timers, loot droplists, spawns, chests, etc etc, a big piece of cake. Some parts are “easy”, some will cause us to lose hair. Be patient as we tune some of these more complicated aspects. This choice impacts directly on the RR cap lock. If we push RR higher than 40, dungeons and related PvE gear will become useless.

LITTLE REMINDERS
Spoiler: Show
You can find on the “About Us” page, a list of the RoR staff and their responsibilities. Depending on your needs, be sure to contact the appropriate person. For example, don’t bother DaScoub (web), Dana (database) or Azarael (core) with a reporting a player who may be breaking rules. Talk to one of our GM’s instead.

The Bugtracker is the best way to deal with broken aspects of the game, complaining on the forums will not only do you no good, but may potentially get your topic locked. For exploits and abused bugs, use the Private Message function and contact one of the GM’s directly if they are not in-game at the time.

Many of you (especially new players) will have problems using the launcher, it’s not a solid piece of technology for us either. 95% of problems are well already known, and the solutions are in the Sticky post at the top of the Technical Support forum.

Often times you may feel your questions fall on deaf ears, but please search first. After a thousand repeated answers, you can be sure our patience is running short. We will be making changes to the launcher itself to provide better clarity on current issues.

CONCLUSION
Spoiler: Show
Like 10 years ago (i.e. last month), I'm still very happy to share this amazing adventure with all of you, as a staff member and as a player above all. I would like thank you - yet again – on behalf of the RoR staff, for making this project a wonderful experience.

Yali & all the RoR Team.

Ehhhh....

I kind of appreciate where they are coming from regarding PvE. If you're stuck on the losing side of RvR pprogress can be pretty slow. However, impproving PvE for lower tiers when the game is essentially a race to level 40 and the 'action' seems like a waste of resources. As far as I'm concerned for a free server they really should just start everyone at level 40 and focus on end-game content. There will never be a large enough playerbase to sustain four tiers, why create or improve content in tiers that are destined to be a wasteland once t4 is released?

End-game PvE is something WAR really struggled with. The gear from Lost Vale for example was decent if you were a healer, but many of the stats were wrong for PvP. Regardless, it IS a nice alternative way to gear up outside of grinding BOs/Keeps.

I dunno I think they need to rethink this direction. I'd be perfectly happy to see them reintroduce Public Quests, and make those into open-world raids that are hard enough to be actually worth the trouble. I also wouldn't mind seeing some of the end-game pve like Land of The Dead made more relevant than stupid rear end OP trinkets. (I had all of them they were broken as gently caress) and ridiculously hard to get.

I think they ought to focus on the area people play MMOs for and not get bogged down by trying to improve the leveling experience... which if there is no PvP is god awful.

It wouldn't be bad if they rebuilt a lower tier dungeon to learn some lessons for when they take on the end-game ones though.

For now t3 is pretty fun though. It's nice to fight at some of the Keeps I always used to say "man it would be awesome to fight here". So that's nice.

Litterbox
Nov 9, 2004
Except in this case the PvE in WAR was jankey as gently caress to begin with. Bosses would randomly reset. Mechanics were not obvious or consistent. Most PVE encounters you completed by figuring out how to bug them, or what rock you could stand on to not get cleaved... It was, in a word, awful.

Now if they created more open-world PvE events I would be O.K. - Like the Rifts in... Rift... Or if they added interesting public quests to the RvR lakes.

This wouldn't bother me if they were like "we want to remake lost vale as a 12-man, end-game raid instance" - at least then it would be relevant once t4 is ultimately released. Releasing short-lived pve content for Tiers 2 or 3 is just pointless since no one will experience it once the level caps are increased.

Litterbox
Nov 9, 2004

boho posted:

Ok, before I make another Magus-like mistake again I'll ask first: is Swordmaster worth a poo poo?

Yes. (Despite being an elf)

They're pretty broken in end-game 1v1.

Be a real man and roll a runepriest.

Litterbox
Nov 9, 2004

Yardbomb posted:

I still have my big honking CE box and all that jazz from back when, I never stopped being sore about the miserable way EA let this game go out.

But really giving this sucker a download, I'll suffer with yurop servers if it means I can wage WAR once again.

Roll order and come be my friend.

Litterbox
Nov 9, 2004
Those are all solid choices. Leveling is a bit of a pain in the rear end right now. If we could get enough goons on one faction we could probably get some AOE grinding happening, or force some RvR but I doubt there's that much interest.

Litterbox
Nov 9, 2004

boho posted:

gently caress that. I went DPS Archmage.

inb4 forced to heal.

Litterbox
Nov 9, 2004
Yeah...
I'm in the same boat. I don't get why people want to spend their time NOT playing the game. On Live regardless of whether there was 300 Order on to 25 Destro I'd still be in the lakes leading my little band to kill stragglers and disrupt flips. That just doesn't exist in RoR and they need to address the problem - X-realming is rampant and lame as gently caress. I don't know how they could prevent it though.

Litterbox fucked around with this message at 16:45 on Dec 3, 2015

Litterbox
Nov 9, 2004

Mux posted:

I played with Lockin in Myrmidons. He was just an extremely geared IB. The amount of PvE our guild did was pretty dumb, but once everyone was geared, it was game over for about 95% of our competition in RvR.

Yeah the Goon Squad was on Volkmar against the Myrmidons. It was especially frustrating because both groups were mostly EST and Myrmidons had 10 or so geared RR 80+ folks while my goons basically had me and 1 or 2 others at that level along with a bunch of mid-to-low shitters so we'd get steamrolled pretty badly in scenarios. Was still fun though.

I also remember the Myrmidons were primary exploiters of the broken attack speed mechanics and pain training. For those unaware, attack speed or initiative when boosted through talismans, and other gear (namely some key LOTD pieces) would allow a slayer or any other hard hitting meelee class to strike far more often than was reasonable after a certain threshold. This combined with group targeting and running in a straight line at a target would allow a team to kill nearly any class virtually instantly with overwhelming number of auto attacks.

It was kind of neat but very un fun to be paired against.

Litterbox
Nov 9, 2004
And doesn't do much DPS end game so what is this dude talking about..

Litterbox
Nov 9, 2004
Or improve the Public quests so they become relevant pvp areas.

The order zealot equivalent is the arch mage I think.

I've kinda stopped playing since they released T3 right as I hit T2 I kinda of lost interest since everyone moved on. Might give it another crack over the holiday.

Litterbox
Nov 9, 2004
ah i thought shaman and rune priest were parallels :)

Litterbox
Nov 9, 2004
It would probably inspire me to play more if we did consolidate on one side. We'd also be able to accomplish some things with even 10-15 active members. Just a thought.

Adbot
ADBOT LOVES YOU

Litterbox
Nov 9, 2004
Everyone roll order. I have a buncha gold and can afford to pay for the guild.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply