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homullus
Mar 27, 2009

slap me and kiss me posted:

More sneak peeks in advance of 005

New


Old


That is an impressive re-design.

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homullus
Mar 27, 2009

I really like the "mini AI" on the monsters. Really, really like.

homullus
Mar 27, 2009

I am pretty excited to see this project reach this point, and would like to playtest -- but won't be able to until summer. So, uh, take your time.

homullus
Mar 27, 2009

slap me and kiss me posted:

Some sweet feedback from people reading the open beta.

I don't find anything interesting about insects and honestly wouldn't have been as excited for this project if I hadn't seen the Desperation level mechanic for adversaries -- I'd be among those reskinning it longer-term. The adversary design in general is clever and clear, with a lot of space for creative opposition!

I skimmed the playtest document, and the only thing I want to suggest is that "PG-13" as a campaign descriptor might not be meaningful to all of your intended audience.

homullus
Mar 27, 2009

slap me and kiss me posted:

What do you mean by pg-13? I don't think I used that phrase anywhere in any of the published materials.

Page 122 of the 2018 January Playtest Packet.

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