|
it says a lot about the average moron who plays darkfall that extremely small zones where everything is obsolete 2 weeks into launch where you *gasp* can't kill new characters offends them fondest memory of the reboot: getting $400 for my character
|
# ¿ Oct 26, 2015 00:36 |
|
|
# ¿ May 16, 2024 03:31 |
|
Alexander DeLarge posted:As stated earlier in this thread, I'm sick of this "sandbox MMO means being able to be an rear end in a top hat in the biggest ways imaginable". Yeah that's why Darkfall has died about a month after launch, twice. It's not problems with the game, but the entire concept. People do NOT want to play a game like this. It can provide some awesome moments, but it also drives away 99% of the potential playerbase. So you don't get any moments! Wanting to make it more "hardcore" is going to result in the 3rd iteration of Darkfall with 15 players online.
|
# ¿ Oct 26, 2015 15:10 |
|
Oh yeah there's plenty of different types of sandboxes, but Darkfall's interpretation is on the far far extreme end. I didn't mean sandboxes in general are flawed
|
# ¿ Oct 26, 2015 17:55 |
|
Orv posted:Pffft no. The combat was poo poo on all fronts, melee was just click to swing. lol yeah, I was always like "what???" when the Darkfall fanbase would talk about how much skill the combat took. On the release of the reboot, it was "Archers kill everyone because you can't hit them, warriors kill everyone else by running at them and mashing mouse1."
|
# ¿ Oct 27, 2015 14:58 |
|
Alexander DeLarge posted:When I say true melee, I'm talking about physics based combat that is more than just an attack animation you can press multiple times to swing left/swing right. Think of something like Chivalry/M&B versus the Half Life crowbar or Elder Scrolls Online's system. The game isn't achievable except on LAN.
|
# ¿ Oct 28, 2015 04:55 |