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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
:siren:New to the game? Coming back to the game?:siren:

Click here in order to make your life easier – different perks depending on if you’re F2P (bundle of QOL items including XP boosts and an inventory module unlock) or Subscriber (previous or current) (7 free days of subscription, QOL unlocks, and a free character transfer). If you get an error message saying you're not eligible to use the link and are F2P, make sure you have an email address tied to your account.

:siren: Please read through the first few posts here - I try to keep them up to date, and they have a lot of good information that people ask for frequently in the threads. The OP is general story, the 2nd and 3rd pages get more into the mechanics of the game :siren:

Update 6/23/2016 - The final chapter of Knights of the Fallen Empire is set to drop sometime in late July. If you are on the fence as to whether or not to subscribe, subscribing beginning July 1st will get you the entire KOTFE storyline even when you stop subscribing. Bioware also announced the Light vs. Dark competition, which has a bunch of great rewards for leveling new characters and trying new things in the game.

Update 1/24/2016 - The next chapter of Knights of the Fallen Empire is due out February 11th. Subscribe by February 1st and get a free HK-55 inspired Jetpack mount. Subscribing will give you access to all previous expansions and all content released up until your subscription lapses. So subscribing in February for 30 days will give you Rise of the Hutt Cartel, Shadow of Revan, and Knights of the Fallen Empire chapters 1-10.

Spoiler Rules - Absolutely any story elements from KOTFE must be in *spoiler* text. Since there will be a lot of new players coming to the game, let's try to minimize class storyline spoilers as well.

:siren: Which story is the best? :siren: - This gets asked almost every...single...page. There is no right answer. Some people like some stories, and others hate the same stories. It is generally agreed that the Agent is the overall best story, but even that is just an opinion. PLAY WHAT LOOKS INTERESTING TO YOU and don't rely on others to tell you what is "best". It's like asking someone what porn is best. Some like your classic teen porn, others like rough stuff, some like interracial, and some like gay. Oedzi likes tentacle porn. It's all opinion.

Click here to see a gallery of goon costumes!


https://www.youtube.com/watch?v=Nzq9epS2b1A

The Basics
Knights of the Fallen Empire (KOTFE) is the third "official" expansion for the MMORPG Star Wars: The Old Republic (SWTOR), set for release on October 27th, 2015 with early access for anyone who has been subscribed from August 10th through October 19th beginning on October 20th.

This expansion is unique in that, unlike the previous two expansions (Rise of the Hutt Cartel and Shadow of Revan), it is free to all subscribers. Knights of the Fallen Empire raises the level cap of characters to 65 along with introducing new moves for most classes along with a completely redesigned companion system. Once KOTFE goes live, all subscribers will gain access to both previous expansions for free.

If you've never played SWTOR or haven't played since launch, there is no better time to jump in! KOTFE is designed to allow new players easy access to the game. While the KOTFE storyline is set after the 8 main storylines (Base SWTOR), Rise of the Hutt Cartel (ROTHC) and Shadow of Revan (SoR), new players can begin immediately as all subscribers are going to be granted one "instant level 60" character so they can skip the previous content and hop right in to the new content. Want more than one level 60 instantly? There will be the option to purchase more for an as of yet undisclosed price.

KOTFE will launch as a “chapter based” story, with the first 9 chapters of the story being released at launch and the remaining chapters released “on a regular basis”.

Beginning with the launch of Shadow of Revan and continuing with KOTFE, Bioware has made the game more story focused and made it easier for people to play through the game alone if they don't want to group with others. With the launch of Shadow of Revan, "Solo mode" flashpoints were introduced which allowed characters to experience the 6 flashpoints integral to the storyline of SoR by themselves, with the assistance of a "Jesus-bot", an overpowered robot who took the place of 2-3 other characters in the flashpoint. This tradition will continue with KOTFE, and Bioware is also introducing "Solo mode" flashpoints for several other flashpoints previously in the game to allow players to experience those stories without needing to look for a group.
Until the expansion is released, subscribers have the bonus of *12X* experience points for class missions. What this effectively means is that you can play any class as if you were playing Knights of the Old Republic 3 – solo mode, no side quests needed, simply to see the storyline. This bonus works for all class specific missions along with the main questlines of Ilum and Makeb, but ends at 55 no matter where you’re at on those planets. Shadow of Revan unofficially begins at level 53 but is designed to be level 55-60 leveling content.

