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slap me and kiss me posted:More sneak peeks in advance of 005 That is an impressive re-design.
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# ¿ Jun 7, 2017 14:17 |
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# ¿ May 12, 2024 11:24 |
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I really like the "mini AI" on the monsters. Really, really like.
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# ¿ Jun 12, 2017 20:46 |
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I am pretty excited to see this project reach this point, and would like to playtest -- but won't be able to until summer. So, uh, take your time.
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# ¿ Jan 23, 2018 05:01 |
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slap me and kiss me posted:Some sweet feedback from people reading the open beta. I don't find anything interesting about insects and honestly wouldn't have been as excited for this project if I hadn't seen the Desperation level mechanic for adversaries -- I'd be among those reskinning it longer-term. The adversary design in general is clever and clear, with a lot of space for creative opposition! I skimmed the playtest document, and the only thing I want to suggest is that "PG-13" as a campaign descriptor might not be meaningful to all of your intended audience.
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# ¿ Jan 28, 2018 23:07 |
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slap me and kiss me posted:What do you mean by pg-13? I don't think I used that phrase anywhere in any of the published materials. Page 122 of the 2018 January Playtest Packet.
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# ¿ Jan 29, 2018 01:34 |