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kevin mung posted:do any of these guys do a podcast?? yeah at least two of them
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# ¿ Oct 12, 2015 18:16 |
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# ¿ May 14, 2024 16:31 |
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what iiiissss firewatch?
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# ¿ Oct 12, 2015 18:32 |
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ja2ke posted:It's got a lot in common with adventure games (lots of looking at, poking at, and talking about stuff, with very fine grained dialogue trees that remember your choices as you play, and your uncovering of the story and participation in the story is the central driving element in the game), but it's also set in a contiguous interconnected outdoor world, which you slowly unlock and more efficiently re-traverse as you gain new knowledge and abilities (eg: climbing rope lets you clip into old anchor/carabiner hookups around the world to get down previous inaccessible cliffs to new large areas of the map). A thing that I hope sets Firewatch apart from other similar "explore a space" games is that you are a participant in events that are happening inside the timeline of the game -- it's a mystery story that involves and hinges on you being there when you are -- and is not entirely focused on picking through the ashes of "what happened in this place long ago." A "first-person modern adventure game in a contiguous outdoor space" is very accurate, so don't expect a Miasmata or Metroid or something, but do expect a game that asks more of you than pushing through its contents in a line. jake , will the game feature procedurally generated content for example if you walk into a grove the bears could be blue instead of brown also will there be guns in the game?
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# ¿ Oct 12, 2015 19:03 |
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ja2ke posted:There's no proceduraly-generated content. It's a handmade world. The time of day system is all operating in realtime, but is driven by the story (if you stand still for hours it won't become night time, but as you progress through the story, the world does change around you in realtime). You can also pick up and throw things around to make big gross piles of garbage (or keep them in your tower) like you can in Gone Home and other physics-aware exploration games. I honestly can't remember if there are guns in the game. There's definitely a radio, a flashlight, and a compass. sounds like how I played morrowind, sold
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# ¿ Oct 12, 2015 19:32 |
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Pewdiepie posted:Firewatch these nuts.
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# ¿ Oct 13, 2015 12:03 |
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I'm really looking forward to this game but please make the next thnread in february so I don't have to get worked up in vain
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# ¿ Oct 14, 2015 14:19 |
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My only regret is that the game will have a narrative which means I can't play it while listning to podcasts
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# ¿ Jan 28, 2016 19:44 |
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I just watched the giantbomb thing and I am very excited for the game You can even role play as a grumpy rear end in a top hat Also turns out it was a video game the whole time
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# ¿ Feb 5, 2016 20:15 |
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Corin Tucker's Stalker posted:My stupid review will go up on the front page Wednesday, but I'll post the text in here when the embargo's up on Tuesday. I'll also answer any questions people might have at that point, without revealing much. This is definitely the sort of experience you want to go into blindly and let yourself get swept along. Don't worry, the game seem to have those handled. In a good way I mean.
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# ¿ Feb 5, 2016 20:50 |
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bagrada posted:Is there a health meter tattoo? Yeah, looks like it'll be a good time
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# ¿ Feb 8, 2016 20:42 |
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Cowman posted:This looks really neat but I'm scared that there's going to be some dumb gimmick that ruins it for me. I hope there's no monster out hunting you like there was in Miasmata. Loved that game but the cat monster thing ruined the exploration and survival fun of it all. The gimmick is that it's narrative driven game and you cant shoot guns
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# ¿ Feb 9, 2016 17:05 |
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Cowman posted:I'm sold. Gonna be preordering it then. its really scary cause you gotta talk to a girl
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# ¿ Feb 9, 2016 18:36 |
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The game is on the top seller list on steam if that has any meaning
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# ¿ Feb 11, 2016 15:20 |
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Macaluso posted:For as much as I'll bitch about the ending and the mystery sucking (and they do), the dialogue between Henry and Delilah is fantastic. I'm watching Jesse Cox play through the game right now, and the part where Henry is like "There are *whispers* two naked ladies" and Delilah whispers back "Can you handle that?" is a really funny cute little moment between them. And it always sounds pretty natural. I gotta give big props to the writing for Henry and Delilah at the very least. The p-panties line is great as well
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# ¿ Feb 11, 2016 17:13 |
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I liked the part where you exit the cave and get the gun, right after AREA 51 and you get to shoot the aliens with the gun. This game was good though well see ya.
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# ¿ Feb 22, 2016 10:13 |
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CharlestonJew posted:I skimmed the article and saw the word "sexualized" so im gonna guess he spent most of his time jo'ing to delilah's voice like the game was a $20 phone sex line. its weird that a man and a woman who are emotionally unstable and isolated for a long period and basically only have each other to talk to sort of get attracted to each other hmm very odd I also didn't read the article though
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# ¿ Feb 22, 2016 14:39 |
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I don't really see the problem, the game presents you with a mystery then at the end it all wraps up nicely
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# ¿ Feb 23, 2016 10:53 |
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No I'm talking about Firewatch ethan carter seems too abstract for me so I've never played it
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# ¿ Feb 23, 2016 11:42 |
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Jet Jaguar posted:Glad to see this news from Campo Santo today: I'm glad for them !
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# ¿ Feb 24, 2016 18:25 |
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Fans posted:Seems like the better option. One of the choices if you do look after her is if you should leave her completely unattended at night while you go drinking or if you should wedge a chair under the door so she can't wander off. To be fair, full time care of someone with any kind of dementia all by yourself sounds like a nightmare, especially if it's someone you love
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# ¿ Mar 2, 2016 16:22 |
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# ¿ May 14, 2024 16:31 |
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You see some naked girls
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# ¿ May 23, 2016 12:39 |