The road thus far…

SWTOR began as 8 separate storylines that converge into one with the release of the new expansion. A Sith slave who overthrew his oppressors, rising to power in the Sith Inquisitor ranks while gathering immense power from ancient artifacts. An out for themselves smuggler who’s search for their stolen ship led to an alliance with the Republic. A lowly Imperial Agent who began with an undercover mission to spy on the Republic only to find corruption amongst the ranks, who found themselves questioning their loyalty. And many more.
Bioware has released summaries of Act 1-3 for all 8 of the main classes, which can be found here (Contain spoilers, but good recaps if you haven’t played in a while or don’t feel like going through a storyline) –

Sith Inquisitor
Sith Warrior
Imperial Agent
Bounty Hunter
Jedi Consular
Jedi Knight
Smuggler
Trooper

Upon completion of Act 3, characters’ paths began to merge. Both Imperial and Republic were called to the distant planet of Ilum, where a former ally of the Empire had risen as a new threat – wanting to wipe out both factions to start a new Empire. The Hutts made a power play on the planet Makeb, a source of Isotope-5 – but the mining of the compound threatened to destroy the planet. The Republic was successful in evacuating the planet, only to find that it wasn’t destroyed – ironically, salvation of the planet came from Imperial forces.

The Dread Masters, freed from their prison on Belsavis by the Empire, began their rise to power on Belsavis, Denova, Asation and Darvannis and threatened both factions until finally stopped on the fiery moon of Oricon.
There was no time to rest, however, as seemingly unrelated attacks were launched simultaneously on the home worlds of the Jedi and Sith, Tython and Korriban. An uneasy alliance between the Empire and Republic grew as a small faction worked to discover who was behind these attacks. Led to the homeworld of the Rakata, an ancient species of mystics, it was discovered that high ranking individuals in both the Empire and Republic had been corrupted and were planning attacks on both. Defeating the two, our characters discovered that the true mastermind was none other than Revan, a Lord of the Sith who turned his back on the Empire to become a Jedi.

Drawn to the distant planet of Rishi, the team worked to find Revan’s true motivations. Defeating the Revanites on Rishi led the alliance of Republic and Imperial teams to Yavin, where Revan was finally confronted and his true intent was revealed.

Spoilers for the ending of Shadow of Revan –

Revan had learned that Emperor Vitiate, previously thought to be dead, was returning to power. Revan believed that in order to defeat the Emperor, he had to purge himself of any weakness – which led to him becoming mad and genocidal. Defeated by a coalition of Imperial and Rebublic forces, we learned that the Emperor had indeed returned and become more powerful than ever. The alliance chased him to the planet Ziost, where Vitiate showed his power and destroyed the entire planet. To him, this was only the beginning…

Which leads us to Knights of the Fallen Empire. Set five years after Ziost, a new threat to the galaxy has risen – the Zakuul. Led by the mysterious Valkorian, both Republic and Imperial forces have fallen. Their only hope is the Outlander – once a champion of the republic or the empire, he/she alone can lead the scattered former members of the alliance that defeated Revan to defeat Valkorian and the Zakuul army. The Outlander is you.

Knights of the Fallen Empire

When you decide to begin KOTFE, whether it be with a current level 60 character or with a “instant 60” granted to you, the story pre-KOTFE is considered concluded. If you didn’t finish Act 3, Ilum, Makeb, or SoR, you cannot go back to complete those stories. There will be a warning when you start that you can’t go back – heed the warning well.

This also applies to the free "Instant level 60" that you can purchase from the cartel market (and may have gotten free for being a subscriber). The instant level 60s begin in KOTFE and can not go back and do past content.

Medullah fucked around with this message at 17:53 on Jun 23, 2016

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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
It's been a while since I played - what's changed?

Reddit has a pretty extensive list of the changes since launch, so I'll try to cover what's changed in the last year or so.

Main Stats - This is the biggest change. Prior to KOTFE, each class had their own individual main stat (Aim, Cunning, Willpower or Strength). Beginning with KOTFE, these stats have all been merged into one main stat, Mastery. This is to make gearing a bit simpler and reduce "stat clutter". In addition, the stats "Crit" and "Surge" are now rolled into one stat, Crit.

Companions - Companions have received a major overhaul. In addition to the addition of new companions from the cartel market (Treek and HK-51), in KOTFE companions are no longer restricted to a single role. Hate Quinn but you needed to run with your healer? No more! Click the toggle and Jaesa will now smother you with Kolto while talking about raping younglings. Companions no longer require gear, either. Their power is based on your influence level (previously known as affection). So feel free to dress Jaesa up as a slutty slave dancer.

