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Doopliss
Nov 3, 2012
I genuinely can't tell if I want to buy this game or not. A lot of the menus or mechanics make it seem really (or at least vaguely) interesting, but the gameplay and dialogue makes it seem kind of not, and so little is actually happening.
(Also, it would result in my Steam friends seeing me playing something called Bloodlust: Shadowhunter and I'm not sure I can deal with that)

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Doopliss
Nov 3, 2012

Grimwit posted:

Also, Nina continues to be completely awesome... if a little high.
No kidding - even her attacks look like she quite possibly thinks she's covered in spiders. They definitely kill things, though, so... :shrug:

Seconding that your art additions are fantastic. They make this game disturbingly adorable.

Doopliss
Nov 3, 2012
Welp, we found Zombie Ghosts. I choose to take this as proof that the developer was in on the joke.

Doopliss
Nov 3, 2012
If we are going female, I suggest cell phone lady. Just imagine how useful a cell phone would be in this game - no running to quest-givers and back whenever something comes up, we wouldn't have had to go through all that rigmarole to get the nightclub invitation... It would crack the game wide open.

CommissarMega posted:

Find the most euphoric Male there is and cockblock him for eternity :unsmigghh:
Nah, we need at least two more girl vampires first for the true blueballing.

Doopliss
Nov 3, 2012

Ghostwoods posted:

It's more fun than you think. At least (and possibly as an old Doom fan) I was surprised by how much I enjoyed it despite its hokeyness.
I'd say it's exactly as fun as you think. It's an endearing little game and I don't at all regret the buy, but it's not exactly holding anything in reserve if you don't like what you see. If anything, given the minion system and a lot of the talents we haven't seen here, the game is actually somehow shallower than it looks.

EDIT: I was skeptical about Hank at first, but he won me over with his apathetic one-handed punch. Welcome aboard, Hank. I salute you.

Doopliss fucked around with this message at 16:08 on Oct 29, 2015

Doopliss
Nov 3, 2012
Since it's an actual discussion topic now, I'll elaborate a bit on why I think the game is shallow.

First off, that pressure plate and mysterious dagger wall is in fact part of the main quest, and will be entirely explained by the time you actually get anything for solving it. So calling it a reward for exploration isn't that realistic. It's also probably my favorite puzzle the game has, since it at least sort of departs from the "look for hidden switches and Vampire Gaze through cracks" format that all the other puzzles do.

You may have picked up on this from the dialogue, but the quest Grimwit got at the Massage Parlour is this game's version of Skyrim's Radiant Quests. Basically any clan that doesn't have any quests left will give you the Golden Duck Statue quest and send you off to a randomly-generated dungeon for a while. This makes them only slightly less memorable than the handmade sidequests, which are about an even split between "run to a pre-determined spot in the city, do something you basically can't fail and come back" and "retrieve/kill something in a random dungeon".

I would actually say the first dungeon is the best in the game. The puzzle archetypes are still reasonably fresh, being handmade gives it some genuinely interesting architecture and by the time you finish you'll basically have the entire toolset you'll have in the endgame. The game encourages you to pick up Mist Form, it flat-out gives you Vampire Gaze and Secret Sight and you start with whatever the best ability is for whatever class you picked. You can even have a decent set of minions if you're not prejudiced against hobos (or are willing to murder the hobos once they've out-unlived their usefulness). It's not that the game has trouble showing off everything out of the gate, it's that what there is out of the gate is basically all there is.

Mechanically (I'll admit I'm a sucker for mechanics), a lot of the game's stuff just doesn't do anything. We saw a couple examples of sending your minions off to sire other vampires, but this has basically no effect. You get about one dead enemy's worth of experience, an extra minion stat point if you're lucky and a little bit of progress toward the hotel's penthouse, which gives you slightly-easier access to a bunch of things you can find in the city proper. It also takes forever, even if you pump their Charisma into the 100s. The majority of the skills available either do basically nothing (non-passively increase run speed, do non-scaling AoE damage, somewhat increase your silver/sun resistance) or duplicate something another skill does (the game's many projectile/summoning skills). Alchemy is mind-blowingly good, but not in a way that gives the game more variety.

Again, I don't begrudge the developer for this. What is there is pretty solid and fun (hence why I know all of this crap), and it can't be emphasized enough that it's a one-coder project, but it's hard to imagine a use of the word 'deep' that includes Silly Vampire Diablo.

Doopliss fucked around with this message at 21:48 on Nov 1, 2015

Doopliss
Nov 3, 2012

RoboChrist 9000 posted:

Morrowind good? I mean, being able to break a game over your knee has an appeal all its own.
Not as bombastically good as Morrowind, but same basic principle. A single ingredient plus an empty bottle gives you a permanent stat-up, with the amount you get depending on your Alchemy skill. If you have an Alchemy skill of 5 (pretty easy), you can get a full level up's worth of Vitality with a snake scale and an empty bottle. There are similar recipes for Charisma and Strength.

Doopliss fucked around with this message at 03:52 on Nov 2, 2015

Doopliss
Nov 3, 2012

Deadmeat5150 posted:

Bums suck! And you can't get rid of them afterward.
It's not documented anywhere (because really, why would it be?), but you in fact can get rid of minions you don't like by putting a bunch of garlic in their inventory. How to put stuff in a minion's inventory is left as an exercise to the reader, but it is in fact possible!

On a similar note, all the possible minions are given random stats when you start the game, except for that first hobo Walter who gets one extra point of strength. Thus, Walter the Hobo Vampire is actually the best minion in the game. I think the dev felt bad for him.

Doopliss
Nov 3, 2012

Deadmeat5150 posted:

He's very slow, barely attacks, and gets in my way more often than not.
That's all minions. And no, they don't use equipment you give them even if they have the stats for it. Polished this game ain't.

I still like minions for their ability to tie enemies up, especially in large numbers, but they definitely require some circling-around if you plan on using ranged attacks.

Doopliss fucked around with this message at 20:52 on Nov 2, 2015

Doopliss
Nov 3, 2012
Oh hey, welcome back!

Scades lets you shoot crossbows better. Why would you need anything in life other than shooting crossbows better?

The "Word on the street is that you're working for another clan" dialogue means that they're trying to give you the Golden Fish Statue quest, but you're already doing that for another clan and you can only have one Golden Fish Statue quest at a time. The pickpocket thing was actually the only unique quest the Vangress give you.

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Doopliss
Nov 3, 2012

Grimwit posted:

Huh. I'll bite.
What is a Golden Fish Statue Quest? Is it because I'm still trying to grab the Blood Orchid?
You recall that quest to wander into a dungeon and find a statue that the Shadistin lady at the Massage Parlour gave you? One of those. See above rant on the game being shallow.

quote:

(no pun intended)
I don't believe you :colbert:

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