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This game is going to be fantastic. I want it.
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# ¿ Oct 12, 2015 23:26 |
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# ¿ May 14, 2024 17:27 |
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I want to buy your game now but you guys won't let me.
Accordion Man fucked around with this message at 17:32 on Jan 28, 2016 |
# ¿ Jan 28, 2016 17:26 |
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tinaun posted:Firewatch website has updated with price info!
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# ¿ Feb 2, 2016 22:18 |
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Pre-load is up for those interested.
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# ¿ Feb 8, 2016 22:42 |
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Funso Banjo posted:From what I have managed to play of this (haven't finished it yet), this feels like interactive fiction more than any other genre. It's outstanding, and I think the best game in the field, but I am struggling to call it anything else. I mean there are adventure trappings here, but it's not really an adventure game to me. I think it may be because I am getting older.
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# ¿ Feb 9, 2016 01:06 |
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Yeah, really don't get why people think the ending is bad, it fits the theme, it ties pretty much every loose end, and it felt like a satisfying ending. I'm starting to think that its Gone Home's ending again and gamers excepted some big bombastic genre fiction-eqsue twist when there was never going to be one because the game is grounded in reality. Great game overall, glad it was so after looking forward to it since long before it was announced. If Jake's reading this though I did run into a glitch, when I went into the locked off part of the cave the dialogue said that Ned should have locked the gate behind me, but that never happened, I just progressed through the cave without it happening. Accordion Man fucked around with this message at 01:31 on Feb 10, 2016 |
# ¿ Feb 10, 2016 01:25 |
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Cowman posted:Ending Spoilers for a very minor thing Hyper Crab Tank posted:I do think it's similar to Gone Home, in that (spoiler for both games) it sets you up for an expectation that's far more interesting than what it actually delivers. It's fine to subvert the player's expectations, but only if what you give the player instead is something more interesting than what they were expecting. Giving them something less interesting just evokes a disappointed "Oh," which is what it did for me. And really what you just said just furthers my point, gamers are too predisposed to fantastical twists. Games really need more grounded stories like this.
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# ¿ Feb 10, 2016 01:51 |
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The stuff with Julia can be resolved though, like in my playthrough Delilah told Henry to go back to Julia at her outpost at the end and I had Henry agree, because I had been playing him as still devoted to her. Like they both had character arcs and its baffling how people say they don't.
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# ¿ Feb 10, 2016 05:15 |
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lelandjs posted:
I forgot to bring it before, but what happened to Accidental Savior from Gone Home being one of the books in the game? I remember seeing it in the previews but I couldn't find it ingame. Accordion Man fucked around with this message at 05:57 on Feb 10, 2016 |
# ¿ Feb 10, 2016 05:54 |
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NaDy posted:Ned definitely did wrong poo poo like covering up his son's death and messing with Henry and Delilah and setting fire to the forest but I don't think he killed him. I just think Brian didn't like climbing, Ned kept trying to get him into it because he wanted to bond with his son (see all the father/son stuff Ned kept in his hideout) but they just got unlucky which can happen when you go climbing and it was just a really unfortunate accident.
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# ¿ Feb 10, 2016 09:50 |
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I love how dumb gamers completely miss the point of a narrative driven game by speedrunning it and then calling it poo poo.
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# ¿ Feb 15, 2016 10:14 |
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Tekopo posted:I am actually interested in finding out what the motivation for Ned coming up with the conspiracy is. I was discussing this with a friend and he noted that Ned largely wanted to keep Henry away from the cave and drive him to leave the area, but even then I still don't understand why the conspiracy was created, since it doesn't seem to be an effective method of actually driving out somebody, not in the way that simply starting a fire would be. Maybe he wanted to get rid of the research camp at the same time, thus killing two birds with one stone and blaming Ned for the fact, but this still runs against the fact that the research team was not interested in the cave, and that Henry mentioned the cave (or hell, just walked past it without even mentioning it to D if you played it that way), then completely forgot about the cave and didn't even mention it for more than a month (at least as far as we know). If the storyline had shown Henry getting gradually more and more interested in the Ned/Brian story, if he had been actively investigating the Cave/the mysterious stranger he saw, then maybe Ned's motivations would have made sense, at least to me. People can do irrational things, but they tend to be snap judgements. Ned's conspiracy was something that he planned during months and months, with Henry giving no inclination that he was actually cared about what happened to Brian/Ned. Accordion Man fucked around with this message at 13:55 on Feb 15, 2016 |
# ¿ Feb 15, 2016 13:51 |
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brylcreem posted:Emma Blackery is not impressed by the game.
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# ¿ Feb 15, 2016 23:20 |
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Tommofork posted:I seem to have lost the note in my save game but I think in Ned's faked personality dossiers of Henry and Delilah, he notes that Delilah has a boyfriend Javier but has been seeing other people. I think that's true based on her drunk call to Henry, and Ned put it in the dossier because he'd overheard her talking about it. I think she was talking to one of those people or another lookout friend about it and saying Javier doesn't know.
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# ¿ Feb 17, 2016 02:53 |
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Copper Vein posted:I wanna blast "Fight the Power" from a ghettoblaster for 77 loving days.
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# ¿ Feb 18, 2016 08:29 |
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Petr posted:"Is this a game" is the most boring video game analysis possible. It's like "what is art" with a GED.
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# ¿ Feb 23, 2016 07:27 |
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Ethan Carter's ending was terrible because it just felt like a twist for the sake of one and had like zero emotional impact. I was just like, "Really? " the whole time. Firewatch's is thematically appropriate, supported by a bunch of evidence if you take your time and look for it, has emotional impact, and actually leads to character development. Accordion Man fucked around with this message at 18:50 on Feb 23, 2016 |
# ¿ Feb 23, 2016 18:42 |
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It also fit the themes and narrative, Henry and Delilah are both a bunch of irresponsible flakes that are desperate for any sort of excitement in their miserable lives.
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# ¿ Feb 28, 2016 06:20 |
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# ¿ May 14, 2024 17:27 |
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Megaspel posted:The ending feels really flat, I think, because absolutely no one learns a god drat thing. The characters have no arc, there's no story, there's only constant backstory exposited out at you for the entire game. Like you can totally just have Henry never develop, but that's your choice.
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# ¿ Mar 2, 2016 03:09 |