Crafting - This is another big one. Everything you knew about crafting has changed - Official post here.. Long story short - Crafting has been simplified as well - less variety of materials, and with the introduction of "Mastery" less overall items to craft. You may remember Biochem as being the most useful crew skill because of reusable items - these have all been removed from the game.

Level syncing - Beginning with KOTFE, your character level will be lowered to that of the planet you are on effectively, though you will keep all of your skills and abilities you have earned. This is a change that will allow you to group with friends who are lower level than you, and should also lead to some interesting world PvP as 60s will no longer be able to sit outside Tattooine cities ganking level 25s.

Guild Information - Goons are currently most active on the Jedi Covenant server. We have two guilds - the primary guild is That's No Goon, on Imperial side. Our Republic guild is Goon Squad. Our guild leader is Nipponophile, who plays Final Fantasy XIV a lot but occasionally logs on to send us all words of encouragement or to steal Crate-O-Matics.

We currently do mostly "Fun raids" but will likely try to form a "regular" raid group when Knights of the Fallen Empire launches.

To get invited, do a search in game for “That's No Goon”, and filter by guild name. Contact whoever shows up and ask them to invite you, if they can't, they'll let someone who can know. There is an old Enjin site for That’s No Goon – don’t bother applying on it because it’s no longer monitored.

Here are some helpful images:



Galactic Strongholds (Player Housing) - You can now buy yourself a nice little house to decorate and call your own. The cheapest digs are on the faction homeworlds of Dromund Kaas and Coruscant, and are relatively inexpensive to fully unlock (Still a couple million credits total), the Nar Shadaa sky palace is a bit pricier. Tatooine and Yavin IV have strongholds for the insanely wealthy - expect to spend 13 million or so to unlock them totally. You can have up to 4 active strongholds, and the more they are decorated the higher your bonus to your conquest points. Decorations can be purchased, come from Cartel packs, and are drops from Operations, Flashpoints and Reputation vendors. A good starter guide to the basic decorations.

We have a guild ship, too. The Space Bar, which you can use to quick travel to the week's conquest target, or just hang out with the Twilek dancers. We don't judge. Strongholds, whether guild or personal, are a good place to keep a GTN, vaults and mailboxes so you can do all your business without the nasty need to move.

Planetary Conquest - A new thing to grind. Help expand the guild ship by winning conquest points, if you fill your weekly quota and the guild places in the top 10 of a planet, you get an encryption, which we can use to grow the ship, along with other fabulous rewards. Even if the guild doesn't hit it's conquest goals, you get a reward for hitting your personal goal - in Knights of the Fallen Empire, the rewards for hitting conquest are used to craft raid-tier gear.

Galactic Star Fighter - It's a not-on-rails pvp space shooter. Buy and level up different types of ships, and use them to explode the other team. Opinions on how good this is vary a lot, so give it a try and then decide you hate it for yourself. Just be warned that you'll probably wind up facing an 8-man premade with all ships maxed out, and you'll lose badly.

The Cartel Market: With free to play came the Cartel Market, allowing you to convert real world money into Cartel Coins, used to buy cosmetic goods, speeders, pets, XP boosts and a number of other unlocks and convenience features. The only thing you can't buy is your dignity. Or power.

Collections: Once you have bound a cartel market item to yourself, you can make as many bound copies of it as you want. For a fee in Cartel Coins based on the item's rarity, you can unlock this for any character on your account (not legacy, account.) This makes it that much easier to dress you and your companions up like a dance troupe and take over the holo-net.

Free to Play - In late 2012 the game went "free to play". F2P is a decent way to experience the class stories if you don't care about doing endgame or group activity. F2P is severely restricted, your character earns less XP so you have to do more missions, and there are some major QOL problems. You gain preferred status if you were a previous subscriber or spend any money in the cartel market, which makes life a bit easier but ultimately you need to subscribe to experience the full game. KOTFE is NOT avaialble for F2P or Preferred players.

And a reminder, clicking a referral link gets you a few freebies, whether you're F2P or a Subscriber.

Medullah fucked around with this message at 00:55 on Aug 7, 2016

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
What class should I play???

FIRST AND FOREMOST - Play the class that interests you. There is no "best story", and asking which story is the best will lead to two pages of people arguing. All of the stories are enjoyable to some extent, and some prefer some stories to others. Play what looks fun! For example, many people think the Consular is the best Republic storyline and hate the Knight story. I'm the opposite, I loved the knight storyline and found the consular boring. This is called "opinions" and everyone has them. :D

SWTOR is a pretty well balanced game, so all classes can be a viable choice. If one appeals to you, go ahead and play them. The game is all about alts, too, so don’t feel like it will be your only character. Play the character which story appeals the most to you.
If you’re completely lost, and story doesn’t matter as much, decide what role you want to play.

Tank – Tanking is the rarest role, and it means you’ll get into groups super quick and will always be needed. It can also be a challenge to play if you have no MMO experience, and the leveling experience can be a bit slow. All tank advanced classes can also DPS with one of their other specs. Tank capable classes are –
Guardian/Juggernaut – Have the most defensive cool-downs, so they tend to survive the longest. Have a gap closer in Force Leap, but have limited ranged moves. Keeping threat can be a bit more difficult.
Vanguard/Powertech – More AOE threat capability than Guardians, and a bit more range – though still will need to be in Melee range for most of their fights. Heavy armor so they have some good basic defense. Probably the “simplest” of the tanking classes to play.
Shadow/Assassin – Best AOE threat of the tank classes, plus good utility with the ability to CC and stealth. Force Shroud/Resilience allows them to cheese the mechanics on some bosses. Have possibly the highest skill curve to learn.

Healing – Healing is a support role, also much needed in groups.
Commando/Mercenary – Heavy armor, mobile healers that shoot green goo through dual blasters or a BFG. Focuses on big, direct heals.
Scoundrel/Operative – Medium armor, some utility with droid CCs and stealth. Big focus on HOTs (Heals over time).
Sage/Sorcerer – Light armor, once the “king poo poo” of raid healing, they have been nerfed a bit along with the other classes buffed so it is a bit more equal. Die very quickly in PvP.

LEET DPS
For DPS, you must first decide if you want to be a ranged DPS or a melee DPS. Melee DPS have a bit higher skill curve as they have to watch their placement in fights a bit closer than ranged, and involves more movement. Melee DPS classes include –
Guardian/Juggernaut – Some of their tank utility carries over into their DPS specs, allowing them to survive a bit more.
Sentinel/Marauder – Possibly the highest skill curve of the DPS classes, requires a bit of “button overload” and resource management.
Scoundrel/Operative – Relying on stealth in one spec, and DoTs in their other spec.
Shadow/Assassin – Another stealth or DoT choice.
Vanguard/Powertech - Yes, they have guns, but they are melee. Relying on fire or knives, you gotta be close.

Ranged DPS classes include –

Gunslinger/Sniper – Biggest range of all the DPS classes, you can completely avoid many attacks by fighting at max range. Specs range from mindless to a bit tougher depending on if you want direct damage or DoTs.
Sage/Sorcerer – Lightning, lightning, lightning. Has probably been nerfed by the time you read this, but as of 3.0 is the most overpowered spec.
Commando/Mercenary – A bit more mobile in 3.0 than they previously were, but still mostly turrets that shoot missiles or gross blobs if you are a Republic character.

How do I level???

Leveling through the game is very intuitive. If you are playing for the first time, simply progressing through the game’s storyline and completing the main planetary quest line (generally given at the start of the planet) will get you to 50ish when you complete Act 3 on Corellia. The "required" missions will be identified with a purple quest triangle marker.

This is a major change from launch, which required you to do side missions to level - these side missions are now completely optional, but a good way to earn extra XP if you want to overlevel a bit.

Rise of the Hutt Cartel brought the level cap to 55, and you can go to Makeb starting at level 51. There are spoilers for your class quest when you begin Makeb, so use caution. Makeb will get you to level 55 or higher depending on how many missions you take.

At level 55, you can begin the Oricon storyline (a mission on the fleet will direct you there) which rewards you with a few pieces of good gear for level 55. However, with the introduction of Shadows of Revan, the gear is quickly obsolete so Oricon is no longer necessary, but a good story that concludes the Dread Masters storyline.

Once level 55 53, you unlock the Shadows of Revan Prelude. This is a series of 4 flashpoints which you can do by yourself with the aid of a nigh-unkillable “God Robot”. Completing these flashpoints will reward you with a full set of gear which is better than that which drops on Oricon, with the exception of Relics, along with a top tier weapon for your companion.
You should be level 56-57 once done with the prelude, and you can begin the Rishi storyline. Completing the entire planet along with side quests should get you very close to 60. After Rishi, you travel to Yavin IV which should complete your leveling experience, depending on your subscriber level, guild membership, and whether you use an XP boost or not.

Flashpoints, or playing with other people

The game also has Flashpoints, beginning at level 10. Flashpoints are a great way to supplement both your gear and experience. Flashpoints are group instances that have additional story elements. These are optional, but if you are leveling your second or third character the side missions on planets may become redundant and you may want to try them out. Flashpoints require a tank, healer, and two DPS (with the exception of Kuat Drive Yards), and you can “queue” for them with Group Finder. Most Flashpoints have Hard Modes available at higher levels for improved drops.

Beginning with the launch of Knights of the Fallen Empire almost all Flashpoints will have both a tactical and Hard Mode available via group finder. Tactical Flashpoints are role neutral - 4 dps could be grouped together, able to heal each other with healing stations scattered about. Hard Mode flashpoints require a tank, a healer and two DPS. Thanks to a "bolster" system, you will be able to group with people significantly lower than you in order to experience these flashpoints.

Flashpoints that are important to the story all now have a "Solo mode" available which allows you to see the flashpoint without the "talking to other people" part that people hate.

The Flashpoint story order is –

Esseles (Republic)/The Black Talon (Empire) -
Hammer Station SM HM
Athiss SM HM
Mandalorian Raiders SM HM
Cademimmu SM HM
Taral V (Republic) / Boarding Party (Empire) SM HM
Maelstrom Prison (Republic) / The Foundry (Empire)SM HM
Colicoid War Games
The Red Reaper
Directive 7
The Battle For Ilum
The False Emperor
Kaon Under Siege
Lost Island
Czerka Corporate Labs
Czerka Core Meltdown

There are additional Flashpoints that lead to the Shadows of Revan expansion –
Assault on Tython
Korriban Incursion
Depths of Manaan
Legacy of the Rakata

And the final two Flashpoints take place during the expansion storyline –
Blood Hunt
Battle of Rishi

Operations

Operations are SWTOR’s versions of classic raids. Beginning with KOTFE, anyone level 50-65 will be able to queue in group finder for the "operation of the day" and will be bolstered to the appropriate level for the raid.

The first few raids became accessible at level 50, hinting at the Dread Master storyline –

Eternity Vault – A secret prison long lost on Belsavis has been discovered, what secrets does it hold? (Hint – the secret includes giant bosses and puzzles)
Karagga’s Palace – You have been sent to visit Karagga the Hutt, who has violated an agreement with your faction. What secrets will you find in his Palace? (Hint – the secrets include giant bosses and puzzles. Hope you like Tower of Hanoi!)
Explosive Conflict – A fierce Trandoshan mercenary known as Warlord Kephess has invaded the planet of Denova, and you are sent to defeat him. Who does he serve? What secret is he hiding? (Hint – his secret is giant bosses, and puzzles. Hope you like Minesweeper!)

The next set become available at 55, starting and finishing the Dread Master storyline –

Terror From Beyond – On the distant planet Asation, a Hypergate has been opened, unleashing bizarre creatures from Tron THE BEYOND onto an unsuspecting world. Who is behind the Hypergate and what is their plan? (Hint – Their plan involves giant bosses, and an annoying as hell puzzle that is prejudiced against the color blind)
Scum & Villainy – On Darvannis, a group of Cartel Pirates have made their presence known. You are sent to defeat them, and find out who is TRULY behind their dastardly deeds! (Hint – Shockingly, this also has giant bosses, along with a puzzle.)
The Dread Fortress – The true villains have been revealed! You invade their Fortress on Oricon, with the hopes of defeating Dread Master Brontes (Hint – Who is protected by giant bosses, and a puzzle. THE INTRUDERS ARE HERE LOCK DOWN ALL ENTRIES)
The Dread Palace – Dread Master Brontes and Styrak have been defeated, and rather than stretch the remaining four out for another four raids, now you get to meet them in their very homes! Which are filthy! But you’ll find that the Dread Masters have prepared for your entrance (With giant bosses, and puzzles!)

Finally, the next set of raids introduced with Shadows of Revan –

The Ravagers – More Pirates! More Bosses! More puzzles!
Temple of Sacrifice – Finally, it’s time to confront Revan! But in order to get to him, you’ll never guess what you have to get through! (Bosses…puzzles…)

Operations have several versions -

Story Mode, designed to be accessible to anyone level 50-65 and designed mostly for casual play and people who want to see the story.

Hard Mode, which is for progression raiders and where the best gear drops.

Nightmare modes, which drops the same gear level as Hard Mode but has increasingly difficult mechanics. Not all raids have a NiM version, but those that do offer rewards other than standard gear - Decorations, Mounts, plus your e-peen will be HUGE if you get the achievement.

Medullah fucked around with this message at 23:11 on Dec 24, 2015

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
More info will maybe go here who knows.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

nonentity posted:

The shadow knows.
Just sayin.

Any new designs you want to give us in honor of the new thread? :D

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Jedi posted:

Might want to fix the image in the OP. Kinda wide.

Same one that's been there since the announcement of KOTFE. Actually looking for a more "Badass" picture but can't find a good one.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Hulk Smash! posted:

DrunkenGarbageCan, you were looking for the image with the rep items by cartel packs, I don't have it handy since on mobile but if you look in the old thread, I'm the one who posted it last. You should be able to find it.

Tor Fashion has a good guide as well on what is available.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Rad Valtar posted:

So I have a question, if I have a character and he's level 50 and I don't own the first two expansions how will my character get to 60 for the new free expansions? Is that was what the instant 60 thing means?

Your level 50 character will remain level 50. However, you can create a new character when KOTFE drops (October 27th) that can start at level 60 with the old storyline completed.

You MUST subscribe to have access to the new expansion, and on October 27th all expansions become free to subscribers.

Hulk Smash! posted:

I'm not really into whole hypecrates for the older ones but I did make a list of all the items in them that I wouldn't mind finding for cheap in the next few days.

PSA unrelated to CM items: I would suggest that people try and find cheap augment kits MK-9 to hoard, since they're being converted to the new highest rank in 4.0

Good luck with that. MK-9s are currently selling for higher than MK-10s. :)

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Bombogenesis posted:

Love that new thread smell.

I am still flip-flopping on what to level in the expansion first. It's either going to be juggernaut or assassin and I just can't decide.

Go with both!

I would recommend going with whichever you have either seen the story with already, or aren't interested in seeing since you will start with KOTFE and skip the original arc.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Rad Valtar posted:

Ok so I have to get the first two expansions to get the character to 60 or create a level 60 version.

If you want to level above 50 before October 27th, yes. But beginning October 27th everything is free.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Nerd Of Prey posted:

...You get 12x experience on Ilum? I thought it was just class story and Makeb. I'd love to be wrong about that, because I like Ilum better than Makeb.

Main storyline only (not dailies), and it ends on 10/20 so enjoy it while you can. :)

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Eimi posted:

Heh that's interesting to me, as I'm kinda the opposite. My first character will pretty much end up being the 'canon' one I go with, mistakes and all. I don't entirely knowing what I will pick for optimum outcome or whatever. And while I don't outright avoid spoilers, I like going with my first reaction to stuff so to speak

My main mistake is usually not poking companions enough in BW games, not sure if that will trip me up in FE.

Same here, my Assassin is definitely my main character and I'll be doing a full, spoiler free run through KOTFE with him. :)

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

thrakkorzog posted:

Well, there are cantina codes, I think this one should work. http://www.swtor.com/user/ce/19f4p0 That should be good for a couple of hundred people to use, and should give you at least a free mount that doesn't obviously look like a sex toy, plus maybe a pet and some dyes.

And Medullah, while you put together a pretty solid OP, you neglected to mention that Rocket Boost is something people should buy with CC.

Yeah I'm going to add info on the cartel market period, the old one was a bit overwhelming.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

thrakkorzog posted:

Just as an FYI, Amazon is selling a KotFE starter pack, which gives you access to all the current expansion packs, three months of game time, and $20 worth of Cartel coins. So it's a $65 value for $40. Not trying to shill for Amazon, just pointing out a decent deal there that a lot of goons used when it first came out.

(And if you already bought the SoR starter pack off Amazon, Amazon will tell you you've already bought the one time code. So no love there.)

The only thing to be careful on this one is that it doesn't REALLY include the SoR pack - It just makes you a subscriber and the pack becomes free for all subscribers on 10/27. I know a bunch of people bought it expecting to play through SoR before KOTFE rolls out...and were heavily disappointed.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

DXH posted:

Just to clarify: if I bought the previous Amazon bundle (the Shadow of Revan one) back in May, this new bundle won't do me any good? Thinking about coming back since I just got a new computer that isn't a 2010 MBP so I can crank up the graphics. My agent used to look like a human from a Toy story movie. Not the last one, with all the nice fur textures and poo poo. I mean the first one, the one with the rear end in a top hat kid.



He'd make a good DS inquisitor, actually.

It was confirmed that the new bundle will give you 90 days sub for $40.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Jan posted:

Medullah's code is missing a letter, I think. But yeah, all links are functionally the same (for the referee :v:).


Depends on what you want. The previous OP sums it up nicely:


Just bear in mind that as mentioned, the unlimited medpacks from Biochem are going away, making the skill far less fun to have. On the flipside, the crafting changes should make Cybertech far more interesting since mods will start out as blue quality instead of having to reverse engineer green quality crap just to get a blue mod recipe.

I took that out of the op because it's completely changing. Once I understand the new crafting better I'll update with recommendations.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

HOTLANTA MAN posted:

All the blasters and Niko and stuff for being a sub thru now, we get when KotFE comes out right?

Yep, you'll get an in game mail.

Berke Negri posted:

If you switch out tradeskills do you have to do all three over again or can you pick and choose?

Yeah if you drop a crew skill you start from scratch. I would wait til KOTFE drops since it will be easier to re level with simplified mats.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
FYI Ravagers is in GF tonight so I'll probable gauge interest around 8pm EDT.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

LazyDivey posted:

So if I buy the ewok merc do I just get it for one character? I like alts.

You buy her for 2100 coins initially (or a million credits if you have legacy 40) and then you can unlock in collections for 700 coins.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Fuzz posted:

Don't bother since she will probably no longer be crazy good in KotFE.

Why wouldn't she still be the best companion? Just because other companions can switch from DPS to tank o heals doesn't mean she won't still be the best, being a tank who can also heal.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Berke Negri posted:

Also, she's a psychopathic ewok.

With their talk of standardizing abilities I wonder what some of the companions more unique abilities though. Like Lokin turning into a rakhghoul though that ability is kind of useless IMO.

I wonder the same thing. Realistically that's just his version of Talos blaster stance.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Berke Negri posted:

All the other healers imperial side have a blaster stance, I think that's the one one who can't heal while in it though. Which is why I always found it lousy.

I'm guessing part of the standardization is, besides making every companion viable for all roles quickly, is weren't they saying new companions will drop from crates now? Like generic ones without a story.

Yeah there will be generic droid/animal combat only companions (no story, no selling trash, no crafting) that drop from cartel packs. Kind of a genius idea actually, surprised it took them this long.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Rouncer posted:

They should turn HK-51's assassinate into a full heal every 6 kills when in heal stance.

Hmmm that's interesting, I wonder if HK will be able to change specs or if he'll be limited to DPS still.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Dandywalken posted:

DLing now to play, but I never purchased the 2 expansions. Just the main game way back. Will I just be able to do the main content, and unable to logically access the new stuff when released due to lacking the previous expansions?

If you subscribe, you'll have access to the first expansion (Rise of the Hutt Cartel) now, and Shadow of Revan on 10/27.

The Bramble posted:

If the 12x xp boost is expiring on the 19th, have they talked about anything specific replacing it? All I saw was a promise of a more "streamlined leveling experience", whatever that means.

Yes, in the stream they announced that XP bonuses will be such that you can level solely by doing Class quests and the main Planetary questline. Not quite 12x, but still super quick.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

StashAugustine posted:

So I've come back to a character at 50 and 50k credits in the bank. What's the best way to make lots of money at high level?

Right now if you're a Synthweaver, Armormech, Artificer, Biochem or Armstech crafter, get your skill up to 450 or 500 and start cranking out MK-9 or MK-10 augment kit components (make an item like a belt, reverse engineer it and you'll get a component). That poo poo is selling like hotcakes right now. 5k per piece.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Nerd Of Prey posted:

It's not just buying "stuff," there are really specific items that actually work for that and the rest don't.

If you go to a mid-level commendation equipment vendor and buy a box that has a random item in it, you can put the box in the legacy bank for another character to refund. There are a few different boxes with different costs, but usually if you're trying to move a ton of comms you get the purple boxes that cost 12 each. Sometimes I get one or two cheaper ones to use up my last few commendations, if I'm trying to totally clean out one character's stash.

Alternatively, if you have the reputation, droid parts on CZ-198 are great for this too. Buy them for 50 basic comms and 80-100k, put them in legacy bank, return with alt. Alt now has the comms and some credits.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Ainsley McTree posted:

Any way to move elites and ultimates around like that?

Nope.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Ah so I just read that the gear you can craft that is equivalent to raid gear minus set bonus is non-moddable. So raiding will still be needed to get BiS gear, but you can craft great starter gear.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Ainsley McTree posted:

That stinks. FF14 has spoiled me with the whole "any class on one character" thing.

Any of the companion affection missions worth doing? I've mostly ignored companion affection and I'll have a lot of work to do to see any of that content, don't know if any of it is worth the effort

Good to see the story.

Thyrork posted:

Which methods?

Look up literally like 3 posts.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

LazyDivey posted:

So I've been playing this game for about 3 days now and really liking it story wise but I don't get why they made this a MMO in the first place. I have little desire to interact with other players but tried to do a dungeon/flashpoint and it was a horrible experience. I guess I'll stick with it for a while just to enjoy the story and play with alts.

The game 1-60 (soon to be 65) has always been pretty much a solo game. There are flashpoints, but unless it's a group that's fine then before they can be rough.

Once you hit max level, that's where the endgame kicks in. KOTFE is interesting because it's simultaneously making it easier for people to solo (solo flashpoints) but also making it easier to group pre-max level with bolstered hard mode flashpoints along with bolstered operations.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Jan posted:

Is it possible to do this in time with a single Makeb character, though? I dunno if I want to poopsock another character to 55 just for the gazebo.

It takes 3 weeks to get the achievement so it depends on how far along you are on that. If you haven't started it, then no, you'll need 2-3 characters who have completed Makeb to do it.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

Dammit, I only have about 22 companions maxed out on affection. This is going to cost a mint. :argh:

I wouldn't worry about driving it right now. KOTFE might introduce easier ways to raise influence than gifts.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Elblanco posted:

So, last I played was when it first went free to play. After reading the op things around super fun too, I've been a huge fan of this game for a long time. My only question is, are you still gimped for playing free? Or is it actually playable now?

I plan on updating one of the first posts but the direction the game has taken has made F2P even less desirable. In addition to the strict penalties it puts on you, the ONLY way to access the newest expansion is by subscribing.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Jan posted:

No, they just arbitrarily decided that the expansion story changes the world so drastically that you shouldn't be able to go back to older chapters. Quite unlike the galaxy changing events of Shadows of Revan.

You can still make fresh characters and go through the original story.

It wasn't arbitrary. KOTFE takes place 5 years after SoR. It makes sense that you wouldn't be able to go back and finish your class story since the game is assuming you already completed it. The biggest reason though is the change in companion system.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Aphrodite posted:

What crosses you over to KOTFE and locks out the class story though? Being 60?

There's a mission to start KOTFE, and from what I understand it gives you a GIANT warning that you can't go back.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
I love the official forums. In response to companion gear becoming cosmetic -

quote:

Also I just spent 800 reg comms upgrading companion to 186 gear, then read post 2 days later about companion changes.

DO I GET A REFUND ?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Cythereal posted:

It depends. Inquisitor, Marauder (jugg is fine), and Sentinel (guardian is fine) all don't have one. Several other classes have a companion who uses mostly the same gear but different weapons. And that's dependent on you actually using the companion in question.

Xalek, Broonmark and Scourge all use the same stats.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

kippa posted:

Correct, it only affects that character. As an added bonus you get a free level 60 character with KOTFE as well, so you could still level at whatever pace you want and still get to see the new stuff anyway.

Caveat- Subscribers don't get the SoR expansion for free until 10/27 so you'd only be able to get to 55.

Cythereal posted:

Broonmark and Scourge only use the same stats if you're a Juggernaut/Guardian. Marauders and Sentinels are out of luck.

Completely forgot Xalek exists.

The stats are tank stats but ultimately story content is so easy it's not a noticeable difference while leveling. So a Marauder/Sentinel can give their gear to Broonmark or Scourge and be fine.

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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Cythereal posted:

I was thinking more that Broonmark and Scourge wear heavy armor versus the M/S's medium, but fine.

That's a valid point, but who doesn't use adaptive armor anyways. :)

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